WiiFlow_Lite/source/menu/menu.cpp
fledge68 66c17c023c -removed sd only arg and replaced it with eisteinx2's code to detect sd only. with slight change because mountall() is called in other places.
-fixed font glyph x spacing so letters like W no longer bleed into or look like they connect to the next letter. also fixes letters like j's. thanks to usbloader gx freetypegx code.
-changed some font sizing. but had to make button fonts in bold. if not bold then sometime's the text would fade out and be hard to read. something to do with the wiiflow button images being transparent. has no effect on non transparent buttons like carbonik abz theme.
-fixed wfl so time and date in games is correct. thanks aphirst!
-now unloading theme.ini from mem after all buttons and labels are created. this is possible since coverflow.ini is now seperate from theme.ini.
- other minor code changes and rem's put in for easier code decyphering.
2018-07-09 14:53:35 +00:00

2707 lines
95 KiB
C++

#include <fstream>
#include <sys/stat.h>
#include <dirent.h>
#include <time.h>
#include <wchar.h>
#include <network.h>
#include <errno.h>
#include "menu.hpp"
#include "types.h"
#include "fonts.h"
#include "banner/BannerWindow.hpp"
#include "channel/nand.hpp"
#include "channel/nand_save.hpp"
#include "gc/gc.hpp"
#include "hw/Gekko.h"
#include "gui/WiiMovie.hpp"
#include "loader/alt_ios.h"
#include "loader/cios.h"
#include "loader/fs.h"
#include "loader/nk.h"
#include "loader/playlog.h"
#include "loader/wbfs.h"
#include "music/SoundHandler.hpp"
#include "network/gcard.h"
#include "unzip/U8Archive.h"
#include "sicksaxis-wrapper/sicksaxis-wrapper.h"
// Sounds
extern const u8 click_wav[];
extern const u32 click_wav_size;
extern const u8 hover_wav[];
extern const u32 hover_wav_size;
extern const u8 camera_wav[];
extern const u32 camera_wav_size;
CMenu mainMenu;
u8 CMenu::downloadStack[8192] ATTRIBUTE_ALIGN(32);
const u32 CMenu::downloadStackSize = 8192;
CMenu::CMenu()
{
m_aa = 0;
m_thrdWorking = false;
m_thrdStop = false;
m_thrdProgress = 0.f;
m_thrdStep = 0.f;
m_thrdStepLen = 0.f;
m_locked = false;
m_favorites = false;
m_thrdNetwork = false;
m_mutex = 0;
m_showtimer = 0;
m_gameSoundThread = LWP_THREAD_NULL;
m_soundThrdBusy = false;
m_numCFVersions = 0;
m_bgCrossFade = 0;
m_bnrSndVol = 0;
m_bnr_settings = true;
m_directLaunch = false;
m_exit = false;
m_reload = false;
m_gamesound_changed = false;
m_video_playing = false;
m_base_font = NULL;
m_base_font_size = 0;
m_wbf1_font = NULL;
m_wbf2_font = NULL;
m_current_view = COVERFLOW_WII;
m_prevBg = NULL;
m_nextBg = NULL;
m_lqBg = NULL;
m_use_sd_logging = false;
m_use_wifi_gecko = false;
m_init_network = false;
m_use_source = true;
m_sourceflow = false;
m_numPlugins = 0;
m_clearCats = true;
m_catStartPage = 1;
/* Explorer stuff */
m_txt_view = false;
m_txt_path = NULL;
/* download stuff */
m_file = NULL;
m_buffer = NULL;
m_filesize = 0;
/* thread stuff */
m_thrdPtr = LWP_THREAD_NULL;
m_thrdInstalling = false;
m_thrdUpdated = false;
m_thrdDone = false;
m_thrdWritten = 0;
m_thrdTotal = 0;
/* screensaver */
no_input_time = 0;
/* Autoboot stuff */
m_source_autoboot = false;
}
static vector<string> INI_List;
static void GrabINIFiles(char *FullPath)
{
//Just push back
INI_List.push_back(FullPath);
}
bool CMenu::init()
{
SoundHandle.Init();
m_gameSound.SetVoice(1);
/* Clear Playlog */
Playlog_Delete();
/* Find the first partition with apps/wiiflow folder */
const char *drive = "empty";
const char *check = "empty";
struct stat dummy;
for(int i = SD; i <= USB8; i++)
{
if(DeviceHandle.IsInserted(i) && DeviceHandle.GetFSType(i) != PART_FS_WBFS && stat(fmt("%s:/%s", DeviceName[i], APPS_DIR), &dummy) == 0)
{
drive = DeviceName[i];
break;
}
}
if(drive == check)//No apps/wiiflow folder found
{
for(int i = SD; i <= USB8; i++) // Find the first writable partition
if(DeviceHandle.IsInserted(i) && DeviceHandle.GetFSType(i) != PART_FS_WBFS)
{
drive = DeviceName[i];
break;
}
}
if(drive == check) // Should not happen
{
/* Could not find a device to save configuration files on! */
return false;
}
_loadDefaultFont();// load default font
/* Handle apps dir first, so handling wiiflow.ini does not fail */
m_appDir = fmt("%s:/%s", drive, APPS_DIR);
gprintf("Wiiflow boot.dol Location: %s\n", m_appDir.c_str());
fsop_MakeFolder(m_appDir.c_str());
/* Load/Create wiiflow.ini so we can get settings to start Gecko and Network */
m_cfg.load(fmt("%s/" CFG_FILENAME, m_appDir.c_str()));
show_mem = m_cfg.getBool("DEBUG", "show_mem", false);
/* Check if we want WiFi Gecko */
m_use_wifi_gecko = m_cfg.getBool("DEBUG", "wifi_gecko", false);
WiFiDebugger.SetBuffer(m_use_wifi_gecko);
/* Check if we want SD Gecko */
m_use_sd_logging = m_cfg.getBool("DEBUG", "sd_write_log", false);
LogToSD_SetBuffer(m_use_sd_logging);
/* Init Network if wanted */
m_init_network = (m_cfg.getBool("GENERAL", "async_network") || has_enabled_providers() || m_use_wifi_gecko);
_netInit();
/* Try to find/make the wiiflow data directory */
bool onUSB = m_cfg.getBool("GENERAL", "data_on_usb", strncmp(drive, "usb", 3) == 0);
drive = check; //reset the drive variable for the check
//check for wiiflow data directory on USB or SD based on data_on_usb
if(!onUSB)
{
if(DeviceHandle.IsInserted(SD))// no need to find sd:/wiiflow, it will be made if not exist
drive = DeviceName[SD];
else
{
onUSB = true;
m_cfg.setBool("GENERAL", "data_on_usb", true);
}
}
if(onUSB)
{
for(u8 i = USB1; i <= USB8; i++) //Look for first partition with a wiiflow folder in root
{
if(DeviceHandle.IsInserted(i) && DeviceHandle.GetFSType(i) != PART_FS_WBFS && stat(fmt("%s:/%s", DeviceName[i], APP_DATA_DIR), &dummy) == 0)
{
drive = DeviceName[i];
break;
}
}
if(drive == check)// if wiiflow data directory not found just find a valid USB partition
{
for(u8 i = USB1; i <= USB8; i++)
{
if(DeviceHandle.IsInserted(i) && DeviceHandle.GetFSType(i) != PART_FS_WBFS)
{
drive = DeviceName[i];
break;
}
}
}
if(drive == check && DeviceHandle.IsInserted(SD))//if no valid USB partition then force SD if inserted
{
drive = DeviceName[SD];
// show error msg later after building menus
}
if(drive == check)// should not happen
{
/* No available usb partitions for data and no SD inserted! */
return false;
}
}
m_dataDir = fmt("%s:/%s", drive, APP_DATA_DIR);
gprintf("Data Directory: %s\n", m_dataDir.c_str());
snprintf(m_app_update_drive, sizeof(m_app_update_drive), "%s:/", drive);
/* Our Wii game dir */
memset(wii_games_dir, 0, 64);
strncpy(wii_games_dir, m_cfg.getString(WII_DOMAIN, "wii_games_dir", GAMES_DIR).c_str(), 64);
if(strncmp(wii_games_dir, "%s:/", 4) != 0)
strcpy(wii_games_dir, GAMES_DIR);
gprintf("Wii Games Directory: %s\n", wii_games_dir);
/* GameCube stuff */
m_devo_installed = DEVO_Installed(m_dataDir.c_str());
m_nintendont_installed = Nintendont_Installed();
memset(gc_games_dir, 0, 64);
strncpy(gc_games_dir, m_cfg.getString(GC_DOMAIN, "gc_games_dir", DF_GC_GAMES_DIR).c_str(), 64);
if(strncmp(gc_games_dir, "%s:/", 4) != 0)
strcpy(gc_games_dir, DF_GC_GAMES_DIR);
gprintf("GameCube Games Directory: %s\n", gc_games_dir);
m_gc_play_banner_sound = m_cfg.getBool(GC_DOMAIN, "play_banner_sound", true);
m_gc_play_default_sound = m_cfg.getBool(GC_DOMAIN, "play_default_sound", true);
/* Load cIOS Map */
_installed_cios.clear();
if(!neek2o() && !Sys_DolphinMode())
_load_installed_cioses();
else
_installed_cios[CurrentIOS.Version] = CurrentIOS.Version;
/* Path Settings */
m_dol = fmt("%s/boot.dol", m_appDir.c_str());
m_ver = fmt("%s/versions", m_appDir.c_str());
m_app_update_zip = fmt("%s/update.zip", m_appDir.c_str());
m_data_update_zip = fmt("%s/update.zip", m_dataDir.c_str());
m_imgsDir = fmt("%s/imgs", m_appDir.c_str());
m_binsDir = fmt("%s/bins", m_appDir.c_str());
m_sourceDir = m_cfg.getString("GENERAL", "dir_Source", fmt("%s/source_menu", m_dataDir.c_str()));
m_customBnrDir = m_cfg.getString("GENERAL", "dir_custom_banners", fmt("%s/custom_banners", m_dataDir.c_str()));
m_pluginsDir = m_cfg.getString("GENERAL", "dir_plugins", fmt("%s/plugins", m_dataDir.c_str()));
m_cacheDir = m_cfg.getString("GENERAL", "dir_cache", fmt("%s/cache", m_dataDir.c_str()));
m_listCacheDir = m_cfg.getString("GENERAL", "dir_list_cache", fmt("%s/lists", m_cacheDir.c_str()));
m_bnrCacheDir = m_cfg.getString("GENERAL", "dir_banner_cache", fmt("%s/banners", m_cacheDir.c_str()));
m_txtCheatDir = m_cfg.getString("GENERAL", "dir_txtcheat", fmt("%s/codes", m_dataDir.c_str()));
m_cheatDir = m_cfg.getString("GENERAL", "dir_cheat", fmt("%s/gct", m_txtCheatDir.c_str()));
m_wipDir = m_cfg.getString("GENERAL", "dir_wip", fmt("%s/wip", m_txtCheatDir.c_str()));
m_settingsDir = m_cfg.getString("GENERAL", "dir_settings", fmt("%s/settings", m_dataDir.c_str()));
m_languagesDir = m_cfg.getString("GENERAL", "dir_languages", fmt("%s/languages", m_dataDir.c_str()));
m_boxPicDir = m_cfg.getString("GENERAL", "dir_box_covers", fmt("%s/boxcovers", m_dataDir.c_str()));
m_picDir = m_cfg.getString("GENERAL", "dir_flat_covers", fmt("%s/covers", m_dataDir.c_str()));
m_themeDir = m_cfg.getString("GENERAL", "dir_themes_lite", fmt("%s/themes_lite", m_dataDir.c_str()));
m_musicDir = m_cfg.getString("GENERAL", "dir_music", fmt("%s/music", m_dataDir.c_str()));
m_videoDir = m_cfg.getString("GENERAL", "dir_trailers", fmt("%s/trailers", m_dataDir.c_str()));
m_fanartDir = m_cfg.getString("GENERAL", "dir_fanart", fmt("%s/fanart", m_dataDir.c_str()));
m_screenshotDir = m_cfg.getString("GENERAL", "dir_screenshot", fmt("%s/screenshots", m_dataDir.c_str()));
m_helpDir = m_cfg.getString("GENERAL", "dir_help", fmt("%s/help", m_dataDir.c_str()));
/* Create our Folder Structure */
fsop_MakeFolder(m_dataDir.c_str()); //D'OH!
fsop_MakeFolder(m_sourceDir.c_str());
fsop_MakeFolder(m_customBnrDir.c_str());
fsop_MakeFolder(m_pluginsDir.c_str());
fsop_MakeFolder(m_cacheDir.c_str());
fsop_MakeFolder(m_listCacheDir.c_str());
fsop_MakeFolder(m_bnrCacheDir.c_str());
fsop_MakeFolder(m_txtCheatDir.c_str());
fsop_MakeFolder(m_cheatDir.c_str());
fsop_MakeFolder(m_wipDir.c_str());
fsop_MakeFolder(m_settingsDir.c_str());
fsop_MakeFolder(m_languagesDir.c_str());
fsop_MakeFolder(m_boxPicDir.c_str());
fsop_MakeFolder(m_picDir.c_str());
fsop_MakeFolder(m_themeDir.c_str());
fsop_MakeFolder(fmt("%s/coverflows", m_themeDir.c_str()));
fsop_MakeFolder(m_musicDir.c_str());
fsop_MakeFolder(m_videoDir.c_str());
fsop_MakeFolder(m_fanartDir.c_str());
fsop_MakeFolder(m_screenshotDir.c_str());
fsop_MakeFolder(m_helpDir.c_str());
/* Check to make sure wii games partition is ok */
u8 partition = m_cfg.getInt(WII_DOMAIN, "partition", 0);
if(partition > USB8 || !DeviceHandle.IsInserted(partition))//if not ok then find wbfs folder or wbfs partition
{
m_cfg.remove(WII_DOMAIN, "partition");
for(int i = SD; i <= USB8; i++) // Find a usb partition with a wbfs folder or wbfs file system, else leave it blank (defaults to usb1 later)
{
if(DeviceHandle.IsInserted(i) && (DeviceHandle.GetFSType(i) == PART_FS_WBFS || stat(fmt(GAMES_DIR, DeviceName[i]), &dummy) == 0))
{
gprintf("Setting Wii games partition to: %i\n", i);
m_cfg.setInt(WII_DOMAIN, "partition", i);
break;
}
}
}
/* Emu nands init even if not being used */
memset(emu_nands_dir, 0, 64);
strncpy(emu_nands_dir, IsOnWiiU() ? "vwiinands" : "nands", 64);
_checkEmuNandSettings();
/* Cache Reload Checks */
int ini_rev = m_cfg.getInt("GENERAL", "ini_rev", 0);
if(ini_rev != SVN_REV_NUM)
{
fsop_deleteFolder(m_listCacheDir.c_str());
fsop_MakeFolder(m_listCacheDir.c_str());
}
m_cfg.setInt("GENERAL", "ini_rev", SVN_REV_NUM);
CoverFlow.init(m_base_font, m_base_font_size, m_vid.vid_50hz());
/* Load categories and theme INI files */
m_cat.load(fmt("%s/" CAT_FILENAME, m_settingsDir.c_str()));
m_gcfg1.load(fmt("%s/" GAME_SETTINGS1_FILENAME, m_settingsDir.c_str()));
string themeName = m_cfg.getString("GENERAL", "theme", "default");
m_themeDataDir = fmt("%s/%s", m_themeDir.c_str(), themeName.c_str());
m_theme.load(fmt("%s.ini", m_themeDataDir.c_str()));
m_coverflow.load(fmt("%s/coverflows/%s.ini", m_themeDir.c_str(), themeName.c_str()));
if(!m_coverflow.loaded())
m_coverflow.load(fmt("%s/coverflows/default.ini", m_themeDir.c_str()));
/* Get plugin ini files if plugin view enabled */
if(!m_cfg.getBool(PLUGIN_DOMAIN, "disable", false))
{
m_plugin.init(m_pluginsDir);
Config m_plugin_cfg;
INI_List.clear();
GetFiles(m_pluginsDir.c_str(), stringToVector(".ini", '|'), GrabINIFiles, false, 1);
for(vector<string>::const_iterator iniFile = INI_List.begin(); iniFile != INI_List.end(); ++iniFile)
{
if(iniFile->find("scummvm.ini") != string::npos)
continue;
m_plugin_cfg.load(iniFile->c_str());
if(m_plugin_cfg.loaded())
{
m_plugin.AddPlugin(m_plugin_cfg);
m_numPlugins++;
}
m_plugin_cfg.unload();
}
m_plugin.EndAdd();
}
/* Set wiiflow language */
const char *defLang = "Default";
switch (CONF_GetLanguage())
{
case CONF_LANG_JAPANESE:
defLang = "japanese";
break;
case CONF_LANG_GERMAN:
defLang = "german";
break;
case CONF_LANG_FRENCH:
defLang = "french";
break;
case CONF_LANG_SPANISH:
defLang = "spanish";
break;
case CONF_LANG_ITALIAN:
defLang = "italian";
break;
case CONF_LANG_DUTCH:
defLang = "dutch";
break;
case CONF_LANG_SIMP_CHINESE:
defLang = "chinese_s";
break;
case CONF_LANG_TRAD_CHINESE:
defLang = "chinese_t";
break;
case CONF_LANG_KOREAN:
defLang = "korean";
break;
}
if (CONF_GetArea() == CONF_AREA_BRA)
defLang = "brazilian";
m_curLanguage = m_cfg.getString("GENERAL", "language", defLang);
if(!m_loc.load(fmt("%s/%s.ini", m_languagesDir.c_str(), m_curLanguage.c_str())))
{
m_curLanguage = "Default";
m_cfg.setString("GENERAL", "language", m_curLanguage.c_str());
m_loc.unload();
}
/* Init gametdb and custom titles for game list making */
m_cacheList.Init(m_settingsDir.c_str(), m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
/* Init the onscreen pointer */
m_aa = 3;
CColor pShadowColor = m_theme.getColor("GENERAL", "pointer_shadow_color", CColor(0x3F000000));
float pShadowX = m_theme.getFloat("GENERAL", "pointer_shadow_x", 3.f);
float pShadowY = m_theme.getFloat("GENERAL", "pointer_shadow_y", 3.f);
bool pShadowBlur = m_theme.getBool("GENERAL", "pointer_shadow_blur", false);
for(int chan = WPAD_MAX_WIIMOTES-2; chan >= 0; chan--)
{
m_cursor[chan].init(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GENERAL", fmt("pointer%i", chan+1)).c_str()),
m_vid.wide(), pShadowColor, pShadowX, pShadowY, pShadowBlur, chan);
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
}
/* Init background Music Player and song info */
MusicPlayer.Init(m_cfg, m_musicDir, fmt("%s/music", m_themeDataDir.c_str()));
m_music_info = m_cfg.getBool("GENERAL", "display_music_info", false);
/* Init Button Manager and build the menus */
_buildMenus();
if(drive == DeviceName[SD] && onUSB)
{
error(_fmt("errboot5", L"data_on_usb=yes and No available usb partitions for data!\nUsing SD."));
m_cfg.setBool("GENERAL", "data_on_usb", false);
}
/* Check if locked, set return to, set exit to, and init multi threading */
m_locked = m_cfg.getString("GENERAL", "parent_code", "").size() >= 4;
/* Switch the WFLA and DWFA when using official wiiflow */
if(m_cfg.getString("GENERAL", "returnto", "WFLA") == "DWFA")
m_cfg.setString("GENERAL", "returnto", "WFLA");
/* set WIIFLOW_DEF exit to option */
/* 0 thru 2 of exit to enum (EXIT_TO_MENU, EXIT_TO_HBC, EXIT_TO_WIIU) in sys.h */
int exit_to = min(max(0, m_cfg.getInt("GENERAL", "exit_to", 0)), (int)ARRAY_SIZE(CMenu::_exitTo) - 1);
Sys_ExitTo(exit_to);
LWP_MutexInit(&m_mutex, 0);
/* set sound volumes */
CoverFlow.setSoundVolume(m_cfg.getInt("GENERAL", "sound_volume_coverflow", 255));
m_btnMgr.setSoundVolume(m_cfg.getInt("GENERAL", "sound_volume_gui", 255));
m_bnrSndVol = m_cfg.getInt("GENERAL", "sound_volume_bnr", 255);
m_bnr_settings = m_cfg.getBool("GENERAL", "banner_in_settings", true);
/* Init gamer tags */
m_cfg.setString("GAMERCARD", "gamercards", "wiinnertag|dutag");
m_cfg.getString("GAMERCARD", "wiinnertag_url", WIINNERTAG_URL);
m_cfg.getString("GAMERCARD", "wiinnertag_key", "");
m_cfg.getString("GAMERCARD", "dutag_url", DUTAG_URL);
m_cfg.getString("GAMERCARD", "dutag_key", "");
if (m_cfg.getBool("GAMERCARD", "gamercards_enable", false))
{
vector<string> gamercards = stringToVector(m_cfg.getString("GAMERCARD", "gamercards"), '|');
if (gamercards.size() == 0)
{
gamercards.push_back("wiinnertag");
gamercards.push_back("dutag");
}
for (vector<string>::iterator itr = gamercards.begin(); itr != gamercards.end(); itr++)
{
gprintf("Found gamercard provider: %s\n",(*itr).c_str());
register_card_provider(
m_cfg.getString("GAMERCARD", fmt("%s_url", (*itr).c_str())).c_str(),
m_cfg.getString("GAMERCARD", fmt("%s_key", (*itr).c_str())).c_str()
);
}
}
return true;
}
bool cleaned_up = false;
void CMenu::cleanup()
{
if(cleaned_up)
return;
//gprintf("MEM1_freesize(): %i\nMEM2_freesize(): %i\n", MEM1_freesize(), MEM2_freesize());
m_btnMgr.hide(m_mainLblCurMusic);
_stopSounds();
MusicPlayer.Cleanup();
_cleanupDefaultFont();
CoverFlow.shutdown(); /* possibly plugin flow crash so cleanup early */
m_banner.DeleteBanner();
m_plugin.Cleanup();
m_source.unload();
//_stopSounds();
_Theme_Cleanup();
//MusicPlayer.Cleanup();
m_gameSound.FreeMemory();
SoundHandle.Cleanup();
soundDeinit();
m_vid.cleanup();
wiiLightOff();
LWP_MutexDestroy(m_mutex);
m_mutex = 0;
cleaned_up = true;
//gprintf(" \nMemory cleaned up\n");
gprintf("MEM1_freesize(): %i\nMEM2_freesize(): %i\n", MEM1_freesize(), MEM2_freesize());
}
void CMenu::_Theme_Cleanup(void)
{
/* Backgrounds */
TexHandle.Cleanup(theme.bg);
m_prevBg = NULL;
m_nextBg = NULL;
TexHandle.Cleanup(m_curBg);
m_lqBg = NULL;
/* Buttons */
TexHandle.Cleanup(theme.btnTexL);
TexHandle.Cleanup(theme.btnTexR);
TexHandle.Cleanup(theme.btnTexC);
TexHandle.Cleanup(theme.btnTexLS);
TexHandle.Cleanup(theme.btnTexRS);
TexHandle.Cleanup(theme.btnTexCS);
TexHandle.Cleanup(theme.btnAUOn);
TexHandle.Cleanup(theme.btnAUOns);
TexHandle.Cleanup(theme.btnAUOff);
TexHandle.Cleanup(theme.btnAUOffs);
TexHandle.Cleanup(theme.btnENOn);
TexHandle.Cleanup(theme.btnENOns);
TexHandle.Cleanup(theme.btnENOff);
TexHandle.Cleanup(theme.btnENOffs);
TexHandle.Cleanup(theme.btnJAOn);
TexHandle.Cleanup(theme.btnJAOns);
TexHandle.Cleanup(theme.btnJAOff);
TexHandle.Cleanup(theme.btnJAOffs);
TexHandle.Cleanup(theme.btnFROn);
TexHandle.Cleanup(theme.btnFROns);
TexHandle.Cleanup(theme.btnFROff);
TexHandle.Cleanup(theme.btnFROffs);
TexHandle.Cleanup(theme.btnDEOn);
TexHandle.Cleanup(theme.btnDEOns);
TexHandle.Cleanup(theme.btnDEOff);
TexHandle.Cleanup(theme.btnDEOffs);
TexHandle.Cleanup(theme.btnESOn);
TexHandle.Cleanup(theme.btnESOns);
TexHandle.Cleanup(theme.btnESOff);
TexHandle.Cleanup(theme.btnESOffs);
TexHandle.Cleanup(theme.btnITOn);
TexHandle.Cleanup(theme.btnITOns);
TexHandle.Cleanup(theme.btnITOff);
TexHandle.Cleanup(theme.btnITOffs);
TexHandle.Cleanup(theme.btnNLOn);
TexHandle.Cleanup(theme.btnNLOns);
TexHandle.Cleanup(theme.btnNLOff);
TexHandle.Cleanup(theme.btnNLOffs);
TexHandle.Cleanup(theme.btnPTOn);
TexHandle.Cleanup(theme.btnPTOns);
TexHandle.Cleanup(theme.btnPTOff);
TexHandle.Cleanup(theme.btnPTOffs);
TexHandle.Cleanup(theme.btnRUOn);
TexHandle.Cleanup(theme.btnRUOns);
TexHandle.Cleanup(theme.btnRUOff);
TexHandle.Cleanup(theme.btnRUOffs);
TexHandle.Cleanup(theme.btnKOOn);
TexHandle.Cleanup(theme.btnKOOns);
TexHandle.Cleanup(theme.btnKOOff);
TexHandle.Cleanup(theme.btnKOOffs);
TexHandle.Cleanup(theme.btnZHCNOn);
TexHandle.Cleanup(theme.btnZHCNOns);
TexHandle.Cleanup(theme.btnZHCNOff);
TexHandle.Cleanup(theme.btnZHCNOffs);
TexHandle.Cleanup(theme.btnTexPlus);
TexHandle.Cleanup(theme.btnTexPlusS);
TexHandle.Cleanup(theme.btnTexMinus);
TexHandle.Cleanup(theme.btnTexMinusS);
/* Checkboxes */
TexHandle.Cleanup(theme.checkboxoff);
TexHandle.Cleanup(theme.checkboxoffs);
TexHandle.Cleanup(theme.checkboxon);
TexHandle.Cleanup(theme.checkboxons);
TexHandle.Cleanup(theme.checkboxHid);
TexHandle.Cleanup(theme.checkboxHids);
TexHandle.Cleanup(theme.checkboxReq);
TexHandle.Cleanup(theme.checkboxReqs);
/* Progress Bars */
TexHandle.Cleanup(theme.pbarTexL);
TexHandle.Cleanup(theme.pbarTexR);
TexHandle.Cleanup(theme.pbarTexC);
TexHandle.Cleanup(theme.pbarTexLS);
TexHandle.Cleanup(theme.pbarTexRS);
TexHandle.Cleanup(theme.pbarTexCS);
/* Other Theme Stuff */
for(TexSet::iterator texture = theme.texSet.begin(); texture != theme.texSet.end(); ++texture)
TexHandle.Cleanup(texture->second);
for(vector<SFont>::iterator font = theme.fontSet.begin(); font != theme.fontSet.end(); ++font)
font->ClearData();
for(SoundSet::iterator sound = theme.soundSet.begin(); sound != theme.soundSet.end(); ++sound)
sound->second->FreeMemory();
theme.texSet.clear();
theme.fontSet.clear();
theme.soundSet.clear();
//m_theme.unload();
m_coverflow.unload();
}
void CMenu::_netInit(void)
{
if(networkInit || !m_init_network || m_exit)
return;
_initAsyncNetwork();
while(net_get_status() == -EBUSY)
usleep(100);
}
void CMenu::_setAA(int aa)
{
switch (aa)
{
case 2:
case 3:
case 4:
case 5:
case 6:
case 8:
m_aa = aa;
break;
case 7:
m_aa = 6;
break;
default:
m_aa = 0;
}
}
void CMenu::_loadCFCfg()
{
const char *domain = "_COVERFLOW";
//gprintf("Preparing to load sounds from %s\n", m_themeDataDir.c_str());
CoverFlow.setCachePath(m_cacheDir.c_str(), !m_cfg.getBool("GENERAL", "keep_png", true),
m_cfg.getBool("GENERAL", "compress_cache", false), m_cfg.getBool(PLUGIN_DOMAIN, "subfolder_cache", true));
CoverFlow.setBufferSize(m_cfg.getInt("GENERAL", "cover_buffer", 20));
// Coverflow Sounds
CoverFlow.setSounds(
new GuiSound(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "sound_flip").c_str())),
_sound(theme.soundSet, m_theme.getString(domain, "sound_hover", "").c_str(), hover_wav, hover_wav_size, "default_btn_hover", false),
_sound(theme.soundSet, m_theme.getString(domain, "sound_select", "").c_str(), click_wav, click_wav_size, "default_btn_click", false),
new GuiSound(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "sound_cancel").c_str()))
);
// Textures
string texLoading = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "loading_cover_box").c_str());
string texNoCover = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "missing_cover_box").c_str());
string texLoadingFlat = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "loading_cover_flat").c_str());
string texNoCoverFlat = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "missing_cover_flat").c_str());
CoverFlow.setTextures(texLoading, texLoadingFlat, texNoCover, texNoCoverFlat);
// Font
CoverFlow.setFont(_font(domain, "font", TITLEFONT), m_theme.getColor(domain, "font_color", CColor(0xFFFFFFFF)));
}
Vector3D CMenu::_getCFV3D(const string &domain, const string &key, const Vector3D &def, bool otherScrnFmt)
{
string key169(key);
string key43(key);
key43 += "_4_3";
if (m_vid.wide() == otherScrnFmt)
swap(key169, key43);
if (m_coverflow.has(domain, key169))
{
Vector3D v(m_coverflow.getVector3D(domain, key169));
m_coverflow.getVector3D(domain, key43, v);
return v;
}
return m_coverflow.getVector3D(domain, key169, m_coverflow.getVector3D(domain, key43, def));
}
int CMenu::_getCFInt(const string &domain, const string &key, int def, bool otherScrnFmt)
{
string key169(key);
string key43(key);
key43 += "_4_3";
if (m_vid.wide() == otherScrnFmt)
swap(key169, key43);
if (m_coverflow.has(domain, key169))
{
int v = m_coverflow.getInt(domain, key169);
m_coverflow.getInt(domain, key43, v);
return v;
}
return m_coverflow.getInt(domain, key169, m_coverflow.getInt(domain, key43, def));
}
float CMenu::_getCFFloat(const string &domain, const string &key, float def, bool otherScrnFmt)
{
string key169(key);
string key43(key);
key43 += "_4_3";
if (m_vid.wide() == otherScrnFmt)
swap(key169, key43);
if (m_coverflow.has(domain, key169))
{
float v = m_coverflow.getFloat(domain, key169);
m_coverflow.getFloat(domain, key43, v);
return v;
}
return m_coverflow.getFloat(domain, key169, m_coverflow.getFloat(domain, key43, def));
}
void CMenu::_loadCFLayout(int version, bool forceAA, bool otherScrnFmt)
{
string domain = fmt("%s_%i", cf_domain, version);
string domainSel = fmt("%s_%i_S", cf_domain, version);
bool smallflow = (strcmp(cf_domain, "_SMALLFLOW") == 0);
bool shortflow = (strcmp(cf_domain, "_SHORTFLOW") == 0);
bool sideflow = (strcmp(cf_domain, "_SIDEFLOW") == 0);
bool sf = otherScrnFmt;
int max_fsaa = m_coverflow.getInt(domain, "max_fsaa", 3);
_setAA(forceAA ? max_fsaa : min(max_fsaa, m_cfg.getInt("GENERAL", "max_fsaa", 3)));
CoverFlow.setTextureQuality(m_coverflow.getFloat(domain, "tex_lod_bias", -3.f),
m_coverflow.getInt(domain, "tex_aniso", 2),
m_coverflow.getBool(domain, "tex_edge_lod", true));
CoverFlow.setRange(_getCFInt(domain, "rows", (smallflow ? 5 : 1), sf), _getCFInt(domain, "columns", 11, sf));
CoverFlow.setCameraPos(false,
_getCFV3D(domain, "camera_pos", Vector3D(0.f, 0.f, 5.f), sf),
_getCFV3D(domain, "camera_aim", Vector3D(0.f, 0.f, 0.f), sf));
CoverFlow.setCameraPos(true,
_getCFV3D(domainSel, "camera_pos", Vector3D(0.f, 0.f, 5.f), sf),
_getCFV3D(domainSel, "camera_aim", Vector3D(0.f, 0.f, 0.f), sf));
CoverFlow.setCameraOsc(false,
_getCFV3D(domain, "camera_osc_speed", Vector3D(2.f, 0.f, 0.f), sf),
_getCFV3D(domain, "camera_osc_amp", Vector3D(0.1f, 0.f, 0.f), sf));
CoverFlow.setCameraOsc(true,
_getCFV3D(domainSel, "camera_osc_speed", Vector3D(), sf),
_getCFV3D(domainSel, "camera_osc_amp", Vector3D(), sf));
float def_cvr_posX = smallflow ? 1.f : 1.6f;
float def_cvr_posY = smallflow ? -0.8f : -1.f;
float def_cvr_posX1 = sideflow ? .10f : 0.f;
CoverFlow.setCoverPos(false,
_getCFV3D(domain, "left_pos", Vector3D(-def_cvr_posX, def_cvr_posY, 0.f), sf),
_getCFV3D(domain, "right_pos", Vector3D(def_cvr_posX, def_cvr_posY, 0.f), sf),
_getCFV3D(domain, "center_pos", Vector3D(def_cvr_posX1, def_cvr_posY, 1.f), sf),
_getCFV3D(domain, "row_center_pos", Vector3D(0.f, def_cvr_posY, 0.f), sf));
if(smallflow)
CoverFlow.setCoverPos(true,
_getCFV3D(domainSel, "left_pos", Vector3D(-4.05f, -0.6f, -1.f), sf),
_getCFV3D(domainSel, "right_pos", Vector3D(3.35f, -0.6f, -1.f), sf),
_getCFV3D(domainSel, "center_pos", Vector3D(-0.5f, -0.8f, 2.6f), sf),
_getCFV3D(domainSel, "row_center_pos", Vector3D(-3.05f, -0.6f, -1.f), sf));
else
CoverFlow.setCoverPos(true,
_getCFV3D(domainSel, "left_pos", Vector3D(-4.7f, -1.f, 0.f), sf),
_getCFV3D(domainSel, "right_pos", Vector3D(4.7f, -1.f, 0.f), sf),
_getCFV3D(domainSel, "center_pos", Vector3D(-0.6f, -1.f, 2.6f), sf),
_getCFV3D(domainSel, "row_center_pos", Vector3D(0.f, 0.f, 0.f), sf));
CoverFlow.setCoverAngleOsc(false,
m_coverflow.getVector3D(domain, "cover_osc_speed", Vector3D(2.f, 2.f, 0.f)),
m_coverflow.getVector3D(domain, "cover_osc_amp", Vector3D(5.f, 10.f, 0.f)));
CoverFlow.setCoverAngleOsc(true,
m_coverflow.getVector3D(domainSel, "cover_osc_speed", Vector3D(2.1f, 2.1f, 0.f)),
m_coverflow.getVector3D(domainSel, "cover_osc_amp", Vector3D(2.f, 5.f, 0.f)));
CoverFlow.setCoverPosOsc(false,
m_coverflow.getVector3D(domain, "cover_pos_osc_speed"),
m_coverflow.getVector3D(domain, "cover_pos_osc_amp"));
CoverFlow.setCoverPosOsc(true,
m_coverflow.getVector3D(domainSel, "cover_pos_osc_speed"),
m_coverflow.getVector3D(domainSel, "cover_pos_osc_amp"));
float spacerX = smallflow ? 1.f : 0.35f;
CoverFlow.setSpacers(false,
m_coverflow.getVector3D(domain, "left_spacer", Vector3D(-spacerX, 0.f, 0.f)),
m_coverflow.getVector3D(domain, "right_spacer", Vector3D(spacerX, 0.f, 0.f)));
CoverFlow.setSpacers(true,
m_coverflow.getVector3D(domainSel, "left_spacer", Vector3D(-spacerX, 0.f, 0.f)),
m_coverflow.getVector3D(domainSel, "right_spacer", Vector3D(spacerX, 0.f, 0.f)));
CoverFlow.setDeltaAngles(false,
m_coverflow.getVector3D(domain, "left_delta_angle"),
m_coverflow.getVector3D(domain, "right_delta_angle"));
CoverFlow.setDeltaAngles(true,
m_coverflow.getVector3D(domainSel, "left_delta_angle"),
m_coverflow.getVector3D(domainSel, "right_delta_angle"));
float angleY = smallflow ? 0.f : 70.f;
float angleZ = sideflow ? 90.f : 0.f;
CoverFlow.setAngles(false,
m_coverflow.getVector3D(domain, "left_angle", Vector3D(0.f, angleY, 0.f)),
m_coverflow.getVector3D(domain, "right_angle", Vector3D(0.f, -angleY, 0.f)),
m_coverflow.getVector3D(domain, "center_angle", Vector3D(0.f, 0.f, angleZ)),
m_coverflow.getVector3D(domain, "row_center_angle"));
angleY = smallflow ? 0.f : 90.f;
float angleY1 = smallflow ? 0.f : 360.f;
float angleX = smallflow ? 0.f : -45.f;
CoverFlow.setAngles(true,
m_coverflow.getVector3D(domainSel, "left_angle", Vector3D(angleX, angleY, 0.f)),
m_coverflow.getVector3D(domainSel, "right_angle", Vector3D(angleX, -angleY, 0.f)),
m_coverflow.getVector3D(domainSel, "center_angle", Vector3D(0.f, angleY1, angleZ)),
m_coverflow.getVector3D(domainSel, "row_center_angle"));
angleX = smallflow ? 0.f : 20.f;
CoverFlow.setTitleAngles(false,
_getCFFloat(domain, "text_left_angle", -angleX, sf),
_getCFFloat(domain, "text_right_angle", angleX, sf),
_getCFFloat(domain, "text_center_angle", 0.f, sf));
CoverFlow.setTitleAngles(true,
_getCFFloat(domainSel, "text_left_angle", -angleX, sf),
_getCFFloat(domainSel, "text_right_angle", angleX, sf),
_getCFFloat(domainSel, "text_center_angle", 0.f, sf));
def_cvr_posX = smallflow ? 2.f : 1.f;
CoverFlow.setTitlePos(false,
_getCFV3D(domain, "text_left_pos", Vector3D(-def_cvr_posX, 0.8f, 2.6f), sf),
_getCFV3D(domain, "text_right_pos", Vector3D(def_cvr_posX, 0.8f, 2.6f), sf),
_getCFV3D(domain, "text_center_pos", Vector3D(0.f, 0.8f, 2.6f), sf));
def_cvr_posX = smallflow ? .6f : 2.1f;
CoverFlow.setTitlePos(true,
_getCFV3D(domainSel, "text_left_pos", Vector3D(-4.f, 0.f, 1.3f), sf),
_getCFV3D(domainSel, "text_right_pos", Vector3D(4.f, 0.f, 1.3f), sf),
_getCFV3D(domainSel, "text_center_pos", Vector3D(def_cvr_posX, 1.f, 1.6f), sf));
CoverFlow.setTitleWidth(false,
_getCFFloat(domain, "text_side_wrap_width", 500.f, sf),
_getCFFloat(domain, "text_center_wrap_width", 500.f, sf));
CoverFlow.setTitleWidth(true,
_getCFFloat(domainSel, "text_side_wrap_width", 500.f, sf),
_getCFFloat(domainSel, "text_center_wrap_width", 390.f, sf));
CoverFlow.setTitleStyle(false,
_textStyle(domain.c_str(), "text_side_style", FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER, true),
_textStyle(domain.c_str(), "text_center_style", FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER, true));
CoverFlow.setTitleStyle(true,
_textStyle(domainSel.c_str(), "text_side_style", FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER, true),
_textStyle(domainSel.c_str(), "text_center_style", FTGX_ALIGN_TOP | FTGX_JUSTIFY_RIGHT, true));
CoverFlow.setColors(false,
m_coverflow.getColor(domain, "color_beg", 0xCFFFFFFF),
m_coverflow.getColor(domain, "color_end", 0x3FFFFFFF),
m_coverflow.getColor(domain, "color_off", 0x7FFFFFFF));
CoverFlow.setColors(true,
m_coverflow.getColor(domainSel, "color_beg", 0x7FFFFFFF),
m_coverflow.getColor(domainSel, "color_end", 0x1FFFFFFF),
m_coverflow.getColor(domain, "color_off", 0x7FFFFFFF)); // Mouse not used once a selection has been made
CoverFlow.setMirrorAlpha(m_coverflow.getFloat(domain, "mirror_alpha", 0.15f), m_coverflow.getFloat(domain, "title_mirror_alpha", 0.03f)); // Doesn't depend on selection
CoverFlow.setMirrorBlur(m_coverflow.getBool(domain, "mirror_blur", true)); // Doesn't depend on selection
CoverFlow.setShadowColors(false,
m_coverflow.getColor(domain, "color_shadow_center", 0x00000000),
m_coverflow.getColor(domain, "color_shadow_beg", 0x00000000),
m_coverflow.getColor(domain, "color_shadow_end", 0x00000000),
m_coverflow.getColor(domain, "color_shadow_off", 0x00000000));
CoverFlow.setShadowColors(true,
m_coverflow.getColor(domainSel, "color_shadow_center", 0x0000007F),
m_coverflow.getColor(domainSel, "color_shadow_beg", 0x0000007F),
m_coverflow.getColor(domainSel, "color_shadow_end", 0x0000007F),
m_coverflow.getColor(domainSel, "color_shadow_off", 0x0000007F));
CoverFlow.setShadowPos(m_coverflow.getFloat(domain, "shadow_scale", 1.1f),
m_coverflow.getFloat(domain, "shadow_x"),
m_coverflow.getFloat(domain, "shadow_y"));
float spacerY = smallflow ? 0.60f : 2.f;
CoverFlow.setRowSpacers(false,
m_coverflow.getVector3D(domain, "top_spacer", Vector3D(0.f, spacerY, 0.f)),
m_coverflow.getVector3D(domain, "bottom_spacer", Vector3D(0.f, -spacerY, 0.f)));
CoverFlow.setRowSpacers(true,
m_coverflow.getVector3D(domainSel, "top_spacer", Vector3D(0.f, spacerY, 0.f)),
m_coverflow.getVector3D(domainSel, "bottom_spacer", Vector3D(0.f, -spacerY, 0.f)));
CoverFlow.setRowDeltaAngles(false,
m_coverflow.getVector3D(domain, "top_delta_angle"),
m_coverflow.getVector3D(domain, "bottom_delta_angle"));
CoverFlow.setRowDeltaAngles(true,
m_coverflow.getVector3D(domainSel, "top_delta_angle"),
m_coverflow.getVector3D(domainSel, "bottom_delta_angle"));
CoverFlow.setRowAngles(false,
m_coverflow.getVector3D(domain, "top_angle"),
m_coverflow.getVector3D(domain, "bottom_angle"));
CoverFlow.setRowAngles(true,
m_coverflow.getVector3D(domainSel, "top_angle"),
m_coverflow.getVector3D(domainSel, "bottom_angle"));
Vector3D def_cvr_scale = smallflow ? Vector3D(0.66f, 0.25f, 1.f)
: (shortflow ? Vector3D(1.f, 0.66f, 1.f)
: Vector3D(1.f, 1.f, 1.f));
CoverFlow.setCoverScale(false,
m_coverflow.getVector3D(domain, "left_scale", def_cvr_scale),
m_coverflow.getVector3D(domain, "right_scale", def_cvr_scale),
m_coverflow.getVector3D(domain, "center_scale", def_cvr_scale),
m_coverflow.getVector3D(domain, "row_center_scale", def_cvr_scale));
CoverFlow.setCoverScale(true,
m_coverflow.getVector3D(domainSel, "left_scale", def_cvr_scale),
m_coverflow.getVector3D(domainSel, "right_scale", def_cvr_scale),
m_coverflow.getVector3D(domainSel, "center_scale", def_cvr_scale),
m_coverflow.getVector3D(domainSel, "row_center_scale", def_cvr_scale));
float flipX = smallflow ? 360.f : 180.f;
CoverFlow.setCoverFlipping(
_getCFV3D(domainSel, "flip_pos", Vector3D(), sf),
_getCFV3D(domainSel, "flip_angle", Vector3D(0.f, flipX, 0.f), sf),
_getCFV3D(domainSel, "flip_scale", Vector3D(1.f, 1.f, 1.f), sf));
CoverFlow.setBlur(
m_coverflow.getInt(domain, "blur_resolution", 1),
m_coverflow.getInt(domain, "blur_radius", 2),
m_coverflow.getFloat(domain, "blur_factor", 1.f));
}
void CMenu::_buildMenus(void)
{
m_btnMgr.init();
m_btnMgr.setRumble(m_cfg.getBool("GENERAL", "rumble", true));
// Default fonts
theme.btnFont = _font("GENERAL", "button_font", BUTTONFONT);
theme.btnFontColor = m_theme.getColor("GENERAL", "button_font_color", 0xD0BFDFFF);
theme.lblFont = _font("GENERAL", "label_font", LABELFONT);
theme.lblFontColor = m_theme.getColor("GENERAL", "label_font_color", 0xD0BFDFFF);
theme.titleFont = _font("GENERAL", "title_font", TITLEFONT);
theme.titleFontColor = m_theme.getColor("GENERAL", "title_font_color", 0xFFFFFFFF);
theme.txtFont = _font("GENERAL", "text_font", TEXTFONT);
theme.txtFontColor = m_theme.getColor("GENERAL", "text_font_color", 0xFFFFFFFF);
// Default Sounds
theme.clickSound = _sound(theme.soundSet, m_theme.getString("GENERAL", "click_sound", "").c_str(), click_wav, click_wav_size, "default_btn_click", false);
theme.hoverSound = _sound(theme.soundSet, m_theme.getString("GENERAL", "hover_sound", "").c_str(), hover_wav, hover_wav_size, "default_btn_hover", false);
theme.cameraSound = _sound(theme.soundSet, m_theme.getString("GENERAL", "camera_sound", "").c_str(), camera_wav, camera_wav_size, "default_camera", false);
// Default textures
TexHandle.fromImageFile(theme.btnTexL, fmt("%s/butleft.png", m_imgsDir.c_str()));
theme.btnTexL = _texture("GENERAL", "button_texture_left", theme.btnTexL);
TexHandle.fromImageFile(theme.btnTexR, fmt("%s/butright.png", m_imgsDir.c_str()));
theme.btnTexR = _texture("GENERAL", "button_texture_right", theme.btnTexR);
TexHandle.fromImageFile(theme.btnTexC, fmt("%s/butcenter.png", m_imgsDir.c_str()));
theme.btnTexC = _texture("GENERAL", "button_texture_center", theme.btnTexC);
TexHandle.fromImageFile(theme.btnTexLS, fmt("%s/butsleft.png", m_imgsDir.c_str()));
theme.btnTexLS = _texture("GENERAL", "button_texture_left_selected", theme.btnTexLS);
TexHandle.fromImageFile(theme.btnTexRS, fmt("%s/butsright.png", m_imgsDir.c_str()));
theme.btnTexRS = _texture("GENERAL", "button_texture_right_selected", theme.btnTexRS);
TexHandle.fromImageFile(theme.btnTexCS, fmt("%s/butscenter.png", m_imgsDir.c_str()));
theme.btnTexCS = _texture("GENERAL", "button_texture_center_selected", theme.btnTexCS);
/* Language Buttons */
u32 img_buf_size = 0;
u8 *img_buf = fsop_ReadFile(fmt("%s/butauon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnAUOn, img_buf);
TexHandle.fromPNG(theme.btnAUOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnAUOn = _texture("GENERAL", "button_au_on", theme.btnAUOn);
theme.btnAUOff = _texture("GENERAL", "button_au_off", theme.btnAUOff);
img_buf = fsop_ReadFile(fmt("%s/butauons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnAUOns, img_buf);
TexHandle.fromPNG(theme.btnAUOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnAUOns = _texture("GENERAL", "button_au_on_selected", theme.btnAUOns);
theme.btnAUOffs = _texture("GENERAL", "button_au_off_selected", theme.btnAUOffs);
img_buf = fsop_ReadFile(fmt("%s/butenon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnENOn, img_buf);
TexHandle.fromPNG(theme.btnENOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnENOn = _texture("GENERAL", "button_en_on", theme.btnENOn);
theme.btnENOff = _texture("GENERAL", "button_en_off", theme.btnENOff);
img_buf = fsop_ReadFile(fmt("%s/butenons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnENOns, img_buf);
TexHandle.fromPNG(theme.btnENOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnENOns = _texture("GENERAL", "button_en_on_selected", theme.btnENOns);
theme.btnENOffs = _texture("GENERAL", "button_en_off_selected", theme.btnENOffs);
img_buf = fsop_ReadFile(fmt("%s/butjaon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnJAOn, img_buf);
TexHandle.fromPNG(theme.btnJAOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnJAOn = _texture("GENERAL", "button_ja_on", theme.btnJAOn);
theme.btnJAOff = _texture("GENERAL", "button_ja_off", theme.btnJAOff);
img_buf = fsop_ReadFile(fmt("%s/butjaons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnJAOns, img_buf);
TexHandle.fromPNG(theme.btnJAOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnJAOns = _texture("GENERAL", "button_ja_on_selected", theme.btnJAOns);
theme.btnJAOffs = _texture("GENERAL", "button_ja_off_selected", theme.btnJAOffs);
img_buf = fsop_ReadFile(fmt("%s/butfron.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnFROn, img_buf);
TexHandle.fromPNG(theme.btnFROff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnFROn = _texture("GENERAL", "button_fr_on", theme.btnFROn);
theme.btnFROff = _texture("GENERAL", "button_fr_off", theme.btnFROff);
img_buf = fsop_ReadFile(fmt("%s/butfrons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnFROns, img_buf);
TexHandle.fromPNG(theme.btnFROffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnFROns = _texture("GENERAL", "button_fr_on_selected", theme.btnFROns);
theme.btnFROffs = _texture("GENERAL", "button_fr_off_selected", theme.btnFROffs);
img_buf = fsop_ReadFile(fmt("%s/butdeon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnDEOn, img_buf);
TexHandle.fromPNG(theme.btnDEOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnDEOn = _texture("GENERAL", "button_de_on", theme.btnDEOn);
theme.btnDEOff = _texture("GENERAL", "button_de_off", theme.btnDEOff);
img_buf = fsop_ReadFile(fmt("%s/butdeons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnDEOns, img_buf);
TexHandle.fromPNG(theme.btnDEOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnDEOns = _texture("GENERAL", "button_de_on_selected", theme.btnDEOns);
theme.btnDEOffs = _texture("GENERAL", "button_de_off_selected", theme.btnDEOffs);
img_buf = fsop_ReadFile(fmt("%s/buteson.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnESOn, img_buf);
TexHandle.fromPNG(theme.btnESOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnESOn = _texture("GENERAL", "button_es_on", theme.btnESOn);
theme.btnESOff = _texture("GENERAL", "button_es_off", theme.btnESOff);
img_buf = fsop_ReadFile(fmt("%s/butesons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnESOns, img_buf);
TexHandle.fromPNG(theme.btnESOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnESOns = _texture("GENERAL", "button_es_on_selected", theme.btnESOns);
theme.btnESOffs = _texture("GENERAL", "button_es_off_selected", theme.btnESOffs);
img_buf = fsop_ReadFile(fmt("%s/butiton.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnITOn, img_buf);
TexHandle.fromPNG(theme.btnITOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnITOn = _texture("GENERAL", "button_it_on", theme.btnITOn);
theme.btnITOff = _texture("GENERAL", "button_it_off", theme.btnITOff);
img_buf = fsop_ReadFile(fmt("%s/butitons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnITOns, img_buf);
TexHandle.fromPNG(theme.btnITOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnITOns = _texture("GENERAL", "button_it_on_selected", theme.btnITOns);
theme.btnITOffs = _texture("GENERAL", "button_it_off_selected", theme.btnITOffs);
img_buf = fsop_ReadFile(fmt("%s/butnlon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnNLOn, img_buf);
TexHandle.fromPNG(theme.btnNLOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnNLOn = _texture("GENERAL", "button_nl_on", theme.btnNLOn);
theme.btnNLOff = _texture("GENERAL", "button_nl_off", theme.btnNLOff);
img_buf = fsop_ReadFile(fmt("%s/butnlons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnNLOns, img_buf);
TexHandle.fromPNG(theme.btnNLOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnNLOns = _texture("GENERAL", "button_nl_on_selected", theme.btnNLOns);
theme.btnNLOffs = _texture("GENERAL", "button_nl_off_selected", theme.btnNLOffs);
img_buf = fsop_ReadFile(fmt("%s/butpton.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnPTOn, img_buf);
TexHandle.fromPNG(theme.btnPTOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnPTOn = _texture("GENERAL", "button_pt_on", theme.btnPTOn);
theme.btnPTOff = _texture("GENERAL", "button_pt_off", theme.btnPTOff);
img_buf = fsop_ReadFile(fmt("%s/butptons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnPTOns, img_buf);
TexHandle.fromPNG(theme.btnPTOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnPTOns = _texture("GENERAL", "button_pt_on_selected", theme.btnPTOns);
theme.btnPTOffs = _texture("GENERAL", "button_pt_off_selected", theme.btnPTOffs);
img_buf = fsop_ReadFile(fmt("%s/butruon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnRUOn, img_buf);
TexHandle.fromPNG(theme.btnRUOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnRUOn = _texture("GENERAL", "button_ru_on", theme.btnRUOn);
theme.btnRUOff = _texture("GENERAL", "button_ru_off", theme.btnRUOff);
img_buf = fsop_ReadFile(fmt("%s/butruons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnRUOns, img_buf);
TexHandle.fromPNG(theme.btnRUOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnRUOns = _texture("GENERAL", "button_ru_on_selected", theme.btnRUOns);
theme.btnRUOffs = _texture("GENERAL", "button_ru_off_selected", theme.btnRUOffs);
img_buf = fsop_ReadFile(fmt("%s/butkoon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnKOOn, img_buf);
TexHandle.fromPNG(theme.btnKOOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnKOOn = _texture("GENERAL", "button_ko_on", theme.btnKOOn);
theme.btnKOOff = _texture("GENERAL", "button_ko_off", theme.btnKOOff);
img_buf = fsop_ReadFile(fmt("%s/butkoons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnKOOns, img_buf);
TexHandle.fromPNG(theme.btnKOOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnKOOns = _texture("GENERAL", "button_ko_on_selected", theme.btnKOOns);
theme.btnKOOffs = _texture("GENERAL", "button_ko_off_selected", theme.btnKOOffs);
img_buf = fsop_ReadFile(fmt("%s/butzhcnon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnZHCNOn, img_buf);
TexHandle.fromPNG(theme.btnZHCNOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnZHCNOn = _texture("GENERAL", "button_zhcn_on", theme.btnZHCNOn);
theme.btnZHCNOff = _texture("GENERAL", "button_zhcn_off", theme.btnZHCNOff);
img_buf = fsop_ReadFile(fmt("%s/butzhcnons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnZHCNOns, img_buf);
TexHandle.fromPNG(theme.btnZHCNOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnZHCNOns = _texture("GENERAL", "button_zhcn_on_selected", theme.btnZHCNOns);
theme.btnZHCNOffs = _texture("GENERAL", "button_zhcn_off_selected", theme.btnZHCNOffs);
/* Default textures */
TexHandle.fromImageFile(theme.checkboxoff, fmt("%s/checkbox.png", m_imgsDir.c_str()));
theme.checkboxoff = _texture("GENERAL", "checkbox_off", theme.checkboxoff);
TexHandle.fromImageFile(theme.checkboxoffs, fmt("%s/checkbox.png", m_imgsDir.c_str()));
theme.checkboxoffs = _texture("GENERAL", "checkbox_off_selected", theme.checkboxoffs);
TexHandle.fromImageFile(theme.checkboxon, fmt("%s/checkboxs.png", m_imgsDir.c_str()));
theme.checkboxon = _texture("GENERAL", "checkbox_on", theme.checkboxon);
TexHandle.fromImageFile(theme.checkboxons, fmt("%s/checkboxs.png", m_imgsDir.c_str()));
theme.checkboxons = _texture("GENERAL", "checkbox_on_selected", theme.checkboxons);
TexHandle.fromImageFile(theme.checkboxHid, fmt("%s/checkboxhid.png", m_imgsDir.c_str()));
theme.checkboxHid = _texture("GENERAL", "checkbox_Hid", theme.checkboxHid);
TexHandle.fromImageFile(theme.checkboxHids, fmt("%s/checkboxhid.png", m_imgsDir.c_str()));
theme.checkboxHids = _texture("GENERAL", "checkbox_Hid_selected", theme.checkboxHids);
TexHandle.fromImageFile(theme.checkboxReq, fmt("%s/checkboxreq.png", m_imgsDir.c_str()));
theme.checkboxReq = _texture("GENERAL", "checkbox_Req", theme.checkboxReq);
TexHandle.fromImageFile(theme.checkboxReqs, fmt("%s/checkboxreq.png", m_imgsDir.c_str()));
theme.checkboxReqs = _texture("GENERAL", "checkbox_Req_selected", theme.checkboxReqs);
TexHandle.fromImageFile(theme.pbarTexL, fmt("%s/pbarleft.png", m_imgsDir.c_str()));
theme.pbarTexL = _texture("GENERAL", "progressbar_texture_left", theme.pbarTexL);
TexHandle.fromImageFile(theme.pbarTexR, fmt("%s/pbarright.png", m_imgsDir.c_str()));
theme.pbarTexR = _texture("GENERAL", "progressbar_texture_right", theme.pbarTexR);
TexHandle.fromImageFile(theme.pbarTexC, fmt("%s/pbarcenter.png", m_imgsDir.c_str()));
theme.pbarTexC = _texture("GENERAL", "progressbar_texture_center", theme.pbarTexC);
TexHandle.fromImageFile(theme.pbarTexLS, fmt("%s/pbarlefts.png", m_imgsDir.c_str()));
theme.pbarTexLS = _texture("GENERAL", "progressbar_texture_left_selected", theme.pbarTexLS);
TexHandle.fromImageFile(theme.pbarTexRS, fmt("%s/pbarrights.png", m_imgsDir.c_str()));
theme.pbarTexRS = _texture("GENERAL", "progressbar_texture_right_selected", theme.pbarTexRS);
TexHandle.fromImageFile(theme.pbarTexCS, fmt("%s/pbarcenters.png", m_imgsDir.c_str()));
theme.pbarTexCS = _texture("GENERAL", "progressbar_texture_center_selected", theme.pbarTexCS);
TexHandle.fromImageFile(theme.btnTexPlus, fmt("%s/btnplus.png", m_imgsDir.c_str()));
theme.btnTexPlus = _texture("GENERAL", "plus_button_texture", theme.btnTexPlus);
TexHandle.fromImageFile(theme.btnTexPlusS, fmt("%s/btnpluss.png", m_imgsDir.c_str()));
theme.btnTexPlusS = _texture("GENERAL", "plus_button_texture_selected", theme.btnTexPlusS);
TexHandle.fromImageFile(theme.btnTexMinus, fmt("%s/btnminus.png", m_imgsDir.c_str()));
theme.btnTexMinus = _texture("GENERAL", "minus_button_texture", theme.btnTexMinus);
TexHandle.fromImageFile(theme.btnTexMinusS, fmt("%s/btnminuss.png", m_imgsDir.c_str()));
theme.btnTexMinusS = _texture("GENERAL", "minus_button_texture_selected", theme.btnTexMinusS);
// Default background
TexHandle.fromImageFile(theme.bg, fmt("%s/background.jpg", m_imgsDir.c_str()));
TexHandle.fromImageFile(m_mainBgLQ, fmt("%s/background.jpg", m_imgsDir.c_str()), GX_TF_CMPR, 64, 64);
m_gameBgLQ = m_mainBgLQ;
// Build menus
_initMainMenu();
_initErrorMenu();
_initWad();
_initWBFSMenu();
_initConfigAdvMenu();
_initConfigSndMenu();
_initConfig4Menu();
_initConfigScreenMenu();
_initConfig3Menu();
_initConfigMenu();
_initConfigGCMenu();
_initPartitionsCfgMenu();
_initGameMenu();
_initDownloadMenu();
_initCodeMenu();
_initAboutMenu();
_initCFThemeMenu();
_initGameSettingsMenu();
_initCheatSettingsMenu();
_initSourceMenu();
_initCfgSrc();
_initCfgHB();
_initPluginSettingsMenu();
_initCategorySettingsMenu();
_initSystemMenu();
_initGameInfoMenu();
_initNandEmuMenu();
_initHomeAndExitToMenu();
_initCoverBanner();
_initExplorer();
_initBoot();
_initPathsMenu();
_loadCFCfg();
m_theme.unload();// done with theme.ini so lets unload it from mem
}
typedef struct
{
string ext;
u32 min;
u32 max;
u32 def;
u32 res;
} FontHolder;
SFont CMenu::_font(const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey)
{
/* get font info from theme.ini or use the default values */
string filename;
bool general = strncmp(domain, "GENERAL", 7) == 0;
FontHolder fonts[3] = {{ "_size", 6u, 300u, fontSize, 0 }, { "_line_height", 6u, 300u, lineSpacing, 0 }, { "_weight", 1u, 32u, weight, 0 }};
if(!general)
filename = m_theme.getString(domain, key);
if(filename.empty())
filename = m_theme.getString("GENERAL", genKey, genKey);
bool useDefault = filename == genKey;
/* get the resources - fontSize, lineSpacing, and weight */
for(u32 i = 0; i < 3; i++)
{
string defValue = genKey;
defValue += fonts[i].ext;// _size, _line_height, _weight
string value = key;
value += fonts[i].ext;// _size, _line_height, _weight
if(!general)
fonts[i].res = (u32)m_theme.getInt(domain, value);
if(fonts[i].res <= 0)
fonts[i].res = (u32)m_theme.getInt("GENERAL", defValue);
fonts[i].res = min(max(fonts[i].min, fonts[i].res <= 0 ? fonts[i].def : fonts[i].res), fonts[i].max);
}
/* check if font is already in memory */
/* and the filename, size, spacing, and weight are the same */
/* if so return this font */
std::vector<SFont>::iterator font_itr;
for(font_itr = theme.fontSet.begin(); font_itr != theme.fontSet.end(); ++font_itr)
{
if(strncmp(filename.c_str(), font_itr->name, 127) == 0 && font_itr->fSize == fonts[0].res &&
font_itr->lineSpacing == fonts[1].res && font_itr->weight && fonts[2].res)
break;
}
if (font_itr != theme.fontSet.end()) return *font_itr;
/* font not found in memory, load it to create a new font */
/* unless useDefault font is specified */
SFont retFont;
if(!useDefault && retFont.fromFile(fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str()), fonts[0].res, fonts[1].res, fonts[2].res, index, filename.c_str()))
{
// Theme Font
theme.fontSet.push_back(retFont);
return retFont;
}
/* try default font in imgs folder
if(retFont.fromFile(fmt("%s/font.ttf", m_imgsDir.c_str()), fonts[0].res, fonts[1].res, fonts[2].res, index, filename.c_str()))
{
// Default font
theme.fontSet.push_back(retFont);
return retFont;
}*/
/* Fallback to default font */
/* default font is the wii's system font */
if(retFont.fromBuffer(m_base_font, m_base_font_size, fonts[0].res, fonts[1].res, fonts[2].res, index, filename.c_str()))
{
// Default font
theme.fontSet.push_back(retFont);
return retFont;
}
return retFont;
}
vector<TexData> CMenu::_textures(const char *domain, const char *key)
{
vector<TexData> textures;
if (m_theme.loaded())
{
vector<string> filenames = m_theme.getStrings(domain, key);
if (filenames.size() > 0)
{
for (vector<string>::iterator itr = filenames.begin(); itr != filenames.end(); itr++)
{
const string &filename = *itr;
TexSet::iterator i = theme.texSet.find(filename);
if (i != theme.texSet.end())
textures.push_back(i->second);
TexData themetex;
if(TexHandle.fromImageFile(themetex, fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str())) == TE_OK)
{
theme.texSet[filename] = themetex;
textures.push_back(themetex);
}
}
}
}
return textures;
}
TexData CMenu::_texture(const char *domain, const char *key, TexData &def, bool freeDef)
{
string filename;
if(m_theme.loaded())
{
/* Load from theme */
filename = m_theme.getString(domain, key);
if(!filename.empty())
{
TexSet::iterator i = theme.texSet.find(filename);
if(i != theme.texSet.end())
return i->second;
/* Load from image file */
TexData themetex;
if(TexHandle.fromImageFile(themetex, fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str())) == TE_OK)
{
if(freeDef && def.data != NULL)
{
free(def.data);
def.data = NULL;
}
theme.texSet[filename] = themetex;
return themetex;
}
}
}
/* Fallback to default */
theme.texSet[filename] = def;
return def;
}
// Only for loading defaults and GENERAL domains!!
GuiSound *CMenu::_sound(CMenu::SoundSet &soundSet, const char *filename, const u8 * snd, u32 len, const char *name, bool isAllocated)
{
if(filename == NULL || filename[0] == '\0')
filename = name;
CMenu::SoundSet::iterator i = soundSet.find(upperCase(name));
if(i == soundSet.end())
{
if(filename != name && fsop_FileExist(fmt("%s/%s", m_themeDataDir.c_str(), filename)))
{
u32 size = 0;
u8 *mem = fsop_ReadFile(fmt("%s/%s", m_themeDataDir.c_str(), filename), &size);
soundSet[upperCase(filename)] = new GuiSound(mem, size, filename, true);
}
else
soundSet[upperCase(filename)] = new GuiSound(snd, len, filename, isAllocated);
return soundSet[upperCase(filename)];
}
return i->second;
}
//For buttons and labels only!!
GuiSound *CMenu::_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const char *name)
{
const char *filename = m_theme.getString(domain, key).c_str();
if(filename == NULL || filename[0] == '\0')
{
if(strrchr(name, '/') != NULL)
name = strrchr(name, '/') + 1;
return soundSet[upperCase(name)]; // General/Default are already cached!
}
SoundSet::iterator i = soundSet.find(upperCase(filename));
if(i == soundSet.end())
{
if(fsop_FileExist(fmt("%s/%s", m_themeDataDir.c_str(), filename)))
{
u32 size = 0;
u8 *mem = fsop_ReadFile(fmt("%s/%s", m_themeDataDir.c_str(), filename), &size);
soundSet[upperCase(filename)] = new GuiSound(mem, size, filename, true);
}
else
soundSet[upperCase(filename)] = new GuiSound();
return soundSet[upperCase(filename)];
}
return i->second;
}
u16 CMenu::_textStyle(const char *domain, const char *key, u16 def, bool coverflow)
{
u16 textStyle = 0;
string style;
if(coverflow)
style = m_coverflow.getString(domain, key);
else
style = m_theme.getString(domain, key);
if (style.empty()) return def;
if (style.find_first_of("Cc") != string::npos)
textStyle |= FTGX_JUSTIFY_CENTER;
else if (style.find_first_of("Rr") != string::npos)
textStyle |= FTGX_JUSTIFY_RIGHT;
else
textStyle |= FTGX_JUSTIFY_LEFT;
if (style.find_first_of("Mm") != string::npos)
textStyle |= FTGX_ALIGN_MIDDLE;
else if (style.find_first_of("Bb") != string::npos)
textStyle |= FTGX_ALIGN_BOTTOM;
else
textStyle |= FTGX_ALIGN_TOP;
return textStyle;
}
s16 CMenu::_addButton(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color)
{
SButtonTextureSet btnTexSet;
CColor c(color);
c = m_theme.getColor(domain, "color", c);
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
btnTexSet.left = _texture(domain, "texture_left", theme.btnTexL, false);
btnTexSet.right = _texture(domain, "texture_right", theme.btnTexR, false);
btnTexSet.center = _texture(domain, "texture_center", theme.btnTexC, false);
btnTexSet.leftSel = _texture(domain, "texture_left_selected", theme.btnTexLS, false);
btnTexSet.rightSel = _texture(domain, "texture_right_selected", theme.btnTexRS, false);
btnTexSet.centerSel = _texture(domain, "texture_center_selected", theme.btnTexCS, false);
font = _font(domain, "font", BUTTONFONT);
GuiSound *clickSound = _sound(theme.soundSet, domain, "click_sound", theme.clickSound->GetName());
GuiSound *hoverSound = _sound(theme.soundSet, domain, "hover_sound", theme.hoverSound->GetName());
return m_btnMgr.addButton(font, text, x, y, width, height, c, btnTexSet, clickSound, hoverSound);
}
s16 CMenu::_addPicButton(const char *domain, TexData &texNormal, TexData &texSelected, int x, int y, u32 width, u32 height)
{
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
TexData tex1 = _texture(domain, "texture_normal", texNormal, false);
TexData tex2 = _texture(domain, "texture_selected", texSelected, false);
GuiSound *clickSound = _sound(theme.soundSet, domain, "click_sound", theme.clickSound->GetName());
GuiSound *hoverSound = _sound(theme.soundSet, domain, "hover_sound", theme.hoverSound->GetName());
return m_btnMgr.addPicButton(tex1, tex2, x, y, width, height, clickSound, hoverSound);
}
s16 CMenu::_addTitle(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style)
{
CColor c(color);
c = m_theme.getColor(domain, "color", c);
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
font = _font(domain, "font", TITLEFONT);
style = _textStyle(domain, "style", style);
return m_btnMgr.addLabel(font, text, x, y, width, height, c, style);
}
s16 CMenu::_addText(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style)
{
CColor c(color);
c = m_theme.getColor(domain, "color", c);
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
font = _font(domain, "font", TEXTFONT);
style = _textStyle(domain, "style", style);
return m_btnMgr.addLabel(font, text, x, y, width, height, c, style);
}
s16 CMenu::_addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style)
{
CColor c(color);
c = m_theme.getColor(domain, "color", c);
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
font = _font(domain, "font", LABELFONT);
style = _textStyle(domain, "style", style);
return m_btnMgr.addLabel(font, text, x, y, width, height, c, style);
}
s16 CMenu::_addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style, TexData &bg)
{
CColor c(color);
c = m_theme.getColor(domain, "color", c);
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
font = _font(domain, "font", BUTTONFONT);
TexData texBg = _texture(domain, "background_texture", bg, false);
style = _textStyle(domain, "style", style);
return m_btnMgr.addLabel(font, text, x, y, width, height, c, style, texBg);
}
s16 CMenu::_addProgressBar(const char *domain, int x, int y, u32 width, u32 height)
{
SButtonTextureSet btnTexSet;
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
btnTexSet.left = _texture(domain, "texture_left", theme.pbarTexL, false);
btnTexSet.right = _texture(domain, "texture_right", theme.pbarTexR, false);
btnTexSet.center = _texture(domain, "texture_center", theme.pbarTexC, false);
btnTexSet.leftSel = _texture(domain, "texture_left_selected", theme.pbarTexLS, false);
btnTexSet.rightSel = _texture(domain, "texture_right_selected", theme.pbarTexRS, false);
btnTexSet.centerSel = _texture(domain, "texture_center_selected", theme.pbarTexCS, false);
return m_btnMgr.addProgressBar(x, y, width, height, btnTexSet);
}
void CMenu::_setHideAnim(s16 id, const char *domain, int dx, int dy, float scaleX, float scaleY)
{
dx = m_theme.getInt(domain, "effect_x", dx);
dy = m_theme.getInt(domain, "effect_y", dy);
scaleX = m_theme.getFloat(domain, "effect_scale_x", scaleX);
scaleY = m_theme.getFloat(domain, "effect_scale_y", scaleY);
m_btnMgr.hide(id, dx, dy, scaleX, scaleY, true);
}
void CMenu::_addUserLabels(s16 *ids, u32 size, const char *domain)
{
_addUserLabels(ids, 0, size, domain);
}
void CMenu::_addUserLabels(s16 *ids, u32 start, u32 size, const char *domain)
{
for(u32 i = start; i < start + size; ++i)
{
string dom(fmt("%s/USER%i", domain, i + 1));
if (m_theme.hasDomain(dom))
{
TexData emptyTex;
ids[i] = _addLabel(dom.c_str(), theme.lblFont, L"", 40, 200, 64, 64, CColor(0xFFFFFFFF), 0, emptyTex);
_setHideAnim(ids[i], dom.c_str(), -50, 0, 0.f, 0.f);
}
else
ids[i] = -1;
}
}
void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
{
/*if(m_thrdWorking)
{
if(!MusicPlayer.IsStopped())
MusicPlayer.Stop();
m_btnMgr.tick();
m_vid.prepare();
m_vid.setup2DProjection(false, true);
_updateBg();
m_vid.setup2DProjection();
_drawBg();
m_btnMgr.draw();
m_vid.render();
return;
}*/
/* ticks - for moving and scaling covers and gui buttons and text */
if(withCF)
CoverFlow.tick();
m_btnMgr.tick();
/* video setup */
m_vid.prepare();
m_vid.setup2DProjection(false, true);
/* background and coverflow drawing */
_updateBg();
if(CoverFlow.getRenderTex())
CoverFlow.RenderTex();
if(withCF && m_lqBg != NULL)
CoverFlow.makeEffectTexture(m_lqBg);
if(withCF && m_aa > 0)
{
m_vid.setAA(m_aa, true);
for(int i = 0; i < m_aa; ++i)
{
m_vid.prepareAAPass(i);
m_vid.setup2DProjection(false, true);
_drawBg();
CoverFlow.draw();
m_vid.setup2DProjection(false, true);
CoverFlow.drawEffect();
if(!m_banner.GetSelectedGame())
CoverFlow.drawText(adjusting);
m_vid.renderAAPass(i);
}
m_vid.setup2DProjection();
m_vid.drawAAScene();
}
else
{
m_vid.setup2DProjection();
_drawBg();
if(withCF)
{
CoverFlow.draw();
m_vid.setup2DProjection();
CoverFlow.drawEffect();
if(!m_banner.GetSelectedGame())
CoverFlow.drawText(adjusting);
}
}
/* game video or banner drawing */
if(m_gameSelected)
{
if(m_video_playing)
{
if(movie.Frame != NULL)
{
DrawTexturePos(movie.Frame);
movie.Frame->thread = false;
}
}
else if(m_banner.GetSelectedGame() && (!m_banner.GetInGameSettings() || (m_banner.GetInGameSettings() && m_bnr_settings)))
m_banner.Draw();
}
/* gui buttons and text drawing */
m_btnMgr.draw();
/* reading controller inputs and drawing cursor pointers*/
ScanInput();
/* check if we want screensaver and if its idle long enuff, if so draw full screen black square with mild alpha */
if(!m_cfg.getBool("GENERAL", "screensaver_disabled", true))
m_vid.screensaver(NoInputTime(), m_cfg.getInt("GENERAL", "screensaver_idle_seconds", 60));
/* render everything on screen */
m_vid.render();
// check if power button is pressed and exit wiiflow
if(Sys_Exiting())
exitHandler(BUTTON_CALLBACK);
// check if we need to start playing the game/banner sound
// m_gameSelected means we are on the game selected menu
// m_gamesound_changed means a new game sound is loaded and ready to play
// the previous game sound needs to stop before playing new sound
// and the bg music volume needs to be 0 before playing game sound
if(withCF && m_gameSelected && m_gamesound_changed && !m_gameSound.IsPlaying() && MusicPlayer.GetVolume() == 0)
{
_stopGameSoundThread();// stop game sound loading thread
m_gameSound.Play(m_bnrSndVol);// play game sound
m_gamesound_changed = false;
}
// stop game/banner sound from playing if we exited game selected menu or if we move to new game
else if((withCF && m_gameSelected && m_gamesound_changed && m_gameSound.IsPlaying()) || (!m_gameSelected && m_gameSound.IsPlaying()))
m_gameSound.Stop();
/* decrease music volume to zero if any of these are true:
trailer video playing or||
game/banner sound is being loaded because we are switching to a new game or||
game/banner sound is loaded and ready to play or||
gamesound hasn't finished - when finishes music volume back to normal - some gamesounds don't loop continuously
also this switches to next song if current song is done */
MusicPlayer.Tick((withCF && (m_video_playing || (m_gameSelected && m_soundThrdBusy) ||
(m_gameSelected && m_gamesound_changed))) || m_gameSound.IsPlaying());
// set song title and display it if music info is allowed
if(MusicPlayer.SongChanged() && m_music_info)
{
m_btnMgr.setText(m_mainLblCurMusic, MusicPlayer.GetFileName(), false);// false for word wrap
m_btnMgr.show(m_mainLblCurMusic);
MusicPlayer.DisplayTime = time(NULL);
}
// hide song title if it's displaying and been >3 seconds
else if(MusicPlayer.DisplayTime > 0 && time(NULL) - MusicPlayer.DisplayTime > 3)
{
MusicPlayer.DisplayTime = 0;
m_btnMgr.hide(m_mainLblCurMusic);
if(MusicPlayer.OneSong) m_music_info = false;
}
//Take Screenshot
if(WBTN_Z_PRESSED || GBTN_Z_PRESSED)
{
time_t rawtime;
struct tm *timeinfo;
char buffer[80];
time(&rawtime);
timeinfo = localtime(&rawtime);
strftime(buffer,80,"%b-%d-20%y-%Hh%Mm%Ss.png",timeinfo);
gprintf("Screenshot taken and saved to: %s/%s\n", m_screenshotDir.c_str(), buffer);
m_vid.TakeScreenshot(fmt("%s/%s", m_screenshotDir.c_str(), buffer));
if(theme.cameraSound != NULL)
theme.cameraSound->Play(255);
}
if(show_mem)
{
m_btnMgr.setText(m_mem1FreeSize, wfmt(L"Mem1 lo Free:%u, Mem1 Free:%u", MEM1_lo_freesize(), MEM1_freesize()), true);
m_btnMgr.setText(m_mem2FreeSize, wfmt(L"Mem2 Free:%u", MEM2_freesize()), true);
}
#ifdef SHOWMEMGECKO
mem1 = MEM1_freesize();
mem2 = MEM2_freesize();
if(mem1 != mem1old)
{
mem1old = mem1;
gprintf("Mem1 Free: %u\n", mem1);
}
if(mem2 != mem2old)
{
mem2old = mem2;
gprintf("Mem2 Free: %u\n", mem2);
}
#endif
}
void CMenu::_setBg(const TexData &bgTex, const TexData &bglqTex)
{
/* Not setting same bg again */
if(m_nextBg == &bgTex)
return;
m_lqBg = &bglqTex;
/* before setting new next bg set previous */
if(m_nextBg != NULL)
m_prevBg = m_nextBg;
m_nextBg = &bgTex;
m_bgCrossFade = 0xFF;
}
void CMenu::_updateBg(void)
{
if(m_bgCrossFade == 0)
return;
m_bgCrossFade = max(0, (int)m_bgCrossFade - 14);
Mtx modelViewMtx;
GXTexObj texObj;
GXTexObj texObj2;
/* last pass so remove previous bg */
if(m_bgCrossFade == 0)
m_prevBg = NULL;
GX_ClearVtxDesc();
GX_SetNumTevStages(m_prevBg == NULL ? 1 : 2);
GX_SetNumChans(0);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(m_prevBg == NULL ? 1 : 2);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTevKColor(GX_KCOLOR0, CColor(m_bgCrossFade, 0xFF - m_bgCrossFade, 0, 0));
GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0_R);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_TEXC, GX_CC_ZERO, GX_CC_KONST, GX_CC_ZERO);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetTevKColorSel(GX_TEVSTAGE1, GX_TEV_KCSEL_K0_G);
GX_SetTevColorIn(GX_TEVSTAGE1, GX_CC_TEXC, GX_CC_ZERO, GX_CC_KONST, GX_CC_CPREV);
GX_SetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLORNULL);
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_FALSE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
if(m_nextBg != NULL && m_nextBg->data != NULL)
{
GX_InitTexObj(&texObj, m_nextBg->data, m_nextBg->width, m_nextBg->height, m_nextBg->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
}
if(m_prevBg != NULL && m_prevBg->data != NULL)
{
GX_InitTexObj(&texObj2, m_prevBg->data, m_prevBg->width, m_prevBg->height, m_prevBg->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj2, GX_TEXMAP1);
}
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(0.f, 0.f, 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(640.f, 0.f, 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(640.f, 480.f, 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(0.f, 480.f, 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
GX_SetNumTevStages(1);
m_curBg.width = 640;
m_curBg.height = 480;
m_curBg.format = GX_TF_RGBA8;
m_curBg.maxLOD = 0;
m_vid.renderToTexture(m_curBg, true);
}
void CMenu::_drawBg(void)
{
Mtx modelViewMtx;
GXTexObj texObj;
GX_ClearVtxDesc();
GX_SetNumTevStages(1);
GX_SetNumChans(0);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_FALSE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_InitTexObj(&texObj, m_curBg.data, m_curBg.width, m_curBg.height, m_curBg.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(0.f, 0.f, 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(640.f, 0.f, 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(640.f, 480.f, 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(0.f, 480.f, 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
}
void CMenu::_updateText(void)
{
_textSource();
_textPluginSettings();
_textCategorySettings();
_textCheatSettings();
_textSystem();
_textConfig();
_textConfig3();
_textConfigScreen();
_textConfig4();
_textConfigAdv();
_textConfigSnd();
_textConfigGC();
_textPartitionsCfg();
_textCfgHB();
_textGame();
_textDownload();
_textCode();
_textWBFS();
_textGameSettings();
_textNandEmu();
_textHome();
_textExitTo();
_textBoot();
_textCoverBanner();
_textExplorer();
_textWad();
}
const wstringEx CMenu::_fmt(const char *key, const wchar_t *def)
{
wstringEx ws = m_loc.getWString(m_curLanguage, key, def);
if (checkFmt(def, ws)) return ws;
return def;
}
void CMenu::_initCF(void)
{
Config dump;
bool dumpGameLst = m_cfg.getBool("GENERAL", "dump_list", true);
if(dumpGameLst) dump.load(fmt("%s/" TITLES_DUMP_FILENAME, m_settingsDir.c_str()));
CoverFlow.clear();
CoverFlow.reserve(m_gameList.size());
char requiredCats[10];
char selectedCats[10];
char hiddenCats[10];
strcpy(requiredCats, m_cat.getString("GENERAL", "required_categories").c_str());
strcpy(selectedCats, m_cat.getString("GENERAL", "selected_categories").c_str());
strcpy(hiddenCats, m_cat.getString("GENERAL", "hidden_categories").c_str());
u8 numReqCats = strlen(requiredCats);
u8 numSelCats = strlen(selectedCats);
u8 numHidCats = strlen(hiddenCats);
for(vector<dir_discHdr>::iterator hdr = m_gameList.begin(); hdr != m_gameList.end(); ++hdr)
{
const char *id = NULL;
const char *catID = NULL;
const char *favDomain = "FAVORITES";
const char *adultDomain = "ADULTONLY";
char tmp1[74];//title plus magic#
memset(tmp1, 0, 74);
char tmp2[64];
memset(tmp2, 0, 64);
if(m_sourceflow)
{
CoverFlow.addItem(&(*hdr), 0, 0);
continue;
/*strcpy(tmp1, "source/");
wcstombs(tmp2, hdr->title, 64);
strcat(tmp1, tmp2);
id = tmp1;*/
}
if(hdr->type == TYPE_HOMEBREW)
{
CoverFlow.addItem(&(*hdr), 0, 0);
continue;
//id = strrchr(hdr->path, '/') + 1;
}
if(hdr->type == TYPE_PLUGIN)
{
strncpy(m_plugin.PluginMagicWord, fmt("%08x", hdr->settings[0]), 8);
wcstombs(tmp2, hdr->title, 64);
strcat(tmp1, m_plugin.PluginMagicWord);
strcat(tmp1, fmt("/%s", tmp2));
id = tmp1;
catID = tmp2;
favDomain = "FAVORITES_PLUGINS";
adultDomain = "ADULTONLY_PLUGINS";
}
else
{
id = hdr->id;
if(hdr->type == TYPE_GC_GAME && hdr->settings[0] == 1) /* disc 2 */
{
strcat(tmp1, fmt("%.6s_2", hdr->id));
id = tmp1;
}
}
if((!m_favorites || m_gcfg1.getBool(favDomain, id, false))
&& (!m_locked || !m_gcfg1.getBool(adultDomain, id, false)))
{
string catDomain = "";
if(hdr->type == TYPE_CHANNEL)
catDomain = "NAND";
else if(hdr->type == TYPE_EMUCHANNEL)
catDomain = "CHANNELS";
else if(hdr->type == TYPE_GC_GAME)
catDomain = "GAMECUBE";
else if(hdr->type == TYPE_WII_GAME)
catDomain = "WII";
else
catDomain = m_plugin.PluginMagicWord;
if(numReqCats != 0 || numSelCats != 0 || numHidCats != 0) // if all 0 skip checking cats and show all games
{
char idCats[10];
strcpy(idCats, m_cat.getString(catDomain, hdr->type == TYPE_PLUGIN? catID : id).c_str());
u8 numIdCats = strlen(idCats);
bool inaCat = false;
bool inHiddenCat = false;
int reqMatch = 0;
if(numIdCats != 0)
{
for(u8 j = 0; j < numIdCats; ++j)
{
int k = (static_cast<int>(idCats[j])) - 32;
if(k <= 0)
continue;
bool match = false;
if(numReqCats != 0)
{
for(u8 l = 0; l < numReqCats; ++l)
{
if(k == (static_cast<int>(requiredCats[l]) - 32))
{
match = true;
reqMatch++;
inaCat = true;
}
}
}
if(match)
continue;
if(numSelCats != 0)
{
for(u8 l = 0; l < numSelCats; ++l)
{
if(k == (static_cast<int>(selectedCats[l]) - 32))
{
match = true;
inaCat = true;
}
}
}
if(match)
continue;
if(numHidCats != 0)
{
for(u8 l = 0; l < numHidCats; ++l)
{
if(k == (static_cast<int>(hiddenCats[l]) - 32))
inHiddenCat = true;
}
}
}
}
//continue; means don't add game to list (don't show)
if(inHiddenCat)
continue;
if(numReqCats != reqMatch)
continue;
if(!inaCat)
{
if(numHidCats == 0)
continue;
else if(numSelCats > 0)
continue;
}
}
if(dumpGameLst && hdr->type != TYPE_PLUGIN)
{
const char *domain = NULL;
switch(hdr->type)
{
case TYPE_CHANNEL:
domain = "NAND";
break;
case TYPE_EMUCHANNEL:
domain = "CHANNELS";
break;
case TYPE_GC_GAME:
domain = "GAMECUBE";
break;
default:
domain = "WII";
break;
}
dump.setWString(domain, id, hdr->title);
}
if(hdr->type == TYPE_PLUGIN && m_plugin.GetEnableStatus(m_cfg, hdr->settings[0]))
CoverFlow.addItem(&(*hdr), 0, 0);
else
{
int playcount = m_gcfg1.getInt("PLAYCOUNT", id, 0);
unsigned int lastPlayed = m_gcfg1.getUInt("LASTPLAYED", id, 0);
CoverFlow.addItem(&(*hdr), playcount, lastPlayed);
}
}
}
if(dumpGameLst)
{
dump.save(true);
m_cfg.setBool("GENERAL", "dump_list", false);
}
CoverFlow.setSorting(m_source_cnt > 1 ? (Sorting)0 : (Sorting)m_cfg.getInt(_domainFromView(), "sort", 0));
if(m_current_view == COVERFLOW_HOMEBREW)
{
CoverFlow.setBoxMode(m_cfg.getBool(HOMEBREW_DOMAIN, "box_mode", true));
CoverFlow.setSmallBoxMode(m_cfg.getBool(HOMEBREW_DOMAIN, "smallbox", false));
}
else if(m_sourceflow)
{
CoverFlow.setBoxMode(m_cfg.getBool(SOURCEFLOW_DOMAIN, "box_mode", true));
CoverFlow.setSmallBoxMode(m_cfg.getBool(SOURCEFLOW_DOMAIN, "smallbox", false));
}
else
{
CoverFlow.setBoxMode(m_cfg.getBool("GENERAL", "box_mode", true));
CoverFlow.setSmallBoxMode(false);
}
CoverFlow.setCompression(m_cfg.getBool("GENERAL", "allow_texture_compression", true));
CoverFlow.setBufferSize(m_cfg.getInt("GENERAL", "cover_buffer", 20));
CoverFlow.setHQcover(m_cfg.getBool("GENERAL", "cover_use_hq", true));
CoverFlow.start(m_imgsDir);
if(!CoverFlow.empty())
{
bool path = false;
if((m_source_cnt > 1 && m_cfg.getInt(_domainFromView(), "current_item_type", 1) == TYPE_PLUGIN) ||
m_sourceflow || m_current_view == COVERFLOW_HOMEBREW || m_current_view == COVERFLOW_PLUGIN)
path = true;
if(!CoverFlow.findId(m_cfg.getString(_domainFromView(), "current_item").c_str(), true, path))
CoverFlow.defaultLoad();
CoverFlow.startCoverLoader();
}
}
bool CMenu::_loadList(void)
{
CoverFlow.clear();// clears filtered list (m_items), cover list (m_covers), and cover textures and stops coverloader
m_gameList.clear();
vector<dir_discHdr>().swap(m_gameList);
NANDemuView = false;
if(m_sourceflow)
{
m_cacheList.createSFList(m_max_source_btn, m_source, m_sourceDir);
for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
m_gameList.push_back(*tmp_itr);
m_cacheList.Clear();
return true;
}
if(m_current_view == COVERFLOW_HOMEBREW)
{
_loadHomebrewList();
gprintf("Apps found: %i\n", m_gameList.size());
m_cacheList.Clear();
return m_gameList.size() > 0 ? true : false;
}
gprintf("Creating Gamelist\n");
if(m_current_view & COVERFLOW_PLUGIN)
_loadPluginList();
if(m_current_view & COVERFLOW_WII)
_loadWiiList();
if(m_current_view & COVERFLOW_CHANNEL)
_loadChannelList();
if(m_current_view & COVERFLOW_GAMECUBE)
_loadGamecubeList();
m_cacheList.Clear();
gprintf("Games found: %i\n", m_gameList.size());
return m_gameList.size() > 0 ? true : false;
}
bool CMenu::_loadWiiList(void)
{
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1);
if(!DeviceHandle.IsInserted(currentPartition))
return false;
DeviceHandle.OpenWBFS(currentPartition);
string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
bool updateCache = m_cfg.getBool(WII_DOMAIN, "update_cache");
m_cacheList.CreateList(COVERFLOW_WII, currentPartition, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, updateCache);
WBFS_Close();
m_cfg.remove(WII_DOMAIN, "update_cache");
for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
m_gameList.push_back(*tmp_itr);
return true;
}
bool CMenu::_loadHomebrewList()
{
currentPartition = m_cfg.getInt(HOMEBREW_DOMAIN, "partition", SD);
if(!DeviceHandle.IsInserted(currentPartition))
return false;
string gameDir(fmt(HOMEBREW_DIR, DeviceName[currentPartition]));
m_cacheList.CreateList(COVERFLOW_HOMEBREW, currentPartition, gameDir, stringToVector(".dol|.elf", '|'), std::string(), false);
for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
m_gameList.push_back(*tmp_itr);
return true;
}
bool CMenu::_loadGamecubeList()
{
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
if(!DeviceHandle.IsInserted(currentPartition))
return false;
string gameDir(fmt(gc_games_dir, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
bool updateCache = m_cfg.getBool(GC_DOMAIN, "update_cache");
m_cacheList.CreateList(COVERFLOW_GAMECUBE, currentPartition, gameDir, stringToVector(".iso|.ciso|root", '|'), cacheDir, updateCache);
m_cfg.remove(GC_DOMAIN, "update_cache");
for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
m_gameList.push_back(*tmp_itr);
return true;
}
bool CMenu::_loadChannelList(void)
{
u8 chantypes = m_cfg.getUInt(CHANNEL_DOMAIN, "channels_type", CHANNELS_REAL);
if(chantypes < CHANNELS_REAL || chantypes > CHANNELS_BOTH)
{
m_cfg.setUInt(CHANNEL_DOMAIN, "channels_type", CHANNELS_REAL);
chantypes = CHANNELS_REAL;
}
vector<string> NullVector;
if(chantypes & CHANNELS_REAL)
{
NANDemuView = false;
m_cacheList.CreateList(COVERFLOW_CHANNEL, 9, std::string(), NullVector, std::string(), false);
for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
m_gameList.push_back(*tmp_itr);
}
if(chantypes & CHANNELS_EMU)
{
NANDemuView = true;
int emuPartition = _FindEmuPart(EMU_NAND, false);// check if emunand folder exist and on FAT
if(emuPartition >= 0)
{
currentPartition = emuPartition;
string cacheDir = fmt("%s/%s_channels.db", m_listCacheDir.c_str(), DeviceName[currentPartition]);
bool updateCache = m_cfg.getBool(CHANNEL_DOMAIN, "update_cache");
m_cacheList.CreateList(COVERFLOW_CHANNEL, currentPartition, std::string(), NullVector, cacheDir, updateCache);
m_cfg.remove(CHANNEL_DOMAIN, "update_cache");
for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
m_gameList.push_back(*tmp_itr);
}
}
return true;
}
bool CMenu::_loadPluginList()
{
bool addHomebrew = false;
bool addGamecube = false;
bool addWii = false;
bool addChannel = false;
bool updateCache = m_cfg.getBool(PLUGIN_DOMAIN, "update_cache");
for(u8 i = 0; m_plugin.PluginExist(i); ++i)
{
u32 Magic = m_plugin.getPluginMagic(i);
if(!m_plugin.GetEnableStatus(m_cfg, Magic))
continue;
int romsPartition = m_plugin.GetRomPartition(i);
if(romsPartition < 0)
romsPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition", 0);
currentPartition = romsPartition;
if(!DeviceHandle.IsInserted(currentPartition))
continue;
const char *romDir = m_plugin.GetRomDir(i);
if(strcasecmp(romDir, "scummvm.ini") != 0)
{
if(strncasecmp(m_plugin.PluginMagicWord, "48425257", 8) == 0)//HBRW
{
addHomebrew = true;
continue;
}
if(strncasecmp(m_plugin.PluginMagicWord, "4E47434D", 8) == 0)//NGCM
{
addGamecube = true;
continue;
}
if(strncasecmp(m_plugin.PluginMagicWord, "4E574949", 8) == 0)//NWII
{
addWii = true;
continue;
}
if(strncasecmp(m_plugin.PluginMagicWord, "4E414E44", 8) == 0)//NAND
{
addChannel = true; //addChannel = CHANNELS_REAL;
continue;
}
if(strncasecmp(m_plugin.PluginMagicWord, "454E414E", 8) == 0)//ENAN
{
addChannel = true; //addEmuChannel = CHANNELS_EMU;
continue;
}
string gameDir(fmt("%s:/%s", DeviceName[currentPartition], romDir));
string cacheDir(fmt("%s/%s_%s.db", m_listCacheDir.c_str(), DeviceName[currentPartition], m_plugin.PluginMagicWord));
vector<string> FileTypes = stringToVector(m_plugin.GetFileTypes(i), '|');
m_cacheList.Color = m_plugin.GetCaseColor(i);
m_cacheList.Magic = Magic;
m_cacheList.CreateList(COVERFLOW_PLUGIN, currentPartition, gameDir, FileTypes, cacheDir, updateCache);
for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
m_gameList.push_back(*tmp_itr);
}
else
{
Config scummvm;
vector<dir_discHdr> scummvmList;
scummvm.load(fmt("%s/%s", m_pluginsDir.c_str(), "scummvm.ini"));
scummvmList = m_plugin.ParseScummvmINI(scummvm, DeviceName[currentPartition], Magic);
for(vector<dir_discHdr>::iterator tmp_itr = scummvmList.begin(); tmp_itr != scummvmList.end(); tmp_itr++)
m_gameList.push_back(*tmp_itr);
scummvmList.clear();
vector<dir_discHdr>().swap(scummvmList);
}
}
if(addHomebrew)
_loadHomebrewList();
if(addGamecube)
_loadGamecubeList();
if(addWii)
_loadWiiList();
if(addChannel)
_loadChannelList();
m_cfg.remove(PLUGIN_DOMAIN, "update_cache");
return true;
}
void CMenu::_stopSounds(void)
{
// Fade out sounds
int fade_rate = m_cfg.getInt("GENERAL", "music_fade_rate", 8);
if(!MusicPlayer.IsStopped())
{
while(MusicPlayer.GetVolume() > 0 || m_gameSound.GetVolume() > 0)
{
MusicPlayer.Tick(true);
if(m_gameSound.GetVolume() > 0)
m_gameSound.SetVolume(m_gameSound.GetVolume() < fade_rate ? 0 : m_gameSound.GetVolume() - fade_rate);
VIDEO_WaitVSync();
}
}
m_btnMgr.stopSounds();
CoverFlow.stopSound();
m_gameSound.Stop();
}
bool CMenu::_loadFile(u8 * &buffer, u32 &size, const char *path, const char *file)
{
u32 fileSize = 0;
u8 *fileBuf = fsop_ReadFile(file == NULL ? path : fmt("%s/%s", path, file), &fileSize);
if(fileBuf == NULL)
return false;
if(buffer != NULL)
free(buffer);
buffer = fileBuf;
size = fileSize;
return true;
}
void CMenu::_load_installed_cioses()
{
gprintf("Loading cIOS map\n");
_installed_cios[0] = 1;
for(u8 slot = 200; slot < 254; slot++)
{
u8 base = 1;
if(IOS_D2X(slot, &base))
{
gprintf("Found d2x base %u in slot %u\n", base, slot);
_installed_cios[slot] = base;
}
else if(CustomIOS(IOS_GetType(slot)))
{
gprintf("Found cIOS in slot %u\n", slot);
_installed_cios[slot] = slot;
}
}
}
void CMenu::_hideWaitMessage()
{
m_vid.hideWaitMessage();
}
void CMenu::_showWaitMessage()
{
m_vid.waitMessage(0.15f);
}
typedef struct map_entry
{
char filename[8];
u8 sha1[20];
} ATTRIBUTE_PACKED map_entry_t;
void CMenu::_loadDefaultFont(void)
{
if(m_base_font != NULL)
return;
u32 size = 0;
bool retry = false;
bool korean = (CONF_GetLanguage() == CONF_LANG_KOREAN);
char ISFS_Filename[32] ATTRIBUTE_ALIGN(32);
// Read content.map from ISFS
strcpy(ISFS_Filename, "/shared1/content.map");
u8 *content = ISFS_GetFile(ISFS_Filename, &size, -1);
if(content == NULL)
return;
u32 items = size / sizeof(map_entry_t);
//gprintf("Open content.map, size %d, items %d\n", size, items);
map_entry_t *cm = (map_entry_t *)content;
retry:
bool kor_font = (korean && !retry) || (!korean && retry);
for(u32 i = 0; i < items; i++)
{
if(m_base_font != NULL && m_wbf1_font != NULL && m_wbf2_font != NULL)
break;
if(memcmp(cm[i].sha1, kor_font ? WIIFONT_HASH_KOR : WIIFONT_HASH, 20) == 0 && m_base_font == NULL)
{
sprintf(ISFS_Filename, "/shared1/%.8s.app", cm[i].filename); //who cares about the few ticks more?
u8 *u8_font_archive = ISFS_GetFile(ISFS_Filename, &size, -1);
if(u8_font_archive != NULL)
{
const u8 *font_file = u8_get_file_by_index(u8_font_archive, 1, &size); // There is only one file in that app
//gprintf("Extracted font: %d\n", size);
m_base_font = (u8*)MEM1_lo_alloc(size);
memcpy(m_base_font, font_file, size);
DCFlushRange(m_base_font, size);
m_base_font_size = size;
free(u8_font_archive);
}
}
else if(memcmp(cm[i].sha1, WFB_HASH, 20) == 0 && m_wbf1_font == NULL && m_wbf2_font == NULL)
{
sprintf(ISFS_Filename, "/shared1/%.8s.app", cm[i].filename); //who cares about the few ticks more?
u8 *u8_font_archive = ISFS_GetFile(ISFS_Filename, &size, -1);
if(u8_font_archive != NULL)
{
const u8 *font_file1 = u8_get_file(u8_font_archive, "wbf1.brfna", &size);
m_wbf1_font = (u8*)MEM1_lo_alloc(size);
memcpy(m_wbf1_font, font_file1, size);
DCFlushRange(m_wbf1_font, size);
const u8 *font_file2 = u8_get_file(u8_font_archive, "wbf2.brfna", &size);
m_wbf2_font = (u8*)MEM1_lo_alloc(size);
memcpy(m_wbf2_font, font_file2, size);
DCFlushRange(m_wbf2_font, size);
free(u8_font_archive);
}
}
}
if(!retry && m_base_font == NULL)
{
retry = true;
goto retry;
}
free(content);
}
void CMenu::_cleanupDefaultFont()
{
MEM1_lo_free(m_base_font);
m_base_font = NULL;
m_base_font_size = 0;
MEM1_lo_free(m_wbf1_font);
m_wbf1_font = NULL;
MEM1_lo_free(m_wbf2_font);
m_wbf2_font = NULL;
}
const char *CMenu::_domainFromView()
{
if(m_sourceflow)
return SOURCEFLOW_DOMAIN;
if(m_source_cnt > 1)
return "MULTI";
switch(m_current_view)
{
case COVERFLOW_CHANNEL:
return CHANNEL_DOMAIN;
case COVERFLOW_HOMEBREW:
return HOMEBREW_DOMAIN;
case COVERFLOW_GAMECUBE:
return GC_DOMAIN;
case COVERFLOW_PLUGIN:
return PLUGIN_DOMAIN;
default:
return WII_DOMAIN;
}
return "NULL";
}
void CMenu::RemoveCover(const char *id)
{
const char *CoverPath = NULL;
if(id == NULL)
return;
CoverPath = fmt("%s/%s.png", m_boxPicDir.c_str(), id);
fsop_deleteFile(CoverPath);
CoverPath = fmt("%s/%s.png", m_picDir.c_str(), id);
fsop_deleteFile(CoverPath);
CoverPath = fmt("%s/%s.wfc", m_cacheDir.c_str(), id);
fsop_deleteFile(CoverPath);
}
void CMenu::TempLoadIOS(int IOS)
{
/* Only temp reload in IOS58 mode */
if(useMainIOS || neek2o() || Sys_DolphinMode())
return;
if(IOS == IOS_TYPE_NORMAL_IOS)
IOS = 58;
else if(IOS == 0)
IOS = mainIOS;
if(CurrentIOS.Version != IOS)
{
loadIOS(IOS, true);
Sys_Init();
Open_Inputs();
for(int chan = WPAD_MAX_WIIMOTES-2; chan >= 0; chan--)
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
_netInit();
}
}
const char *CMenu::getBlankCoverPath(const dir_discHdr *element)
{
const char *blankCoverKey = NULL;
switch(element->type)
{
case TYPE_CHANNEL:
case TYPE_EMUCHANNEL:
blankCoverKey = "channels";
break;
case TYPE_HOMEBREW:
blankCoverKey = "homebrew";
break;
case TYPE_GC_GAME:
blankCoverKey = "gamecube";
break;
case TYPE_PLUGIN:
strncpy(m_plugin.PluginMagicWord, fmt("%08x", element->settings[0]), 8);
blankCoverKey = m_plugin.PluginMagicWord;
break;
default:
blankCoverKey = "wii";
}
//return fmt("%s/%s", m_boxPicDir.c_str(), m_theme.getString("BLANK_COVERS", blankCoverKey, fmt("%s.jpg", blankCoverKey)).c_str());
return fmt("%s/%s.jpg", m_boxPicDir.c_str(), blankCoverKey);
}
const char *CMenu::getBoxPath(const dir_discHdr *element)
{
if(element->type == TYPE_PLUGIN)
{
const char *tempname = element->path;
if(strchr(element->path, '/') != NULL)
tempname = strrchr(element->path, '/') + 1;
const char *coverFolder = m_plugin.GetCoverFolderName(element->settings[0]);
if(strlen(coverFolder) > 0)
return fmt("%s/%s/%s.png", m_boxPicDir.c_str(), coverFolder, tempname);
else
return fmt("%s/%s.png", m_boxPicDir.c_str(), tempname);
}
else if(element->type == TYPE_HOMEBREW)
return fmt("%s/%s.png", m_boxPicDir.c_str(), strrchr(element->path, '/') + 1);
else if(element->type == TYPE_SOURCE)//sourceflow
{
const char *coverImg = strrchr(element->path, '/') + 1;
if(coverImg == NULL)
return NULL;
return fmt("%s/full_covers/%s", m_sourceDir.c_str(), coverImg);
}
return fmt("%s/%s.png", m_boxPicDir.c_str(), element->id);
}
const char *CMenu::getFrontPath(const dir_discHdr *element)
{
if(element->type == TYPE_PLUGIN)
{
const char *tempname = element->path;
if(strchr(element->path, '/') != NULL)
tempname = strrchr(element->path, '/') + 1;
const char *coverFolder = m_plugin.GetCoverFolderName(element->settings[0]);
if(strlen(coverFolder) > 0)
return fmt("%s/%s/%s.png", m_picDir.c_str(), coverFolder, tempname);
else
return fmt("%s/%s.png", m_picDir.c_str(), tempname);
}
else if(element->type == TYPE_HOMEBREW)
return fmt("%s/icon.png", element->path);
else if(element->type == TYPE_SOURCE)//sourceflow
{
const char *coverImg = strrchr(element->path, '/') + 1;
if(coverImg == NULL)
return NULL;
const char *coverPath = fmt("%s/front_covers/%s", m_sourceDir.c_str(), coverImg);
if(m_cfg.getBool(SOURCEFLOW_DOMAIN, "smallbox") || !fsop_FileExist(coverPath))
{
coverPath = fmt("%s/small_covers/%s", m_sourceDir.c_str(), coverImg);
if(!fsop_FileExist(coverPath))
return element->path;
}
return coverPath;
}
return fmt("%s/%s.png", m_picDir.c_str(), element->id);
}