mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
5640028b17
the memory we use for them, not that we get problems -added debug prints about how much mem left before and after cleanup -updated devicehandler, partition handler and usb code to the latest usb loader gx one, should give more compatility and port 1 support (not enabled yet)
28 lines
699 B
C
28 lines
699 B
C
// by oggzee
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#ifndef _WBFS_Ext_H
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#define _WBFS_Ext_H
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#include "libwbfs/libwbfs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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wbfs_t* WBFS_Ext_OpenPart(char *fname);
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void WBFS_Ext_ClosePart(wbfs_t* part);
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wbfs_disc_t* WBFS_Ext_OpenDisc(u8 *discid, char *fname);
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void WBFS_Ext_CloseDisc(wbfs_disc_t* disc);
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s32 WBFS_Ext_DiskSpace(f32 *used, f32 *free);
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s32 WBFS_Ext_RemoveGame(u8 *discid, char *path);
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s32 WBFS_Ext_AddGame(progress_callback_t spinner, void *spinner_data);
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s32 WBFS_Ext_DVD_Size(u64 *comp_size, u64 *real_size, bool sd);
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int WBFS_Ext_find_fname(u8 *id, char *path, char *fname, int len);
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char* strcopy(char *dest, const char *src, int size);
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#ifdef __cplusplus
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}
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#endif
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#endif
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