mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 12:19:16 +01:00
6f6b3ec2d8
- added missing *BI2 = 0x817E5480; to Disc_SetLowMem() for wii games. - added missing memcpy((void*)0x80001800, (void*)Disc_ID, 8); needed for debugger and ocarina cheats engine. - fixed default setting for savegame emulation back to OFF (0). v5.5.0 and v5.5.1 new clean install's would set it to FULL (2) which caused wii games to crash on boot up. if you have this issue you can simply go to main settings>nand emulation settings and set it to OFF. - changes to STexture::fromPNG() to hopefully clear up the out of mem issue when downloading and converting the cover png to a wfc cache file. - v5.5.2
220 lines
6.3 KiB
C++
220 lines
6.3 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <malloc.h>
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#include "Config.hpp"
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#include "ChannelHandler.hpp"
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#include "video_tinyload.h"
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#include "apploader.h"
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#include "patchcode.h"
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#include "memory.h"
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#include "utils.h"
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#include "disc.h"
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#include "fst.h"
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#include "wdvd.h"
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#include "gecko.h"
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#define EXT_ADDR_CFG ((vu32*)0x90100000)
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IOS_Info CurrentIOS;
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/* Boot Variables */
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u32 GameIOS = 0;
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u32 vmode_reg = 0;
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GXRModeObj *vmode = NULL;
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u32 AppEntrypoint = 0;
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extern "C" {
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extern void __exception_closeall();
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extern s32 wbfsDev;
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extern u32 wbfs_part_idx;
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extern FragList *frag_list;
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}
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the_CFG normalCFG;
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int main()
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{
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InitGecko();
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gprintf("WiiFlow External Booter by FIX94\n");
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memcpy(&normalCFG, ((void*)*EXT_ADDR_CFG), sizeof(the_CFG));
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VIDEO_Init();// libogc
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video_init();// tinyload progress bar
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prog10();
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configbytes[0] = normalCFG.configbytes[0];// game language 0 - 9 or 0xCD = not patched
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configbytes[1] = normalCFG.configbytes[1];// not used
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hooktype = normalCFG.hooktype;
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debuggerselect = normalCFG.debugger;
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CurrentIOS = normalCFG.IOS;
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set_wip_list(normalCFG.wip_list, normalCFG.wip_count);
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app_gameconfig_set(normalCFG.gameconf, normalCFG.gameconfsize);
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ocarina_set_codes(normalCFG.codelist, normalCFG.codelistend, normalCFG.cheats, normalCFG.cheatSize);
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copy_frag_list(normalCFG.fragments);
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wbfsDev = normalCFG.wbfsDevice;
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wbfs_part_idx = normalCFG.wbfsPart;
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prog10();
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if(normalCFG.BootType == TYPE_WII_GAME)
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{
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WDVD_Init();
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if(CurrentIOS.Type == IOS_TYPE_D2X)
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{
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// only for wii games - no known channels require block IOS Reload
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s32 ret = BlockIOSReload();
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gprintf("Block IOS Reload using d2x %s.\n", ret < 0 ? "failed" : "succeeded");
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}
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if(normalCFG.GameBootType == TYPE_WII_DISC)
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{
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Disc_SetUSB(NULL, false);
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if(CurrentIOS.Type == IOS_TYPE_HERMES)
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Hermes_Disable_EHC();
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if(normalCFG.vidMode > 1) //forcing a video mode
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normalCFG.patchVidMode = 1; //always normal patching
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}
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else
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{
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Disc_SetUSB((u8*)normalCFG.gameID, normalCFG.GameBootType == TYPE_WII_WBFS_EXT);
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if(CurrentIOS.Type == IOS_TYPE_HERMES)
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Hermes_shadow_mload();
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}
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prog(20);
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/* Clear Disc ID */
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memset((u8*)Disc_ID, 0, 32);
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Disc_Open(normalCFG.GameBootType);// sets Disc_ID
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u32 offset = 0;
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Disc_FindPartition(&offset);
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WDVD_OpenPartition(offset, &GameIOS);
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Disc_SetLowMem();
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if(normalCFG.vidMode == 5)
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normalCFG.patchVidMode = 1; //progressive mode requires this
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vmode = Disc_SelectVMode(normalCFG.vidMode, &vmode_reg);// requires Disc_ID[3]
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AppEntrypoint = Apploader_Run(normalCFG.vidMode, vmode, normalCFG.vipatch, normalCFG.countryString, normalCFG.patchVidMode, normalCFG.aspectRatio,
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normalCFG.returnTo, normalCFG.patchregion, normalCFG.private_server, normalCFG.server_addr, normalCFG.patchFix480p, normalCFG.deflicker, normalCFG.BootType);
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WDVD_Close();
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}
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else if(normalCFG.BootType == TYPE_CHANNEL)
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{
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ISFS_Initialize();
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AppEntrypoint = LoadChannel(normalCFG.title, normalCFG.use_dol, &GameIOS);// sets Disc_ID
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ISFS_Deinitialize();
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vmode = Disc_SelectVMode(normalCFG.vidMode, &vmode_reg);// requires Disc_ID[3]
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PatchChannel(normalCFG.vidMode, vmode, normalCFG.vipatch, normalCFG.countryString, normalCFG.patchVidMode, normalCFG.aspectRatio,
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normalCFG.returnTo, normalCFG.private_server, normalCFG.server_addr, normalCFG.patchFix480p, normalCFG.deflicker, normalCFG.BootType);
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}
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gprintf("Entrypoint: %08x, Requested Game IOS: %i\n", AppEntrypoint, GameIOS);
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setprog(320);
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/* Set Disc ID for WiiRD - must be set after ocarina stuff is done */
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memcpy((void*)0x80001800, (void*)Disc_ID, 8);
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/* Error 002 Fix (thanks WiiPower and uLoader) */
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*Current_IOS = (GameIOS << 16) | 0xffff;
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if(!isForwarder)
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*Apploader_IOS = (GameIOS << 16) | 0xffff;
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/* Flush everything */
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DCFlushRange((void*)0x80000000, 0x3f00);
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/* Enable front LED if requested */
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if(normalCFG.use_led) *HW_GPIOB_OUT |= 0x20;
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/* Set an appropriate video mode */
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Disc_SetVMode(vmode, vmode_reg);
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/* Shutdown IOS subsystems */
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u32 level = IRQ_Disable();
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__IOS_ShutdownSubsystems();
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__exception_closeall();
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/* Originally from tueidj - taken from NeoGamma (thx) */
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*(vu32*)0xCC003024 = 1;
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if(AppEntrypoint == 0x3400)
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{
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if(hooktype)
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{
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asm volatile (
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"lis %r3, returnpoint@h\n"
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"ori %r3, %r3, returnpoint@l\n"
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"mtlr %r3\n"
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"lis %r3, 0x8000\n"
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"ori %r3, %r3, 0x18A8\n"
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"nop\n"
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"mtctr %r3\n"
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"bctr\n"
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"returnpoint:\n"
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"bl DCDisable\n"
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"bl ICDisable\n"
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"li %r3, 0\n"
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"mtsrr1 %r3\n"
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"lis %r4, AppEntrypoint@h\n"
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"ori %r4,%r4,AppEntrypoint@l\n"
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"lwz %r4, 0(%r4)\n"
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"mtsrr0 %r4\n"
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"rfi\n"
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);
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}
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else
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{
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asm volatile (
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"isync\n"
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"lis %r3, AppEntrypoint@h\n"
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"ori %r3, %r3, AppEntrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtsrr0 %r3\n"
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"mfmsr %r3\n"
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"li %r4, 0x30\n"
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"andc %r3, %r3, %r4\n"
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"mtsrr1 %r3\n"
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"rfi\n"
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);
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}
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}
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else if(hooktype)
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{
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asm volatile (
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"lis %r3, AppEntrypoint@h\n"
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"ori %r3, %r3, AppEntrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtlr %r3\n"
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"lis %r3, 0x8000\n"
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"ori %r3, %r3, 0x18A8\n"
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"nop\n"
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"mtctr %r3\n"
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"bctr\n"
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);
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}
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else
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{
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asm volatile (
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"lis %r3, AppEntrypoint@h\n"
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"ori %r3, %r3, AppEntrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtlr %r3\n"
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"blr\n"
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);
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}
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IRQ_Restore(level);
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return 0;
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}
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