mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
796a8d78f7
- removed the setting data_on_usb. now your dev:/wiiflow folder must be on the same device/partition as the apps folder. which i'm 99.9% sure most users do. - added sd_only setting. no need to set it unless for some reason it gets set to true and you have usb hdd you want to use.
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _MUSICPLAYER_HPP_
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#define _MUSICPLAYER_HPP_
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#include <string>
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#include "gui_sound.h"
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#include "config/config.hpp"
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#include "wstringEx/wstringEx.hpp"
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using namespace std;
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class Musicplayer
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{
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public:
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void Cleanup();
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void Init(Config &cfg, const string& musicDir, const string& themeMusicDir);
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void Tick(bool attenuate);
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void SetFadeRate(u8 faderate);
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void SetVolume(u8 volume);
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void SetMaxVolume(u8 volume);
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u8 GetVolume() { return CurrentVolume; };
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u8 GetMaxVolume() { return Volume; };
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void Previous();
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void Next();
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void Stop();
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bool IsStopped() { return MusicStopped; };
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/* For our GUI */
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wstringEx GetFileName();
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bool SongChanged();
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time_t DisplayTime;
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bool OneSong;
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/* Plugin */
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void LoadFile(const char *name, bool display_change = true);
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protected:
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bool PosFromPrevFile();
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void LoadCurrentFile();
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u8 Volume;
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u8 CurrentVolume;
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u8 FadeRate;
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int CurrentPosition;
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bool MusicStopped;
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bool MusicChanged;
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GuiSound MusicFile;
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};
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extern Musicplayer MusicPlayer;
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#endif /* _MUSICPLAYER_HPP_ */
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