mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
443 lines
8.6 KiB
C
443 lines
8.6 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <ogc/lwp_watchdog.h>
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#include <wiiuse/wpad.h>
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#include <ogc/machine/processor.h>
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#include "apploader.h"
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#include "disc.h"
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#include "wdvd.h"
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#include "sys.h"
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#include "fst.h"
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#include "videopatch.h"
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#include "wbfs.h"
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#include "patchcode.h"
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#include "frag.h"
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#include "usbstorage.h"
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#include "wip.h"
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#include "gecko.h"
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#define ALIGNED(x) __attribute__((aligned(x)))
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/* Constants */
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#define PTABLE_OFFSET 0x40000
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#define WII_MAGIC 0x5D1C9EA3
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#define GC_MAGIC 0xC2339F3D
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//appentrypoint
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u32 appentrypoint;
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/* Disc pointers */
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static u32 *buffer = (u32 *)0x93000000;
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static u8 *diskid = (u8 *)0x80000000;
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GXRModeObj *disc_vmode = NULL;
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GXRModeObj *vmode = NULL;
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u32 vmode_reg = 0;
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extern void __exception_closeall();
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static u8 Tmd_Buffer[0x49e4 + 0x1C] ALIGNED(32);
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void __Disc_SetLowMem()
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{
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/* Setup low memory */
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*(vu32 *)0x80000060 = 0x38A00040;
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*(vu32 *)0x800000E4 = 0x80431A80;
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*(vu32 *)0x800000EC = 0x81800000; // Dev Debugger Monitor Address
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*(vu32 *)0x800000F0 = 0x01800000; // Simulated Memory Size
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*(vu32 *)0xCD00643C = 0x00000000; // 32Mhz on Bus
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/* Copy disc ID (online check) */
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memcpy((void *)0x80003180, (void *)0x80000000, 4);
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// Patch in info missing from apploader reads
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*Sys_Magic = 0x0d15ea5e;
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*Version = 1;
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*Arena_L = 0x00000000;
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*BI2 = 0x817E5480;
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*Bus_Speed = 0x0E7BE2C0;
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*CPU_Speed = 0x2B73A840;
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// From NeoGamme R4 (WiiPower)
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*(vu32 *)0x800030F0 = 0x0000001C;
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*(vu32 *)0x8000318C = 0x00000000;
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*(vu32 *)0x80003190 = 0x00000000;
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// Fix for Sam & Max (WiiPower)
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*(vu32 *)0x80003184 = 0x80000000;
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/* Flush cache */
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DCFlushRange((void *)0x80000000, 0x3F00);
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}
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GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
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{
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vmode = VIDEO_GetPreferredMode(0);
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/* Get video mode configuration */
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bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
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/* Select video mode register */
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switch (CONF_GetVideo())
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{
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case CONF_VIDEO_PAL:
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if (CONF_GetEuRGB60() > 0)
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{
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vmode_reg = VI_EURGB60;
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vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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}
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else
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vmode_reg = VI_PAL;
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break;
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case CONF_VIDEO_MPAL:
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vmode_reg = VI_MPAL;
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break;
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case CONF_VIDEO_NTSC:
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vmode_reg = VI_NTSC;
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break;
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}
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char Region;
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if(chantitle != 0)
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Region = ((u32)(chantitle) & 0xFFFFFFFF) % 256;
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else Region = diskid[3];
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switch (videoselected)
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{
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case 0: // DEFAULT (DISC/GAME)
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/* Select video mode */
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switch (Region)
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{
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case 'W':
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break; // Don't overwrite wiiware video modes.
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// PAL
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case 'D':
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case 'F':
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case 'P':
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case 'X':
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case 'Y':
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if (CONF_GetVideo() != CONF_VIDEO_PAL)
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{
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vmode_reg = VI_PAL;
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vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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}
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break;
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// NTSC
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case 'E':
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case 'J':
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default:
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if (CONF_GetVideo() != CONF_VIDEO_NTSC)
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{
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vmode_reg = VI_NTSC;
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vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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}
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break;
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}
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break;
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case 1: // PAL50
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vmode = &TVPal528IntDf;
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vmode_reg = vmode->viTVMode >> 2;
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break;
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case 2: // PAL60
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vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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vmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : vmode->viTVMode >> 2;
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break;
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case 3: // NTSC
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vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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vmode_reg = vmode->viTVMode >> 2;
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break;
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case 4: // AUTO PATCH TO SYSTEM
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case 5: // SYSTEM
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break;
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case 6: // PROGRESSIVE 480P(NTSC + PATCH ALL)
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vmode = &TVNtsc480Prog;
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vmode_reg = vmode->viTVMode >> 2;
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break;
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default:
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break;
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}
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disc_vmode = vmode;
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return vmode;
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}
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void __Disc_SetVMode(void)
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{
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// Stop wait message thread
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extern void HideWaitMessage();
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HideWaitMessage();
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/* Set video mode register */
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*(vu32 *)0x800000CC = vmode_reg;
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/* Set video mode */
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if (vmode != 0) VIDEO_Configure(vmode);
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/* Setup video */
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while (VIDEO_GetNextField())
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VIDEO_WaitVSync();
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}
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void __Disc_SetTime(void)
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{
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/* Set proper time */
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settime(secs_to_ticks(time(NULL) - 946684800));
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}
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s32 __Disc_FindPartition(u64 *outbuf)
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{
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u64 offset = 0;
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u32 cnt;
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/* Read partition info */
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s32 ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
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if (ret < 0) return ret;
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/* Get data */
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u32 nb_partitions = buffer[0];
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u64 table_offset = buffer[1] << 2;
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if (nb_partitions > 8) return -1;
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/* Read partition table */
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ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
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if (ret < 0) return ret;
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/* Find game partition */
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for (cnt = 0; cnt < nb_partitions; cnt++)
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{
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u32 type = buffer[cnt * 2 + 1];
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/* Game partition */
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if(!type) offset = buffer[cnt * 2] << 2;
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}
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/* No game partition found */
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if (!offset) return -1;
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/* Set output buffer */
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*outbuf = offset;
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WDVD_Seek(offset);
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return 0;
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}
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s32 Disc_Init(void)
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{
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/* Init DVD subsystem */
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return WDVD_Init();
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}
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s32 Disc_Open(void)
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{
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/* Reset drive */
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s32 ret = WDVD_Reset();
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if (ret < 0) return ret;
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memset(diskid, 0, 32);
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/* Read disc ID */
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ret = WDVD_ReadDiskId(diskid);
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/* Directly set Audio Streaming for GC */
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WDVD_setstreaming();
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return ret;
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}
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s32 Disc_Wait(void)
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{
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u32 cover = 0;
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int icounter = 0;
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/* Wait for disc */
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while (!(cover & 0x2))
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{
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/* Get cover status */
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s32 ret = WDVD_GetCoverStatus(&cover);
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if (ret < 0) return ret;
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// 10 tries to make sure it doesn<73>t "freeze" in Install dialog
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// if no Game Disc is insert
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icounter++;
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sleep(1);
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if(icounter > 10)
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return -1;
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}
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return 0;
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}
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s32 Disc_SetUSB(const u8 *id)
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{
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if (id) return set_frag_list((u8 *) id);
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return WDVD_SetUSBMode(wbfsDev, (u8 *) id, -1);
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}
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s32 Disc_ReadHeader(void *outbuf)
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{
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/* Read Wii disc header */
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return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
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}
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s32 Disc_ReadGCHeader(void *outbuf)
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{
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/* Read GC disc header */
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return WDVD_UnencryptedRead(outbuf, sizeof(struct gc_discHdr), 0);
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}
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s32 Disc_Type(bool gc)
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{
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s32 ret;
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u32 check;
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u32 magic;
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if (!gc)
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{
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check = WII_MAGIC;
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struct discHdr *header = (struct discHdr *)buffer;
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ret = Disc_ReadHeader(header);
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magic = header->magic;
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}
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else
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{
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check = GC_MAGIC;
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struct gc_discHdr *header = (struct gc_discHdr *)buffer;
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ret = Disc_ReadGCHeader(header);
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magic = header->magic;
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}
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if (ret < 0) return ret;
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/* Check magic word */
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if (magic != check) return -1;
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return 0;
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}
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s32 Disc_IsWii(void)
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{
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return Disc_Type(0);
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}
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s32 Disc_IsGC(void)
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{
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return Disc_Type(1);
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}
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s32 Disc_BootPartition(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, bool disableIOSreload, int aspectRatio)
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{
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entry_point p_entry;
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if (disableIOSreload)
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IOSReloadBlock(IOS_GetVersion(), false);
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else
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IOSReloadBlock(IOS_GetVersion(), true);
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s32 ret = WDVD_OpenPartition(offset, 0, 0, 0, Tmd_Buffer);
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if (ret < 0) return ret;
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/* Select an appropriate video mode */
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__Disc_SelectVMode(vidMode, 0);
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/* Setup low memory */;
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__Disc_SetLowMem();
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/* Run apploader */
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ret = Apploader_Run(&p_entry, vidMode, vmode, vipatch, countryString, patchVidMode, aspectRatio);
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if (ret < 0) return ret;
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free_wip();
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if (hooktype != 0)
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ocarina_do_code();
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gprintf("\n\nEntry Point is: %0x8\n", p_entry);
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/* Set time */
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__Disc_SetTime();
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/* Set an appropriate video mode */
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__Disc_SetVMode();
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u8 temp_data[4];
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// fix for PeppaPig
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memcpy((char *) &temp_data, (void*)0x800000F4,4);
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usleep(100 * 1000);
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/* Shutdown IOS subsystems */
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SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
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/* Originally from tueidj - taken from NeoGamma (thx) */
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*(vu32*)0xCC003024 = 1;
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// fix for PeppaPig
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memcpy((void*)0x800000F4,(char *) &temp_data, 4);
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appentrypoint = (u32) p_entry;
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gprintf("Jumping to entrypoint\n");
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if (hooktype != 0)
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{
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__asm__(
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"lis %r3, appentrypoint@h\n"
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"ori %r3, %r3, appentrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtlr %r3\n"
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"lis %r3, 0x8000\n"
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"ori %r3, %r3, 0x18A8\n"
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"nop\n"
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"mtctr %r3\n"
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"bctr\n"
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);
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}
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else
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{
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__asm__(
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"lis %r3, appentrypoint@h\n"
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"ori %r3, %r3, appentrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtlr %r3\n"
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"blr\n"
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);
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}
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return 0;
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}
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s32 Disc_WiiBoot(u8 vidMode, bool vipatch, bool countryString, u8 patchVidModes, bool disableIOSreload, int aspectRatio)
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{
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u64 offset;
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/* Find game partition offset */
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s32 ret = __Disc_FindPartition(&offset);
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if (ret < 0)
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{
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gprintf("Game Partition not found!\n");
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return ret;
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}
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/* Boot partition */
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return Disc_BootPartition(offset, vidMode, vipatch, countryString, patchVidModes, disableIOSreload, aspectRatio);
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}
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