WiiFlow_Lite/source/menu/menu_game.cpp
overjoy.psm 6e4f75359b * Fixed cache (again)
* Fixed GameTDB 
* Fixed cover colors the right way
* Added GameTDB support to Gamecube game headers
* Fixed a bug were gameconfig in COVERFLOW_USB only showed 1 config page after gameconfig in COVERFLOW_DML was entered
* Fixed text label for Video modus in DML gameconfig
* Some other minor bug fixes, cleanups and changes to gain more stability

NOTE: However FIX94 reverted some changes they shouldn't make you can see most changes I made for now are minor changes. I'll have to check more, but so far great job guys!
2012-01-25 00:11:28 +00:00

1209 lines
33 KiB
C++

#include "menu.hpp"
#include "loader/patchcode.h"
#include "loader/sys.h"
#include "loader/wdvd.h"
#include "loader/alt_ios.h"
#include "loader/playlog.h"
#include <ogc/machine/processor.h>
#include <unistd.h>
#include <time.h>
#include "network/http.h"
#include "network/gcard.h"
#include "DeviceHandler.hpp"
#include "loader/wbfs.h"
#include "savefile.h"
#include "wip.h"
#include "channel_launcher.h"
#include "loader/frag.h"
#include "loader/fst.h"
#include "gui/WiiMovie.hpp"
#include "gui/GameTDB.hpp"
#include "channels.h"
#include "nand.hpp"
#include "alt_ios.h"
#include "gecko.h"
#include "homebrew.h"
#include "defines.h"
#include "gc/gc.h"
using namespace std;
extern const u8 btngamecfg_png[];
extern const u8 btngamecfgs_png[];
extern const u8 stopkidon_png[];
extern const u8 stopkidons_png[];
extern const u8 stopkidoff_png[];
extern const u8 stopkidoffs_png[];
extern const u8 favoriteson_png[];
extern const u8 favoritesons_png[];
extern const u8 favoritesoff_png[];
extern const u8 favoritesoffs_png[];
extern const u8 delete_png[];
extern const u8 deletes_png[];
extern u32 sector_size;
extern int mainIOS;
static u64 sm_title_id[8] ATTRIBUTE_ALIGN(32);
const string CMenu::_translations[23] = {
"Default",
"Arab",
"Brazilian",
"Chinese_S",
"Chinese_T",
"Danish",
"Dutch",
"English",
"Finnish",
"French",
"Gallego",
"German",
"Hungarian",
"Italian",
"Japanese",
"Norwegian",
"Polish",
"Portuguese",
"Russian",
"Spanish",
"Swedish",
"Tagalog",
"Turkish"
};
const CMenu::SOption CMenu::_languages[11] = {
{ "lngdef", L"Default" },
{ "lngjap", L"Japanese" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" },
{ "lngsch", L"S. Chinese" },
{ "lngtch", L"T. Chinese" },
{ "lngkor", L"Korean" }
};
const CMenu::SOption CMenu::_videoModes[7] = {
{ "viddef", L"Default" },
{ "vidp50", L"PAL 50Hz" },
{ "vidp60", L"PAL 60Hz" },
{ "vidntsc", L"NTSC" },
{ "vidpatch", L"Auto Patch" },
{ "vidsys", L"System" },
{ "vidprog", L"Progressive" }
};
const CMenu::SOption CMenu::_DMLvideoModes[3] = {
{ "0", L"Default" },
{ "1", L"PAL 576i" },
{ "2", L"NTSC 480i" },
};
const CMenu::SOption CMenu::_SaveEmu[3] = {
{ "0", L"Default" },
{ "1", L"Partial" },
{ "2", L"Full" },
};
const CMenu::SOption CMenu::_vidModePatch[4] = {
{ "vmpnone", L"None" },
{ "vmpnormal", L"Normal" },
{ "vmpmore", L"More" },
{ "vmpall", L"All" }
};
const CMenu::SOption CMenu::_hooktype[8] = {
{ "disabled", L"Disabled" },
{ "hooktype1", L"VBI" },
{ "hooktype2", L"KPAD read" },
{ "hooktype3", L"Joypad" },
{ "hooktype4", L"GXDraw" },
{ "hooktype5", L"GXFlush" },
{ "hooktype6", L"OSSleepThread" },
{ "hooktype7", L"AXNextFrame" },
};
/*
0 No Hook
1 VBI
2 KPAD read
3 Joypad Hook
4 GXDraw Hook
5 GXFlush Hook
6 OSSleepThread Hook
7 AXNextFrame Hook
*/
std::map<u8, u8> CMenu::_installed_cios;
u8 banner_title[84];
static inline int loopNum(int i, int s)
{
return i < 0 ? (s - (-i % s)) % s : i % s;
}
static void _extractBannerTitle(Banner *bnr, int language)
{
if (bnr != NULL)
{
memset(banner_title, 0, 84);
bnr->GetName(banner_title, language);
}
}
static Banner *_extractChannelBnr(const u64 chantitle)
{
return Channels::GetBanner(chantitle);
}
static Banner *_extractBnr(dir_discHdr *hdr)
{
Banner *banner = NULL;
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->hdr.id, (char *) hdr->path);
if (disc != NULL)
{
void *bnr = NULL;
if (wbfs_extract_file(disc, (char *) "opening.bnr", &bnr) > 0)
{
banner = new Banner((u8 *) bnr);
}
WBFS_CloseDisc(disc);
}
return banner;
}
static int GetLanguage(const char *lang)
{
if (strncmp(lang, "JP", 2) == 0) return CONF_LANG_JAPANESE;
else if (strncmp(lang, "EN", 2) == 0) return CONF_LANG_ENGLISH;
else if (strncmp(lang, "DE", 2) == 0) return CONF_LANG_GERMAN;
else if (strncmp(lang, "FR", 2) == 0) return CONF_LANG_FRENCH;
else if (strncmp(lang, "ES", 2) == 0) return CONF_LANG_SPANISH;
else if (strncmp(lang, "IT", 2) == 0) return CONF_LANG_ITALIAN;
else if (strncmp(lang, "NL", 2) == 0) return CONF_LANG_DUTCH;
else if (strncmp(lang, "ZHTW", 4) == 0) return CONF_LANG_TRAD_CHINESE;
else if (strncmp(lang, "ZH", 2) == 0) return CONF_LANG_SIMP_CHINESE;
else if (strncmp(lang, "KO", 2) == 0) return CONF_LANG_KOREAN;
return CONF_LANG_ENGLISH; // Default to EN
}
static u8 GetRequestedGameIOS(dir_discHdr *hdr)
{
u8 IOS = 0;
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->hdr.id, (char *) hdr->path);
if (!disc) return IOS;
u8 *titleTMD = NULL;
u32 tmd_size = wbfs_extract_file(disc, (char *) "TMD", (void **)&titleTMD);
WBFS_CloseDisc(disc);
if(!titleTMD) return IOS;
if(tmd_size > 0x18B)
IOS = titleTMD[0x18B];
return IOS;
}
void CMenu::_hideGame(bool instant)
{
m_gameSelected = false;
m_fa.unload();
m_cf.showCover();
m_btnMgr.hide(m_gameBtnPlay, instant);
m_btnMgr.hide(m_gameBtnDelete, instant);
m_btnMgr.hide(m_gameBtnSettings, instant);
m_btnMgr.hide(m_gameBtnBack, instant);
m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
m_btnMgr.hide(m_gameBtnAdultOn, instant);
m_btnMgr.hide(m_gameBtnAdultOff, instant);
for (u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if (m_gameLblUser[i] != -1u)
m_btnMgr.hide(m_gameLblUser[i], instant);
}
void CMenu::_showGame(void)
{
m_cf.showCover();
if (m_fa.load(m_cfg, m_fanartDir.c_str(), m_cf.getId().c_str()))
{
STexture bg, bglq;
m_fa.getBackground(bg, bglq);
_setBg(bg, bglq);
if (m_fa.hideCover())
m_cf.hideCover();
}
else
_setBg(m_mainBg, m_mainBgLQ);
m_btnMgr.show(m_gameBtnPlay);
m_btnMgr.show(m_gameBtnBack);
for (u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if (m_gameLblUser[i] != -1u)
m_btnMgr.show(m_gameLblUser[i]);
}
static void setLanguage(int l)
{
if (l > 0 && l <= 10)
configbytes[0] = l - 1;
else
configbytes[0] = 0xCD;
}
void CMenu::_game(bool launch)
{
m_gcfg1.load(sfmt("%s/gameconfig1.ini", m_settingsDir.c_str()).c_str());
if (!launch)
{
SetupInput();
_playGameSound();
_showGame();
m_gameSelected = true;
}
s8 startGameSound = 1;
while (true)
{
if(startGameSound < 1) startGameSound++;
string id(m_cf.getId());
u64 chantitle = m_cf.getChanTitle();
if (startGameSound == -5)
{
_playGameSound();
_showGame();
}
_mainLoopCommon(true);
if (startGameSound == 0)
{
m_gameSelected = true;
startGameSound = 1;
}
if (BTN_HOME_PRESSED || BTN_B_PRESSED)
{
m_gameSound.Stop();
break;
}
else if (BTN_PLUS_PRESSED)
{
_hideGame();
m_gameSelected = true;
_gameinfo();
_showGame();
if (!m_gameSound.IsPlaying()) startGameSound = -6;
}
else if (BTN_MINUS_PRESSED)
{
string videoPath = sfmt("%s/%.3s.thp", m_videoDir.c_str(), id.c_str());
FILE *file = fopen(videoPath.c_str(), "rb");
if (file)
{
SAFE_CLOSE(file);
_hideGame();
WiiMovie movie(videoPath.c_str());
movie.SetScreenSize(m_cfg.getInt("GENERAL", "tv_width", 640), m_cfg.getInt("GENERAL", "tv_height", 480), m_cfg.getInt("GENERAL", "tv_x", 0), m_cfg.getInt("GENERAL", "tv_y", 0));
movie.SetVolume(m_cfg.getInt("GENERAL", "sound_volume_bnr", 255));
//_stopSounds();
movie.Play();
m_video_playing = true;
STexture videoBg;
while (!BTN_B_PRESSED && !BTN_A_PRESSED && !BTN_HOME_PRESSED && movie.GetNextFrame(&videoBg))
{
_setBg(videoBg, videoBg);
m_bgCrossFade = 10;
_mainLoopCommon(); // Redraw the background every frame
}
movie.Stop();
_showGame();
m_video_playing = false;
//m_gameSound.play(m_bnrSndVol);
}
}
else if ((BTN_1_PRESSED) || (BTN_2_PRESSED))
{
s8 direction = BTN_1_PRESSED ? 1 : -1;
const char *domain = _domainFromView();
int cfVersion = loopNum(m_cfg.getInt(domain, "last_cf_mode" , 1) + direction, m_numCFVersions);
_loadCFLayout(cfVersion);
m_cf.applySettings();
m_cfg.setInt(domain, "last_cf_mode" , cfVersion);
}
else if (launch || BTN_A_PRESSED)
{
if (m_btnMgr.selected(m_mainBtnQuit))
break;
else if (m_btnMgr.selected(m_gameBtnDelete))
{
if (!m_locked)
{
_hideGame();
CheckGameSoundThread(true);
if (_wbfsOp(CMenu::WO_REMOVE_GAME))
{
m_gameSound.Stop();
break;
}
_showGame();
}
}
else if (m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff))
m_gcfg1.setBool("FAVORITES", id, !m_gcfg1.getBool("FAVORITES", id, false));
else if (m_btnMgr.selected(m_gameBtnAdultOn) || m_btnMgr.selected(m_gameBtnAdultOff))
m_gcfg1.setBool("ADULTONLY", id, !m_gcfg1.getBool("ADULTONLY", id, false));
else if (m_btnMgr.selected(m_gameBtnBack))
{
m_gameSound.Stop();
break;
}
else if (m_btnMgr.selected(m_gameBtnSettings))
{
_hideGame();
m_gameSelected = true;
_gameSettings();
_showGame();
if (!m_gameSound.IsPlaying()) startGameSound = -6;
}
else if (launch || m_btnMgr.selected(m_gameBtnPlay) || (!WPadIR_Valid(0) && !WPadIR_Valid(1) && !WPadIR_Valid(2) && !WPadIR_Valid(3) && m_btnMgr.selected((u32)-1)))
{
_hideGame();
dir_discHdr *hdr = m_cf.getHdr();
m_cf.clear();
_showWaitMessage();
if (m_current_view != COVERFLOW_HOMEBREW)
{
// Get banner_title
Banner * banner = m_current_view == COVERFLOW_CHANNEL ? _extractChannelBnr(chantitle) : m_current_view == COVERFLOW_USB ? _extractBnr(hdr) : NULL;
if (banner != NULL)
{
if (banner->IsValid())
_extractBannerTitle(banner, GetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str()));
delete banner;
}
banner = NULL;
if (Playlog_Update(id.c_str(), banner_title) < 0)
Playlog_Delete();
}
gprintf("Launching game\n");
_launch(hdr);
if(m_exit || bootHB) break;
_hideWaitMessage();
launch = false;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
_showGame();
_initCF();
m_cf.select();
}
else
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
if (m_cf.mouseOver(m_vid, m_cursor[chan].x(), m_cursor[chan].y()))
m_cf.flip();
}
}
if ((startGameSound == 1 || startGameSound < -8) && (BTN_UP_REPEAT || RIGHT_STICK_UP))
{
m_cf.up();
startGameSound = -10;
}
if ((startGameSound == 1 || startGameSound < -8) && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT))
{
m_cf.right();
startGameSound = -10;
}
if ((startGameSound == 1 || startGameSound < -8) && (BTN_DOWN_REPEAT || RIGHT_STICK_DOWN))
{
m_cf.down();
startGameSound = -10;
}
if ((startGameSound == 1 || startGameSound < -8) && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT))
{
m_cf.left();
startGameSound = -10;
}
if (startGameSound == -10)
{
m_gameSound.Stop();
m_gameSelected = false;
m_fa.unload();
_setBg(m_mainBg, m_mainBgLQ);
}
if (m_show_zone_game)
{
bool b = m_gcfg1.getBool("FAVORITES", id, false);
m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
m_btnMgr.show(m_gameBtnPlay);
m_btnMgr.show(m_gameBtnBack);
for (u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if (m_gameLblUser[i] != -1u)
m_btnMgr.show(m_gameLblUser[i]);
if (!m_locked) {
b = m_gcfg1.getBool("ADULTONLY", id, false);
m_btnMgr.show(b ? m_gameBtnAdultOn : m_gameBtnAdultOff);
m_btnMgr.hide(b ? m_gameBtnAdultOff : m_gameBtnAdultOn);
m_btnMgr.show(m_gameBtnSettings);
}
if (m_current_view == COVERFLOW_USB && !m_locked)
m_btnMgr.show(m_gameBtnDelete);
}
else
{
m_btnMgr.hide(m_gameBtnFavoriteOn);
m_btnMgr.hide(m_gameBtnFavoriteOff);
m_btnMgr.hide(m_gameBtnAdultOn);
m_btnMgr.hide(m_gameBtnAdultOff);
m_btnMgr.hide(m_gameBtnSettings);
m_btnMgr.hide(m_gameBtnDelete);
m_btnMgr.hide(m_gameBtnPlay);
m_btnMgr.hide(m_gameBtnBack);
for (u32 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if (m_gameLblUser[i] != -1u)
m_btnMgr.hide(m_gameLblUser[i]);
}
}
m_gcfg1.save(true);
_hideGame();
}
void CMenu::_directlaunch(const string &id)
{
m_directLaunch = true;
for (int i = USB1; i < USB8; i++)
{
if(!DeviceHandler::Instance()->IsInserted(i)) continue;
DeviceHandler::Instance()->Open_WBFS(i);
CList<dir_discHdr> list;
string path = sfmt(GAMES_DIR, DeviceName[i]);
safe_vector<string> pathlist;
list.GetPaths(pathlist, id.c_str(), path,
strncasecmp(DeviceHandler::Instance()->PathToFSName(path.c_str()), "WBFS", 4) == 0);
m_gameList.clear();
list.GetHeaders(pathlist, m_gameList, m_settingsDir, m_curLanguage);
if(m_gameList.size() > 0)
{
gprintf("Game found on partition #%i\n", i);
_launch(&m_gameList[0]); // Launch will exit wiiflow
}
}
error(sfmt("Cannot find the game with ID: %s", id.c_str()));
}
void CMenu::_launch(dir_discHdr *hdr)
{
m_gcfg2.load(sfmt("%s/gameconfig2.ini", m_settingsDir.c_str()).c_str());
switch(m_current_view)
{
case COVERFLOW_HOMEBREW:
_launchHomebrew((char *)hdr->path, m_homebrewArgs);
break;
case COVERFLOW_CHANNEL:
_launchChannel(hdr);
break;
case COVERFLOW_DML:
_launchGC((const char*)hdr->hdr.id,true);
break;
case COVERFLOW_USB:
default:
_launchGame(hdr, false);
break;
}
}
extern "C" {extern void USBStorage_Deinit(void);}
void CMenu::_launchGC(const char *id, bool DML)
{
Nand::Instance()->Disable_Emu();
u8 DMLvideoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
if (!DML)
DMLvideoMode = 0;
else
{
char filepath[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
FILE *f;
sprintf(filepath, "%s:/games/boot.bin", DeviceName[SD]);
f = fopen(filepath, "wb");
fwrite(id, 1, 6, f);
fclose(f);
Close_Inputs();
USBStorage_Deinit();
cleanup();
// Tell DML to boot the game from sd card
*(u32 *)0x80001800 = 0xB002D105;
DCFlushRange((void *)(0x80001800), 4);
ICInvalidateRange((void *)(0x80001800), 4);
}
memcpy((char *)0x80000000, id, 6);
VIDEO_SetBlack(TRUE);
if (((id[3] == 'P') && (DMLvideoMode == 0)) || (DMLvideoMode == 1))
{
set_video_mode(1);
}
if (((id[3] != 'P') && (DMLvideoMode == 0)) || (DMLvideoMode == 2))
{
set_video_mode(0);
}
VIDEO_Flush();
VIDEO_WaitVSync();
*(volatile unsigned int *)0xCC003024 |= 7;
if (WII_LaunchTitle(0x0000000100000100ULL)<0)
Sys_LoadMenu();
}
void CMenu::_launchHomebrew(const char *filepath, safe_vector<std::string> arguments)
{
if(LoadHomebrew(filepath))
{
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
AddBootArgument(filepath);
for(u32 i = 0; i < arguments.size(); ++i)
AddBootArgument(arguments[i].c_str());
Playlog_Delete();
cleanup();
Close_Inputs();
USBStorage_Deinit();
Nand::Instance()->Disable_Emu();
bootHB = true;
}
m_exit = true;
}
static const char systems[11] = { 'C', 'E', 'F', 'J', 'L', 'M', 'N', 'P', 'Q', 'W', 'H' };
void CMenu::_launchChannel(dir_discHdr *hdr)
{
Channels channel;
u8 ios = channel.GetRequestedIOS(hdr->hdr.chantitle);
u8 *data = NULL;
string id = string((const char *) hdr->hdr.id);
bool forwarder = true;
for (u8 num = 0; num < ARRAY_SIZE(systems); num++)
{
if(id[0] == systems[num])
{
forwarder = false;
break;
}
}
forwarder = m_gcfg2.getBool(id, "custom", forwarder) || strncmp(id.c_str(), "WIMC", 4) == 0;
if(!forwarder)
data = channel.Load(hdr->hdr.chantitle, (char *)id.c_str());
Nand::Instance()->Disable_Emu();
if(!forwarder && data == NULL) return;
bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("NAND", "cheat", false));
bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u);
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL;
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
int gameIOS = 0;
if(!forwarder)
{
int userIOS = 0;
if (m_gcfg2.getInt(id, "ios", &userIOS) && _installed_cios.size() > 0)
{
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == userIOS || itr->first == userIOS)
{
gameIOS = itr->first;
break;
}
else gameIOS = 0;
}
}
hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0);
debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0;
if ((debuggerselect || cheat) && hooktype == 0) hooktype = 1;
if (!debuggerselect && !cheat) hooktype = 0;
if (videoMode == 0) videoMode = (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1);
if (language == 0) language = min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1);
}
m_cfg.setString("NAND", "current_item", id);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if(!forwarder && has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
bool emu_disabled = m_cfg.getBool("NAND", "disable", true);
bool emulate_mode = m_gcfg2.testOptBool(id, "full_emulation", m_cfg.getBool("NAND", "full_emulation", true));
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
bool iosLoaded = false;
if(!forwarder)
{
setLanguage(language);
SmartBuf cheatFile;
u32 cheatSize = 0;
if (cheat) _loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", hdr->hdr.id));
ocarina_load_code((u8 *) &hdr->hdr.id, cheatFile.get(), cheatSize);
// Reload IOS, if requested
if (gameIOS != mainIOS)
{
if(gameIOS < 0x64)
{
if ( _installed_cios.size() <= 0)
{
error(sfmt("No cios found!"));
Sys_LoadMenu();
}
u8 IOS[3];
IOS[0] = gameIOS == 0 ? ios : gameIOS;
IOS[1] = 56;
IOS[2] = 57;
bool found = false;
for(u8 num = 0; !found && num < 4; num++)
{
if(IOS[num] == 0) num++;
for(CIOSItr itr = _installed_cios.begin(); !found && itr != _installed_cios.end(); itr++)
{
if(itr->second == IOS[num] || itr->first == IOS[num])
{
gameIOS = itr->first;
found = true;
}
}
}
if(!found)
{
error(sfmt("Couldn't find a cIOS using base %i, or 56/57", IOS[0]));
return;
}
}
if (gameIOS != mainIOS)
{
gprintf("Reloading IOS into %d\n", gameIOS);
cleanup(true);
if(!loadIOS(gameIOS, true))
{
error(sfmt("Couldn't load IOS %i", gameIOS));
return;
}
iosLoaded = true;
}
}
}
if(!emu_disabled)
{
if(iosLoaded) ISFS_Deinitialize();
ISFS_Initialize();
Nand::Instance()->Set_FullMode(emulate_mode);
if(Nand::Instance()->Enable_Emu() < 0)
{
Nand::Instance()->Disable_Emu();
error(L"Enabling emu after reload failed!");
if(iosLoaded) Sys_LoadMenu();
return;
}
}
if (rtrn != NULL && strlen(rtrn) == 4)
{
int rtrnID = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
static ioctlv vector[1] ATTRIBUTE_ALIGN(32);
sm_title_id[0] = (((u64)(0x00010001) << 32) | (rtrnID&0xFFFFFFFF));
vector[0].data = sm_title_id;
vector[0].len = 8;
s32 ESHandle = IOS_Open("/dev/es", 0);
gprintf("Return to channel %s. Using new d2x way\n", IOS_Ioctlv(ESHandle, 0xA1, 1, 0, vector) != -101 ? "Succeeded" : "Failed!" );
IOS_Close(ESHandle);
}
CheckGameSoundThread(true);
cleanup();
Close_Inputs();
USBStorage_Deinit();
if(forwarder)
{
WII_Initialize();
if (WII_LaunchTitle(hdr->hdr.chantitle) < 0)
Sys_LoadMenu();
}
else if(!channel.Launch(data, hdr->hdr.chantitle, videoMode, vipatch, countryPatch, patchVidMode))
Sys_LoadMenu();
}
void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
{
string id = string((const char *) hdr->hdr.id);
Nand::Instance()->Disable_Emu();
bool gc = false;
if (dvd)
{
u32 cover = 0;
Disc_SetUSB(NULL);
if (WDVD_GetCoverStatus(&cover) < 0)
{
error(L"WDVDGetCoverStatus Failed!");
if (BTN_B_PRESSED) return;
}
if (!(cover & 0x2))
{
error(L"Please insert a game disc.");
do {
WDVD_GetCoverStatus(&cover);
if (BTN_B_PRESSED) return;
} while(!(cover & 0x2));
}
/* Open Disc */
if (Disc_Open() < 0)
{
error(L"Cannot Read DVD.");
if (BTN_B_PRESSED) return;
}
/* Check disc */
if (Disc_IsWii() < 0)
{
if (Disc_IsGC() < 0)
{
error(L"This is not a Wii or GC disc");
if (BTN_B_PRESSED) return;
}
else
gc = true;
}
/* Read header */
struct discHdr *header = (struct discHdr *)MEM2_alloc(sizeof(struct discHdr));
Disc_ReadHeader(header);
for (int i = 0;i < 6; i++)
id[i] = header->id[i];
SAFE_FREE(header);
}
bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("GAMES", "cheat", false));
bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u);
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL;
int emuPartition = m_cfg.getInt("GAMES", "savepartition", -1);
if(emuPartition == -1)
emuPartition = m_cfg.getInt("NAND", "partition", -1);
string emuPath = m_cfg.getString("GAMES", "savepath", m_cfg.getString("NAND", "path", ""));
u8 emuSave = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
if (!dvd && get_frag_list((u8 *) hdr->hdr.id, (char *) hdr->path, currentPartition == 0 ? 0x200 : sector_size) < 0)
return;
if(!dvd && emuSave)
{
char basepath[64];
snprintf(basepath, 64, "%s:%s", DeviceName[emuPartition], emuPath.c_str());
CreateSavePath(basepath, hdr);
}
int gameIOS = 0;
int userIOS = 0;
if (m_gcfg2.getInt(id, "ios", &userIOS) && _installed_cios.size() > 0)
{
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == userIOS || itr->first == userIOS)
{
gameIOS = itr->first;
break;
}
else gameIOS = 0;
}
}
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0); // hooktype is defined in patchcode.h
debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0; // debuggerselect is defined in fst.h
if ((debuggerselect || cheat) && hooktype == 0) hooktype = 1;
if (!debuggerselect && !cheat) hooktype = 0;
if (id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") // Prince of Persia, Rival Swords
debuggerselect = false;
SmartBuf cheatFile, gameconfig;
u32 cheatSize = 0, gameconfigSize = 0;
bool iosLoaded = false;
CheckGameSoundThread(true);
if (videoMode == 0) videoMode = (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1);
if (language == 0) language = min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1);
m_cfg.setString("GAMES", "current_item", id);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if (has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
setLanguage(language);
if (cheat) _loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", hdr->hdr.id));
_loadFile(gameconfig, gameconfigSize, m_txtCheatDir.c_str(), "gameconfig.txt");
load_wip_patches((u8 *) m_wipDir.c_str(), (u8 *) &hdr->hdr.id);
app_gameconfig_load((u8 *) &hdr->hdr.id, gameconfig.get(), gameconfigSize);
ocarina_load_code((u8 *) &hdr->hdr.id, cheatFile.get(), cheatSize);
net_wc24cleanup();
// Reload IOS, if requested
if (!dvd && gameIOS != mainIOS)
{
if(gameIOS < 0x64)
{
if ( _installed_cios.size() <= 0)
{
error(sfmt("No cios found!"));
Sys_LoadMenu();
}
u8 IOS[3];
IOS[0] = gameIOS == 0 ? GetRequestedGameIOS(hdr) : gameIOS;
IOS[1] = 56;
IOS[2] = 57;
gprintf("Game requested IOS: %u\n", IOS[0]);
bool found = false;
for(u8 num = 0; !found && num < 4; num++)
{
if(IOS[num] == 0) num++;
for(CIOSItr itr = _installed_cios.begin(); !found && itr != _installed_cios.end(); itr++)
{
if(itr->second == IOS[num])
{
gameIOS = itr->first;
found = true;
}
}
}
if(!found)
{
error(sfmt("Couldn't find a cIOS using base %i, or 56/57", IOS[0]));
return;
}
}
if (gameIOS != mainIOS)
{
gprintf("Reloading IOS into %d\n", gameIOS);
cleanup(true);
if(!loadIOS(gameIOS, true))
{
error(sfmt("Couldn't load IOS %i", gameIOS));
return;
}
iosLoaded = true;
}
}
if(emuSave)
{
if(iosLoaded) ISFS_Deinitialize();
ISFS_Initialize();
Nand::Instance()->Init(emuPath.c_str(), emuPartition, false);
DeviceHandler::Instance()->UnMount(emuPartition);
if (emuSave == 2)
Nand::Instance()->Set_FullMode(true);
else
Nand::Instance()->Set_FullMode(false);
if(Nand::Instance()->Enable_Emu() < 0)
{
Nand::Instance()->Disable_Emu();
error(L"Enabling emu after reload failed!");
if (iosLoaded) Sys_LoadMenu();
return;
}
if(!DeviceHandler::Instance()->IsInserted(currentPartition))
DeviceHandler::Instance()->Mount(currentPartition);
DeviceHandler::Instance()->Mount(emuPartition);
}
if (!m_directLaunch)
{
if (rtrn != NULL && strlen(rtrn) == 4)
{
int rtrnID = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
static ioctlv vector[1] ATTRIBUTE_ALIGN(32);
sm_title_id[0] = (((u64)(0x00010001) << 32) | (rtrnID&0xFFFFFFFF));
vector[0].data = sm_title_id;
vector[0].len = 8;
s32 ESHandle = IOS_Open("/dev/es", 0);
gprintf("Return to channel %s. Using new d2x way\n", IOS_Ioctlv(ESHandle, 0xA1, 1, 0, vector) != -101 ? "succeeded" : "failed!");
IOS_Close(ESHandle);
}
}
if (!dvd)
{
s32 ret = Disc_SetUSB((u8 *) hdr->hdr.id);
if (ret < 0)
{
gprintf("Set USB failed: %d\n", ret);
error(wfmt(L"Set USB failed: %d\n", ret).c_str());
if (iosLoaded) Sys_LoadMenu();
return;
}
if (Disc_Open() < 0)
{
error(L"Disc_Open failed");
if (iosLoaded) Sys_LoadMenu();
return;
}
}
cleanup();
Close_Inputs();
USBStorage_Deinit();
if (gc)
{
_launchGC(id.c_str(),false);
}
else
{
gprintf("Booting game\n");
if (Disc_WiiBoot(videoMode, vipatch, countryPatch, patchVidMode) < 0)
Sys_LoadMenu();
}
}
void CMenu::_initGameMenu(CMenu::SThemeData &theme)
{
CColor fontColor(0xD0BFDFFF);
STexture texFavOn;
STexture texFavOnSel;
STexture texFavOff;
STexture texFavOffSel;
STexture texAdultOn;
STexture texAdultOnSel;
STexture texAdultOff;
STexture texAdultOffSel;
STexture texDelete;
STexture texDeleteSel;
STexture texSettings;
STexture texSettingsSel;
STexture bgLQ;
texFavOn.fromPNG(favoriteson_png);
texFavOnSel.fromPNG(favoritesons_png);
texFavOff.fromPNG(favoritesoff_png);
texFavOffSel.fromPNG(favoritesoffs_png);
texAdultOn.fromPNG(stopkidon_png);
texAdultOnSel.fromPNG(stopkidons_png);
texAdultOff.fromPNG(stopkidoff_png);
texAdultOffSel.fromPNG(stopkidoffs_png);
texDelete.fromPNG(delete_png);
texDeleteSel.fromPNG(deletes_png);
texSettings.fromPNG(btngamecfg_png);
texSettingsSel.fromPNG(btngamecfgs_png);
_addUserLabels(theme, m_gameLblUser, ARRAY_SIZE(m_gameLblUser), "GAME");
m_gameBg = _texture(theme.texSet, "GAME/BG", "texture", theme.bg);
if (m_theme.loaded() && STexture::TE_OK == bgLQ.fromPNGFile(sfmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GAME/BG", "texture").c_str()).c_str(), GX_TF_CMPR, ALLOC_MEM2, 64, 64))
m_gameBgLQ = bgLQ;
m_gameBtnPlay = _addButton(theme, "GAME/PLAY_BTN", theme.btnFont, L"", 420, 354, 200, 56, fontColor);
m_gameBtnBack = _addButton(theme, "GAME/BACK_BTN", theme.btnFont, L"", 420, 410, 200, 56, fontColor);
m_gameBtnFavoriteOn = _addPicButton(theme, "GAME/FAVORITE_ON", texFavOn, texFavOnSel, 460, 170, 48, 48);
m_gameBtnFavoriteOff = _addPicButton(theme, "GAME/FAVORITE_OFF", texFavOff, texFavOffSel, 460, 170, 48, 48);
m_gameBtnAdultOn = _addPicButton(theme, "GAME/ADULTONLY_ON", texAdultOn, texAdultOnSel, 532, 170, 48, 48);
m_gameBtnAdultOff = _addPicButton(theme, "GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 170, 48, 48);
m_gameBtnSettings = _addPicButton(theme, "GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 242, 48, 48);
m_gameBtnDelete = _addPicButton(theme, "GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 242, 48, 48);
m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 0);
m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0);
m_gameButtonsZone.w = m_theme.getInt("GAME/ZONES", "buttons_w", 640);
m_gameButtonsZone.h = m_theme.getInt("GAME/ZONES", "buttons_h", 480);
m_gameButtonsZone.hide = m_theme.getBool("GAME/ZONES", "buttons_hide", true);
_setHideAnim(m_gameBtnPlay, "GAME/PLAY_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnBack, "GAME/BACK_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnFavoriteOn, "GAME/FAVORITE_ON", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnFavoriteOff, "GAME/FAVORITE_OFF", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnAdultOn, "GAME/ADULTONLY_ON", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnAdultOff, "GAME/ADULTONLY_OFF", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnSettings, "GAME/SETTINGS_BTN", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnDelete, "GAME/DELETE_BTN", 0, 0, -1.5f, -1.5f);
_hideGame(true);
_textGame();
}
void CMenu::_textGame(void)
{
m_btnMgr.setText(m_gameBtnPlay, _t("gm1", L"Play"));
m_btnMgr.setText(m_gameBtnBack, _t("gm2", L"Back"));
}
struct IMD5Header
{
u32 fcc;
u32 filesize;
u8 zeroes[8];
u8 crypto[16];
} __attribute__((packed));
SmartBuf gameSoundThreadStack;
void CMenu::_gameSoundThread(CMenu *m)
{
m->m_gamesound_changed = false;
u32 sndSize = 0;
m->m_gameSoundHdr = m->m_cf.getHdr();
Banner *banner = m->m_current_view == COVERFLOW_USB ?
_extractBnr(m->m_gameSoundHdr) : m->m_current_view == COVERFLOW_CHANNEL ?
_extractChannelBnr(m->m_gameSoundHdr->hdr.chantitle) : NULL;
if (banner == NULL || !banner->IsValid())
{
gprintf("no valid banner found\n");
SAFE_DELETE(banner);
m->m_gameSoundHdr = NULL;
return;
}
_extractBannerTitle(banner, GetLanguage(m->m_loc.getString(m->m_curLanguage, "gametdb_code", "EN").c_str()));
const u8 *soundBin = banner->GetFile((char *) "sound.bin", &sndSize);
if (soundBin == NULL || (((IMD5Header *)soundBin)->fcc != 'IMD5' && ((IMD5Header *)soundBin)->fcc != 'RIFF'))
{
gprintf("Failed to load banner sound!\n\n");
SAFE_DELETE(banner);
m->m_gameSoundHdr = NULL;
return;
}
m->m_gameSound.Load(soundBin, sndSize, false);
SAFE_DELETE(banner);
m->m_gamesound_changed = true;
m->m_gameSoundHdr = NULL;
}
void CMenu::_playGameSound(void)
{
m_gamesound_changed = false;
if (m_bnrSndVol == 0 || m_gameSoundHdr != NULL || m_gameSoundThread != LWP_THREAD_NULL) return;
m_cf.stopCoverLoader();
unsigned int stack_size = (unsigned int)32768;
SMART_FREE(gameSoundThreadStack);
gameSoundThreadStack = smartMem2Alloc(stack_size);
LWP_CreateThread(&m_gameSoundThread, (void *(*)(void *))CMenu::_gameSoundThread, (void *)this, gameSoundThreadStack.get(), stack_size, 40);
}
void CMenu::CheckGameSoundThread(bool force)
{
if (force || (m_gameSoundHdr == NULL && m_gameSoundThread != LWP_THREAD_NULL))
{
if(LWP_ThreadIsSuspended(m_gameSoundThread))
LWP_ResumeThread(m_gameSoundThread);
LWP_JoinThread(m_gameSoundThread, NULL);
SMART_FREE(gameSoundThreadStack);
m_gameSoundThread = LWP_THREAD_NULL;
}
}
void CMenu::CheckThreads(bool force)
{
CheckGameSoundThread(force);
m_vid.CheckWaitThread(force);
}