mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
3bc03871fe
-set wiiflow version to beta 4.2.2 -added another memory manager just for wii games and banners -changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes -optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
62 lines
1.0 KiB
C
62 lines
1.0 KiB
C
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#ifndef LIBWBFS_GLUE_H
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#define LIBWBFS_GLUE_H
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#include <gctypes.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <gccore.h>
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#include <malloc.h>
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#include "gecko/gecko.hpp"
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#include "loader/disc.h"
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#include "loader/utils.h"
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#include "memory/mem2.hpp"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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extern int wd_last_error;
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static inline void wbfs_fatal(const char *x)
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{
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gprintf(x);
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wd_last_error = 1;
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}
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static inline void wbfs_error(const char *x)
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{
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gprintf(x);
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wd_last_error = 2;
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}
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static inline void *wbfs_malloc(size_t size)
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{
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void *p = MEM2_lo_alloc(size);
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if(p) memset(p, 0, size);
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return p;
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}
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static inline void wbfs_free(void *ptr)
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{
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MEM2_lo_free(ptr);
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}
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#define wbfs_be16(x) (*((u16*)(x)))
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#define wbfs_be32(x) (*((u32*)(x)))
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#define wbfs_ntohl(x) (x)
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#define wbfs_htonl(x) (x)
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#define wbfs_ntohs(x) (x)
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#define wbfs_htons(x) (x)
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#define wbfs_memcmp(x,y,z) memcmp(x,y,z)
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#define wbfs_memcpy(x,y,z) memcpy(x,y,z)
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#define wbfs_memset(x,y,z) memset(x,y,z)
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#endif
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