mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
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0e5a5b4abd
-WIP commit for wii game/channel booting, now uses a internal extra dol file to boot wii games and channels, that should be a better way to fix game and channel booting
18 lines
548 B
C
18 lines
548 B
C
#ifndef _CHAN_LAUNCHER
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#define _CHAN_LAUNCHER
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#include <gctypes.h>
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#include <gccore.h>
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s32 BootChannel(u32 entry, u64 chantitle, u32 ios, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio);
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u32 LoadChannel(u8 *buffer);
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void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio);
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u8 *GetDol(u64 title, u32 bootcontent);
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bool Identify(u64 titleid);
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bool Identify_GenerateTik(signed_blob **outbuf, u32 *outlen);
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#endif /* _CHAN_LAUNCHER */
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