WiiFlow_Lite/source/music/MusicPlayer.hpp
Fledge68 796a8d78f7 - added pages 7 thru 11 to main settings. for a total of 19 more settings you can now set without having to manually edit the ini file.
- removed the setting data_on_usb. now your dev:/wiiflow folder must be on the same device/partition as the apps folder. which i'm 99.9% sure most users do.
- added sd_only setting. no need to set it unless for some reason it gets set to true and you have usb hdd you want to use.
2018-10-31 14:51:15 -05:00

70 lines
1.9 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _MUSICPLAYER_HPP_
#define _MUSICPLAYER_HPP_
#include <string>
#include "gui_sound.h"
#include "config/config.hpp"
#include "wstringEx/wstringEx.hpp"
using namespace std;
class Musicplayer
{
public:
void Cleanup();
void Init(Config &cfg, const string& musicDir, const string& themeMusicDir);
void Tick(bool attenuate);
void SetFadeRate(u8 faderate);
void SetVolume(u8 volume);
void SetMaxVolume(u8 volume);
u8 GetVolume() { return CurrentVolume; };
u8 GetMaxVolume() { return Volume; };
void Previous();
void Next();
void Stop();
bool IsStopped() { return MusicStopped; };
/* For our GUI */
wstringEx GetFileName();
bool SongChanged();
time_t DisplayTime;
bool OneSong;
/* Plugin */
void LoadFile(const char *name, bool display_change = true);
protected:
bool PosFromPrevFile();
void LoadCurrentFile();
u8 Volume;
u8 CurrentVolume;
u8 FadeRate;
int CurrentPosition;
bool MusicStopped;
bool MusicChanged;
GuiSound MusicFile;
};
extern Musicplayer MusicPlayer;
#endif /* _MUSICPLAYER_HPP_ */