WiiFlow_Lite/source/channel/channel_launcher.h
fix94.1 1b7d76177e -fixed wii game just froze on reloading ios
-fixed emu nand codedump on ios reload as well
2012-07-10 11:25:27 +00:00

26 lines
661 B
C

#ifndef _CHAN_LAUNCHER
#define _CHAN_LAUNCHER
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#include <gctypes.h>
#include <gccore.h>
s32 BootChannel(u32 entry, u64 chantitle, u32 ios, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio);
u32 LoadChannel(u8 *buffer);
void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio);
u8 *GetDol(u64 title, u32 bootcontent);
bool Identify(u64 titleid);
bool Identify_GenerateTik(signed_blob **outbuf, u32 *outlen);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* _CHAN_LAUNCHER */