mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
66c17c023c
-fixed font glyph x spacing so letters like W no longer bleed into or look like they connect to the next letter. also fixes letters like j's. thanks to usbloader gx freetypegx code. -changed some font sizing. but had to make button fonts in bold. if not bold then sometime's the text would fade out and be hard to read. something to do with the wiiflow button images being transparent. has no effect on non transparent buttons like carbonik abz theme. -fixed wfl so time and date in games is correct. thanks aphirst! -now unloading theme.ini from mem after all buttons and labels are created. this is possible since coverflow.ini is now seperate from theme.ini. - other minor code changes and rem's put in for easier code decyphering.
117 lines
2.7 KiB
C++
117 lines
2.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2010 by Dimok
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* (C) 2012 by FIX94
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef DEVICE_HANDLER_HPP_
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#define DEVICE_HANDLER_HPP_
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#include "PartitionHandle.h"
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#include "usbstorage.h"
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#include "libwbfs/libwbfs.h"
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/**
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* libogc device names.
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*/
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enum
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{
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SD = 0,
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USB1,
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USB2,
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USB3,
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USB4,
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USB5,
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USB6,
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USB7,
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USB8,
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MAXDEVICES
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};
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/**
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* libogc device names.
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*/
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const char DeviceName[MAXDEVICES][8] =
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{
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"sd",
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"usb1",
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"usb2",
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"usb3",
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"usb4",
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"usb5",
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"usb6",
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"usb7",
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"usb8",
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};
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class DeviceHandler
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{
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public:
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void Init();
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void SetModes();
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void SetMountUSB(bool using_usb);
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void MountAll();
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void UnMountAll();
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bool Mount(int dev);
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bool IsInserted(int dev);
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void UnMount(int dev);
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//! Individual Mounts/UnMounts...
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bool MountSD();
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bool MountAllUSB();
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bool MountUSBPort1();
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bool SD_Inserted() { return sd.IsInserted(); }
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bool USB_Inserted() { return usb.IsInserted(); }
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bool UsablePartitionMounted();
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bool PartitionUsableForNandEmu(int Partition);
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void WaitForDevice(const DISC_INTERFACE *Handle);
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void UnMountSD() { sd.UnMountAll(); }
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void UnMountUSB(int pos);
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void UnMountAllUSB();
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PartitionHandle *GetUSBHandleFromPartition(int part);
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const DISC_INTERFACE *GetUSBInterface();
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int PathToDriveType(const char *path);
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const char * GetFSName(int dev);
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int GetFSType(int dev);
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u16 GetUSBPartitionCount();
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const char *PathToFSName(const char *path) { return GetFSName(PathToDriveType(path)); }
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wbfs_t *GetWbfsHandle(int dev);
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s32 OpenWBFS(int dev);
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/* Special Devolution Stuff */
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bool MountDevolution();
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void UnMountDevolution();
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private:
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bool MountUSB(int part);
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PartitionHandle sd;
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PartitionHandle usb;
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/* Special Devolution Stuff */
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PartitionHandle OGC_Device;
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};
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extern DeviceHandler DeviceHandle;
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#endif
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