mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-18 07:51:53 +01:00
88955e9461
which has enough space left instead of fixed memory in most parts -fixed alot of things about banner playing, now shouldnt randomly codedump anymore or things like this, also some banner sounds which did not play before should work fine now -removed unused code and added better debug prints -using some fixed voice for game banner and not always a new one per banner -fixed DIOS-MIOS cheats for sure now :P -fixed possible memory allocation bug in wbfs alloc (thanks to cfg-loader) -removed MEM2_memalign since it did not work correctly -fixed a few wrong memset sizes
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef BNSDECODER_HPP_
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#define BNSDECODER_HPP_
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#include "SoundDecoder.hpp"
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typedef struct _SoundBlock
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{
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u8 * buffer;
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u32 size;
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u8 format;
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u32 frequency;
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u32 loopStart;
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u32 loopEnd;
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u8 loopFlag;
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} SoundBlock;
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class BNSDecoder : public SoundDecoder
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{
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public:
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BNSDecoder(const char * filepath);
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BNSDecoder(const u8 * snd, int len);
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virtual ~BNSDecoder();
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int GetFormat() { return SoundData.format; };
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int GetSampleRate() { return SoundData.frequency; };
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int Read(u8 * buffer, int buffer_size, int pos);
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protected:
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void OpenFile();
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void CloseFile();
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SoundBlock SoundData;
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};
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#endif
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