mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
959 lines
32 KiB
C++
959 lines
32 KiB
C++
#include <dirent.h>
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#include <unistd.h>
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#include <algorithm>
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#include <sys/stat.h>
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#include "menu.hpp"
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#include "lockMutex.hpp"
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#include "channel/nand.hpp"
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#include "loader/cios.h"
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#include "loader/nk.h"
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// NandEmulation menu
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s16 m_nandemuLblTitle;
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s16 m_nandemuBtnBack;
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s16 m_nandemuLblPage;
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s16 m_nandemuBtnPageM;
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s16 m_nandemuBtnPageP;
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s16 m_nandemuLblUser[4];
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s16 m_nandfileLblMessage;
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s16 m_nandemuLblMessage;
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s16 m_nandfileLblDialog;
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s16 m_nandfinLblDialog;
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s16 m_nandemuLblDialog;
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s16 m_nandfilePBar;
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s16 m_nandemuPBar;
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TexData m_nandemuBg;
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int nandemuPage = 1;
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int curEmuNand = 0;
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int curSavesNand = 0;
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vector<string> emuNands;
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vector<string> savesNands;
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bool m_nandext;
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bool m_nanddump;
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bool m_sgdump;
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bool m_saveall;
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static inline int loopNum(int i, int s)
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{
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return (i + s) % s;
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}
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void CMenu::_hideNandEmu(bool instant)
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{
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m_btnMgr.hide(m_nandemuLblTitle, instant);
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m_btnMgr.hide(m_nandemuBtnBack, instant);
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m_btnMgr.hide(m_nandemuLblPage, instant);
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m_btnMgr.hide(m_nandemuBtnPageM, instant);
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m_btnMgr.hide(m_nandemuBtnPageP, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_nandemuLblUser); ++i)
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if(m_nandemuLblUser[i] != -1)
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m_btnMgr.hide(m_nandemuLblUser[i], instant);
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_hideConfigButtons(instant);
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}
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void CMenu::_showNandEmu(void)
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{
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_setBg(m_nandemuBg, m_nandemuBg);
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne10", L"NAND Emulation Settings"));
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m_btnMgr.show(m_nandemuLblTitle);
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m_btnMgr.show(m_nandemuBtnBack);
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for(u8 i = 0; i < ARRAY_SIZE(m_nandemuLblUser); ++i)
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if(m_nandemuLblUser[i] != -1)
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m_btnMgr.show(m_nandemuLblUser[i]);
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m_btnMgr.setText(m_nandemuLblPage, wfmt(L"%i / 3", nandemuPage));
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m_btnMgr.show(m_nandemuLblPage);
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m_btnMgr.show(m_nandemuBtnPageM);
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m_btnMgr.show(m_nandemuBtnPageP);
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_hideConfigButtons(true);
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if(nandemuPage == 1)
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{
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m_btnMgr.setText(m_configLbl1Val, m_cfg.getString(WII_DOMAIN, "current_save_emunand"));
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int i = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
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m_btnMgr.setText(m_configLbl2Val, _t(CMenu::_NandEmu[i].id, CMenu::_NandEmu[i].text));
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m_btnMgr.setText(m_configLbl3Val, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand"));
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i = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
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m_btnMgr.setText(m_configLbl4Val, _t(CMenu::_GlobalSaveEmu[i].id, CMenu::_GlobalSaveEmu[i].text));
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m_btnMgr.setText(m_configLbl1, _t("cfgne37", L"Select NAND"));
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m_btnMgr.setText(m_configLbl2, _t("cfgne1", L"NAND Emulation"));
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m_btnMgr.setText(m_configLbl3, _t("cfgne32", L"Select Saves NAND"));
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m_btnMgr.setText(m_configLbl4, _t("cfgne33", L"Saves NAND Emulation"));
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m_btnMgr.show(m_configLbl1);
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m_btnMgr.show(m_configLbl1Val);
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m_btnMgr.show(m_configBtn1P);
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m_btnMgr.show(m_configBtn1M);
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m_btnMgr.show(m_configLbl2);
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m_btnMgr.show(m_configLbl2Val);
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m_btnMgr.show(m_configBtn2P);
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m_btnMgr.show(m_configBtn2M);
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m_btnMgr.show(m_configLbl3);
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m_btnMgr.show(m_configLbl3Val);
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m_btnMgr.show(m_configBtn3P);
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m_btnMgr.show(m_configBtn3M);
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m_btnMgr.show(m_configLbl4);
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m_btnMgr.show(m_configLbl4Val);
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m_btnMgr.show(m_configBtn4P);
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m_btnMgr.show(m_configBtn4M);
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}
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else if(nandemuPage == 2)
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{
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m_btnMgr.setText(m_configLbl1, _t("cfgne2", L"Extract Game Saves"));
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m_btnMgr.setText(m_configBtn1, _t("cfgne3", L"All"));
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m_btnMgr.setText(m_configBtn2, _t("cfgne4", L"Missing"));
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m_btnMgr.setText(m_configLbl3, _t("cfgne5", L"Extract NAND"));
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m_btnMgr.setText(m_configBtn3, _t("cfgne6", L"Start"));
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m_btnMgr.setText(m_configLbl4, _t("cfgne98", L"Install Wad"));
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m_btnMgr.setText(m_configBtn4, _t("cfgne99", L"Go"));
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m_btnMgr.show(m_configLbl1);
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m_btnMgr.show(m_configBtn1);
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m_btnMgr.show(m_configBtn2);
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m_btnMgr.show(m_configLbl3);
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m_btnMgr.show(m_configBtn3);
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m_btnMgr.show(m_configLbl4);
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m_btnMgr.show(m_configBtn4);
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}
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else
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{
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m_btnMgr.setText(m_configLbl1, _t("cfgne38", L"Saves NAND Partition"));
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m_btnMgr.setText(m_configLbl2, _t("cfgne40", L"Use Real NAND Config"));
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m_btnMgr.setText(m_configLbl3, _t("cfgne41", L"Use Real NAND Miis"));
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const char *partitionname = DeviceName[m_cfg.getInt(WII_DOMAIN, "savepartition")];
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m_btnMgr.setText(m_configLbl1Val, upperCase(partitionname));
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m_btnMgr.setText(m_configBtn2, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false) ? _t("on", L"On") : _t("off", L"Off"));
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m_btnMgr.setText(m_configBtn3, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false) ? _t("on", L"On") : _t("off", L"Off"));
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m_btnMgr.show(m_configLbl1);
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m_btnMgr.show(m_configLbl1Val);
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m_btnMgr.show(m_configBtn1P);
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m_btnMgr.show(m_configBtn1M);
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m_btnMgr.show(m_configLbl2);
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m_btnMgr.show(m_configBtn2);
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m_btnMgr.show(m_configLbl3);
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m_btnMgr.show(m_configBtn3);
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}
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}
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int CMenu::_NandEmuCfg(void)
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{
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if(isWiiVC)
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{
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error(_t("errboot7", L"Access denied in Wii VC mode."));
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return 0;
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}
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s8 direction;
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nandemuPage = 1;
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string ExtNand = "";
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string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand");
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lwp_t thread = 0;
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SetupInput();
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_getEmuNands();
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_showNandEmu();
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m_thrdStop = false;
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m_thrdMessageAdded = false;
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m_nandext = false;
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while(!m_exit)
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{
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_mainLoopCommon();
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if((BTN_MINUS_PRESSED || BTN_LEFT_PRESSED) || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnPageM)))
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{
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if(nandemuPage == 1)
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nandemuPage = 3;
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else --nandemuPage;
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if(BTN_LEFT_PRESSED || BTN_MINUS_PRESSED)
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m_btnMgr.click(m_nandemuBtnPageM);
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_showNandEmu();
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}
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else if((BTN_PLUS_PRESSED || BTN_RIGHT_PRESSED) || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnPageP)))
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{
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if(nandemuPage == 3)
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nandemuPage = 1;
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else
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++nandemuPage;
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if(BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED)
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m_btnMgr.click(m_nandemuBtnPageP);
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_showNandEmu();
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}
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else if((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking)
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break;
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else if(BTN_UP_PRESSED && !m_thrdWorking)
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m_btnMgr.up();
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else if(BTN_DOWN_PRESSED && !m_thrdWorking)
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m_btnMgr.down();
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else if(BTN_A_PRESSED)
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{
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if(m_btnMgr.selected(m_nandemuBtnBack))
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{
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m_cfg.save();
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break;
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}
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if(nandemuPage == 1)
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{
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if(m_btnMgr.selected(m_configBtn1P) || m_btnMgr.selected(m_configBtn1M))
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{
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direction = m_btnMgr.selected(m_configBtn1P) ? 1 : -1;
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curEmuNand = loopNum(curEmuNand + direction, emuNands.size());
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m_cfg.setString(CHANNEL_DOMAIN, "current_emunand", emuNands[curEmuNand]);
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_showNandEmu();
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}
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else if(m_btnMgr.selected(m_configBtn2P) || m_btnMgr.selected(m_configBtn2M))
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{
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direction = m_btnMgr.selected(m_configBtn2P) ? 1 : -1;
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m_cfg.setInt(CHANNEL_DOMAIN, "emulation", loopNum(m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0) + direction, ARRAY_SIZE(CMenu::_NandEmu)));
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_showNandEmu();
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}
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else if(m_btnMgr.selected(m_configBtn3P) || m_btnMgr.selected(m_configBtn3M))
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{
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direction = m_btnMgr.selected(m_configBtn3P) ? 1 : -1;
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curSavesNand = loopNum(curSavesNand + direction, savesNands.size());
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m_cfg.setString(WII_DOMAIN, "current_save_emunand", savesNands[curSavesNand]);
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_showNandEmu();
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}
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else if(m_btnMgr.selected(m_configBtn4P) || m_btnMgr.selected(m_configBtn4M))
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{
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direction = m_btnMgr.selected(m_configBtn4P) ? 1 : -1;
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m_cfg.setInt(WII_DOMAIN, "save_emulation", loopNum(m_cfg.getInt(WII_DOMAIN, "save_emulation", 0) + direction, ARRAY_SIZE(CMenu::_GlobalSaveEmu)));
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_showNandEmu();
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}
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}
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else if(nandemuPage == 2)
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{
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if(m_btnMgr.selected(m_configBtn1) || m_btnMgr.selected(m_configBtn2) || m_btnMgr.selected(m_configBtn3))
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{
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m_nanddump = m_btnMgr.selected(m_configBtn3) ? true : false;
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m_saveall = m_btnMgr.selected(m_configBtn1) ? true : false;
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m_btnMgr.hide(m_nandemuBtnBack);
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_hideNandEmu(true);
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int emuPart = _FindEmuPart(!m_nanddump, true);
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if(emuPart < 0)
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{
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error(_t("cfgne8", L"No valid FAT partition found for NAND Emulation!"));
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_showNandEmu();
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}
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else
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{
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m_btnMgr.show(m_nandemuLblTitle);
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m_btnMgr.show(m_nandfilePBar);
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m_btnMgr.show(m_nandemuPBar);
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m_btnMgr.show(m_nandfileLblMessage);
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m_btnMgr.show(m_nandemuLblMessage);
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m_btnMgr.show(m_nandfileLblDialog);
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m_btnMgr.show(m_nandemuLblDialog);
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m_btnMgr.setText(m_nandemuLblMessage, L"");
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m_btnMgr.setText(m_nandfileLblMessage, L"");
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m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
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if(m_nanddump)
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{
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ExtNand = emuNands[curEmuNand];// set for later to refresh game list
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor"));
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}
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else // saves dump
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{
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//ExtNand = savesNands[curSavesNand];
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
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}
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m_thrdStop = false;
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m_thrdProgress = 0.f;
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m_thrdWorking = true;
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LWP_CreateThread(&thread, _NandDumper, this, 0, 32768, 40);
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}
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}
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else if(m_btnMgr.selected(m_configBtn4))
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{
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_hideNandEmu();
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_wadExplorer();
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nandemuPage = 1;
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_showNandEmu();
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}
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}
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else if(nandemuPage == 3)
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{
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if(m_btnMgr.selected(m_configBtn1P) || m_btnMgr.selected(m_configBtn1M))
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{
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direction = m_btnMgr.selected(m_configBtn1P) ? 1 : -1;
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currentPartition = m_cfg.getInt(WII_DOMAIN, "savepartition");
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m_emuSaveNand = true;
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_setPartition(direction);
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m_emuSaveNand = false;
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_getEmuNands();// refresh emunands in case the partition was changed
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_showNandEmu();
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}
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else if(m_btnMgr.selected(m_configBtn2))
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{
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m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config"));
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_showNandEmu();
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}
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else if(m_btnMgr.selected(m_configBtn3))
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{
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m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis"));
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_showNandEmu();
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}
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}
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}
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if(m_thrdMessageAdded)
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{
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LockMutex lock(m_mutex);
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m_thrdMessageAdded = false;
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if(!m_thrdMessage.empty())
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m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
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m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
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m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
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m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
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m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
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if(!m_thrdWorking)
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{
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if(m_sgdump)
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m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne14", L"Extracted: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
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else
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m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne15", L"Extracted: %d files / %d folders"), m_filesdone, m_foldersdone));
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if(m_dumpsize/0x400 > 0x270f)
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
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else
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m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
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m_btnMgr.show(m_nandemuBtnBack);
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m_btnMgr.show(m_nandfinLblDialog);
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while(!m_exit)
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{
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_mainLoopCommon();
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if(BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack)))
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{
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_hideNandEmu();
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nandemuPage = 1;
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_showNandEmu();
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break;
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}
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}
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}
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}
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}
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_hideNandEmu();
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_FullNandCheck();
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/* if changed emunand choice or emunand is the new one extracted */
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if(emuNand != m_cfg.getString(CHANNEL_DOMAIN, "current_emunand") || emuNand == ExtNand)
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{
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m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true);
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if(m_current_view & COVERFLOW_CHANNEL)
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m_refreshGameList = true;
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}
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return 0;
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}
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void CMenu::_initNandEmuMenu()
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{
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m_nandemuBg = _texture("NANDEMU/BG", "texture", theme.bg, false);
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_addUserLabels(m_nandemuLblUser, ARRAY_SIZE(m_nandemuLblUser), "NANDEMU");
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m_nandemuLblTitle = _addLabel("NANDEMU/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_nandemuBtnBack = _addButton("NANDEMU/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
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m_nandemuLblPage = _addLabel("NANDEMU/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_nandemuBtnPageM = _addPicButton("NANDEMU/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 48, 48);
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m_nandemuBtnPageP = _addPicButton("NANDEMU/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 172, 400, 48, 48);
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m_nandfilePBar = _addProgressBar("NANDEMU/FILEPROGRESS_BAR", 40, 80, 560, 20);
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m_nandfileLblMessage = _addLabel("NANDEMU/FMESSAGE", theme.lblFont, L"", 40, 110, 560, 100, theme.lblFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP);
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m_nandfileLblDialog = _addLabel("NANDEMU/FDIALOG", theme.lblFont, L"", 40, 60, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
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m_nandemuPBar = _addProgressBar("NANDEMU/PROGRESS_BAR", 40, 220, 560, 20);
|
|
m_nandemuLblMessage = _addLabel("NANDEMU/MESSAGE", theme.lblFont, L"", 40, 280, 560, 100, theme.lblFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP);
|
|
m_nandemuLblDialog = _addLabel("NANDEMU/DIALOG", theme.lblFont, L"", 40, 190, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
m_nandfinLblDialog = _addLabel("NANDEMU/FINDIALOG", theme.lblFont, L"", 40, 120, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
|
|
_setHideAnim(m_nandemuLblTitle, "NANDEMU/TITLE", 0, 0, -2.f, 0.f);
|
|
_setHideAnim(m_nandemuBtnBack, "NANDEMU/BACK_BTN", 0, 0, 1.f, -1.f);
|
|
_setHideAnim(m_nandemuLblPage, "NANDEMU/PAGE_BTN", 0, 0, 1.f, -1.f);
|
|
_setHideAnim(m_nandemuBtnPageM, "NANDEMU/PAGE_MINUS", 0, 0, 1.f, -1.f);
|
|
_setHideAnim(m_nandemuBtnPageP, "NANDEMU/PAGE_PLUS", 0, 0, 1.f, -1.f);
|
|
|
|
_setHideAnim(m_nandfileLblMessage, "NANDEMU/FMESSAGE", 0, 0, -2.f, 0.f);
|
|
_setHideAnim(m_nandemuLblMessage, "NANDEMU/MESSAGE", 0, 0, -2.f, 0.f);
|
|
_setHideAnim(m_nandfileLblDialog, "NANDEMU/FDIALOG", 0, 0, -2.f, 0.f);
|
|
_setHideAnim(m_nandfinLblDialog, "NANDEMU/FINDIALOG", 0, 0, -2.f, 0.f);
|
|
_setHideAnim(m_nandemuLblDialog, "NANDEMU/DIALOG", 0, 0, -2.f, 0.f);
|
|
_setHideAnim(m_nandfilePBar, "NANDEMU/FILEPROGRESS_BAR", 0, 0, -2.f, 0.f);
|
|
_setHideAnim(m_nandemuPBar, "NANDEMU/PROGRESS_BAR", 0, 0, -2.f, 0.f);
|
|
|
|
_hideNandEmu(true);
|
|
_textNandEmu();
|
|
}
|
|
|
|
void CMenu::_textNandEmu(void)
|
|
{
|
|
m_btnMgr.setText(m_nandemuBtnBack, _t("cfgne7", L"Back"));
|
|
}
|
|
|
|
|
|
void CMenu::_listEmuNands(const char *path, vector<string> &nands)
|
|
{
|
|
DIR *d;
|
|
struct dirent *dir;
|
|
nands.clear();
|
|
bool add_def = true;
|
|
|
|
d = opendir(path);
|
|
if(d != 0)
|
|
{
|
|
while((dir = readdir(d)) != 0)
|
|
{
|
|
if(dir->d_name[0] == '.')
|
|
continue;
|
|
if(dir->d_type == DT_DIR)
|
|
{
|
|
nands.push_back(dir->d_name);
|
|
if(strlen(dir->d_name) == 7 && strcasecmp(dir->d_name, "default") == 0)
|
|
add_def = false;
|
|
}
|
|
}
|
|
closedir(d);
|
|
}
|
|
else
|
|
return;
|
|
if(add_def)
|
|
nands.push_back("default");
|
|
sort(nands.begin(), nands.end());
|
|
}
|
|
|
|
void CMenu::_getEmuNands(void)
|
|
{
|
|
u8 i;
|
|
string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default");
|
|
int emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition", -1);
|
|
string savesNand = m_cfg.getString(WII_DOMAIN, "current_save_emunand", "default");
|
|
int savesPart = m_cfg.getInt(WII_DOMAIN, "savepartition", -1);
|
|
|
|
/* emu Nands */
|
|
_listEmuNands(fmt("%s:/%s", DeviceName[emuPart], emu_nands_dir), emuNands);
|
|
|
|
if(emuNands.empty())// in case device has been temporarily disconnected
|
|
emuNands.push_back(emuNand);
|
|
|
|
curEmuNand = 0;
|
|
for(i = 0; i < emuNands.size(); ++i)// find current emunand folder
|
|
{
|
|
if(emuNands[i] == emuNand)
|
|
{
|
|
curEmuNand = i;
|
|
break;
|
|
}
|
|
}
|
|
if(i == emuNands.size())// didn't find emunand folder so set to default
|
|
{
|
|
for(i = 0; i < emuNands.size(); ++i)
|
|
{
|
|
if(emuNands[i] == "default")
|
|
{
|
|
curEmuNand = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* saves Nands */
|
|
_listEmuNands(fmt("%s:/%s", DeviceName[savesPart], emu_nands_dir), savesNands);
|
|
|
|
if(savesNands.empty())
|
|
savesNands.push_back(savesNand);
|
|
|
|
curSavesNand = 0;
|
|
for(i = 0; i < savesNands.size(); ++i)// find current savesnand folder
|
|
{
|
|
if(savesNands[i] == savesNand)
|
|
{
|
|
curSavesNand = i;
|
|
break;
|
|
}
|
|
}
|
|
if(i == savesNands.size())// didn't find savesnand folder set to default
|
|
{
|
|
for(i = 0; i < savesNands.size(); ++i)
|
|
{
|
|
if(savesNands[i] == "default")
|
|
{
|
|
curSavesNand = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This checks if nand emulation is set to Full */
|
|
/* if is then it copies SYSCONF, setting.txt, and RFL_DB.dat only if they don't already exist */
|
|
/* this is helpful if you use a modmii created nand, wiiflow dumped nand will already have these files */
|
|
/* if you wish to overwrite these files then use the real nand mii's and config options */
|
|
void CMenu::_FullNandCheck(void)
|
|
{
|
|
for(u8 i = 0; i < 2; i++)
|
|
{
|
|
int emulate_mode;
|
|
if(i == EMU_NAND)
|
|
emulate_mode = m_cfg.getInt(CHANNEL_DOMAIN, "emulation");// partial by default
|
|
else
|
|
emulate_mode = m_cfg.getInt(WII_DOMAIN, "save_emulation");// off by default
|
|
if((i == EMU_NAND && emulate_mode == 1) || (i == SAVES_NAND && emulate_mode == 2))//full
|
|
{
|
|
int emuPart = _FindEmuPart(i, false);
|
|
if(emuPart < 0)
|
|
continue;
|
|
bool need_config = false;
|
|
bool need_miis = false;
|
|
const char *emuPath = NandHandle.Get_NandPath();
|
|
|
|
char basepath[MAX_FAT_PATH];
|
|
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath);
|
|
|
|
char testpath[MAX_FAT_PATH + 42];
|
|
|
|
//check config file - time and date, video settings, etc...
|
|
snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath);
|
|
if(!fsop_FileExist(testpath))
|
|
need_config = true;
|
|
|
|
// system info like model and serial numbers, not real important. modmii creates this file.
|
|
snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath);
|
|
if(!fsop_FileExist(testpath))
|
|
need_config = true;
|
|
|
|
// Check Mii's
|
|
snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath);
|
|
if(!fsop_FileExist(testpath))
|
|
need_miis = true;
|
|
|
|
NandHandle.PreNandCfg(need_miis, need_config);//copy to emunand if needed
|
|
}
|
|
}
|
|
}
|
|
|
|
int CMenu::_FindEmuPart(bool savesnand, bool skipchecks)
|
|
{
|
|
int emuPart;
|
|
char tmpPath[32];
|
|
tmpPath[31] = '\0';
|
|
if(savesnand)
|
|
{
|
|
emuPart = m_cfg.getInt(WII_DOMAIN, "savepartition");
|
|
strncpy(tmpPath, fmt("/%s/%s", emu_nands_dir, m_cfg.getString(WII_DOMAIN, "current_save_emunand").c_str()), sizeof(tmpPath) - 1);
|
|
}
|
|
else
|
|
{
|
|
emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition");
|
|
strncpy(tmpPath, fmt("/%s/%s", emu_nands_dir, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand").c_str()), sizeof(tmpPath) - 1);
|
|
}
|
|
if(!DeviceHandle.PartitionUsableForNandEmu(emuPart))//check if device is mounted and partition is FAT
|
|
return -1;
|
|
else if((skipchecks || _TestEmuNand(emuPart, tmpPath, false)))//check if emunand folder exist
|
|
{
|
|
NandHandle.SetNANDEmu(emuPart);
|
|
NandHandle.SetPaths(tmpPath, DeviceName[emuPart]);
|
|
return emuPart;
|
|
}
|
|
return -2;
|
|
}
|
|
|
|
bool CMenu::_TestEmuNand(int epart, const char *path, bool indept)
|
|
{
|
|
char basepath[64];
|
|
char testpath[MAX_FAT_PATH];
|
|
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[epart], path);
|
|
|
|
DIR *d = opendir(basepath);
|
|
if(!d)
|
|
return false;
|
|
else
|
|
closedir(d);
|
|
|
|
if(indept)
|
|
{
|
|
// Check Wiimotes && Region
|
|
snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath);
|
|
if(!fsop_FileExist(testpath))
|
|
return false;
|
|
snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath);
|
|
if(!fsop_FileExist(testpath))
|
|
return false;
|
|
// Check Mii's
|
|
snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath);
|
|
if(!fsop_FileExist(testpath))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool _saveExists(const char *path)
|
|
{
|
|
DIR *d = opendir(path);
|
|
if(!d)
|
|
return false;
|
|
else
|
|
{
|
|
closedir(d);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
bool CMenu::_checkSave(string id, int nand_type)
|
|
{
|
|
int savePath = id.c_str()[0] << 24 | id.c_str()[1] << 16 | id.c_str()[2] << 8 | id.c_str()[3];
|
|
if(nand_type == REAL_NAND)
|
|
{
|
|
u32 temp = 0;
|
|
if(ISFS_ReadDir(fmt("/title/00010000/%08x", savePath), NULL, &temp) < 0)
|
|
if(ISFS_ReadDir(fmt("/title/00010004/%08x", savePath), NULL, &temp) < 0)
|
|
return false;
|
|
}
|
|
else // SAVES_NAND
|
|
{
|
|
int emuPartition = m_cfg.getInt(WII_DOMAIN, "savepartition");
|
|
const char *emuPath = fmt("/%s/%s", emu_nands_dir, m_cfg.getString(WII_DOMAIN, "current_save_emunand").c_str());
|
|
if(emuPartition < 0 || emuPath == NULL)
|
|
return false;
|
|
struct stat fstat;
|
|
if((stat(fmt("%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, savePath), &fstat) != 0)
|
|
&& (stat(fmt("%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, savePath), &fstat) != 0))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void CMenu::_setDumpMsg(const wstringEx &msg, float totprog, float fileprog)
|
|
{
|
|
if(m_thrdStop) return;
|
|
if(msg != L"...") m_thrdMessage = msg;
|
|
m_thrdMessageAdded = true;
|
|
m_thrdProgress = totprog;
|
|
m_fileProgress = fileprog;
|
|
}
|
|
|
|
void CMenu::_ShowProgress(int dumpstat, int dumpprog, int filesize, int fileprog, int files, int folders, const char *tmess, void *user_data)
|
|
{
|
|
CMenu &m = *(CMenu *)user_data;
|
|
m.m_progress = dumpprog == 0 ? 0.f : (float)dumpstat / (float)dumpprog;
|
|
m.m_fprogress = filesize == 0 ? 0.f : (float)fileprog / (float)filesize;
|
|
m.m_fileprog = fileprog;
|
|
m.m_filesize = filesize;
|
|
m.m_filesdone = files;
|
|
m.m_foldersdone = folders;
|
|
LWP_MutexLock(m.m_mutex);
|
|
if(m_nandext)
|
|
m._setDumpMsg(wfmt(m._fmt("cfgne9", L"Current file: %s"), tmess), m.m_progress, m.m_fprogress);
|
|
else
|
|
m._setDumpMsg(L"...", m.m_progress, m.m_fprogress);
|
|
LWP_MutexUnlock(m.m_mutex);
|
|
}
|
|
|
|
int CMenu::_FlashGameSave(string gameId)
|
|
{
|
|
if(_FindEmuPart(SAVES_NAND, false) < 0)// if savesnand folder not found
|
|
return 0;
|
|
|
|
if(!_checkSave(gameId, SAVES_NAND))// if save not on saves emunand
|
|
return 0;
|
|
|
|
lwp_t thread = 0;
|
|
m_thrdStop = false;
|
|
m_thrdMessageAdded = false;
|
|
m_nandext = false;
|
|
m_saveExtGameId = gameId;
|
|
|
|
m_btnMgr.show(m_nandemuLblTitle);
|
|
m_btnMgr.show(m_nandfilePBar);
|
|
m_btnMgr.show(m_nandemuPBar);
|
|
m_btnMgr.show(m_nandfileLblMessage);
|
|
m_btnMgr.show(m_nandemuLblMessage);
|
|
m_btnMgr.show(m_nandfileLblDialog);
|
|
m_btnMgr.show(m_nandemuLblDialog);
|
|
m_btnMgr.setText(m_nandemuLblMessage, L"");
|
|
m_btnMgr.setText(m_nandfileLblMessage, L"");
|
|
m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
|
|
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne28", L"Game Save Flasher"));
|
|
m_thrdProgress = 0.f;
|
|
m_thrdWorking = true;
|
|
LWP_CreateThread(&thread, _NandFlasher, this, 0, 32768, 40);
|
|
|
|
SetupInput();
|
|
|
|
while(!m_exit)
|
|
{
|
|
_mainLoopCommon();
|
|
if(!m_thrdWorking && (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack))))
|
|
break;
|
|
|
|
if(m_thrdMessageAdded)
|
|
{
|
|
LockMutex lock(m_mutex);
|
|
m_thrdMessageAdded = false;
|
|
if(!m_thrdMessage.empty())
|
|
m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
|
|
m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
|
|
m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
|
|
m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
|
|
m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
|
|
|
|
if(!m_thrdWorking)
|
|
{
|
|
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne29", L"Flashed: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
|
|
if(m_dumpsize/0x400 > 0x270f)
|
|
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
|
|
else
|
|
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
|
|
|
|
m_btnMgr.show(m_nandemuBtnBack);
|
|
m_btnMgr.show(m_nandfinLblDialog);
|
|
}
|
|
}
|
|
}
|
|
_hideNandEmu();
|
|
return 1;
|
|
}
|
|
|
|
void * CMenu::_NandFlasher(void *obj)
|
|
{
|
|
CMenu &m = *(CMenu *)obj;
|
|
|
|
char source[MAX_FAT_PATH];
|
|
char dest[ISFS_MAXPATH];
|
|
|
|
int emuPartition = m._FindEmuPart(SAVES_NAND, true);
|
|
const char *emuPath = NandHandle.Get_NandPath();
|
|
|
|
const char *SaveGameID = m.m_saveExtGameId.c_str();
|
|
int flashID = SaveGameID[0] << 24 | SaveGameID[1] << 16 | SaveGameID[2] << 8 | SaveGameID[3];
|
|
|
|
/* we know it exist on emunand just need to figure out which folder */
|
|
if(_saveExists(fmt("%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, flashID)))
|
|
{
|
|
snprintf(source, sizeof(source), "%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, flashID);
|
|
snprintf(dest, sizeof(dest), "/title/00010000/%08x", flashID);
|
|
}
|
|
else //if(_saveExists(fmt("%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, flashID)))
|
|
{
|
|
snprintf(source, sizeof(source), "%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, flashID);
|
|
snprintf(dest, sizeof(dest), "/title/00010004/%08x", flashID);
|
|
}
|
|
NandHandle.ResetCounters();
|
|
m.m_nandexentry = 1;
|
|
m.m_dumpsize = NandHandle.CalcFlashSize(source, _ShowProgress, obj);
|
|
m_nandext = true;
|
|
NandHandle.FlashToNAND(source, dest, _ShowProgress, obj);
|
|
|
|
LWP_MutexLock(m.m_mutex);
|
|
m_btnMgr.hide(m_nandfilePBar);
|
|
m_btnMgr.hide(m_nandfileLblMessage);
|
|
m_btnMgr.hide(m_nandemuPBar);
|
|
m_btnMgr.hide(m_nandemuLblMessage);
|
|
m._setDumpMsg(m._t("cfgne30", L"Flashing save files finished!"), 1.f, 1.f);
|
|
LWP_MutexUnlock(m.m_mutex);
|
|
m.m_thrdWorking = false;
|
|
return 0;
|
|
}
|
|
|
|
int CMenu::_ExtractGameSave(string gameId)// called from game settings menu to extract a gamesave from real nand to savesnand
|
|
{
|
|
if(!_checkSave(gameId, REAL_NAND))//if save not on real nand
|
|
return 0;
|
|
|
|
int emuPart = _FindEmuPart(SAVES_NAND, false);
|
|
if(emuPart == -1)// if savesnand partition unusable
|
|
return 0;
|
|
else if(emuPart == -2)// emunand folder not found so make it
|
|
{
|
|
emuPart = _FindEmuPart(SAVES_NAND, true);
|
|
const char *emuPath = NandHandle.Get_NandPath();
|
|
char basepath[MAX_FAT_PATH];
|
|
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath);
|
|
NandHandle.CreatePath("%s/import", basepath);
|
|
NandHandle.CreatePath("%s/meta", basepath);
|
|
NandHandle.CreatePath("%s/shared1", basepath);
|
|
NandHandle.CreatePath("%s/shared2", basepath);
|
|
NandHandle.CreatePath("%s/sys", basepath);
|
|
NandHandle.CreatePath("%s/title", basepath);
|
|
NandHandle.CreatePath("%s/ticket", basepath);
|
|
NandHandle.CreatePath("%s/tmp", basepath);
|
|
}
|
|
|
|
lwp_t thread = 0;
|
|
m_thrdStop = false;
|
|
m_thrdMessageAdded = false;
|
|
m_nandext = false;
|
|
m_saveExtGameId = gameId;
|
|
bool finished = false;
|
|
m_nanddump = false;
|
|
|
|
m_btnMgr.show(m_nandemuLblTitle);
|
|
m_btnMgr.show(m_nandfilePBar);
|
|
m_btnMgr.show(m_nandemuPBar);
|
|
m_btnMgr.show(m_nandfileLblMessage);
|
|
m_btnMgr.show(m_nandemuLblMessage);
|
|
m_btnMgr.show(m_nandfileLblDialog);
|
|
m_btnMgr.show(m_nandemuLblDialog);
|
|
m_btnMgr.setText(m_nandemuLblMessage, L"");
|
|
m_btnMgr.setText(m_nandfileLblMessage, L"");
|
|
m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
|
|
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
|
|
m_thrdProgress = 0.f;
|
|
m_thrdWorking = true;
|
|
LWP_CreateThread(&thread, _NandDumper, this, 0, 32768, 40);
|
|
|
|
SetupInput();
|
|
|
|
while(!m_exit)
|
|
{
|
|
_mainLoopCommon();
|
|
if(finished && (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack))))
|
|
break;
|
|
|
|
if(m_thrdMessageAdded)
|
|
{
|
|
LockMutex lock(m_mutex);
|
|
m_thrdMessageAdded = false;
|
|
if(!m_thrdMessage.empty())
|
|
m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
|
|
m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
|
|
m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
|
|
m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
|
|
m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
|
|
|
|
if(!m_thrdWorking)
|
|
{
|
|
finished = true;
|
|
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne14", L"Extracted: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
|
|
if(m_dumpsize/0x400 > 0x270f)
|
|
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
|
|
else
|
|
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
|
|
|
|
m_btnMgr.show(m_nandemuBtnBack);
|
|
m_btnMgr.show(m_nandfinLblDialog);
|
|
}
|
|
}
|
|
}
|
|
_hideNandEmu();
|
|
return 1;
|
|
}
|
|
|
|
void * CMenu::_NandDumper(void *obj)
|
|
{
|
|
CMenu &m = *(CMenu *)obj;
|
|
|
|
m_nandext = false;
|
|
m_sgdump = false;
|
|
m.m_dumpsize = 0;
|
|
m.m_filesdone = 0;
|
|
m.m_foldersdone = 0;
|
|
|
|
NandHandle.ResetCounters();
|
|
|
|
int emuPartition = m._FindEmuPart(!m_nanddump, true);
|
|
const char *emuPath = NandHandle.Get_NandPath();
|
|
char basepath[64];
|
|
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath);
|
|
/* create basepath in case it doesn't exist */
|
|
NandHandle.CreatePath("%s", basepath);
|
|
|
|
LWP_MutexLock(m.m_mutex);
|
|
m._setDumpMsg(m._t("cfgne27", L"Calculating space needed for extraction..."), 0.f, 0.f);
|
|
LWP_MutexUnlock(m.m_mutex);
|
|
|
|
if(m_nanddump)/* full nand dump */
|
|
{
|
|
m.m_dumpsize = NandHandle.CalcDumpSpace("/", CMenu::_ShowProgress, obj);
|
|
m_nandext = true;
|
|
NandHandle.DoNandDump("/", basepath, CMenu::_ShowProgress, obj);
|
|
}
|
|
else /* gamesave(s) dump */
|
|
{
|
|
bool missingOnly = !m_saveall;
|
|
vector<string> saveList;
|
|
m_sgdump = true;
|
|
|
|
if(m.m_saveExtGameId.empty())// if not a specified gamesave from game config menu or launching wii game
|
|
{
|
|
/* extract all or missing gamesaves - main emunand settings menu */
|
|
LWP_MutexLock(m.m_mutex);
|
|
m._setDumpMsg(m._t("cfgne18", L"Listing game saves to extract..."), 0.f, 0.f);
|
|
LWP_MutexUnlock(m.m_mutex);
|
|
m.m_nandexentry = 0;
|
|
saveList.reserve(m.m_gameList.size());
|
|
for(u32 i = 0; i < m.m_gameList.size() && !m.m_thrdStop; ++i)
|
|
{
|
|
|
|
if(m.m_gameList[i].type == TYPE_WII_GAME)
|
|
{
|
|
string id((const char *)m.m_gameList[i].id, 4);
|
|
|
|
if(!missingOnly || !m._checkSave(id, SAVES_NAND))// if all or the gamesave is not already on saves emunand
|
|
{
|
|
if(m._checkSave(id, REAL_NAND))// if save on real nand
|
|
{
|
|
m.m_nandexentry++;
|
|
saveList.push_back(id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else /*one gamesave extract from game config menu or launching wii game */
|
|
{
|
|
m.m_nandexentry = 1;
|
|
saveList.push_back(m.m_saveExtGameId);
|
|
}
|
|
|
|
/* for loop to calculate SD or HDD space NanHandle will need for the actual savegame(s) dump */
|
|
for(u32 i = 0; i < saveList.size() && !m.m_thrdStop; ++i)
|
|
{
|
|
char source[ISFS_MAXPATH];
|
|
int savePath = saveList[i].c_str()[0] << 24 | saveList[i].c_str()[1] << 16 | saveList[i].c_str()[2] << 8 | saveList[i].c_str()[3];
|
|
snprintf(source, sizeof(source), "/title/00010000/%08x", savePath);
|
|
if(!m._checkSave(saveList[i], REAL_NAND))
|
|
snprintf(source, sizeof(source), "/title/00010004/%08x", savePath);
|
|
|
|
m.m_dumpsize = NandHandle.CalcDumpSpace(source, CMenu::_ShowProgress, obj);
|
|
}
|
|
/* for loop to do the actual savegame(s) dump */
|
|
for(u32 i = 0; i < saveList.size() && !m.m_thrdStop; ++i)
|
|
{
|
|
char source[ISFS_MAXPATH];
|
|
int savePath = saveList[i].c_str()[0] << 24 | saveList[i].c_str()[1] << 16 | saveList[i].c_str()[2] << 8 | saveList[i].c_str()[3];
|
|
snprintf(source, sizeof(source), "/title/00010000/%08x", savePath);
|
|
if(!m._checkSave(saveList[i], REAL_NAND))
|
|
snprintf(source, sizeof(source), "/title/00010004/%08x", savePath);
|
|
|
|
m_nandext = true;
|
|
NandHandle.DoNandDump(source, basepath, CMenu::_ShowProgress, obj);
|
|
}
|
|
}
|
|
|
|
LWP_MutexLock(m.m_mutex);
|
|
m_btnMgr.hide(m_nandfilePBar);
|
|
m_btnMgr.hide(m_nandfileLblMessage);
|
|
m_btnMgr.hide(m_nandemuPBar);
|
|
m_btnMgr.hide(m_nandemuLblMessage);
|
|
m._setDumpMsg(m._t("cfgne19", L"Extraction finished!"), 1.f, 1.f);
|
|
LWP_MutexUnlock(m.m_mutex);
|
|
m.m_thrdWorking = false;
|
|
return 0;
|
|
}
|