WiiFlow_Lite/source/main.cpp

179 lines
4.8 KiB
C++

#include <ogc/system.h>
#include <unistd.h>
#include <sys/stat.h>
#include "defines.h"
#include "booter/external_booter.hpp"
#include "channel/nand.hpp"
#include "channel/nand_save.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "gecko/gecko.hpp"
#include "gui/video.hpp"
#include "gui/text.hpp"
#include "homebrew/homebrew.h"
#include "loader/alt_ios_gen.h"
#include "loader/wdvd.h"
#include "loader/alt_ios.h"
#include "loader/sys.h"
#include "loader/wbfs.h"
#include "loader/cios.h"
#include "loader/nk.h"
#include "menu/menu.hpp"
#include "memory/memory.h"
bool isWiiVC = false;
bool useMainIOS = true;
bool sdOnly = false;
volatile bool NANDemuView = false;
volatile bool networkInit = false;
int main(int argc, char **argv)
{
MEM_init(); //Inits both mem1lo and mem2
mainIOS = DOL_MAIN_IOS;// 249
__exception_setreload(10);
Gecko_Init(); //USB Gecko and SD/WiFi buffer
#ifdef COMMITHASH
gprintf(" \nWelcome to %s %s %s!\nThis is the debug output.\n", APP_NAME, APP_VERSION, COMMITHASH);
#else
gprintf(" \nWelcome to %s %s!\nThis is the debug output.\n", APP_NAME, APP_VERSION);
#endif
char gameid[6];
memset(&gameid, 0, sizeof(gameid));
bool wait_loop = false;
char wait_dir[256];
memset(&wait_dir, 0, sizeof(wait_dir));
for(u8 i = 0; i < argc; i++)
{
if(argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
{
while(argv[i][0] && !isdigit(argv[i][0]))
argv[i]++;
if(atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
mainIOS = atoi(argv[i]);
}
else if(strcasestr(argv[i], "waitdir=") != NULL)
{
char *ptr = strcasestr(argv[i], "waitdir=");
strncpy(wait_dir, ptr+strlen("waitdir="), sizeof(wait_dir) - 1);
}
else if(strcasestr(argv[i], "Waitloop") != NULL)
wait_loop = true;
else if(strlen(argv[i]) == 6 || strlen(argv[i]) == 4)
{
strcpy(gameid, argv[i]);
for(u8 i = 0; i < strlen(gameid) - 1; i++)
{
if(!isalnum(gameid[i]))
{
gameid[0] = 0;
break;
}
}
}
}
/* Init video */
m_vid.init();
/* check if WiiVC */
WiiDRC_Init();
isWiiVC = WiiDRC_Inited();
if(IsOnWiiU())
{
gprintf("WiiU\n");
if(isWiiVC)
gprintf("WiiVC\n");
else
gprintf("vWii Mode\n");
}
else
gprintf("Real Wii\n");
gprintf("AHBPROT disabled = %s\n", AHBPROT_Patched() ? "yes" : "no");
/* Init device partition handlers */
DeviceHandle.Init();
/* Init NAND handlers */
NandHandle.Init();
if(isWiiVC)
{
NandHandle.Init_ISFS();
IOS_GetCurrentIOSInfo();
DeviceHandle.SetModes();
}
else
{
NandHandle.Init_ISFS();
/* load and check wiiflow save for possible new IOS and Port settings */
if(InternalSave.CheckSave())
InternalSave.LoadSettings();
/* Handle (c)IOS Loading */
if(useMainIOS && CustomIOS(IOS_GetType(mainIOS)))// load cios
{
NandHandle.DeInit_ISFS();
NandHandle.Patch_AHB();
IOS_ReloadIOS(mainIOS);
NandHandle.Init_ISFS();
gprintf("AHBPROT disabled after IOS Reload: %s\n", AHBPROT_Patched() ? "yes" : "no");
gprintf("Now using ");// gprintf finished in IOS_GetCurrentIOSInfo()
}
else
gprintf("Using IOS58\n");// stay on IOS58. no reload to cIOS
IOS_GetCurrentIOSInfo();
if(CurrentIOS.Type == IOS_TYPE_HERMES)
load_ehc_module_ex();
else if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision >= 18)
load_dip_249();
DeviceHandle.SetModes();
WDVD_Init();
}
/* mount SD */
DeviceHandle.MountSD();// mount SD before calling isUsingUSB() duh!
/* mount USB if needed */
DeviceHandle.SetMountUSB(!sdOnly && !isWiiVC);
bool usb_mounted = DeviceHandle.MountAllUSB();// only mounts any USB if !sdOnly
/* init wait images and show wait animation */
if(strlen(gameid) == 0)// dont show if autobooting a wii game.
{
m_vid.setCustomWaitImgs(wait_dir, wait_loop);
m_vid.waitMessage(0.15f);
}
/* init controllers for input */
Open_Inputs();// WPAD_SetVRes() is called later in mainMenu.init() during cursor init which gets the theme pointer images
/* sys inits */
Sys_Init();// set reset and power button callbacks
bool startup_successful = false;
/* init configs, folders, coverflow, gui and more */
if(mainMenu.init(usb_mounted))
{
startup_successful = true;
if(!isWiiVC)
writeStub();// copy return stub to memory
if(!isWiiVC && strlen(gameid) != 0)// if argv game ID then launch it
mainMenu.directlaunch(gameid);
else
mainMenu.main();// start wiiflow with main menu displayed
}
// at this point either wiiflow bootup failed or the user is exiting wiiflow
ShutdownBeforeExit();// unmount devices and close inputs
if(startup_successful)// use wiiflow's exit choice
Sys_Exit();
return 0;// otherwise just exit to loader (system menu or hbc).
}