mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
75ff081c0c
-fixed installing gamecube disc 2 with wiiflow installer -fixed exit to neek2o for people who got their nand in a folder -some general cleanup and speedup
706 lines
17 KiB
C++
706 lines
17 KiB
C++
/***************************************************************************
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* Copyright (C) 2012
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* by OverjoY and FIX94 for Wiiflow
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* gc_disc_dump.cpp
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*
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***************************************************************************/
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#include <stdio.h>
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#include <unistd.h>
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#include <ogcsys.h>
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#include <sys/statvfs.h>
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#include "gc_disc_dump.hpp"
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#include "disc.h"
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#include "utils.h"
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#include "wdvd.h"
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#include "devicemounter/DeviceHandler.hpp"
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#include "fileOps/fileOps.h"
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#include "gecko/gecko.h"
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#include "gui/Gekko.h"
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#include "gui/text.hpp"
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#include "memory/mem2.hpp"
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#include "defines.h"
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using namespace std;
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static u8 *FSTable ATTRIBUTE_ALIGN(32);
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static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
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void GCDump::__AnalizeMultiDisc()
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{
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u8 *Buffer = (u8 *)MEM2_memalign(32, ALIGN32(0x10));
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if(Buffer == NULL)
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return;
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MultiGameCnt = 0;
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while(1)
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{
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__DiscReadRaw(Buffer, 0x40+(MultiGameCnt*4), 4);
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u64 MultiGameOffset = *(vu32*)(Buffer) << 2;
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if(!MultiGameOffset)
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break;
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if(MultiGameDump == MultiGameCnt)
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NextOffset = MultiGameOffset;
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MultiGameCnt++;
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}
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MEM2_free(Buffer);
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}
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s32 GCDump::__DiscReadRaw(void *outbuf, u64 offset, u32 length)
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{
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length = ALIGN32(length);
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wiiLightSetLevel(255);
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wiiLightOn();
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while(1)
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{
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gc_error = 0;
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s32 ret = WDVD_UnencryptedRead(outbuf, length, offset);
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if(ret != 0)
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{
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WDVD_LowRequestError(&gc_error);
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if(gc_error == 0x30200 || gc_error == 0x30201 || gc_error == 0x31100)
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{
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if(gc_retry >= gc_nbrretry && waitonerror)
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{
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__WaitForDisc(Disc, 10);
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gc_retry = 0;
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waitonerror = false;
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if(FSTTotal > FSTSize)
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message(4, Disc+1, minfo, u_data);
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else
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message(3, 0, minfo, u_data);
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}
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if(gc_retry >= gc_nbrretry)
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{
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wiiLightOff();
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if(!skiponerror)
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return gc_error;
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else
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{
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gc_retry = 0;
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gc_skipped++;
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gprintf("Read error (%x) at offset: 0x%08x. Skipping %d bytes\n", gc_error, offset, length);
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return 1;
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}
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}
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gc_retry++;
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}
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else if(gc_error == 0x1023a00)
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{
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__WaitForDisc(Disc, 11);
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if(FSTTotal > FSTSize)
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message(4, Disc+1, minfo, u_data);
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else
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message(3, 0, minfo, u_data);
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}
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else
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{
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gprintf("Read error(%x) at offset: 0x%08x.\n", gc_error, offset);
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wiiLightOff();
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return 0;
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}
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}
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else
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{
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wiiLightOff();
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gc_retry = 0;
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return ret;
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}
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}
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wiiLightOff();
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return -1;
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}
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s32 GCDump::__DiscWrite(char * path, u64 offset, u32 length, u8 *ReadBuffer)
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{
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gprintf("__DiscWrite(%s, 0x%08x, %x)\n", path, offset, length);
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u32 wrote = 0;
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FILE *f = fopen(path, "wb");
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wrote = __DiscWriteFile(f, offset, length, ReadBuffer);
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fclose(f);
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return wrote;
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}
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s32 GCDump::__DiscWriteFile(FILE *f, u64 offset, u32 length, u8 *ReadBuffer)
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{
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u32 toread = 0;
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u32 wrote = 0;
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while(length)
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{
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toread = min(length, gc_readsize);
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s32 ret = __DiscReadRaw(ReadBuffer, offset, toread);
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if (ret == 1)
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memset(ReadBuffer, 0, gc_readsize);
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else if (ret > 1)
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return 0;
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fwrite(ReadBuffer, 1, toread, f);
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wrote += toread;
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offset += toread;
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length -= toread;
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gc_done += toread;
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if(spinner)
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spinner(gc_done/1024, DiscSizeCalculated, u_data);
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}
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return wrote;
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}
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bool GCDump::__WaitForDisc(u8 dsc, u32 msg)
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{
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u8 *ReadBuffer = (u8 *)MEM2_memalign(32, ALIGN32(0x440));
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if(ReadBuffer == NULL)
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return false;
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u32 cover = 0;
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bool done = false;
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while(!done)
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{
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message(msg, dsc+1, minfo, u_data);
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while(1)
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{
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wiiLightSetLevel(255);
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wiiLightOn();
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usleep(1000000);
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wiiLightOff();
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usleep(1000000);
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WDVD_GetCoverStatus(&cover);
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if(!(cover & 0x2))
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break;
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}
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while(1)
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{
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wiiLightSetLevel(255);
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wiiLightOn();
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usleep(1000000);
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wiiLightOff();
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usleep(1000000);
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if(Disc_Wait() < 0)
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continue;
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if(Disc_Open(false) < 0)
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{
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MEM2_free(ReadBuffer);
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return false;
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}
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if(Disc_IsGC() == 0)
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{
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s32 ret = __DiscReadRaw(ReadBuffer, NextOffset, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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return false;
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}
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ID2 = *(vu32*)(ReadBuffer);
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Disc2 = *(vu8*)(ReadBuffer+0x06);
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if(ID == ID2 && Disc2 == dsc)
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{
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done = true;
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break;
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}
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else if(ID == ID2 && Disc2 != dsc)
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{
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message( 7, Disc2+1, NULL, u_data);
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usleep( 5000000 );
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break;
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}
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else if(ID != ID2)
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{
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message( 8, 0, NULL, u_data);
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usleep( 5000000 );
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break;
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}
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}
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else if(Disc_IsWii() == 0)
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{
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message( 5, 0, NULL, u_data);
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usleep( 5000000 );
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break;
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}
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else
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{
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message( 6, 0, NULL, u_data);
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usleep( 5000000 );
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break;
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}
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}
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}
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MEM2_free(ReadBuffer);
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return done;
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}
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bool GCDump::__CheckMDHack(u32 ID)
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{
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/********************************************************************/
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/**** Because some lazy gamedevs don't set a proper max FST size ****/
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/*** on their first disc some games need a hardcoded hack. Please ***/
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/****** report unsupported games so we can add an entry for it ******/
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/********************************************************************/
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switch(ID >> 8)
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{
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case 0x475153: /*** Tales of Symphonia ***/
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return true;
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break;
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default:
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return false;
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break;
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}
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return false;
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}
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s32 GCDump::DumpGame()
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{
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u8 *ReadBuffer = (u8 *)MEM2_memalign(32, ALIGN32(gc_readsize));
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if(ReadBuffer == NULL)
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return 0x31100;
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gc_done = 0;
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gamedone = false;
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multigamedisc = false;
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MultiGameDump = 0;
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MultiGameCnt = 0;
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NextOffset = 0;
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Disc = 0;
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char *FSTNameOff = (char *)NULL;
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char folder[MAX_FAT_PATH];
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bzero(folder, MAX_FAT_PATH);
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char gamepath[MAX_FAT_PATH];
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bzero(gamepath, MAX_FAT_PATH);
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while(!gamedone)
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{
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u8 *FSTBuffer;
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u32 wrote = 0;
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memset(&gcheader, 0, sizeof(gcheader));
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s32 ret = Disc_ReadGCHeader(&gcheader);
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if(memcmp((char *)gcheader.id, "GCOPDV", 6) == 0)
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{
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multigamedisc = true;
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__AnalizeMultiDisc();
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__DiscReadRaw(ReadBuffer, NextOffset, sizeof(gc_discHdr));
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memcpy(gcheader.id, ReadBuffer, 6);
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strcpy(gcheader.title, (char *)ReadBuffer+0x20);
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}
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Asciify2(gcheader.title);
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if(!Disc)
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{
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snprintf(folder, sizeof(folder), fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition));
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if(!fsop_DirExist(folder))
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{
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gprintf("Creating directory: %s\n", folder);
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fsop_MakeFolder(folder);
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}
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memset(folder, 0, sizeof(folder));
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snprintf(folder, sizeof(folder), "%s/%s [%.06s]", fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition), gcheader.title, (char *)gcheader.id);
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if(!fsop_DirExist(folder))
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{
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gprintf("Creating directory: %s\n", folder);
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fsop_MakeFolder(folder);
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}
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else
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{
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gprintf("Skipping game: %s (Already installed)(%d)\n", gcheader.title, Gamesize[MultiGameDump]);
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break;
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}
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}
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ret = __DiscReadRaw(ReadBuffer, NextOffset, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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return 0x31100;
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}
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ID = *(vu32*)(ReadBuffer);
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Disc = *(vu8*)(ReadBuffer+0x06);
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ApploaderSize = *(vu32*)(ReadBuffer+0x400);
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DOLOffset = *(vu32*)(ReadBuffer+0x420);
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FSTOffset = *(vu32*)(ReadBuffer+0x424);
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FSTSize = *(vu32*)(ReadBuffer+0x428);
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FSTTotal = *(vu32*)(ReadBuffer+0x42c);
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GamePartOffset = *(vu32*)(ReadBuffer+0x434);
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DataSize = *(vu32*)(ReadBuffer+0x438);
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DOLSize = FSTOffset - DOLOffset;
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DiscSize = DataSize + GamePartOffset;
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FSTBuffer = (u8 *)MEM2_memalign(32, ALIGN32(FSTSize));
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if(FSTBuffer == NULL)
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return 0x31100;
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ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, FSTSize);
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if(ret > 0)
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{
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MEM2_free(FSTBuffer);
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MEM2_free(ReadBuffer);
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return 0x31100;
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}
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FSTable = (u8*)FSTBuffer;
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FSTEnt = *(u32*)(FSTable+0x08);
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FSTNameOff = (char*)(FSTable + FSTEnt * 0x0C);
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FST *fst = (FST *)(FSTable);
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snprintf(minfo, sizeof(minfo), "[%.06s] %s", (char *)gcheader.id, gcheader.title);
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if(FSTTotal > FSTSize)
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message(4, Disc+1, minfo, u_data);
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else
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message(3, 0, minfo, u_data);
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gprintf("Dumping: %s %s\n", gcheader.title, compressed ? "compressed" : "full");
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gprintf("Apploader size : %d\n", ApploaderSize);
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gprintf("DOL offset : 0x%08x\n", DOLOffset);
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gprintf("DOL size : %d\n", DOLSize);
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gprintf("FST offset : 0x%08x\n", FSTOffset);
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gprintf("FST size : %d\n", FSTSize);
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gprintf("Num FST entries: %d\n", FSTEnt);
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gprintf("Data Offset : 0x%08x\n", FSTOffset+FSTSize);
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gprintf("Disc size : %d\n", DiscSize);
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if(writeexfiles && !Disc)
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{
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memset(folder, 0, sizeof(folder));
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snprintf(folder, sizeof(folder), "%s/%s [%.06s]/sys", fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition), gcheader.title, (char *)gcheader.id);
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if(!fsop_DirExist(folder))
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{
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gprintf("Creating directory: %s\n", folder);
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fsop_MakeFolder(folder);
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}
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gprintf("Writing %s/boot.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
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gc_done += __DiscWrite(gamepath, NextOffset, 0x440, ReadBuffer);
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gprintf("Writing %s/bi2.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/bi2.bin", folder);
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gc_done += __DiscWrite(gamepath, 0x440+NextOffset, 0x2000, ReadBuffer);
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gprintf("Writing %s/apploader.img\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/apploader.img", folder);
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gc_done += __DiscWrite(gamepath, 0x2440+NextOffset, ApploaderSize, ReadBuffer);
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}
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snprintf(gamepath, sizeof(gamepath), "%s/%s [%.06s]/game.iso", fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition), gcheader.title, (char *)gcheader.id);
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if(Disc)
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{
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char *ptz = strstr(gamepath, "game.iso");
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if(ptz != NULL)
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strncpy(ptz, "gam1.iso", 8);
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}
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gprintf("Writing %s\n", gamepath);
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if(compressed)
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{
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u32 align;
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u32 correction;
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u32 toread;
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FILE *f;
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f = fopen(gamepath, "wb");
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ret = __DiscWriteFile(f, NextOffset, (FSTOffset + FSTSize), ReadBuffer);
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wrote += (FSTOffset + FSTSize);
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gc_done += wrote;
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u32 i;
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for( i=1; i < FSTEnt; ++i )
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{
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if(fst[i].Type)
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continue;
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else
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{
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for(align = 0x8000; align > 2; align/=2)
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{
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if((fst[i].FileOffset & (align-1)) == 0 || force_32k_align)
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{
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correction = 0;
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while(((wrote+correction) & (align-1)) != 0)
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correction++;
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wrote += correction;
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while(correction)
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{
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toread=min(correction, gc_readsize);
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memset(ReadBuffer, 0, toread);
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fwrite(ReadBuffer, 1, toread, f);
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correction -= toread;
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gc_done += toread;
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}
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break;
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}
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}
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ret = __DiscWriteFile(f, fst[i].FileOffset+NextOffset, fst[i].FileLength, ReadBuffer);
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gprintf("Writing: %d/%d: %s from 0x%08x to 0x%08x(%i)\n", i, FSTEnt, FSTNameOff + fst[i].NameOffset, fst[i].FileOffset, wrote, align);
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if( ret >= 0 )
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{
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fst[i].FileOffset = wrote;
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wrote += ret;
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}
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else
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{
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MEM2_free(ReadBuffer);
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MEM2_free(FSTBuffer);
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fclose(f);
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return gc_error;
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}
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}
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}
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gprintf("Updating FST\n");
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fseek(f, FSTOffset, SEEK_SET);
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fwrite(fst, 1, FSTSize, f);
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fclose(f);
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gprintf("Done!! Disc old size: %d, disc new size: %d, saved: %d\n", DiscSize, wrote, DiscSize - wrote);
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}
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else
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{
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ret = __DiscWrite(gamepath, NextOffset, DiscSize, ReadBuffer);
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if( ret < 0 )
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{
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MEM2_free(ReadBuffer);
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MEM2_free(FSTBuffer);
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return gc_error;
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}
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gprintf("Done!! Disc size: %d\n", DiscSize);
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}
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MEM2_free(FSTBuffer);
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if((FSTTotal > FSTSize || __CheckMDHack(ID)) && !multigamedisc)
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{
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if(Disc)
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{
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gamedone = true;
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break;
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}
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else
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{
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__WaitForDisc(1, 9);
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Disc++;
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}
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}
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else if(multigamedisc)
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{
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if(MultiGameDump+1 == MultiGameCnt)
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{
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gamedone = true;
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break;
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}
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else
|
|
{
|
|
MultiGameDump++;
|
|
}
|
|
}
|
|
else
|
|
gamedone = true;
|
|
}
|
|
MEM2_free(ReadBuffer);
|
|
|
|
return gc_skipped;
|
|
}
|
|
|
|
s32 GCDump::CheckSpace(u32 *needed, bool comp)
|
|
{
|
|
u8 *ReadBuffer = (u8 *)MEM2_memalign(32, ALIGN32(0x440));
|
|
if(ReadBuffer == NULL)
|
|
return 1;
|
|
|
|
u32 size = 0;
|
|
bool scnddisc = false;
|
|
gamedone = false;
|
|
multigamedisc = false;
|
|
MultiGameDump = 0;
|
|
MultiGameCnt = 0;
|
|
NextOffset = 0;
|
|
Disc = 0;
|
|
|
|
while(!gamedone)
|
|
{
|
|
u32 multisize = 0;
|
|
memset(&gcheader, 0, sizeof(gcheader));
|
|
Disc_ReadGCHeader(&gcheader);
|
|
if(memcmp((char *)gcheader.id, "GCOPDV", 6) == 0)
|
|
{
|
|
multigamedisc = true;
|
|
__AnalizeMultiDisc();
|
|
__DiscReadRaw(ReadBuffer, NextOffset, sizeof(gc_discHdr));
|
|
memcpy(gcheader.id, ReadBuffer, sizeof(gcheader.id));
|
|
strcpy(gcheader.title, (char *)ReadBuffer+0x20);
|
|
}
|
|
Asciify2(gcheader.title);
|
|
|
|
s32 ret = __DiscReadRaw(ReadBuffer, NextOffset, 0x440);
|
|
if(ret > 0)
|
|
{
|
|
MEM2_free(ReadBuffer);
|
|
return 1;
|
|
}
|
|
|
|
ID = *(vu32*)(ReadBuffer);
|
|
ID2 = 0;
|
|
Disc = *(vu8*)(ReadBuffer+0x06);
|
|
Disc2 = 0;
|
|
ApploaderSize = *(vu32*)(ReadBuffer+0x400);
|
|
FSTOffset = *(vu32*)(ReadBuffer+0x424);
|
|
FSTSize = *(vu32*)(ReadBuffer+0x428);
|
|
FSTTotal = *(vu32*)(ReadBuffer+0x42c);
|
|
GamePartOffset = *(vu32*)(ReadBuffer+0x434);
|
|
DataSize = *(vu32*)(ReadBuffer+0x438);
|
|
DiscSize = DataSize + GamePartOffset;
|
|
|
|
snprintf(minfo, sizeof(minfo), "[%.06s] %s", (char *)gcheader.id, gcheader.title);
|
|
|
|
message( 2, 0, minfo, u_data);
|
|
|
|
if(writeexfiles)
|
|
{
|
|
multisize += 0xa440;
|
|
multisize += ApploaderSize;
|
|
}
|
|
|
|
if(!comp)
|
|
{
|
|
multisize += DiscSize;
|
|
}
|
|
else
|
|
{
|
|
u8 *FSTBuffer = (u8*)MEM2_memalign(32, ALIGN32(FSTSize));
|
|
if(FSTBuffer == NULL)
|
|
return 1;
|
|
|
|
ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, FSTSize);
|
|
if(ret > 0)
|
|
{
|
|
MEM2_free(FSTBuffer);
|
|
return 1;
|
|
}
|
|
|
|
FSTable = (u8*)FSTBuffer;
|
|
u32 FSTEnt = *(u32*)(FSTable+0x08);
|
|
FST *fst = (FST *)(FSTable);
|
|
|
|
multisize += (FSTOffset + FSTSize);
|
|
|
|
u32 i;
|
|
u32 correction;
|
|
for(i = 1; i < FSTEnt; ++i)
|
|
{
|
|
if(fst[i].Type)
|
|
continue;
|
|
else
|
|
{
|
|
for(u32 align = 0x8000; align > 2; align /= 2)
|
|
{
|
|
if((fst[i].FileOffset & (align - 1)) == 0 || force_32k_align)
|
|
{
|
|
correction = 0;
|
|
while(((multisize+correction) & (align-1)) != 0)
|
|
correction++;
|
|
multisize += correction;
|
|
break;
|
|
}
|
|
}
|
|
multisize += fst[i].FileLength;
|
|
}
|
|
}
|
|
MEM2_free(FSTBuffer);
|
|
}
|
|
size += multisize;
|
|
Gamesize[MultiGameDump] = multisize;
|
|
|
|
if((FSTTotal > FSTSize || __CheckMDHack(ID)) && !multigamedisc)
|
|
{
|
|
if(Disc == 0 && !scnddisc)
|
|
__WaitForDisc(1, 1);
|
|
else if(Disc == 0x01 && !scnddisc)
|
|
__WaitForDisc(0, 1);
|
|
|
|
if(scnddisc)
|
|
{
|
|
if(Disc == 0x01)
|
|
__WaitForDisc(0, 1);
|
|
|
|
gamedone = true;
|
|
break;
|
|
}
|
|
scnddisc = true;
|
|
}
|
|
else if(multigamedisc)
|
|
{
|
|
if(MultiGameDump+1 == MultiGameCnt)
|
|
{
|
|
gamedone = true;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
MultiGameDump++;
|
|
}
|
|
}
|
|
else
|
|
gamedone = true;
|
|
}
|
|
MEM2_free(ReadBuffer);
|
|
DiscSizeCalculated = size/0x400;
|
|
*needed = (size/0x8000) >> 2;
|
|
gprintf("Free space needed: %d Mb (%d blocks)\n", size/0x100000, (size/0x8000) >> 2);
|
|
return 0;
|
|
}
|
|
|
|
u32 GCDump::GetFreeSpace(char *path, u32 Value)
|
|
{
|
|
struct statvfs stats;
|
|
memset(&stats, 0, sizeof(stats));
|
|
statvfs(path , &stats);
|
|
|
|
u64 free = (u64)stats.f_frsize * (u64)stats.f_bfree;
|
|
|
|
switch(Value)
|
|
{
|
|
case KB:
|
|
return free/0x400;
|
|
case BL:
|
|
return (free/0x8000) >> 2;
|
|
case MB:
|
|
return free/0x100000;
|
|
case GB:
|
|
return free/0x40000000;
|
|
}
|
|
return 0;
|
|
}
|
|
|