mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-30 22:01:55 +01:00
4d4e987286
-fixed finding gamecube fst extracted games -fixed possible plugin display bug
155 lines
4.1 KiB
C++
155 lines
4.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <cstdio>
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#include "MusicPlayer.hpp"
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#include "SoundHandler.hpp"
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#include "list/ListGenerator.hpp"
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#include "gui/text.hpp"
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#include "gecko/gecko.h"
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#define MUSIC_DEPTH 10
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Musicplayer MusicPlayer;
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void Musicplayer::Cleanup()
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{
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Stop();
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DisplayTime = 0;
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CurrentPosition = 0;
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MusicChanged = false;
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MusicStopped = true;
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FileNames.clear();
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}
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void Musicplayer::Init(Config &cfg, const string& musicDir, const string& themeMusicDir)
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{
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Cleanup();
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FadeRate = cfg.getInt("GENERAL", "music_fade_rate", 8);
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Volume = cfg.getInt("GENERAL", "sound_volume_music", 255);
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SetVolume(0);
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MusicFile.SetVoice(0);
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vector<string> Types = stringToVector(".mp3|.ogg", '|');
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m_gameList.GetFiles(musicDir.c_str(), Types, FileNames, false, MUSIC_DEPTH);
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m_gameList.GetFiles(themeMusicDir.c_str(), Types, FileNames, false, MUSIC_DEPTH);
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if(cfg.getBool("GENERAL", "randomize_music", true) && FileNames.size() > 0)
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{
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srand(unsigned(time(NULL)));
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random_shuffle(FileNames.begin(), FileNames.end());
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}
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CurrentFileName = FileNames.begin();
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}
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void Musicplayer::SetMaxVolume(u8 volume)
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{
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Volume = volume;
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SetVolume(volume);
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}
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void Musicplayer::SetVolume(u8 volume)
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{
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CurrentVolume = volume;
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MusicFile.SetVolume(CurrentVolume);
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}
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void Musicplayer::Previous()
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{
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if(FileNames.empty() || PosFromPrevFile())
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return;
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if(CurrentFileName == FileNames.begin())
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CurrentFileName = FileNames.end();
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CurrentFileName--;
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LoadCurrentFile();
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}
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void Musicplayer::Next()
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{
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if(FileNames.empty() || PosFromPrevFile())
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return;
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CurrentFileName++;
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if(CurrentFileName == FileNames.end())
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CurrentFileName = FileNames.begin();
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LoadCurrentFile();
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}
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bool Musicplayer::PosFromPrevFile()
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{
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if(!CurrentPosition)
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return false;
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MusicFile.Load((*CurrentFileName).c_str());
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SoundHandler::Instance()->Decoder(MusicFile.GetVoice())->Seek(CurrentPosition);
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SetVolume(CurrentVolume);
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MusicFile.Play();
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CurrentPosition = 0;
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MusicStopped = false;
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MusicChanged = false;
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return true;
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}
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void Musicplayer::Stop()
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{
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if(!MusicFile.IsPlaying())
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return;
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MusicFile.Pause();
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CurrentPosition = SoundHandler::Instance()->Decoder(MusicFile.GetVoice())->Tell();
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MusicFile.FreeMemory();
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MusicStopped = true;
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}
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void Musicplayer::Tick(bool attenuate)
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{
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if(FileNames.empty())
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return;
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if(!attenuate && CurrentVolume < Volume)
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SetVolume(CurrentVolume + FadeRate > Volume ? Volume : CurrentVolume + FadeRate);
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else if(attenuate && CurrentVolume > 0)
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SetVolume(CurrentVolume - FadeRate < 0 ? 0 : CurrentVolume - FadeRate);
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if(!attenuate && !MusicFile.IsPlaying())
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Next();
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}
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void Musicplayer::LoadCurrentFile()
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{
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MusicFile.Load((*CurrentFileName).c_str());
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SetVolume(CurrentVolume);
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MusicFile.Play();
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CurrentPosition = 0;
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MusicStopped = false;
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MusicChanged = true;
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}
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/* For our GUI */
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wstringEx Musicplayer::GetFileName()
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{
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wstringEx CurrentFile;
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string CurrentFileStr((*CurrentFileName).begin()+(*CurrentFileName).find_last_of('/')+1,
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(*CurrentFileName).begin()+(*CurrentFileName).find_last_of('.'));
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CurrentFile.fromUTF8(CurrentFileStr.c_str());
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return CurrentFile;
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}
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bool Musicplayer::SongChanged()
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{
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if(!MusicChanged)
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return false;
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MusicChanged = false;
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return true;
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}
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