mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
c00b684c99
safe now and prolly work even better, hopefully as good as with the linker script :P -readded dsp shudown, some games want to have it so the get it
165 lines
3.3 KiB
C
165 lines
3.3 KiB
C
#include <stdio.h>
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#include <ogcsys.h>
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#include <stdlib.h>
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#include "wiiuse/wpad.h"
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#include "mem2.hpp"
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#include <string.h>
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#include <ogc/lwp_threads.h>
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#include <ogc/lwp_watchdog.h>
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#include "sys.h"
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#include "gecko.h"
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#include <ogc/machine/processor.h>
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#include "sha1.h"
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#include "fs.h"
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#include "mem2.hpp"
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/* Variables */
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static bool reset = false;
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static bool shutdown = false;
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bool exiting = false;
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static bool priiloader_def = false;
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static bool return_to_hbc = false;
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static bool return_to_menu = false;
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static bool return_to_priiloader = false;
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static bool return_to_disable = false;
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static bool return_to_bootmii = false;
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extern void __exception_closeall();
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static vu16* const _dspReg = (u16*)0xCC005000;
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extern u32 __PADDisableRecalibration(s32 disable);
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void __Wpad_PowerCallback()
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{
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/* Poweroff console */
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shutdown = 1;
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}
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void Open_Inputs(void)
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{
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/* Initialize Wiimote subsystem */
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PAD_Init();
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WPAD_Init();
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/* Set POWER button callback */
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WPAD_SetPowerButtonCallback(__Wpad_PowerCallback);
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WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetIdleTimeout(60*5); // idle after 5 minutes
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}
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void Close_Inputs(void)
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{
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u32 cnt;
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/* Disconnect Wiimotes */
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for (cnt = 0; cnt < 4; cnt++)
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WPAD_Disconnect(cnt);
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/* Shutdown Wiimote subsystem */
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WPAD_Shutdown();
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}
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bool Sys_Exiting(void)
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{
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return reset || shutdown || exiting;
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}
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void Sys_Test(void)
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{
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if(reset || shutdown) Close_Inputs();
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if (reset) SYS_ResetSystem(SYS_RESTART, 0, 0);
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else if (shutdown) SYS_ResetSystem(SYS_POWEROFF, 0, 0);
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}
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void Sys_ExitTo(int option)
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{
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priiloader_def = option == PRIILOADER_DEF;
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return_to_hbc = option == EXIT_TO_HBC;
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return_to_menu = option == EXIT_TO_MENU;
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return_to_priiloader = option == EXIT_TO_PRIILOADER;
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return_to_disable = option == EXIT_TO_DISABLE;
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return_to_bootmii = option == EXIT_TO_BOOTMII;
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//magic word to force wii menu in priiloader.
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if(return_to_menu)
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{
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*(vu32*)0x8132FFFB = 0x50756e65;
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}
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else if(return_to_priiloader)
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{
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*(vu32*)0x8132FFFB = 0x4461636f;
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}
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else
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{
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*(vu32*)0x8132FFFB = 0xffffffff;
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}
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DCFlushRange((void *)(0x8132FFFB), 4);
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}
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void Sys_Exit(void)
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{
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if(return_to_disable) return;
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/* Shutdown Inputs */
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Close_Inputs();
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if (return_to_menu || return_to_priiloader || priiloader_def)
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Sys_LoadMenu();
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else if(return_to_bootmii)
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IOS_ReloadIOS(254);
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//else
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if(WII_LaunchTitle(HBC_108) < 0)
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if(WII_LaunchTitle(HBC_HAXX) < 0)
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if(WII_LaunchTitle(HBC_JODI) < 0)
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WII_ReturnToMenu(); //SYS_ResetSystem doesnt work properly with new libogc
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}
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void __Sys_ResetCallback(void)
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{
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reset = true;
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}
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void __Sys_PowerCallback(void)
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{
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shutdown = true;
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}
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void Sys_Init(void)
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{
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/* Set RESET/POWER button callback */
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SYS_SetResetCallback(__Sys_ResetCallback);
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SYS_SetPowerCallback(__Sys_PowerCallback);
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}
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void Sys_LoadMenu(void)
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{
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/* Return to the Wii system menu */
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WII_ReturnToMenu(); //SYS_ResetSystem doesnt work properly with new libogc
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}
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void __dsp_shutdown(void)
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{
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u32 tick;
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_dspReg[5] = (DSPCR_DSPRESET|DSPCR_HALT);
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_dspReg[27] &= ~0x8000;
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while(_dspReg[5]&0x400);
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while(_dspReg[5]&0x200);
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_dspReg[5] = (DSPCR_DSPRESET|DSPCR_DSPINT|DSPCR_ARINT|DSPCR_AIINT|DSPCR_HALT);
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_dspReg[0] = 0;
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while((_SHIFTL(_dspReg[2],16,16)|(_dspReg[3]&0xffff))&0x80000000);
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tick = gettick();
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while((gettick()-tick)<44);
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_dspReg[5] |= DSPCR_RES;
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while(_dspReg[5]&DSPCR_RES);
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}
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