mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-17 23:41:53 +01:00
bbf0091922
-plugins now also play videos which have the magic number as name if no specific video was found -switched from libjpeg to the turbojpeg wrapper from libjpeg-turbo to simplify the whole jpeg decoding code by alot -heavly optimized the video decoding code
56 lines
922 B
C++
56 lines
922 B
C++
#ifndef WII_MOVIE_H_
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#define WII_MOVIE_H_
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#include "gcvid.h"
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#include "Timer.h"
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#include "texture.hpp"
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using namespace std;
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class WiiMovie
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{
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public:
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WiiMovie() { inited = false; };
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void Init(const char * filepath);
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void DeInit();
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bool Play(bool loop = false);
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void Stop();
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bool Continue();
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volatile bool loaded;
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TexData *Frame; //our current texture
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TexData Buffer[2];
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u8 BufferPos;
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protected:
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static void * UpdateThread(void *arg);
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void FrameLoadLoop();
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void ReadNextFrame();
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void LoadNextFrame();
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u8 * ThreadStack;
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lwp_t ReadThread;
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ThpVideoFile Video;
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VideoFrame VideoF;
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FILE *vFile;
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float fps;
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Timer PlayTime;
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u32 VideoFrameCount;
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bool Playing;
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bool ExitRequested;
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bool inited;
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};
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struct movieP
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{
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float x1;
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float y1;
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float x2;
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float y2;
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};
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extern struct movieP normalMoviePos;
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extern struct movieP zoomedMoviePos;
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extern struct movieP currentMoviePos;
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extern WiiMovie movie;
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#endif
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