WiiFlow_Lite/source/menu/menu_error.cpp
fix94.1 46b386112e -fixed game boots if you just press a and the pointer is off screen
(issue 125)
-set the button type to s16 (now its correct :P)
-corrected some possible bugs with the button gui management
2012-09-13 14:54:17 +00:00

82 lines
2.0 KiB
C++

#include "menu.hpp"
#include "gecko/gecko.h"
extern const u8 error_png[];
s16 m_errorLblMessage;
s16 m_errorLblIcon;
s16 m_errorLblUser[4];
void CMenu::error(const wstringEx &msg)
{
SetupInput();
_hideAbout();
_hideCode();
_hideConfig();
_hideConfigAdv();
_hideConfig3();
_hideConfig4();
_hideConfigScreen();
_hideConfigSnd();
_hideDownload();
_hideGame();
_hideMain();
_hideWBFS();
_hideCFTheme();
_hideCategorySettings();
_hideSystem();
_hideGameInfo();
_hideCheatDownload();
_hideGameSettings();
_hideWaitMessage();
m_btnMgr.setText(m_errorLblMessage, msg, true);
_showError();
gprintf(msg.toUTF8().c_str());
do
{
_mainLoopCommon();
} while (!BTN_B_PRESSED && !BTN_A_PRESSED && !BTN_HOME_PRESSED);
_hideError(false);
}
void CMenu::_hideError(bool instant)
{
m_btnMgr.hide(m_errorLblIcon, instant);
m_btnMgr.hide(m_errorLblMessage, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_errorLblUser); ++i)
if(m_errorLblUser[i] != -1)
m_btnMgr.hide(m_errorLblUser[i], instant);
}
void CMenu::_showError(void)
{
_setBg(m_errorBg, m_errorBg);
m_btnMgr.show(m_errorLblMessage);
m_btnMgr.show(m_errorLblIcon);
for(u8 i = 0; i < ARRAY_SIZE(m_errorLblUser); ++i)
if(m_errorLblUser[i] != -1)
m_btnMgr.show(m_errorLblUser[i]);
}
void CMenu::_initErrorMenu(CMenu::SThemeData &theme)
{
STexture texIcon;
texIcon.fromPNG(error_png);
_addUserLabels(theme, m_errorLblUser, ARRAY_SIZE(m_errorLblUser), "ERROR");
m_errorBg = _texture(theme.texSet, "ERROR/BG", "texture", theme.bg);
m_errorLblMessage = _addLabel(theme, "ERROR/MESSAGE", theme.lblFont, L"", 112, 20, 500, 440, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_errorLblIcon = _addLabel(theme, "ERROR/ICON", theme.lblFont, L"", 40, 200, 64, 64, theme.lblFontColor, 0, texIcon);
//
_setHideAnim(m_errorLblMessage, "ERROR/MESSAGE", 0, 0, 0.f, 0.f);
_setHideAnim(m_errorLblIcon, "ERROR/ICON", -50, 0, 0.f, 0.f);
//
_hideError(true);
_textError();
}
void CMenu::_textError(void)
{
}