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https://github.com/Fledge68/WiiFlow_Lite.git
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32 lines
687 B
C++
32 lines
687 B
C++
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#ifndef __CURSOR_HPP
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#define __CURSOR_HPP
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#include "video.hpp"
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class CCursor
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{
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public:
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bool init(const char *png, bool wideFix, CColor shadowColor, float shadowX, float shadowY, bool blur, int chan);
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void draw(int x, int y, float a);
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u32 width(void) const { return m_texture.height; }
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u32 height(void) const { return m_texture.width; }
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int x(void) const { return m_x; }
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int y(void) const { return m_y; }
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private:
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STexture m_texture;
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STexture m_shadow;
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Mtx m_projMtx;
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Mtx m_viewMtx;
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int m_x;
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int m_y;
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bool m_wideFix;
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float m_shadowX;
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float m_shadowY;
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CColor m_shadowColor;
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private:
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void _blur(void);
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};
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#endif // !defined()__CURSOR_HPP
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