mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 17:15:06 +01:00
7891c2d861
now everything should work fine again and a custom folder name should be usable for gc games on usb
150 lines
4.7 KiB
C++
150 lines
4.7 KiB
C++
#include "cachedlist.hpp"
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#include <typeinfo>
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template <class T>
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void CachedList<T>::Load(string path, string containing, string m_lastLanguage) /* Load All */
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{
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gprintf("\nLoading files containing %s in %s\n", containing.c_str(), path.c_str());
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m_loaded = false;
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m_database = sfmt("%s/%s.db", m_cacheDir.c_str(), (make_db_name(path)).c_str());
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m_wbfsFS = strncasecmp(DeviceHandler::Instance()->PathToFSName(path.c_str()), "WBFS", 4) == 0;
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bool update_games = false;
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bool update_homebrew = false;
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bool update_dml = false;
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bool ditimes = false;
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bool music = typeid(T) == typeid(std::string);
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if(music)
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gprintf("Loading music list from path: %s\n",path.c_str());
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else if(!m_wbfsFS)
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{
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gprintf("Database file: %s\n", m_database.c_str());
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update_games = strcasestr(path.c_str(), "wbfs") != NULL && force_update[COVERFLOW_USB];
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update_homebrew = strcasestr(path.c_str(), "apps") != NULL && force_update[COVERFLOW_HOMEBREW];
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const char* partition = DeviceName[DeviceHandler::Instance()->PathToDriveType(path.c_str())];
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update_dml = strcasestr(path.c_str(), sfmt(strncmp(partition, "sd", 2) != 0 ? m_DMLgameDir.c_str() : "%s:/games", partition).c_str()) != NULL && force_update[COVERFLOW_DML];
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gprintf("update_games=%d update_homebrew=%d update_dml=%d\n", update_games, update_homebrew, update_dml);
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if(update_games || update_homebrew || update_dml)
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remove(m_database.c_str());
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m_discinf = sfmt("%s/disc.info", path.c_str());
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struct stat filestat, discinfo, cache;
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gprintf("%s\n", path.c_str());
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if(stat(path.c_str(), &filestat) == -1) return;
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bool update_lang = m_lastLanguage != m_curLanguage;
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bool noDB = stat(m_database.c_str(), &cache) == -1;
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bool mtimes = filestat.st_mtime > cache.st_mtime;
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if(strcasestr(m_discinf.c_str(), "wbfs") != NULL && stat(m_discinf.c_str(), &discinfo) != -1)
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ditimes = discinfo.st_mtime > cache.st_mtime;
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m_update = update_lang || noDB || mtimes || ditimes;
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if(m_update) gprintf("Cache of %s is being updated because ", path.c_str());
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if(update_lang) gprintf("languages are different!\nOld language string: %s\nNew language string: %s\n", m_lastLanguage.c_str(), m_curLanguage.c_str());
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if(noDB) gprintf("a database was not found!\n");
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if(mtimes || ditimes) gprintf("the WBFS folder was modified!\n");
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}
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if(update_games) force_update[COVERFLOW_USB] = false;
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if(update_homebrew) force_update[COVERFLOW_HOMEBREW] = false;
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if(update_dml) force_update[COVERFLOW_DML] = false;
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if(m_update || m_wbfsFS || music)
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{
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gprintf("Calling list to update filelist\n");
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safe_vector<string> pathlist;
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list.GetPaths(pathlist, containing, path, m_wbfsFS);
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list.GetHeaders(pathlist, *this, m_settingsDir, m_curLanguage, m_DMLgameDir);
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path.append("/touch.db");
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FILE *file = fopen(path.c_str(), "wb");
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fclose(file);
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remove(path.c_str());
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m_loaded = true;
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m_update = false;
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if(!music && pathlist.size() > 0)
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{
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Save();
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pathlist.clear();
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}
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}
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else
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{
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CCache<T>(*this, m_database, LOAD);
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m_loaded = true;
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}
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}
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template<>
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void CachedList<dir_discHdr>::LoadChannels(string path, u32 channelType, string m_lastLanguage) /* Load All */
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{
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m_loaded = false;
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m_update = true;
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bool emu = !path.empty();
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if(emu)
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{
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m_database = sfmt("%s/%s.db", m_cacheDir.c_str(), make_db_name(sfmt("%s/emu", path.c_str())).c_str());
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size_t find = m_database.find("//");
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if(find != string::npos)
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m_database.replace(find, 2, "/");
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if(force_update[COVERFLOW_CHANNEL])
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remove(m_database.c_str());
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//gprintf("%s\n", m_database.c_str());
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struct stat filestat, cache;
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string newpath = sfmt("%s%s", path.c_str(), "title");
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if(stat(newpath.c_str(), &filestat) == -1) return;
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m_update = force_update[COVERFLOW_CHANNEL] || m_lastLanguage != m_curLanguage || stat(m_database.c_str(), &cache) == -1 || filestat.st_mtime > cache.st_mtime;
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}
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force_update[COVERFLOW_CHANNEL] = false;
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if(m_update)
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{
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gprintf("Updating channels\n");
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list.GetChannels(*this, m_settingsDir, channelType, m_curLanguage);
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m_loaded = true;
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m_update = false;
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if(this->size() > 0 && emu) Save();
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}
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else
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CCache<dir_discHdr>(*this, m_database, LOAD);
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m_loaded = true;
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}
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template <class T>
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string CachedList<T>::make_db_name(string path)
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{
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string buffer = path;
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size_t find = buffer.find(":/");
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if(find != string::npos)
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buffer.replace(find, 2, "_");
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find = buffer.find("/");
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while(find != string::npos)
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{
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buffer[find] = '_';
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find = buffer.find("/");
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}
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return buffer;
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}
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template class CachedList<string>;
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template class CachedList<dir_discHdr>;
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