mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
91 lines
3.2 KiB
C++
91 lines
3.2 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*
|
|
* for WiiXplorer 2010
|
|
***************************************************************************/
|
|
#ifndef SOUND_DECODER_HPP
|
|
#define SOUND_DECODER_HPP
|
|
|
|
#include <stdio.h>
|
|
#include <gctypes.h>
|
|
#include <asndlib.h>
|
|
//#include "Tools/timer.h"
|
|
#include "File.hpp"
|
|
#include "BufferCircle.hpp"
|
|
#include "utils.h"
|
|
|
|
enum
|
|
{
|
|
SOUND_RAW = 0,
|
|
SOUND_MP3,
|
|
SOUND_OGG,
|
|
SOUND_WAV,
|
|
SOUND_BNS,
|
|
SOUND_AIF
|
|
};
|
|
|
|
class SoundDecoder
|
|
{
|
|
public:
|
|
SoundDecoder();
|
|
SoundDecoder(const char * filepath);
|
|
SoundDecoder(const u8 * buffer, int size);
|
|
~SoundDecoder();
|
|
virtual int Read(u8 * buffer, int buffer_size, int pos);
|
|
virtual int Tell() { return CurPos; };
|
|
virtual int Seek(int pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); };
|
|
virtual int Rewind();
|
|
virtual int GetFormat() { return VOICE_STEREO_16BIT; };
|
|
virtual int GetSampleRate() { return 48000; };
|
|
virtual void Decode();
|
|
virtual u32 GetBufferSize() { return SoundBuffer.GetBufferSize(); };
|
|
virtual u8 * GetBuffer() { return SoundBuffer.GetBuffer(); };
|
|
virtual u8 * GetNextBuffer() { return SoundBuffer.GetNextBuffer(); };
|
|
virtual u8 * GetLastBuffer() { return SoundBuffer.GetLastBuffer(); };
|
|
virtual void LoadNext() { SoundBuffer.LoadNext(); };
|
|
virtual bool IsBufferReady() { return SoundBuffer.IsBufferReady(); };
|
|
virtual bool IsNextBufferReady() { return SoundBuffer.IsNextBufferReady(); };
|
|
virtual bool IsLastBufferReady() { return SoundBuffer.IsLastBufferReady(); };
|
|
virtual bool IsEOF() { return EndOfFile; };
|
|
virtual void SetLoop(bool l) { Loop = l; };
|
|
virtual u8 GetSoundType() { return SoundType; };
|
|
virtual void ClearBuffer() { SoundBuffer.ClearBuffer(); };
|
|
virtual bool IsStereo() { return (GetFormat() == VOICE_STEREO_16BIT || GetFormat() == VOICE_STEREO_8BIT); };
|
|
virtual bool Is16Bit() { return (GetFormat() == VOICE_STEREO_16BIT || GetFormat() == VOICE_MONO_16BIT); };
|
|
protected:
|
|
void Init();
|
|
|
|
CFile * file_fd;
|
|
BufferCircle SoundBuffer;
|
|
u8 SoundType;
|
|
u16 SoundBlocks;
|
|
int SoundBlockSize;
|
|
int CurPos;
|
|
bool Loop;
|
|
bool EndOfFile;
|
|
bool Decoding;
|
|
bool ExitRequested;
|
|
};
|
|
|
|
#endif
|