WiiFlow_Lite/source/gc/gc.cpp
2018-05-29 09:59:57 +00:00

431 lines
12 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <ogc/machine/processor.h>
#include <ogc/lwp_threads.h>
// for directory parsing and low-level file I/O
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <dirent.h>
#include "gc/gc.hpp"
#include "gui/text.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "gecko/gecko.hpp"
#include "fileOps/fileOps.h"
#include "homebrew/homebrew.h"
#include "loader/utils.h"
#include "loader/disc.h"
#include "loader/sys.h"
#include "memory/memory.h"
#include "memory/mem2.hpp"
// Languages
#define SRAM_ENGLISH 0
#define SRAM_GERMAN 1
#define SRAM_FRENCH 2
#define SRAM_SPANISH 3
#define SRAM_ITALIAN 4
#define SRAM_DUTCH 5
extern "C" {
syssram* __SYS_LockSram();
u32 __SYS_UnlockSram(u32 write);
u32 __SYS_SyncSram(void);
}
u8 get_wii_language()
{
switch (CONF_GetLanguage())
{
case CONF_LANG_GERMAN:
return SRAM_GERMAN;
case CONF_LANG_FRENCH:
return SRAM_FRENCH;
case CONF_LANG_SPANISH:
return SRAM_SPANISH;
case CONF_LANG_ITALIAN:
return SRAM_ITALIAN;
case CONF_LANG_DUTCH:
return SRAM_DUTCH;
default:
return SRAM_ENGLISH;
}
}
// Nintendont
NIN_CFG NinCfg;
/* since Nintendont v1.98 argsboot is supported.
since v3.324 '$$Version:' string was added for loaders to detect.
since wiiflow lite doesn't support versions less than v3.358
we will use argsboot and version detection every time. */
void Nintendont_SetOptions(const char *gamePath, const char *gameID, const char *CheatPath, u8 lang,
u32 n_cfg, u32 n_vm, s8 vidscale, s8 vidoffset)
{
memset(&NinCfg, 0, sizeof(NIN_CFG));
NinCfg.Magicbytes = 0x01070CF6;
NinCfg.MaxPads = 4;
/* check nintendont version so we can set the proper config version */
u32 NIN_cfg_version = NIN_CFG_VERSION;
char NINVersion[7]= "";
u32 NINRev = 0;
for(u8 i = SD; i < MAXDEVICES; ++i)
{
const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
if(!fsop_FileExist(dol_path))
continue;
u8 *buffer = NULL;
u32 filesize = 0;
const char *str = "$$Version:";
buffer = fsop_ReadFile(dol_path, &filesize);
// if buffer is NULL then out of memory - hopefully that doesn't happen and shouldn't
for(u32 i = 0; i < filesize; i += 32)
{
if(memcmp(buffer+i, str, strlen(str)) == 0)
{
// get nintendont version (NINVersion) from current position in nintendont boot.dol (buffer)
snprintf(NINVersion, sizeof(NINVersion), "%s", buffer+i+strlen(str));
// get revision from version and use it to get NinCfg version
NINRev = atoi(strchr(NINVersion, '.')+1);
break;
}
}
free(buffer);
break;
}
if(NINRev == 0 || NINRev < 358)
NIN_cfg_version = 2;// nintendont not found or revision is less than 358 thus too old for wiiflow lite
else if(NINRev >= 358 && NINRev < 368)
NIN_cfg_version = 5;
else if(NINRev >= 368 && NINRev < 424)
NIN_cfg_version = 6;
else if(NINRev >= 424 && NINRev < 431)
NIN_cfg_version = 7;
NinCfg.Version = NIN_cfg_version;
/* set config options */
NinCfg.Config = n_cfg;
/* VideoMode setup */
NinCfg.VideoMode = n_vm;
NinCfg.VideoScale = vidscale;
NinCfg.VideoOffset = vidoffset;
/* language setup */
if(lang == 0)
lang = get_wii_language();
else
lang--;
switch(lang)
{
case SRAM_GERMAN:
NinCfg.Language = NIN_LAN_GERMAN;
break;
case SRAM_FRENCH:
NinCfg.Language = NIN_LAN_FRENCH;
break;
case SRAM_SPANISH:
NinCfg.Language = NIN_LAN_SPANISH;
break;
case SRAM_ITALIAN:
NinCfg.Language = NIN_LAN_ITALIAN;
break;
case SRAM_DUTCH:
NinCfg.Language = NIN_LAN_DUTCH;
break;
default:
NinCfg.Language = NIN_LAN_ENGLISH;
break;
}
/* MemCard Blocks Setup */
if(NinCfg.Config & NIN_CFG_MC_MULTI)
NinCfg.MemCardBlocks = 0x4; //1019 blocks (8MB)
else
NinCfg.MemCardBlocks = 0x2; //251 blocks (2MB)
/* CheatPath Setup */
if(CheatPath != NULL && (NinCfg.Config & NIN_CFG_CHEATS))
snprintf(NinCfg.CheatPath, sizeof(NinCfg.CheatPath), strchr(CheatPath, '/'));
/* GamePath Setup */
if(strcmp(gamePath, "di") == 0)// should check for length of gamePath =2
strncpy(NinCfg.GamePath, gamePath, sizeof(NinCfg.GamePath));
else
{
strncpy(NinCfg.GamePath, strchr(gamePath, '/'), 254);
if(strstr(NinCfg.GamePath, "boot.bin") != NULL)
{
*strrchr(NinCfg.GamePath, '/') = '\0'; //boot.bin
*(strrchr(NinCfg.GamePath, '/')+1) = '\0'; //sys
}
}
/* GameID Setup */
memcpy(&NinCfg.GameID, gameID, 4);
gprintf("Nintendont Game Path: %s, ID: %08x\n", NinCfg.GamePath, NinCfg.GameID);
gprintf("Writing Arguments\n");
AddBootArgument((char*)&NinCfg, sizeof(NIN_CFG));
}
bool Nintendont_Installed()
{
for(u8 i = SD; i < MAXDEVICES; ++i)
{
const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
if(fsop_FileExist(dol_path) == true)
{
gprintf("Nintendont found\n");
return true;
}
}
return false;
}
bool Nintendont_GetLoader()
{
bool ret = false;
for(u8 i = SD; i < MAXDEVICES; ++i)
{
const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
ret = (LoadHomebrew(dol_path) == 1);
if(ret == true)
{
gprintf("Nintendont loaded: %s\n", dol_path);
AddBootArgument(dol_path);
break;
}
}
return ret;
}
// Devolution
u8 *tmp_buffer = NULL;
u8 *loader_bin = NULL;
u32 loader_size = 0;
extern "C" { extern void __exception_closeall(); }
static gconfig *DEVO_CONFIG = (gconfig*)0x80000020;
#define DEVO_ENTRY ((entry)loader_bin)
bool DEVO_Installed(const char *path)
{
loader_size = 0;
bool devo = false;
fsop_GetFileSizeBytes(fmt(DEVO_LOADER_PATH, path), &loader_size);
if(loader_size > 0x80) //Size should be more than 128b
{
gprintf("Devolution found\n");
devo = true;
}
return devo;
}
void DEVO_GetLoader(const char *path)
{
loader_size = 0;
tmp_buffer = fsop_ReadFile(fmt(DEVO_LOADER_PATH, path), &loader_size);
if(tmp_buffer == NULL)
gprintf("Devolution: Loader not found!\n");
}
void DEVO_SetOptions(const char *isopath, const char *gameID, u8 videomode, u8 lang,
bool memcard_emu, bool widescreen, bool activity_led, bool wifi)
{
// re-mount device we need
//DeviceHandle.MountDevolution();
//start writing cfg to mem
struct stat st;
int data_fd;
char iso2path[256];
memset(iso2path, 0, sizeof(iso2path));
stat(isopath, &st);
FILE *f = fopen(isopath, "rb");
gprintf("Devolution: ISO Header %s\n", isopath);
fread((u8*)Disc_ID, 1, 32, f);
fclose(f);
f = NULL;
// fill out the Devolution config struct
memset(DEVO_CONFIG, 0, sizeof(gconfig));
DEVO_CONFIG->signature = DEVO_CONFIG_SIG;
DEVO_CONFIG->version = DEVO_CONFIG_VERSION;
DEVO_CONFIG->device_signature = st.st_dev;
DEVO_CONFIG->disc1_cluster = st.st_ino;
// Pergame options
if(wifi)
DEVO_CONFIG->options |= DEVO_CONFIG_WIFILOG;
if(widescreen)
DEVO_CONFIG->options |= DEVO_CONFIG_WIDE;
if(!activity_led)
DEVO_CONFIG->options |= DEVO_CONFIG_NOLED;
// If 2nd iso file tell Devo about it
strncpy(iso2path, isopath, 255);
char *ptz = strstr(iso2path, "game.iso");
if(ptz != NULL)
{
memcpy(ptz, "gam1.iso", 8);
f = fopen(iso2path, "rb");
if(f == NULL)
{
memcpy(ptz, "gam2.iso", 8);
f = fopen(iso2path, "rb");
if(f == NULL)
{
memcpy(ptz, "disc2.iso", 9);
f = fopen(iso2path, "rb");
}
}
if(f != NULL)
{
gprintf("Devolution: 2nd ISO File for Multi DVD Game %s\n", iso2path);
stat(iso2path, &st);
DEVO_CONFIG->disc2_cluster = st.st_ino;
fclose(f);
}
}
// make sure these directories exist, they are required for Devolution to function correctly
fsop_MakeFolder(fmt("%s:/apps", DeviceName[currentPartition]));
fsop_MakeFolder(fmt("%s:/apps/gc_devo", DeviceName[currentPartition]));
if(memcard_emu)
{
const char *memcard_dir = NULL;
// find or create a 16MB memcard file for emulation
// this file can be located anywhere since it's passed by cluster, not name
// it must be at least 512KB (smallest possible memcard = 59 blocks)
if(gameID[3] == 'J') //Japanese Memory Card
memcard_dir = fmt("%s:/apps/gc_devo/memcard_jap.bin", DeviceName[currentPartition]);
else
memcard_dir = fmt("%s:/apps/gc_devo/memcard.bin", DeviceName[currentPartition]);
gprintf("Devolution: Memory Card File %s\n", memcard_dir);
// check if file doesn't exist
if(stat(memcard_dir, &st) == -1 || st.st_size < (1<<19))
{
// need to enlarge or create it
data_fd = open(memcard_dir, O_WRONLY|O_CREAT);
if(data_fd >= 0)
{
// try to make it 16MB (largest possible memcard = 2043 blocks)
gprintf("Devolution: Resizing Memory Card File...\n");
ftruncate(data_fd, 16<<20);
if(fstat(data_fd, &st) == -1 || st.st_size < (1<<19))
{
// it still isn't big enough. Give up.
st.st_ino = 0;
}
close(data_fd);
}
else
{
// couldn't open or create the memory card file
st.st_ino = 0;
}
}
gprintf("Devolution: Memory Card at %08x\n", st.st_ino);
}
else
st.st_ino = 0;
// set FAT cluster for start of memory card file
// if this is zero memory card emulation will not be used
DEVO_CONFIG->memcard_cluster = st.st_ino;
// flush disc ID and Devolution config out to memory
DCFlushRange((void*)Disc_ID, 64);
//DeviceHandle.UnMountDevolution();
// GX Render Mode (rmode) and register (rmode_reg)
GXRModeObj *rmode = VIDEO_GetPreferredMode(0);
int rmode_reg = 0;// VI_NTSC
switch (videomode)
{
case 1:// PAL50
rmode = &TVPal528IntDf;
rmode_reg = 1;// VI_PAL
break;
case 2:// PAL60 480i
rmode = &TVEurgb60Hz480IntDf;
rmode_reg = 5;// VI_EURGB60
break;
case 3:// NTSC 480i
default:
rmode = &TVNtsc480IntDf;
break;
}
/* Set video mode register */
*Video_Mode = rmode_reg;
DCFlushRange((void*)Video_Mode, 4);
/* Set video mode */
if(rmode != 0)
VIDEO_Configure(rmode);
/* Setup video */
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else while(VIDEO_GetNextField())
VIDEO_WaitVSync();
/* language setup */
if(lang == 0)
lang = get_wii_language();
else
lang--;
// sram settins for devo language only
syssram *sram;
sram = __SYS_LockSram();
sram->lang = lang;
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
}
void DEVO_Boot()
{
/* Move our loader into low MEM1 */
loader_bin = (u8*)MEM1_lo_alloc(loader_size);
memcpy(loader_bin, tmp_buffer, loader_size);
DCFlushRange(loader_bin, ALIGN32(loader_size));
MEM2_free(tmp_buffer);
gprintf("%s\n", (loader_bin+4));
/* Boot that binary */
JumpToEntry(DEVO_ENTRY);
}