mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 11:21:55 +01:00
a36fab3cdd
-made wait animation faster -removed a few unneeded lines in the wait message code -fixed booting wii games from disc -fixed possible bug in wii game launching in general -gecko output again on wii game booting -converted alot of spaces to tabs, fitting the general wiiflow coding style -general cleaning up things
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef AIFDECODER_HPP_
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#define AIFDECODER_HPP_
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#include "SoundDecoder.hpp"
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#include "WavDecoder.hpp"
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class AifDecoder : public SoundDecoder
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{
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public:
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AifDecoder(const char *filepath);
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AifDecoder(const u8 *snd, int len);
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~AifDecoder();
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int GetFormat() { return Format; };
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int GetSampleRate() { return SampleRate; };
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int Read(u8 *buffer, int buffer_size, int pos);
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protected:
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void OpenFile();
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void CloseFile();
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u32 DataOffset;
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u32 DataSize;
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u32 SampleRate;
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u8 Format;
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};
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#endif
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