WiiFlow_Lite/source/gui/video.cpp

911 lines
29 KiB
C++

#include <string.h>
#include <unistd.h>
#include <malloc.h>
#include <ogc/machine/processor.h>
#include <algorithm>
#include "memory/mem2.hpp"
#include "video.hpp"
#include "pngu.h"
#include "hw/Gekko.h"
#include "WiiMovie.hpp"
#include "gecko/gecko.hpp"
#include "loader/sys.h"
#include "loader/utils.h"
#include "list/ListGenerator.hpp"
#include "text.hpp"
#include "fileOps/fileOps.h"
#define DEFAULT_FIFO_SIZE (256 * 1024)
const float CVideo::_jitter2[2][2] = {
{ 0.246490f, 0.249999f },
{ -0.246490f, -0.249999f }
};
const float CVideo::_jitter3[3][2] = {
{ -0.373411f, -0.250550f },
{ 0.256263f, 0.368119f },
{ 0.117148f, -0.117570f }
};
const float CVideo::_jitter4[4][2] = {
{ -0.208147f, 0.353730f },
{ 0.203849f, -0.353780f },
{ -0.292626f, -0.149945f },
{ 0.296924f, 0.149994f }
};
const float CVideo::_jitter5[5][2] = {
{ 0.5f, 0.5f },
{ 0.3f, 0.1f },
{ 0.7f, 0.9f },
{ 0.9f, 0.3f },
{ 0.1f, 0.7f }
};
const float CVideo::_jitter6[6][2] = {
{ 0.4646464646f, 0.4646464646f },
{ 0.1313131313f, 0.7979797979f },
{ 0.5353535353f, 0.8686868686f },
{ 0.8686868686f, 0.5353535353f },
{ 0.7979797979f, 0.1313131313f },
{ 0.2020202020f, 0.2020202020f }
};
const float CVideo::_jitter8[8][2] = {
{ -0.334818f, 0.435331f },
{ 0.286438f, -0.393495f },
{ 0.459462f, 0.141540f },
{ -0.414498f, -0.192829f },
{ -0.183790f, 0.082102f },
{ -0.079263f, -0.317383f },
{ 0.102254f, 0.299133f },
{ 0.164216f, -0.054399f }
};
GXRModeObj TVPal574IntDfScale =
{
VI_TVMODE_PAL_INT, // viDisplayMode
640, // fbWidth
480, // efbHeight
574, // xfbHeight
(VI_MAX_WIDTH_PAL - 640)/2, // viXOrigin
(VI_MAX_HEIGHT_PAL - 574)/2, // viYOrigin
640, // viWidth
574, // viHeight
VI_XFBMODE_DF, // xFBmode
GX_FALSE, // field_rendering
GX_FALSE, // aa
// sample points arranged in increasing Y order
{
{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
{6,6},{6,6},{6,6}, // pix 1
{6,6},{6,6},{6,6}, // pix 2
{6,6},{6,6},{6,6} // pix 3
},
// vertical filter[7], 1/64 units, 6 bits each
{
8, // line n-1
8, // line n-1
10, // line n
12, // line n
10, // line n
8, // line n+1
8 // line n+1
}
};
vector<TexData> m_defaultWaitMessages;
CVideo m_vid;
CVideo::CVideo(void) :
m_rmode(NULL), m_frameBuf(), m_curFB(0), m_fifo(NULL),
m_yScale(0.0f), m_xfbHeight(0), m_wide(false),
m_width2D(640), m_height2D(480), m_x2D(0), m_y2D(0), m_aa(0), m_aaAlpha(false),
m_aaWidth(0), m_aaHeight(0), m_screensaver_alpha(0), m_showWaitMessage(false),
m_WaitThreadRunning(false), m_showingWaitMessages(false)
{
memset(m_frameBuf, 0, sizeof m_frameBuf);
}
void CVideo::init(void)
{
/* General Video Init */
VIDEO_Init();
m_wide = CONF_GetAspectRatio() == CONF_ASPECT_16_9;
m_rmode = VIDEO_GetPreferredMode(NULL);
u32 type = CONF_GetVideo();
m_50hz = false;
if(m_rmode == &TVPal528IntDf)
{
m_rmode= &TVPal574IntDfScale;
m_50hz = true;
}
m_rmode->viWidth = m_wide ? 700 : 672;
//CONF_VIDEO_NTSC and CONF_VIDEO_MPAL and m_rmode TVEurgb60Hz480IntDf are the same max height and width.
if(type == CONF_VIDEO_PAL && m_rmode != &TVEurgb60Hz480IntDf)
{
m_rmode->viHeight = VI_MAX_HEIGHT_PAL;
m_rmode->viXOrigin = (VI_MAX_WIDTH_PAL - m_rmode->viWidth) / 2;
m_rmode->viYOrigin = (VI_MAX_HEIGHT_PAL - m_rmode->viHeight) / 2;
}
else
{
m_rmode->viHeight = VI_MAX_HEIGHT_NTSC;
m_rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - m_rmode->viWidth) / 2;
m_rmode->viYOrigin = (VI_MAX_HEIGHT_NTSC - m_rmode->viHeight) / 2;
}
s8 hoffset = 0; //Use horizontal offset set in wii menu.
if(CONF_GetDisplayOffsetH(&hoffset) == 0)
m_rmode->viXOrigin += hoffset;
/* Widescreen Fix by tueidj, WiiU Check by crediar, thanks alot */
if(m_wide && AHBPROT_Patched() && IsOnWiiU())
{
write32(0xd8006a0, 0x30000004);
mask32(0xd8006a8, 0, 2);
}
/* GX Init */
m_frameBuf[0] = MEM_K0_TO_K1(MEM1_memalign(32, VIDEO_GetFrameBufferSize(m_rmode)));
m_frameBuf[1] = MEM_K0_TO_K1(MEM1_memalign(32, VIDEO_GetFrameBufferSize(m_rmode)));
m_curFB = 0;
m_fifo = MEM1_memalign(32, DEFAULT_FIFO_SIZE);
memset(m_fifo, 0, DEFAULT_FIFO_SIZE);
GX_Init(m_fifo, DEFAULT_FIFO_SIZE);
GX_SetCopyClear(CColor(0), 0x00FFFFFF);
_setViewPort(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
m_yScale = GX_GetYScaleFactor(m_rmode->efbHeight, m_rmode->xfbHeight);
m_xfbHeight = GX_SetDispCopyYScale(m_yScale);
GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
GX_SetDispCopySrc(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
GX_SetDispCopyDst(m_rmode->fbWidth, m_xfbHeight);
GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter);
GX_SetFieldMode(m_rmode->field_rendering, ((m_rmode->viHeight == 2 * m_rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetCullMode(GX_CULL_NONE);
GX_CopyDisp(m_frameBuf[m_curFB], GX_TRUE);
GX_SetDispCopyGamma(GX_GM_1_0);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGB8, 0);
GX_SetNumTexGens(0);
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
GX_SetNumChans(0);
GX_SetZCompLoc(GX_ENABLE);
setup2DProjection();
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
for(u32 i = 0; i < 8; i++)
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0+i, GX_TEX_ST, GX_F32, 0);
m_stencil = MEM1_memalign(32, CVideo::_stencilWidth * CVideo::_stencilHeight);
memset(m_stencil, 0, CVideo::_stencilWidth * CVideo::_stencilHeight);
/* Configure Video */
VIDEO_Configure(m_rmode);
_clearScreen();
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(m_rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
void CVideo::cleanup(void)
{
//gprintf("Cleaning up video...\n");
hideWaitMessage();
_clearScreen();
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
GX_DrawDone();
GX_AbortFrame();
for(u8 i = 0; i < sizeof m_aaBuffer / sizeof m_aaBuffer[0]; ++i)
{
if(m_aaBuffer[i])
free(m_aaBuffer[i]);
m_aaBuffer[i] = NULL;
m_aaBufferSize[i] = 0;
}
for(u8 i = 0; i < m_defaultWaitMessages.size(); i++)
{
if(m_defaultWaitMessages[i].data != NULL)
free(m_defaultWaitMessages[i].data);
m_defaultWaitMessages[i].data = NULL;
}
MEM1_free(MEM_K1_TO_K0(m_frameBuf[0]));
m_frameBuf[0] = NULL;
MEM1_free(MEM_K1_TO_K0(m_frameBuf[1]));
m_frameBuf[1] = NULL;
MEM1_free(m_stencil);
m_stencil = NULL;
MEM1_free(m_fifo);
m_fifo = NULL;
}
void CVideo::_clearScreen()
{
VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[0], COLOR_BLACK);
VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[1], COLOR_BLACK);
render();
render();
}
void CVideo::prepare(void)
{
if(m_rmode->aa)
GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR);// 16 bit color (565)
else
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);// 24 bit color (888)
_setViewPort(0.f, 0.f, (float)m_rmode->fbWidth, (float)m_rmode->efbHeight);
GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
GX_InvVtxCache();
GX_InvalidateTexAll();
}
void CVideo::setup2DProjection(bool setViewPort, bool noScale)
{
Mtx44 projMtx;
float width2D = noScale ? 640.f : (float)m_width2D;
float height2D = noScale ? 480.f : (float)m_height2D;
float x = noScale ? 0.f : (float)(640 - width2D) * 0.5f + (float)m_x2D;
float y = noScale ? 0.f : (float)(480 - height2D) * 0.5f + (float)m_y2D;
if (setViewPort)
_setViewPort(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
guOrtho(projMtx, y, height2D + y, x, width2D + x, 0.f, 1000.0f);
GX_LoadProjectionMtx(projMtx, GX_ORTHOGRAPHIC);
}
void CVideo::_setViewPort(float x, float y, float w, float h)
{
m_vpX = x;
m_vpY = y;
m_vpW = w;
m_vpH = h;
GX_SetViewport(x, y, w, h, 0.f, 1.f);
}
void CVideo::shiftViewPort(float x, float y)
{
GX_SetViewport(m_vpX + x, m_vpY + y, m_vpW, m_vpH, 0.f, 1.f);
}
void CVideo::set2DViewport(u32 w, u32 h, int x, int y)
{
m_width2D = std::min(std::max(512u, w), 800u);
m_height2D = std::min(std::max(384u, h), 600u);
m_x2D = std::min(std::max(-50, x), 50);
m_y2D = std::min(std::max(-50, y), 50);
}
/* this takes what is drawn in the frame buffer and copies it to make a new texture/image set as whatever TexData &tex is */
/* this is used by updatebg to fade old bg into new bg */
/* and coverflow after drawing bg and covers to make mirror bg with blur */
void CVideo::renderToTexture(TexData &tex, bool clear)
{
if(tex.data == NULL)
{
tex.dataSize = GX_GetTexBufferSize(tex.width, tex.height, tex.format, GX_FALSE, 0);
tex.data = (u8*)MEM2_alloc(tex.dataSize);
if(tex.data == NULL)
return;
}
GX_DrawDone();
GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL);
GX_SetTexCopySrc(0, 0, tex.width, tex.height);
GX_SetTexCopyDst(tex.width, tex.height, tex.format, GX_FALSE);
GX_CopyTex(tex.data, clear ? GX_TRUE : GX_FALSE);
GX_PixModeSync();
GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter);
DCFlushRange(tex.data, tex.dataSize);
GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
}
void CVideo::prepareAAPass(int aaStep)
{
float x = 0.f;
float y = 0.f;
u32 w = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth;
u32 h = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight;
switch (m_aa)
{
case 2:
x += CVideo::_jitter2[aaStep][0];
y += CVideo::_jitter2[aaStep][1];
break;
case 3:
x += CVideo::_jitter3[aaStep][0];
y += CVideo::_jitter3[aaStep][1];
break;
case 4:
x += CVideo::_jitter4[aaStep][0];
y += CVideo::_jitter4[aaStep][1];
break;
case 5:
x += CVideo::_jitter5[aaStep][0];
y += CVideo::_jitter5[aaStep][1];
break;
case 6:
x += CVideo::_jitter6[aaStep][0];
y += CVideo::_jitter6[aaStep][1];
break;
case 8:
x += CVideo::_jitter8[aaStep][0];
y += CVideo::_jitter8[aaStep][1];
break;
}
GX_SetPixelFmt(m_aaAlpha ? GX_PF_RGBA6_Z24 : GX_PF_RGB8_Z24, GX_ZC_LINEAR);//rgba6 is 6 bit color with 6 bit alpha = 24bit (6666)
_setViewPort(x, y, (float)w, (float)h);
GX_SetScissor(0, 0, w, h);
GX_InvVtxCache();
GX_InvalidateTexAll();
}
void CVideo::renderAAPass(int aaStep)
{
u8 texFmt = GX_TF_RGBA8;
u32 w = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth;
u32 h = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight;
u32 bufLen = GX_GetTexBufferSize(w, h, texFmt, GX_FALSE, 0);
if (!m_aaBuffer[aaStep] || m_aaBufferSize[aaStep] < bufLen)
{
m_aaBuffer[aaStep] = (u8*)MEM2_alloc(bufLen);
if (m_aaBuffer[aaStep] != NULL)
m_aaBufferSize[aaStep] = bufLen;
}
if (!m_aaBuffer[aaStep] || m_aaBufferSize[aaStep] < bufLen)
return;
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE);
GX_DrawDone();
GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL);
GX_SetTexCopySrc(0, 0, w, h);
GX_SetTexCopyDst(w, h, texFmt, GX_FALSE);
GX_CopyTex(m_aaBuffer[aaStep], GX_TRUE);
GX_PixModeSync();
GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter);
}
void CVideo::drawAAScene(bool fs)
{
GXTexObj texObj[8];
Mtx modelViewMtx;
u8 texFmt = GX_TF_RGBA8;
u32 tw = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth;
u32 th = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight;
float w = fs ? 640.f : (float)tw;
float h = fs ? 480.f : (float)th;
float x = 0.f;
float y = 0.f;
int aa;
if (m_aa <= 0 || m_aa > 8)
return;
for (aa = 0; aa < m_aa; ++aa)
if (!m_aaBuffer[aa])
break;
if (aa == 7)
aa = 6;
GX_SetNumChans(0);
for (int i = 0; i < aa; ++i)
{
GX_InitTexObj(&texObj[i], m_aaBuffer[i], tw , th, texFmt, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj[i], GX_TEXMAP0 + i);
}
GX_SetNumTexGens(1);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTevKColor(GX_KCOLOR0, CColor(0xFF / 1, 0xFF / 5, 0xFF, 0xFF)); // Renders better gradients than 0xFF / aa
GX_SetTevKColor(GX_KCOLOR1, CColor(0xFF / 2, 0xFF / 6, 0xFF, 0xFF));
GX_SetTevKColor(GX_KCOLOR2, CColor(0xFF / 3, 0xFF / 7, 0xFF, 0xFF));
GX_SetTevKColor(GX_KCOLOR3, CColor(0xFF / 4, 0xFF / 8, 0xFF, 0xFF));
for (int i = 0; i < aa; ++i)
{
GX_SetTevKColorSel(GX_TEVSTAGE0 + i, GX_TEV_KCSEL_K0_R + i);
GX_SetTevKAlphaSel(GX_TEVSTAGE0 + i, GX_TEV_KASEL_K0_R + i);
GX_SetTevOrder(GX_TEVSTAGE0 + i, GX_TEXCOORD0, GX_TEXMAP0 + i, GX_COLORNULL);
GX_SetTevColorIn(GX_TEVSTAGE0 + i, i == 0 ? GX_CC_ZERO : GX_CC_CPREV, GX_CC_TEXC, GX_CC_KONST, GX_CC_ZERO);
GX_SetTevAlphaIn(GX_TEVSTAGE0 + i, i == 0 ? GX_CA_ZERO : GX_CA_APREV, GX_CA_TEXA, GX_CA_KONST, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
}
GX_SetNumTevStages(aa);
GX_SetAlphaUpdate(GX_TRUE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(x, y, 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(x + w, y, 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(x + w, y + h, 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(x, y + h, 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
GX_SetNumChans(1);
GX_SetNumTexGens(1);
GX_SetNumTevStages(1);
}
void CVideo::render(void)
{
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(MEM_K1_TO_K0(m_frameBuf[m_curFB]), GX_TRUE);
DCFlushRange(m_frameBuf[m_curFB], 2 * m_rmode->fbWidth * m_rmode->xfbHeight);
GX_DrawDone();
VIDEO_SetNextFramebuffer(m_frameBuf[m_curFB]);
VIDEO_Flush();
VIDEO_WaitVSync();
m_curFB ^= 1;
GX_InvalidateTexAll();
}
/* wait animation control */
extern const u8 wait_01_png[];
extern const u8 wait_02_png[];
extern const u8 wait_03_png[];
extern const u8 wait_04_png[];
extern const u8 wait_05_png[];
extern const u8 wait_06_png[];
extern const u8 wait_07_png[];
extern const u8 wait_08_png[];
static lwp_t waitThread = LWP_THREAD_NULL;
u8 CVideo::waitMessageStack[2048] ATTRIBUTE_ALIGN(32);
const u32 CVideo::waitMessageStackSize = 2048;
bool custom = false;
bool waitLoop = false;
static vector<string> waitImgs;
static void GrabWaitFiles(char *FullPath)
{
waitImgs.push_back(FullPath);
}
void CVideo::setCustomWaitImgs(const char *path, bool wait_loop)
{
waitImgs.clear();
if(path != NULL && fsop_FolderExist(path))
{
GetFiles(path, stringToVector(".png|.jpg", '|'), GrabWaitFiles, false, 1);
if(waitImgs.size() > 0)
{
sort(waitImgs.begin(), waitImgs.end());
custom = true;
waitLoop = wait_loop;
}
}
}
void CVideo::waitMessage(float delay)// set wait images from custom or internal
{
if(m_defaultWaitMessages.size() == 0)
{
if(custom)
{
u8 waitImgs_cnt = waitImgs.size();
TexData m_wTextures[waitImgs_cnt];
for(u8 i = 0; i < waitImgs_cnt; i++)
{
TexHandle.fromImageFile(m_wTextures[i], waitImgs[i].c_str());
}
for(u8 i = 0; i < waitImgs_cnt; i++)
m_defaultWaitMessages.push_back(m_wTextures[i]);
}
else
{
TexData m_wTextures[8];
TexHandle.fromPNG(m_wTextures[0], wait_01_png);
TexHandle.fromPNG(m_wTextures[1], wait_02_png);
TexHandle.fromPNG(m_wTextures[2], wait_03_png);
TexHandle.fromPNG(m_wTextures[3], wait_04_png);
TexHandle.fromPNG(m_wTextures[4], wait_05_png);
TexHandle.fromPNG(m_wTextures[5], wait_06_png);
TexHandle.fromPNG(m_wTextures[6], wait_07_png);
TexHandle.fromPNG(m_wTextures[7], wait_08_png);
for(int i = 0; i < 8; i++)
m_defaultWaitMessages.push_back(m_wTextures[i]);
}
}
waitMessage(m_defaultWaitMessages, delay);
}
void CVideo::waitMessage(const vector<TexData> &tex, float delay)// start wait images and wii slot light threads
{
hideWaitMessage();
if(tex.size() == 0)
{
m_waitMessages = m_defaultWaitMessages;
m_waitMessageDelay = 0.15f;
}
else
{
m_waitMessages = tex;
m_waitMessageDelay = delay;
}
if(m_waitMessages.size() == 1)
{
waitMessage(m_waitMessages[0]);// draws frame image using function below (for one frame image only) but no render?
render();
}
else if(m_waitMessages.size() > 1)// if more than one frame
{
m_WaitThreadRunning = true;
/* changing light */
//wiiLightSetLevel(0);
//wiiLightStartThread();// start thread in gekko.c that pulses the wii disc slot light on and off
/* onscreen animation */
m_showWaitMessage = true;// start wait images thread to animate them
LWP_CreateThread(&waitThread, _showWaitMessages, this, waitMessageStack, waitMessageStackSize, LWP_PRIO_HIGHEST);
}
}
void * CVideo::_showWaitMessages(void *obj)// wait images thread
{
CVideo *m = static_cast<CVideo *>(obj);
m->m_showingWaitMessages = true;
u32 frames = m->m_waitMessageDelay * 50;// set delay start
u32 waitFrames = frames;// set delay counter to delay start
//s8 fadeDirection = 1;
s8 PNGfadeDirection = 1;// set frames movement direction
//s16 currentLightLevel = 0;
vector<TexData>::iterator waitItr = m->m_waitMessages.begin();// set start frame image
m->_clearScreen();
m->prepare();
m->setup2DProjection();
//gprintf("Wait Message Thread: Start\nDelay: %d, Images: %d\n", waitFrames, m->m_waitMessages.size());
while(m->m_showWaitMessage)
{
/*currentLightLevel += fadeDirection * 5;
if(currentLightLevel >= 255)
{
currentLightLevel = 255;
fadeDirection = -1;
}
else if(currentLightLevel <= 0)
{
currentLightLevel = 0;
fadeDirection = 1;
}*/
//wiiLightSetLevel(currentLightLevel);
if(waitFrames == 0)// if delay count reaches 0
{
m->waitMessage(*waitItr);// draw frame image
waitItr += PNGfadeDirection;// move to next image
if(waitLoop && waitItr == m->m_waitMessages.end())
waitItr = m->m_waitMessages.begin();
else if(!waitLoop && (waitItr + 1 == m->m_waitMessages.end() || waitItr == m->m_waitMessages.begin()))
PNGfadeDirection *= (-1);// change direction if at beginning or end
waitFrames = frames;// reset delay count
m->render();
}
else
VIDEO_WaitVSync();
waitFrames--;// decrement delay count
}
//gprintf("Wait Message Thread: End\n");
m->m_showingWaitMessages = false;
return NULL;
}
void CVideo::hideWaitMessage()// stop wait images thread and wii disc slot light thread
{
m_showWaitMessage = false;
if(waitThread != LWP_THREAD_NULL)
{
/* end animation */
if(LWP_ThreadIsSuspended(waitThread))
LWP_ResumeThread(waitThread);
while(m_showingWaitMessages)
usleep(50);
LWP_JoinThread(waitThread, NULL);
/* end light thread */
//wiiLightEndThread();
m_WaitThreadRunning = false;
}
waitThread = LWP_THREAD_NULL;
}
/* draws wait animation image centered on screen */
/* can be used to draw any texture centered on screen */
void CVideo::waitMessage(const TexData &tex)
{
Mtx modelViewMtx;
GXTexObj texObj;
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_TRUE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_InitTexObj(&texObj, tex.data, tex.width, tex.height, tex.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
u32 texWidth = m_wide ? tex.width * .75 : tex.width;
GX_Position3f32((float)((640 - texWidth) / 2), (float)((480 - tex.height) / 2), 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32((float)((640 + texWidth) / 2), (float)((480 - tex.height) / 2), 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32((float)((640 + texWidth) / 2), (float)((480 + tex.height) / 2), 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32((float)((640 - texWidth) / 2), (float)((480 + tex.height) / 2), 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
}
/* save screenshot */
s32 CVideo::TakeScreenshot(const char *path)
{
IMGCTX ctx = PNGU_SelectImageFromDevice(path);
s32 ret = PNGU_EncodeFromYCbYCr(ctx, m_rmode->fbWidth, m_rmode->efbHeight, m_frameBuf[m_curFB], 1);
PNGU_ReleaseImageContext (ctx);
return ret;
}
/* used by coverflow to draw cover texture. used in mainloopcommon() in menu.cpp */
/* this draws a texture in the upper left at 0,0 */
void DrawTexture(TexData * &tex)
{
if(tex == NULL)
return;
Mtx modelViewMtx;
GXTexObj texObj;
GX_SetNumChans(1);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_F32, 0);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_TRUE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_TRUE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position2f32(0.f, 0.f);
GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
GX_TexCoord2f32(0.f, 0.f);
GX_Position2f32(tex->width, 0.f);
GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
GX_TexCoord2f32(1.f, 0.f);
GX_Position2f32(tex->width, tex->height);
GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
GX_TexCoord2f32(1.f, 1.f);
GX_Position2f32(0.f, tex->height);
GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
}
/* draws movie frame texture when playing movie in menu_game.cpp */
struct movieP normalMoviePos = { 410, 31, 610, 181 };
struct movieP zoomedMoviePos = { 0, 0, 640, 480 };
struct movieP currentMoviePos = zoomedMoviePos;
/* draws a texture/image at a position and width and height specified by struct movieP currentMoviePos */
/* set currentMoviePos before calling this. example - {x, y, x+w, y+h} */
void DrawTexturePos(const TexData *tex)
{
Mtx modelViewMtx;
GXTexObj texObj;
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_FALSE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position2f32(currentMoviePos.x1, currentMoviePos.y1);
GX_TexCoord2f32(0.f, 0.f);
GX_Position2f32(currentMoviePos.x2, currentMoviePos.y1);
GX_TexCoord2f32(1.f, 0.f);
GX_Position2f32(currentMoviePos.x2, currentMoviePos.y2);
GX_TexCoord2f32(1.f, 1.f);
GX_Position2f32(currentMoviePos.x1, currentMoviePos.y2);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
}
/* screen saver and full banner frame */
void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color)
{
Mtx modelViewMtx;
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
GX_ClearVtxDesc();
GX_InvVtxCache();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
int i;
f32 x2 = x + width;
f32 y2 = y + height;
guVector v[] = { { x, y, 0.0f }, { x2, y, 0.0f }, { x2, y2, 0.0f }, { x, y2, 0.0f }, { x, y, 0.0f } };
GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, 4);
for(i = 0; i < 4; i++)
{
GX_Position3f32(v[i].x, v[i].y, v[i].z);
GX_Color4u8(color.r, color.g, color.b, color.a);
}
GX_End();
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
}
void CVideo::screensaver(u32 no_input, u32 max_no_input)
{
if(no_input == 0)// no idle time so reset alpha to 0 for next time and don't draw the rectangle on this pass
{
m_screensaver_alpha = 0;
return;
}
if(no_input > max_no_input)// if idle time > max idle draw rectangle full screen increasing alpha each time
{
DrawRectangle(0, 0, 640, 480, (GXColor){0,0,0,m_screensaver_alpha});
if(m_screensaver_alpha < 150)
m_screensaver_alpha+=2;
}
}
/* misc settings */
void CColor::blend(const CColor &src)
{
if (src.a == 0) return;
r = (u8)(((int)src.r * (int)src.a + (int)r * (0xFF - (int)src.a)) / 0xFF);
g = (u8)(((int)src.g * (int)src.a + (int)g * (0xFF - (int)src.a)) / 0xFF);
b = (u8)(((int)src.b * (int)src.a + (int)b * (0xFF - (int)src.a)) / 0xFF);
}
CColor CColor::interpolate(const CColor &c1, const CColor &c2, u8 n)
{
CColor c;
c.r = (u8)(((int)c2.r * (int)n + (int)c1.r * (0xFF - (int)n)) / 0xFF);
c.g = (u8)(((int)c2.g * (int)n + (int)c1.g * (0xFF - (int)n)) / 0xFF);
c.b = (u8)(((int)c2.b * (int)n + (int)c1.b * (0xFF - (int)n)) / 0xFF);
c.a = (u8)(((int)c2.a * (int)n + (int)c1.a * (0xFF - (int)n)) / 0xFF);
return c;
}
void CVideo::setAA(u8 aa, bool alpha, int width, int height)
{
if (aa <= 8 && aa != 7 && width <= m_rmode->fbWidth && height <= m_rmode->efbHeight && ((width | height) & 3) == 0)
{
m_aa = aa;
m_aaAlpha = alpha;
m_aaWidth = width;
m_aaHeight = height;
}
}
/* stencil used by coverflow */
const int CVideo::_stencilWidth = 128;
const int CVideo::_stencilHeight = 128;
static inline u32 coordsI8(u32 x, u32 y, u32 w)// used by stencilval below
{
return (((y >> 2) * (w >> 3) + (x >> 3)) << 5) + ((y & 3) << 3) + (x & 7);
}
int CVideo::stencilVal(int x, int y)
{
if ((u32)x >= m_rmode->fbWidth || (u32)y >= m_rmode->efbHeight)
return 0;
x = x * CVideo::_stencilWidth / 640;
y = y * CVideo::_stencilHeight / 480;
u32 i = coordsI8(x, y, (u32)CVideo::_stencilWidth);
if (i >= (u32)(CVideo::_stencilWidth * CVideo::_stencilHeight))
return 0;
return ((u8*)m_stencil)[i];
}
void CVideo::prepareStencil(void)
{
GX_SetPixelFmt(GX_PF_Y8, GX_ZC_LINEAR);
_setViewPort(0.f, 0.f, (float)CVideo::_stencilWidth, (float)CVideo::_stencilHeight);
GX_SetScissor(0, 0, CVideo::_stencilWidth, CVideo::_stencilHeight);
GX_InvVtxCache();
GX_InvalidateTexAll();
}
void CVideo::renderStencil(void)
{
GX_DrawDone();
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL);
GX_SetTexCopySrc(0, 0, CVideo::_stencilWidth, CVideo::_stencilHeight);
GX_SetTexCopyDst(CVideo::_stencilWidth, CVideo::_stencilHeight, GX_CTF_R8, GX_FALSE);
GX_CopyTex(m_stencil, GX_TRUE);
GX_PixModeSync();
DCFlushRange(m_stencil, CVideo::_stencilWidth * CVideo::_stencilHeight);
GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter);
}