fledge68 a2b7953b55 - fix to keep the background music going on the game selected screen. if game/banner sound only plays once (not looping) the background music will play again.
- added flipped cover zoom and movement. so now when you flip a cover you can zoom in and out with '+' and '-' to read and see the back cover better.  Use the control pad to move it if you need to. only works with pressing the buttons not holding them down.
- added option to delete a cached cover (.wfc file) for plugins. in case for some reason you have a strange looking cover while viewing plugin covers just select the cover and then click on delete - it won't delete the game or cover png, just the covers wfc file in the cache. then when you go back it should be recreated. for other covers you can just delete and redownload via the settings menu.
2016-06-09 23:02:40 +00:00

2657 lines
94 KiB
C++

#include <fstream>
#include <sys/stat.h>
#include <dirent.h>
#include <time.h>
#include <wchar.h>
#include <network.h>
#include <errno.h>
#include "menu.hpp"
#include "types.h"
#include "fonts.h"
#include "banner/BannerWindow.hpp"
#include "channel/nand.hpp"
#include "channel/nand_save.hpp"
#include "gc/gc.hpp"
#include "hw/Gekko.h"
#include "gui/GameTDB.hpp"
#include "gui/WiiMovie.hpp"
#include "loader/alt_ios.h"
#include "loader/cios.h"
#include "loader/fs.h"
#include "loader/nk.h"
#include "loader/playlog.h"
#include "loader/wbfs.h"
#include "music/SoundHandler.hpp"
#include "network/FTP_Dir.hpp"
#include "network/ftp.h"
#include "network/gcard.h"
#include "unzip/U8Archive.h"
#include "sicksaxis-wrapper/sicksaxis-wrapper.h"
// Sounds
extern const u8 click_wav[];
extern const u32 click_wav_size;
extern const u8 hover_wav[];
extern const u32 hover_wav_size;
extern const u8 camera_wav[];
extern const u32 camera_wav_size;
CMenu mainMenu;
u8 CMenu::downloadStack[8192] ATTRIBUTE_ALIGN(32);
const u32 CMenu::downloadStackSize = 8192;
CMenu::CMenu()
{
m_aa = 0;
m_thrdWorking = false;
m_thrdStop = false;
m_thrdProgress = 0.f;
m_thrdStep = 0.f;
m_thrdStepLen = 0.f;
m_locked = false;
m_favorites = false;
m_thrdNetwork = false;
m_mutex = 0;
m_showtimer = 0;
m_gameSoundThread = LWP_THREAD_NULL;
m_soundThrdBusy = false;
m_numCFVersions = 0;
m_bgCrossFade = 0;
m_bnrSndVol = 0;
m_bnr_settings = true;
m_directLaunch = false;
m_exit = false;
m_reload = false;
m_gamesound_changed = false;
m_video_playing = false;
m_base_font = NULL;
m_base_font_size = 0;
m_wbf1_font = NULL;
m_wbf2_font = NULL;
m_current_view = COVERFLOW_WII;
m_Emulator_boot = false;
m_prevBg = NULL;
m_nextBg = NULL;
m_lqBg = NULL;
m_use_sd_logging = false;
m_use_wifi_gecko = false;
init_network = false;
m_use_source = true;
m_sourceflow = false;
m_numPlugins = 0;
m_clearCats = true;
m_catStartPage = 1;
m_combined_view = false;
/* Explorer stuff */
m_txt_view = false;
m_txt_path = NULL;
/* download stuff */
m_file = NULL;
m_buffer = NULL;
m_filesize = 0;
/* thread stuff */
m_thrdPtr = LWP_THREAD_NULL;
m_thrdInstalling = false;
m_thrdUpdated = false;
m_thrdDone = false;
m_thrdWritten = 0;
m_thrdTotal = 0;
/* ftp stuff */
m_ftp_inited = false;
m_init_ftp = false;
/* screensaver */
no_input_time = 0;
/* Autoboot stuff */
m_source_autoboot = false;
}
static vector<string> INI_List;
static void GrabINIFiles(char *FullPath)
{
//Just push back
INI_List.push_back(FullPath);
}
void CMenu::init()
{
SoundHandle.Init();
m_gameSound.SetVoice(1);
/* Clear Playlog */
Playlog_Delete();
const char *drive = "empty";
const char *check = "empty";
struct stat dummy;
for(int i = SD; i <= USB8; i++) //Find the first partition with apps/wiiflow folder
{
if(DeviceHandle.IsInserted(i) && DeviceHandle.GetFSType(i) != PART_FS_WBFS && stat(fmt("%s:/%s", DeviceName[i], APPS_DIR), &dummy) == 0)
{
drive = DeviceName[i];
break;
}
}
loadDefaultFont();
if(drive == check) // Should not happen
{
_buildMenus();
error(_fmt("errboot4", L"No apps/wiiflow directory found!"));
m_exit = true;
return;
}
/* Handle apps dir first, so handling wiiflow.ini does not fail */
m_appDir = fmt("%s:/%s", drive, APPS_DIR);
gprintf("Wiiflow boot.dol Location: %s\n", m_appDir.c_str());
fsop_MakeFolder(m_appDir.c_str());
/* Load/Create wiiflow.ini so we can get settings to start Gecko, FTP, and Network*/
m_cfg.load(fmt("%s/" CFG_FILENAME, m_appDir.c_str()));
/* Check if we want WiFi Gecko */
m_use_wifi_gecko = m_cfg.getBool("DEBUG", "wifi_gecko", false);
WiFiDebugger.SetBuffer(m_use_wifi_gecko);
/* Check if we want SD Gecko */
m_use_sd_logging = m_cfg.getBool("DEBUG", "sd_write_log", false);
LogToSD_SetBuffer(m_use_sd_logging);
/* Check if we want FTP */
m_init_ftp = m_cfg.getBool(FTP_DOMAIN, "auto_start", false);
ftp_allow_active = m_cfg.getBool(FTP_DOMAIN, "allow_active_mode", false);
ftp_server_port = min(65535u, m_cfg.getUInt(FTP_DOMAIN, "server_port", 21));
set_ftp_password(m_cfg.getString(FTP_DOMAIN, "password", "").c_str());
/* Init Network if wanted */
init_network = (m_cfg.getBool("GENERAL", "async_network") || has_enabled_providers() || m_use_wifi_gecko || m_init_ftp);
_netInit();
/* Try to find/make the wiiflow data directory */
bool onUSB = m_cfg.getBool("GENERAL", "data_on_usb", strncmp(drive, "usb", 3) == 0);
drive = check; //reset the drive variable for the check
//check for wiiflow data directory on USB or SD based on data_on_usb
if(onUSB)
{
for(u8 i = USB1; i <= USB8; i++) //Look for first partition with a wiiflow folder in root
{
if(DeviceHandle.IsInserted(i) && DeviceHandle.GetFSType(i) != PART_FS_WBFS && stat(fmt("%s:/%s", DeviceName[i], APP_DATA_DIR), &dummy) == 0)
{
drive = DeviceName[i];
break;
}
}
}
if(!onUSB && DeviceHandle.IsInserted(SD) && stat(fmt("%s:/%s", DeviceName[SD], APP_DATA_DIR), &dummy) == 0)
drive = DeviceName[SD];
if(drive == check)//if wiiflow data directory not found then check just for a USB partition or SD card
{
if(onUSB)
{
for(u8 i = USB1; i <= USB8; i++)
{
if(DeviceHandle.IsInserted(i) && DeviceHandle.GetFSType(i) != PART_FS_WBFS)
drive = DeviceName[i];
break;
}
if(drive == check)//if no available USB partition then force SD
{
_buildMenus();
error(_fmt("errboot5", L"data_on_usb=yes and No available usb partitions for data!\nUsing SD."));
drive = DeviceName[SD];
}
}
else
{
if(DeviceHandle.IsInserted(SD))
drive = DeviceName[SD];
else
drive = DeviceName[USB1];//if no SD insterted then force USB. may set this to the wf boot.dol partition
}
}
m_dataDir = fmt("%s:/%s", drive, APP_DATA_DIR);
gprintf("Data Directory: %s\n", m_dataDir.c_str());
snprintf(m_app_update_drive, sizeof(m_app_update_drive), "%s:/", drive);
/* Our Wii game dir */
memset(wii_games_dir, 0, 64);
strncpy(wii_games_dir, m_cfg.getString(WII_DOMAIN, "wii_games_dir", GAMES_DIR).c_str(), 64);
if(strncmp(wii_games_dir, "%s:/", 4) != 0)
strcpy(wii_games_dir, GAMES_DIR);
gprintf("Wii Games Directory: %s\n", wii_games_dir);
/* GameCube stuff */
m_devo_installed = DEVO_Installed(m_dataDir.c_str());
m_nintendont_installed = Nintendont_Installed();
m_show_gc = !m_cfg.getBool(GC_DOMAIN, "disable", ((m_devo_installed || m_nintendont_installed) == false));
memset(gc_games_dir, 0, 64);
strncpy(gc_games_dir, m_cfg.getString(GC_DOMAIN, "gc_games_dir", DF_GC_GAMES_DIR).c_str(), 64);
if(strncmp(gc_games_dir, "%s:/", 4) != 0)
strcpy(gc_games_dir, DF_GC_GAMES_DIR);
gprintf("GameCube Games Directory: %s\n", gc_games_dir);
/* Load cIOS Map */
_installed_cios.clear();
if(!neek2o() && !Sys_DolphinMode())
_load_installed_cioses();
else
_installed_cios[CurrentIOS.Version] = CurrentIOS.Version;
/* Path Settings */
m_dol = fmt("%s/boot.dol", m_appDir.c_str());
m_ver = fmt("%s/versions", m_appDir.c_str());
m_app_update_zip = fmt("%s/update.zip", m_appDir.c_str());
m_data_update_zip = fmt("%s/update.zip", m_dataDir.c_str());
m_imgsDir = fmt("%s/imgs", m_appDir.c_str());
m_binsDir = fmt("%s/bins", m_appDir.c_str());
m_sourceDir = m_cfg.getString("GENERAL", "dir_Source", fmt("%s/source_menu", m_dataDir.c_str()));
m_customBnrDir = m_cfg.getString("GENERAL", "dir_custom_banners", fmt("%s/custom_banners", m_dataDir.c_str()));
m_pluginsDir = m_cfg.getString("GENERAL", "dir_plugins", fmt("%s/plugins", m_dataDir.c_str()));
m_cacheDir = m_cfg.getString("GENERAL", "dir_cache", fmt("%s/cache", m_dataDir.c_str()));
m_listCacheDir = m_cfg.getString("GENERAL", "dir_list_cache", fmt("%s/lists", m_cacheDir.c_str()));
m_bnrCacheDir = m_cfg.getString("GENERAL", "dir_banner_cache", fmt("%s/banners", m_cacheDir.c_str()));
m_txtCheatDir = m_cfg.getString("GENERAL", "dir_txtcheat", fmt("%s/codes", m_dataDir.c_str()));
m_cheatDir = m_cfg.getString("GENERAL", "dir_cheat", fmt("%s/gct", m_txtCheatDir.c_str()));
m_wipDir = m_cfg.getString("GENERAL", "dir_wip", fmt("%s/wip", m_txtCheatDir.c_str()));
m_settingsDir = m_cfg.getString("GENERAL", "dir_settings", fmt("%s/settings", m_dataDir.c_str()));
m_languagesDir = m_cfg.getString("GENERAL", "dir_languages", fmt("%s/languages", m_dataDir.c_str()));
m_boxPicDir = m_cfg.getString("GENERAL", "dir_box_covers", fmt("%s/boxcovers", m_dataDir.c_str()));
m_picDir = m_cfg.getString("GENERAL", "dir_flat_covers", fmt("%s/covers", m_dataDir.c_str()));
m_themeDir = m_cfg.getString("GENERAL", "dir_themes_lite", fmt("%s/themes_lite", m_dataDir.c_str()));
m_musicDir = m_cfg.getString("GENERAL", "dir_music", fmt("%s/music", m_dataDir.c_str()));
m_videoDir = m_cfg.getString("GENERAL", "dir_trailers", fmt("%s/trailers", m_dataDir.c_str()));
m_fanartDir = m_cfg.getString("GENERAL", "dir_fanart", fmt("%s/fanart", m_dataDir.c_str()));
m_screenshotDir = m_cfg.getString("GENERAL", "dir_screenshot", fmt("%s/screenshots", m_dataDir.c_str()));
m_helpDir = m_cfg.getString("GENERAL", "dir_help", fmt("%s/help", m_dataDir.c_str()));
/* Create our Folder Structure */
fsop_MakeFolder(m_dataDir.c_str()); //D'OH!
fsop_MakeFolder(m_sourceDir.c_str());
fsop_MakeFolder(m_customBnrDir.c_str());
fsop_MakeFolder(m_pluginsDir.c_str());
fsop_MakeFolder(m_cacheDir.c_str());
fsop_MakeFolder(m_listCacheDir.c_str());
fsop_MakeFolder(m_bnrCacheDir.c_str());
fsop_MakeFolder(m_txtCheatDir.c_str());
fsop_MakeFolder(m_cheatDir.c_str());
fsop_MakeFolder(m_wipDir.c_str());
fsop_MakeFolder(m_settingsDir.c_str());
fsop_MakeFolder(m_languagesDir.c_str());
fsop_MakeFolder(m_boxPicDir.c_str());
fsop_MakeFolder(m_picDir.c_str());
fsop_MakeFolder(m_themeDir.c_str());
fsop_MakeFolder(fmt("%s/coverflows", m_themeDir.c_str()));
fsop_MakeFolder(m_musicDir.c_str());
fsop_MakeFolder(m_videoDir.c_str());
fsop_MakeFolder(m_fanartDir.c_str());
fsop_MakeFolder(m_screenshotDir.c_str());
fsop_MakeFolder(m_helpDir.c_str());
/* Check to make sure wii games partition is ok */
const char *domain = _domainFromView();
u8 partition = m_cfg.getInt(domain, "partition", 0);
if(partition > USB8 || !DeviceHandle.IsInserted(partition))//if not ok then find wbfs folder or wbfs partition
{
m_cfg.remove(domain, "partition");
for(int i = SD; i <= USB8; i++) // Find a usb partition with a wbfs folder or wbfs file system, else leave it blank (defaults to usb1 later)
{
if(DeviceHandle.IsInserted(i) && (DeviceHandle.GetFSType(i) == PART_FS_WBFS || stat(fmt(GAMES_DIR, DeviceName[i]), &dummy) == 0))
{
gprintf("Setting Wii games partition to: %i\n", i);
m_cfg.setInt(domain, "partition", i);
break;
}
}
}
/* Check emuNAND paths even if not being used */
m_current_view = COVERFLOW_CHANNEL;
_validateEmuNand();
m_current_view = COVERFLOW_WII;
_validateEmuNand();
/* Cache Reload Checks - Disabled for now
int ini_rev = m_cfg.getInt("GENERAL", "ini_rev", 0);
if(ini_rev != SVN_REV_NUM)
fsop_deleteFolder(m_listCacheDir.c_str());
m_cfg.setInt("GENERAL", "ini_rev", SVN_REV_NUM);*/
CoverFlow.init(m_base_font, m_base_font_size, m_vid.vid_50hz());
//load categories and theme INI files
m_cat.load(fmt("%s/" CAT_FILENAME, m_settingsDir.c_str()));
string themeName = m_cfg.getString("GENERAL", "theme", "default");
m_themeDataDir = fmt("%s/%s", m_themeDir.c_str(), themeName.c_str());
m_theme.load(fmt("%s.ini", m_themeDataDir.c_str()));
m_coverflow.load(fmt("%s/coverflows/%s.ini", m_themeDir.c_str(), themeName.c_str()));
if(!m_coverflow.loaded())
m_coverflow.load(fmt("%s/coverflows/default.ini", m_themeDir.c_str()));
/*Get plugin ini files if plugin view enabled*/
if(!m_cfg.getBool(PLUGIN_DOMAIN, "disable", false))
{
m_plugin.init(m_pluginsDir);
Config m_plugin_cfg;
INI_List.clear();
GetFiles(m_pluginsDir.c_str(), stringToVector(".ini", '|'), GrabINIFiles, false, 1);
for(vector<string>::const_iterator iniFile = INI_List.begin(); iniFile != INI_List.end(); ++iniFile)
{
if(iniFile->find("scummvm.ini") != string::npos)
continue;
m_plugin_cfg.load(iniFile->c_str());
if(m_plugin_cfg.loaded())
{
m_plugin.AddPlugin(m_plugin_cfg);
m_numPlugins++;
}
m_plugin_cfg.unload();
}
m_plugin.EndAdd();
}
/*Set wiiflow language*/
const char *defLang = "Default";
switch (CONF_GetLanguage())
{
case CONF_LANG_JAPANESE:
defLang = "japanese";
break;
case CONF_LANG_GERMAN:
defLang = "german";
break;
case CONF_LANG_FRENCH:
defLang = "french";
break;
case CONF_LANG_SPANISH:
defLang = "spanish";
break;
case CONF_LANG_ITALIAN:
defLang = "italian";
break;
case CONF_LANG_DUTCH:
defLang = "dutch";
break;
case CONF_LANG_SIMP_CHINESE:
defLang = "chinese_s";
break;
case CONF_LANG_TRAD_CHINESE:
defLang = "chinese_t";
break;
case CONF_LANG_KOREAN:
defLang = "korean";
break;
}
if (CONF_GetArea() == CONF_AREA_BRA)
defLang = "brazilian";
m_curLanguage = m_cfg.getString("GENERAL", "language", defLang);
if(!m_loc.load(fmt("%s/%s.ini", m_languagesDir.c_str(), m_curLanguage.c_str())))
{
m_curLanguage = "Default";
m_cfg.setString("GENERAL", "language", m_curLanguage.c_str());
m_loc.unload();
}
m_gameList.Init(m_settingsDir.c_str(), m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
m_aa = 3;
CColor pShadowColor = m_theme.getColor("GENERAL", "pointer_shadow_color", CColor(0x3F000000));
float pShadowX = m_theme.getFloat("GENERAL", "pointer_shadow_x", 3.f);
float pShadowY = m_theme.getFloat("GENERAL", "pointer_shadow_y", 3.f);
bool pShadowBlur = m_theme.getBool("GENERAL", "pointer_shadow_blur", false);
for(int chan = WPAD_MAX_WIIMOTES-2; chan >= 0; chan--)
{
m_cursor[chan].init(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GENERAL", fmt("pointer%i", chan+1)).c_str()),
m_vid.wide(), pShadowColor, pShadowX, pShadowY, pShadowBlur, chan);
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
}
m_btnMgr.init();
MusicPlayer.Init(m_cfg, m_musicDir, fmt("%s/music", m_themeDataDir.c_str()));
m_music_info = m_cfg.getBool("GENERAL", "display_music_info", true);
_buildMenus();
m_locked = m_cfg.getString("GENERAL", "parent_code", "").size() >= 4;
m_btnMgr.setRumble(m_cfg.getBool("GENERAL", "rumble", true));
if(m_cfg.getString("GENERAL", "returnto", "WFLA") == "DWFA")
m_cfg.setString("GENERAL", "returnto", "WFLA");
int exit_to = m_cfg.getInt("GENERAL", "exit_to", 0);
if(exit_to == EXIT_TO_BOOTMII && (!DeviceHandle.IsInserted(SD) ||
stat(fmt("%s:/bootmii/armboot.bin",DeviceName[SD]), &dummy) != 0 ||
stat(fmt("%s:/bootmii/ppcboot.elf", DeviceName[SD]), &dummy) != 0))
exit_to = EXIT_TO_HBC;
Sys_ExitTo(exit_to);
LWP_MutexInit(&m_mutex, 0);
CoverFlow.setSoundVolume(m_cfg.getInt("GENERAL", "sound_volume_coverflow", 255));
m_btnMgr.setSoundVolume(m_cfg.getInt("GENERAL", "sound_volume_gui", 255));
m_bnrSndVol = m_cfg.getInt("GENERAL", "sound_volume_bnr", 255);
m_bnr_settings = m_cfg.getBool("GENERAL", "banner_in_settings", true);
m_cfg.setString("GAMERCARD", "gamercards", "wiinnertag|dutag");
m_cfg.getString("GAMERCARD", "wiinnertag_url", WIINNERTAG_URL);
m_cfg.getString("GAMERCARD", "wiinnertag_key", "");
m_cfg.getString("GAMERCARD", "dutag_url", DUTAG_URL);
m_cfg.getString("GAMERCARD", "dutag_key", "");
if (m_cfg.getBool("GAMERCARD", "gamercards_enable", false))
{
vector<string> gamercards = stringToVector(m_cfg.getString("GAMERCARD", "gamercards"), '|');
if (gamercards.size() == 0)
{
gamercards.push_back("wiinnertag");
gamercards.push_back("dutag");
}
for (vector<string>::iterator itr = gamercards.begin(); itr != gamercards.end(); itr++)
{
gprintf("Found gamercard provider: %s\n",(*itr).c_str());
register_card_provider(
m_cfg.getString("GAMERCARD", fmt("%s_url", (*itr).c_str())).c_str(),
m_cfg.getString("GAMERCARD", fmt("%s_key", (*itr).c_str())).c_str()
);
}
}
}
bool cleaned_up = false;
void CMenu::cleanup()
{
if(cleaned_up)
return;
//gprintf("MEM1_freesize(): %i\nMEM2_freesize(): %i\n", MEM1_freesize(), MEM2_freesize());
m_btnMgr.hide(m_mainLblCurMusic);
_cleanupDefaultFont();
CoverFlow.shutdown(); /* possibly plugin flow crash so cleanup early */
m_banner.DeleteBanner();
m_plugin.Cleanup();
m_source.unload();
_stopSounds();
_Theme_Cleanup();
MusicPlayer.Cleanup();
m_gameSound.FreeMemory();
SoundHandle.Cleanup();
soundDeinit();
m_vid.cleanup();
wiiLightOff();
LWP_MutexDestroy(m_mutex);
m_mutex = 0;
cleaned_up = true;
//gprintf(" \nMemory cleaned up\n");
gprintf("MEM1_freesize(): %i\nMEM2_freesize(): %i\n", MEM1_freesize(), MEM2_freesize());
}
void CMenu::_Theme_Cleanup(void)
{
/* Backgrounds */
TexHandle.Cleanup(theme.bg);
m_prevBg = NULL;
m_nextBg = NULL;
TexHandle.Cleanup(m_curBg);
m_lqBg = NULL;
/* Buttons */
TexHandle.Cleanup(theme.btnTexL);
TexHandle.Cleanup(theme.btnTexR);
TexHandle.Cleanup(theme.btnTexC);
TexHandle.Cleanup(theme.btnTexLS);
TexHandle.Cleanup(theme.btnTexRS);
TexHandle.Cleanup(theme.btnTexCS);
TexHandle.Cleanup(theme.btnAUOn);
TexHandle.Cleanup(theme.btnAUOns);
TexHandle.Cleanup(theme.btnAUOff);
TexHandle.Cleanup(theme.btnAUOffs);
TexHandle.Cleanup(theme.btnENOn);
TexHandle.Cleanup(theme.btnENOns);
TexHandle.Cleanup(theme.btnENOff);
TexHandle.Cleanup(theme.btnENOffs);
TexHandle.Cleanup(theme.btnJAOn);
TexHandle.Cleanup(theme.btnJAOns);
TexHandle.Cleanup(theme.btnJAOff);
TexHandle.Cleanup(theme.btnJAOffs);
TexHandle.Cleanup(theme.btnFROn);
TexHandle.Cleanup(theme.btnFROns);
TexHandle.Cleanup(theme.btnFROff);
TexHandle.Cleanup(theme.btnFROffs);
TexHandle.Cleanup(theme.btnDEOn);
TexHandle.Cleanup(theme.btnDEOns);
TexHandle.Cleanup(theme.btnDEOff);
TexHandle.Cleanup(theme.btnDEOffs);
TexHandle.Cleanup(theme.btnESOn);
TexHandle.Cleanup(theme.btnESOns);
TexHandle.Cleanup(theme.btnESOff);
TexHandle.Cleanup(theme.btnESOffs);
TexHandle.Cleanup(theme.btnITOn);
TexHandle.Cleanup(theme.btnITOns);
TexHandle.Cleanup(theme.btnITOff);
TexHandle.Cleanup(theme.btnITOffs);
TexHandle.Cleanup(theme.btnNLOn);
TexHandle.Cleanup(theme.btnNLOns);
TexHandle.Cleanup(theme.btnNLOff);
TexHandle.Cleanup(theme.btnNLOffs);
TexHandle.Cleanup(theme.btnPTOn);
TexHandle.Cleanup(theme.btnPTOns);
TexHandle.Cleanup(theme.btnPTOff);
TexHandle.Cleanup(theme.btnPTOffs);
TexHandle.Cleanup(theme.btnRUOn);
TexHandle.Cleanup(theme.btnRUOns);
TexHandle.Cleanup(theme.btnRUOff);
TexHandle.Cleanup(theme.btnRUOffs);
TexHandle.Cleanup(theme.btnKOOn);
TexHandle.Cleanup(theme.btnKOOns);
TexHandle.Cleanup(theme.btnKOOff);
TexHandle.Cleanup(theme.btnKOOffs);
TexHandle.Cleanup(theme.btnZHCNOn);
TexHandle.Cleanup(theme.btnZHCNOns);
TexHandle.Cleanup(theme.btnZHCNOff);
TexHandle.Cleanup(theme.btnZHCNOffs);
TexHandle.Cleanup(theme.btnTexPlus);
TexHandle.Cleanup(theme.btnTexPlusS);
TexHandle.Cleanup(theme.btnTexMinus);
TexHandle.Cleanup(theme.btnTexMinusS);
/* Checkboxes */
TexHandle.Cleanup(theme.checkboxoff);
TexHandle.Cleanup(theme.checkboxoffs);
TexHandle.Cleanup(theme.checkboxon);
TexHandle.Cleanup(theme.checkboxons);
TexHandle.Cleanup(theme.checkboxHid);
TexHandle.Cleanup(theme.checkboxHids);
TexHandle.Cleanup(theme.checkboxReq);
TexHandle.Cleanup(theme.checkboxReqs);
/* Progress Bars */
TexHandle.Cleanup(theme.pbarTexL);
TexHandle.Cleanup(theme.pbarTexR);
TexHandle.Cleanup(theme.pbarTexC);
TexHandle.Cleanup(theme.pbarTexLS);
TexHandle.Cleanup(theme.pbarTexRS);
TexHandle.Cleanup(theme.pbarTexCS);
/* Other Theme Stuff */
for(TexSet::iterator texture = theme.texSet.begin(); texture != theme.texSet.end(); ++texture)
TexHandle.Cleanup(texture->second);
for(vector<SFont>::iterator font = theme.fontSet.begin(); font != theme.fontSet.end(); ++font)
font->ClearData();
for(SoundSet::iterator sound = theme.soundSet.begin(); sound != theme.soundSet.end(); ++sound)
sound->second->FreeMemory();
theme.texSet.clear();
theme.fontSet.clear();
theme.soundSet.clear();
m_theme.unload();
m_coverflow.unload();
}
void CMenu::_netInit(void)
{
if(networkInit || !init_network || m_exit)
return;
_initAsyncNetwork();
while(net_get_status() == -EBUSY)
usleep(100);
if(m_init_ftp)
m_ftp_inited = ftp_startThread();
}
void CMenu::_setAA(int aa)
{
switch (aa)
{
case 2:
case 3:
case 4:
case 5:
case 6:
case 8:
m_aa = aa;
break;
case 7:
m_aa = 6;
break;
default:
m_aa = 0;
}
}
void CMenu::_loadCFCfg()
{
const char *domain = "_COVERFLOW";
//gprintf("Preparing to load sounds from %s\n", m_themeDataDir.c_str());
CoverFlow.setCachePath(m_cacheDir.c_str(), !m_cfg.getBool("GENERAL", "keep_png", true),
m_cfg.getBool("GENERAL", "compress_cache", false), m_cfg.getBool(PLUGIN_DOMAIN, "subfolder_cache", true));
CoverFlow.setBufferSize(m_cfg.getInt("GENERAL", "cover_buffer", 20));
// Coverflow Sounds
CoverFlow.setSounds(
new GuiSound(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "sound_flip").c_str())),
_sound(theme.soundSet, m_theme.getString(domain, "sound_hover", "").c_str(), hover_wav, hover_wav_size, "default_btn_hover", false),
_sound(theme.soundSet, m_theme.getString(domain, "sound_select", "").c_str(), click_wav, click_wav_size, "default_btn_click", false),
new GuiSound(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "sound_cancel").c_str()))
);
// Textures
string texLoading = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "loading_cover_box").c_str());
string texNoCover = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "missing_cover_box").c_str());
string texLoadingFlat = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "loading_cover_flat").c_str());
string texNoCoverFlat = fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString(domain, "missing_cover_flat").c_str());
CoverFlow.setTextures(texLoading, texLoadingFlat, texNoCover, texNoCoverFlat);
// Font
CoverFlow.setFont(_font(domain, "font", TITLEFONT), m_theme.getColor(domain, "font_color", CColor(0xFFFFFFFF)));
}
Vector3D CMenu::_getCFV3D(const string &domain, const string &key, const Vector3D &def, bool otherScrnFmt)
{
string key169(key);
string key43(key);
key43 += "_4_3";
if (m_vid.wide() == otherScrnFmt)
swap(key169, key43);
if (m_coverflow.has(domain, key169))
{
Vector3D v(m_coverflow.getVector3D(domain, key169));
m_coverflow.getVector3D(domain, key43, v);
return v;
}
return m_coverflow.getVector3D(domain, key169, m_coverflow.getVector3D(domain, key43, def));
}
int CMenu::_getCFInt(const string &domain, const string &key, int def, bool otherScrnFmt)
{
string key169(key);
string key43(key);
key43 += "_4_3";
if (m_vid.wide() == otherScrnFmt)
swap(key169, key43);
if (m_coverflow.has(domain, key169))
{
int v = m_coverflow.getInt(domain, key169);
m_coverflow.getInt(domain, key43, v);
return v;
}
return m_coverflow.getInt(domain, key169, m_coverflow.getInt(domain, key43, def));
}
float CMenu::_getCFFloat(const string &domain, const string &key, float def, bool otherScrnFmt)
{
string key169(key);
string key43(key);
key43 += "_4_3";
if (m_vid.wide() == otherScrnFmt)
swap(key169, key43);
if (m_coverflow.has(domain, key169))
{
float v = m_coverflow.getFloat(domain, key169);
m_coverflow.getFloat(domain, key43, v);
return v;
}
return m_coverflow.getFloat(domain, key169, m_coverflow.getFloat(domain, key43, def));
}
void CMenu::_loadCFLayout(int version, bool forceAA, bool otherScrnFmt)
{
string domain = fmt("%s_%i", cf_domain, version);
string domainSel = fmt("%s_%i_S", cf_domain, version);
bool smallflow = (strcmp(cf_domain, "_SMALLFLOW") == 0);
bool shortflow = (strcmp(cf_domain, "_SHORTFLOW") == 0);
bool sideflow = (strcmp(cf_domain, "_SIDEFLOW") == 0);
bool sf = otherScrnFmt;
int max_fsaa = m_coverflow.getInt(domain, "max_fsaa", 3);
_setAA(forceAA ? max_fsaa : min(max_fsaa, m_cfg.getInt("GENERAL", "max_fsaa", 3)));
CoverFlow.setTextureQuality(m_coverflow.getFloat(domain, "tex_lod_bias", -3.f),
m_coverflow.getInt(domain, "tex_aniso", 2),
m_coverflow.getBool(domain, "tex_edge_lod", true));
CoverFlow.setRange(_getCFInt(domain, "rows", (smallflow ? 5 : 1), sf), _getCFInt(domain, "columns", 11, sf));
CoverFlow.setCameraPos(false,
_getCFV3D(domain, "camera_pos", Vector3D(0.f, 0.f, 5.f), sf),
_getCFV3D(domain, "camera_aim", Vector3D(0.f, 0.f, 0.f), sf));
CoverFlow.setCameraPos(true,
_getCFV3D(domainSel, "camera_pos", Vector3D(0.f, 0.f, 5.f), sf),
_getCFV3D(domainSel, "camera_aim", Vector3D(0.f, 0.f, 0.f), sf));
CoverFlow.setCameraOsc(false,
_getCFV3D(domain, "camera_osc_speed", Vector3D(2.f, 0.f, 0.f), sf),
_getCFV3D(domain, "camera_osc_amp", Vector3D(0.1f, 0.f, 0.f), sf));
CoverFlow.setCameraOsc(true,
_getCFV3D(domainSel, "camera_osc_speed", Vector3D(), sf),
_getCFV3D(domainSel, "camera_osc_amp", Vector3D(), sf));
float def_cvr_posX = smallflow ? 1.f : 1.6f;
float def_cvr_posY = smallflow ? -0.8f : -1.f;
float def_cvr_posX1 = sideflow ? .10f : 0.f;
CoverFlow.setCoverPos(false,
_getCFV3D(domain, "left_pos", Vector3D(-def_cvr_posX, def_cvr_posY, 0.f), sf),
_getCFV3D(domain, "right_pos", Vector3D(def_cvr_posX, def_cvr_posY, 0.f), sf),
_getCFV3D(domain, "center_pos", Vector3D(def_cvr_posX1, def_cvr_posY, 1.f), sf),
_getCFV3D(domain, "row_center_pos", Vector3D(0.f, def_cvr_posY, 0.f), sf));
if(smallflow)
CoverFlow.setCoverPos(true,
_getCFV3D(domainSel, "left_pos", Vector3D(-4.05f, -0.6f, -1.f), sf),
_getCFV3D(domainSel, "right_pos", Vector3D(3.35f, -0.6f, -1.f), sf),
_getCFV3D(domainSel, "center_pos", Vector3D(-0.5f, -0.8f, 2.6f), sf),
_getCFV3D(domainSel, "row_center_pos", Vector3D(-3.05f, -0.6f, -1.f), sf));
else
CoverFlow.setCoverPos(true,
_getCFV3D(domainSel, "left_pos", Vector3D(-4.7f, -1.f, 0.f), sf),
_getCFV3D(domainSel, "right_pos", Vector3D(4.7f, -1.f, 0.f), sf),
_getCFV3D(domainSel, "center_pos", Vector3D(-0.6f, -1.f, 2.6f), sf),
_getCFV3D(domainSel, "row_center_pos", Vector3D(0.f, 0.f, 0.f), sf));
CoverFlow.setCoverAngleOsc(false,
m_coverflow.getVector3D(domain, "cover_osc_speed", Vector3D(2.f, 2.f, 0.f)),
m_coverflow.getVector3D(domain, "cover_osc_amp", Vector3D(5.f, 10.f, 0.f)));
CoverFlow.setCoverAngleOsc(true,
m_coverflow.getVector3D(domainSel, "cover_osc_speed", Vector3D(2.1f, 2.1f, 0.f)),
m_coverflow.getVector3D(domainSel, "cover_osc_amp", Vector3D(2.f, 5.f, 0.f)));
CoverFlow.setCoverPosOsc(false,
m_coverflow.getVector3D(domain, "cover_pos_osc_speed"),
m_coverflow.getVector3D(domain, "cover_pos_osc_amp"));
CoverFlow.setCoverPosOsc(true,
m_coverflow.getVector3D(domainSel, "cover_pos_osc_speed"),
m_coverflow.getVector3D(domainSel, "cover_pos_osc_amp"));
float spacerX = smallflow ? 1.f : 0.35f;
CoverFlow.setSpacers(false,
m_coverflow.getVector3D(domain, "left_spacer", Vector3D(-spacerX, 0.f, 0.f)),
m_coverflow.getVector3D(domain, "right_spacer", Vector3D(spacerX, 0.f, 0.f)));
CoverFlow.setSpacers(true,
m_coverflow.getVector3D(domainSel, "left_spacer", Vector3D(-spacerX, 0.f, 0.f)),
m_coverflow.getVector3D(domainSel, "right_spacer", Vector3D(spacerX, 0.f, 0.f)));
CoverFlow.setDeltaAngles(false,
m_coverflow.getVector3D(domain, "left_delta_angle"),
m_coverflow.getVector3D(domain, "right_delta_angle"));
CoverFlow.setDeltaAngles(true,
m_coverflow.getVector3D(domainSel, "left_delta_angle"),
m_coverflow.getVector3D(domainSel, "right_delta_angle"));
float angleY = smallflow ? 0.f : 70.f;
float angleZ = sideflow ? 90.f : 0.f;
CoverFlow.setAngles(false,
m_coverflow.getVector3D(domain, "left_angle", Vector3D(0.f, angleY, 0.f)),
m_coverflow.getVector3D(domain, "right_angle", Vector3D(0.f, -angleY, 0.f)),
m_coverflow.getVector3D(domain, "center_angle", Vector3D(0.f, 0.f, angleZ)),
m_coverflow.getVector3D(domain, "row_center_angle"));
angleY = smallflow ? 0.f : 90.f;
float angleY1 = smallflow ? 0.f : 360.f;
float angleX = smallflow ? 0.f : -45.f;
CoverFlow.setAngles(true,
m_coverflow.getVector3D(domainSel, "left_angle", Vector3D(angleX, angleY, 0.f)),
m_coverflow.getVector3D(domainSel, "right_angle", Vector3D(angleX, -angleY, 0.f)),
m_coverflow.getVector3D(domainSel, "center_angle", Vector3D(0.f, angleY1, angleZ)),
m_coverflow.getVector3D(domainSel, "row_center_angle"));
angleX = smallflow ? 0.f : 20.f;
CoverFlow.setTitleAngles(false,
_getCFFloat(domain, "text_left_angle", -angleX, sf),
_getCFFloat(domain, "text_right_angle", angleX, sf),
_getCFFloat(domain, "text_center_angle", 0.f, sf));
CoverFlow.setTitleAngles(true,
_getCFFloat(domainSel, "text_left_angle", -angleX, sf),
_getCFFloat(domainSel, "text_right_angle", angleX, sf),
_getCFFloat(domainSel, "text_center_angle", 0.f, sf));
def_cvr_posX = smallflow ? 2.f : 1.f;
CoverFlow.setTitlePos(false,
_getCFV3D(domain, "text_left_pos", Vector3D(-def_cvr_posX, 0.8f, 2.6f), sf),
_getCFV3D(domain, "text_right_pos", Vector3D(def_cvr_posX, 0.8f, 2.6f), sf),
_getCFV3D(domain, "text_center_pos", Vector3D(0.f, 0.8f, 2.6f), sf));
def_cvr_posX = smallflow ? .6f : 2.1f;
CoverFlow.setTitlePos(true,
_getCFV3D(domainSel, "text_left_pos", Vector3D(-4.f, 0.f, 1.3f), sf),
_getCFV3D(domainSel, "text_right_pos", Vector3D(4.f, 0.f, 1.3f), sf),
_getCFV3D(domainSel, "text_center_pos", Vector3D(def_cvr_posX, 1.f, 1.6f), sf));
CoverFlow.setTitleWidth(false,
_getCFFloat(domain, "text_side_wrap_width", 500.f, sf),
_getCFFloat(domain, "text_center_wrap_width", 500.f, sf));
CoverFlow.setTitleWidth(true,
_getCFFloat(domainSel, "text_side_wrap_width", 500.f, sf),
_getCFFloat(domainSel, "text_center_wrap_width", 390.f, sf));
CoverFlow.setTitleStyle(false,
_textStyle(domain.c_str(), "text_side_style", FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER, true),
_textStyle(domain.c_str(), "text_center_style", FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER, true));
CoverFlow.setTitleStyle(true,
_textStyle(domainSel.c_str(), "text_side_style", FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER, true),
_textStyle(domainSel.c_str(), "text_center_style", FTGX_ALIGN_TOP | FTGX_JUSTIFY_RIGHT, true));
CoverFlow.setColors(false,
m_coverflow.getColor(domain, "color_beg", 0xCFFFFFFF),
m_coverflow.getColor(domain, "color_end", 0x3FFFFFFF),
m_coverflow.getColor(domain, "color_off", 0x7FFFFFFF));
CoverFlow.setColors(true,
m_coverflow.getColor(domainSel, "color_beg", 0x7FFFFFFF),
m_coverflow.getColor(domainSel, "color_end", 0x1FFFFFFF),
m_coverflow.getColor(domain, "color_off", 0x7FFFFFFF)); // Mouse not used once a selection has been made
CoverFlow.setMirrorAlpha(m_coverflow.getFloat(domain, "mirror_alpha", 0.15f), m_coverflow.getFloat(domain, "title_mirror_alpha", 0.03f)); // Doesn't depend on selection
CoverFlow.setMirrorBlur(m_coverflow.getBool(domain, "mirror_blur", true)); // Doesn't depend on selection
CoverFlow.setShadowColors(false,
m_coverflow.getColor(domain, "color_shadow_center", 0x00000000),
m_coverflow.getColor(domain, "color_shadow_beg", 0x00000000),
m_coverflow.getColor(domain, "color_shadow_end", 0x00000000),
m_coverflow.getColor(domain, "color_shadow_off", 0x00000000));
CoverFlow.setShadowColors(true,
m_coverflow.getColor(domainSel, "color_shadow_center", 0x0000007F),
m_coverflow.getColor(domainSel, "color_shadow_beg", 0x0000007F),
m_coverflow.getColor(domainSel, "color_shadow_end", 0x0000007F),
m_coverflow.getColor(domainSel, "color_shadow_off", 0x0000007F));
CoverFlow.setShadowPos(m_coverflow.getFloat(domain, "shadow_scale", 1.1f),
m_coverflow.getFloat(domain, "shadow_x"),
m_coverflow.getFloat(domain, "shadow_y"));
float spacerY = smallflow ? 0.60f : 2.f;
CoverFlow.setRowSpacers(false,
m_coverflow.getVector3D(domain, "top_spacer", Vector3D(0.f, spacerY, 0.f)),
m_coverflow.getVector3D(domain, "bottom_spacer", Vector3D(0.f, -spacerY, 0.f)));
CoverFlow.setRowSpacers(true,
m_coverflow.getVector3D(domainSel, "top_spacer", Vector3D(0.f, spacerY, 0.f)),
m_coverflow.getVector3D(domainSel, "bottom_spacer", Vector3D(0.f, -spacerY, 0.f)));
CoverFlow.setRowDeltaAngles(false,
m_coverflow.getVector3D(domain, "top_delta_angle"),
m_coverflow.getVector3D(domain, "bottom_delta_angle"));
CoverFlow.setRowDeltaAngles(true,
m_coverflow.getVector3D(domainSel, "top_delta_angle"),
m_coverflow.getVector3D(domainSel, "bottom_delta_angle"));
CoverFlow.setRowAngles(false,
m_coverflow.getVector3D(domain, "top_angle"),
m_coverflow.getVector3D(domain, "bottom_angle"));
CoverFlow.setRowAngles(true,
m_coverflow.getVector3D(domainSel, "top_angle"),
m_coverflow.getVector3D(domainSel, "bottom_angle"));
Vector3D def_cvr_scale = smallflow ? Vector3D(0.66f, 0.25f, 1.f)
: (shortflow ? Vector3D(1.f, 0.66f, 1.f)
: Vector3D(1.f, 1.f, 1.f));
CoverFlow.setCoverScale(false,
m_coverflow.getVector3D(domain, "left_scale", def_cvr_scale),
m_coverflow.getVector3D(domain, "right_scale", def_cvr_scale),
m_coverflow.getVector3D(domain, "center_scale", def_cvr_scale),
m_coverflow.getVector3D(domain, "row_center_scale", def_cvr_scale));
CoverFlow.setCoverScale(true,
m_coverflow.getVector3D(domainSel, "left_scale", def_cvr_scale),
m_coverflow.getVector3D(domainSel, "right_scale", def_cvr_scale),
m_coverflow.getVector3D(domainSel, "center_scale", def_cvr_scale),
m_coverflow.getVector3D(domainSel, "row_center_scale", def_cvr_scale));
float flipX = smallflow ? 360.f : 180.f;
CoverFlow.setCoverFlipping(
_getCFV3D(domainSel, "flip_pos", Vector3D(), sf),
_getCFV3D(domainSel, "flip_angle", Vector3D(0.f, flipX, 0.f), sf),
_getCFV3D(domainSel, "flip_scale", Vector3D(1.f, 1.f, 1.f), sf));
CoverFlow.setBlur(
m_coverflow.getInt(domain, "blur_resolution", 1),
m_coverflow.getInt(domain, "blur_radius", 2),
m_coverflow.getFloat(domain, "blur_factor", 1.f));
}
void CMenu::_buildMenus(void)
{
// Default fonts
theme.btnFont = _font("GENERAL", "button_font", BUTTONFONT);
theme.btnFontColor = m_theme.getColor("GENERAL", "button_font_color", 0xD0BFDFFF);
theme.lblFont = _font("GENERAL", "label_font", LABELFONT);
theme.lblFontColor = m_theme.getColor("GENERAL", "label_font_color", 0xD0BFDFFF);
theme.titleFont = _font("GENERAL", "title_font", TITLEFONT);
theme.titleFontColor = m_theme.getColor("GENERAL", "title_font_color", 0xFFFFFFFF);
theme.txtFont = _font("GENERAL", "text_font", TEXTFONT);
theme.txtFontColor = m_theme.getColor("GENERAL", "text_font_color", 0xFFFFFFFF);
// Default Sounds
theme.clickSound = _sound(theme.soundSet, m_theme.getString("GENERAL", "click_sound", "").c_str(), click_wav, click_wav_size, "default_btn_click", false);
theme.hoverSound = _sound(theme.soundSet, m_theme.getString("GENERAL", "hover_sound", "").c_str(), hover_wav, hover_wav_size, "default_btn_hover", false);
theme.cameraSound = _sound(theme.soundSet, m_theme.getString("GENERAL", "camera_sound", "").c_str(), camera_wav, camera_wav_size, "default_camera", false);
// Default textures
TexHandle.fromImageFile(theme.btnTexL, fmt("%s/butleft.png", m_imgsDir.c_str()));
theme.btnTexL = _texture("GENERAL", "button_texture_left", theme.btnTexL);
TexHandle.fromImageFile(theme.btnTexR, fmt("%s/butright.png", m_imgsDir.c_str()));
theme.btnTexR = _texture("GENERAL", "button_texture_right", theme.btnTexR);
TexHandle.fromImageFile(theme.btnTexC, fmt("%s/butcenter.png", m_imgsDir.c_str()));
theme.btnTexC = _texture("GENERAL", "button_texture_center", theme.btnTexC);
TexHandle.fromImageFile(theme.btnTexLS, fmt("%s/butsleft.png", m_imgsDir.c_str()));
theme.btnTexLS = _texture("GENERAL", "button_texture_left_selected", theme.btnTexLS);
TexHandle.fromImageFile(theme.btnTexRS, fmt("%s/butsright.png", m_imgsDir.c_str()));
theme.btnTexRS = _texture("GENERAL", "button_texture_right_selected", theme.btnTexRS);
TexHandle.fromImageFile(theme.btnTexCS, fmt("%s/butscenter.png", m_imgsDir.c_str()));
theme.btnTexCS = _texture("GENERAL", "button_texture_center_selected", theme.btnTexCS);
/* Language Buttons */
u32 img_buf_size = 0;
u8 *img_buf = fsop_ReadFile(fmt("%s/butauon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnAUOn, img_buf);
TexHandle.fromPNG(theme.btnAUOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnAUOn = _texture("GENERAL", "button_au_on", theme.btnAUOn);
theme.btnAUOff = _texture("GENERAL", "button_au_off", theme.btnAUOff);
img_buf = fsop_ReadFile(fmt("%s/butauons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnAUOns, img_buf);
TexHandle.fromPNG(theme.btnAUOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnAUOns = _texture("GENERAL", "button_au_on_selected", theme.btnAUOns);
theme.btnAUOffs = _texture("GENERAL", "button_au_off_selected", theme.btnAUOffs);
img_buf = fsop_ReadFile(fmt("%s/butenon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnENOn, img_buf);
TexHandle.fromPNG(theme.btnENOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnENOn = _texture("GENERAL", "button_en_on", theme.btnENOn);
theme.btnENOff = _texture("GENERAL", "button_en_off", theme.btnENOff);
img_buf = fsop_ReadFile(fmt("%s/butenons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnENOns, img_buf);
TexHandle.fromPNG(theme.btnENOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnENOns = _texture("GENERAL", "button_en_on_selected", theme.btnENOns);
theme.btnENOffs = _texture("GENERAL", "button_en_off_selected", theme.btnENOffs);
img_buf = fsop_ReadFile(fmt("%s/butjaon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnJAOn, img_buf);
TexHandle.fromPNG(theme.btnJAOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnJAOn = _texture("GENERAL", "button_ja_on", theme.btnJAOn);
theme.btnJAOff = _texture("GENERAL", "button_ja_off", theme.btnJAOff);
img_buf = fsop_ReadFile(fmt("%s/butjaons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnJAOns, img_buf);
TexHandle.fromPNG(theme.btnJAOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnJAOns = _texture("GENERAL", "button_ja_on_selected", theme.btnJAOns);
theme.btnJAOffs = _texture("GENERAL", "button_ja_off_selected", theme.btnJAOffs);
img_buf = fsop_ReadFile(fmt("%s/butfron.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnFROn, img_buf);
TexHandle.fromPNG(theme.btnFROff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnFROn = _texture("GENERAL", "button_fr_on", theme.btnFROn);
theme.btnFROff = _texture("GENERAL", "button_fr_off", theme.btnFROff);
img_buf = fsop_ReadFile(fmt("%s/butfrons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnFROns, img_buf);
TexHandle.fromPNG(theme.btnFROffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnFROns = _texture("GENERAL", "button_fr_on_selected", theme.btnFROns);
theme.btnFROffs = _texture("GENERAL", "button_fr_off_selected", theme.btnFROffs);
img_buf = fsop_ReadFile(fmt("%s/butdeon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnDEOn, img_buf);
TexHandle.fromPNG(theme.btnDEOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnDEOn = _texture("GENERAL", "button_de_on", theme.btnDEOn);
theme.btnDEOff = _texture("GENERAL", "button_de_off", theme.btnDEOff);
img_buf = fsop_ReadFile(fmt("%s/butdeons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnDEOns, img_buf);
TexHandle.fromPNG(theme.btnDEOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnDEOns = _texture("GENERAL", "button_de_on_selected", theme.btnDEOns);
theme.btnDEOffs = _texture("GENERAL", "button_de_off_selected", theme.btnDEOffs);
img_buf = fsop_ReadFile(fmt("%s/buteson.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnESOn, img_buf);
TexHandle.fromPNG(theme.btnESOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnESOn = _texture("GENERAL", "button_es_on", theme.btnESOn);
theme.btnESOff = _texture("GENERAL", "button_es_off", theme.btnESOff);
img_buf = fsop_ReadFile(fmt("%s/butesons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnESOns, img_buf);
TexHandle.fromPNG(theme.btnESOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnESOns = _texture("GENERAL", "button_es_on_selected", theme.btnESOns);
theme.btnESOffs = _texture("GENERAL", "button_es_off_selected", theme.btnESOffs);
img_buf = fsop_ReadFile(fmt("%s/butiton.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnITOn, img_buf);
TexHandle.fromPNG(theme.btnITOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnITOn = _texture("GENERAL", "button_it_on", theme.btnITOn);
theme.btnITOff = _texture("GENERAL", "button_it_off", theme.btnITOff);
img_buf = fsop_ReadFile(fmt("%s/butitons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnITOns, img_buf);
TexHandle.fromPNG(theme.btnITOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnITOns = _texture("GENERAL", "button_it_on_selected", theme.btnITOns);
theme.btnITOffs = _texture("GENERAL", "button_it_off_selected", theme.btnITOffs);
img_buf = fsop_ReadFile(fmt("%s/butnlon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnNLOn, img_buf);
TexHandle.fromPNG(theme.btnNLOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnNLOn = _texture("GENERAL", "button_nl_on", theme.btnNLOn);
theme.btnNLOff = _texture("GENERAL", "button_nl_off", theme.btnNLOff);
img_buf = fsop_ReadFile(fmt("%s/butnlons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnNLOns, img_buf);
TexHandle.fromPNG(theme.btnNLOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnNLOns = _texture("GENERAL", "button_nl_on_selected", theme.btnNLOns);
theme.btnNLOffs = _texture("GENERAL", "button_nl_off_selected", theme.btnNLOffs);
img_buf = fsop_ReadFile(fmt("%s/butpton.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnPTOn, img_buf);
TexHandle.fromPNG(theme.btnPTOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnPTOn = _texture("GENERAL", "button_pt_on", theme.btnPTOn);
theme.btnPTOff = _texture("GENERAL", "button_pt_off", theme.btnPTOff);
img_buf = fsop_ReadFile(fmt("%s/butptons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnPTOns, img_buf);
TexHandle.fromPNG(theme.btnPTOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnPTOns = _texture("GENERAL", "button_pt_on_selected", theme.btnPTOns);
theme.btnPTOffs = _texture("GENERAL", "button_pt_off_selected", theme.btnPTOffs);
img_buf = fsop_ReadFile(fmt("%s/butruon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnRUOn, img_buf);
TexHandle.fromPNG(theme.btnRUOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnRUOn = _texture("GENERAL", "button_ru_on", theme.btnRUOn);
theme.btnRUOff = _texture("GENERAL", "button_ru_off", theme.btnRUOff);
img_buf = fsop_ReadFile(fmt("%s/butruons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnRUOns, img_buf);
TexHandle.fromPNG(theme.btnRUOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnRUOns = _texture("GENERAL", "button_ru_on_selected", theme.btnRUOns);
theme.btnRUOffs = _texture("GENERAL", "button_ru_off_selected", theme.btnRUOffs);
img_buf = fsop_ReadFile(fmt("%s/butkoon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnKOOn, img_buf);
TexHandle.fromPNG(theme.btnKOOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnKOOn = _texture("GENERAL", "button_ko_on", theme.btnKOOn);
theme.btnKOOff = _texture("GENERAL", "button_ko_off", theme.btnKOOff);
img_buf = fsop_ReadFile(fmt("%s/butkoons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnKOOns, img_buf);
TexHandle.fromPNG(theme.btnKOOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnKOOns = _texture("GENERAL", "button_ko_on_selected", theme.btnKOOns);
theme.btnKOOffs = _texture("GENERAL", "button_ko_off_selected", theme.btnKOOffs);
img_buf = fsop_ReadFile(fmt("%s/butzhcnon.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnZHCNOn, img_buf);
TexHandle.fromPNG(theme.btnZHCNOff, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnZHCNOn = _texture("GENERAL", "button_zhcn_on", theme.btnZHCNOn);
theme.btnZHCNOff = _texture("GENERAL", "button_zhcn_off", theme.btnZHCNOff);
img_buf = fsop_ReadFile(fmt("%s/butzhcnons.png", m_imgsDir.c_str()), &img_buf_size);
if(img_buf != NULL)
{
TexHandle.fromPNG(theme.btnZHCNOns, img_buf);
TexHandle.fromPNG(theme.btnZHCNOffs, img_buf, GX_TF_RGBA8, 0, 0, true);
MEM2_free(img_buf);
}
theme.btnZHCNOns = _texture("GENERAL", "button_zhcn_on_selected", theme.btnZHCNOns);
theme.btnZHCNOffs = _texture("GENERAL", "button_zhcn_off_selected", theme.btnZHCNOffs);
/* Default textures */
TexHandle.fromImageFile(theme.checkboxoff, fmt("%s/checkbox.png", m_imgsDir.c_str()));
theme.checkboxoff = _texture("GENERAL", "checkbox_off", theme.checkboxoff);
TexHandle.fromImageFile(theme.checkboxoffs, fmt("%s/checkbox.png", m_imgsDir.c_str()));
theme.checkboxoffs = _texture("GENERAL", "checkbox_off_selected", theme.checkboxoffs);
TexHandle.fromImageFile(theme.checkboxon, fmt("%s/checkboxs.png", m_imgsDir.c_str()));
theme.checkboxon = _texture("GENERAL", "checkbox_on", theme.checkboxon);
TexHandle.fromImageFile(theme.checkboxons, fmt("%s/checkboxs.png", m_imgsDir.c_str()));
theme.checkboxons = _texture("GENERAL", "checkbox_on_selected", theme.checkboxons);
TexHandle.fromImageFile(theme.checkboxHid, fmt("%s/checkboxhid.png", m_imgsDir.c_str()));
theme.checkboxHid = _texture("GENERAL", "checkbox_Hid", theme.checkboxHid);
TexHandle.fromImageFile(theme.checkboxHids, fmt("%s/checkboxhid.png", m_imgsDir.c_str()));
theme.checkboxHids = _texture("GENERAL", "checkbox_Hid_selected", theme.checkboxHids);
TexHandle.fromImageFile(theme.checkboxReq, fmt("%s/checkboxreq.png", m_imgsDir.c_str()));
theme.checkboxReq = _texture("GENERAL", "checkbox_Req", theme.checkboxReq);
TexHandle.fromImageFile(theme.checkboxReqs, fmt("%s/checkboxreq.png", m_imgsDir.c_str()));
theme.checkboxReqs = _texture("GENERAL", "checkbox_Req_selected", theme.checkboxReqs);
TexHandle.fromImageFile(theme.pbarTexL, fmt("%s/pbarleft.png", m_imgsDir.c_str()));
theme.pbarTexL = _texture("GENERAL", "progressbar_texture_left", theme.pbarTexL);
TexHandle.fromImageFile(theme.pbarTexR, fmt("%s/pbarright.png", m_imgsDir.c_str()));
theme.pbarTexR = _texture("GENERAL", "progressbar_texture_right", theme.pbarTexR);
TexHandle.fromImageFile(theme.pbarTexC, fmt("%s/pbarcenter.png", m_imgsDir.c_str()));
theme.pbarTexC = _texture("GENERAL", "progressbar_texture_center", theme.pbarTexC);
TexHandle.fromImageFile(theme.pbarTexLS, fmt("%s/pbarlefts.png", m_imgsDir.c_str()));
theme.pbarTexLS = _texture("GENERAL", "progressbar_texture_left_selected", theme.pbarTexLS);
TexHandle.fromImageFile(theme.pbarTexRS, fmt("%s/pbarrights.png", m_imgsDir.c_str()));
theme.pbarTexRS = _texture("GENERAL", "progressbar_texture_right_selected", theme.pbarTexRS);
TexHandle.fromImageFile(theme.pbarTexCS, fmt("%s/pbarcenters.png", m_imgsDir.c_str()));
theme.pbarTexCS = _texture("GENERAL", "progressbar_texture_center_selected", theme.pbarTexCS);
TexHandle.fromImageFile(theme.btnTexPlus, fmt("%s/btnplus.png", m_imgsDir.c_str()));
theme.btnTexPlus = _texture("GENERAL", "plus_button_texture", theme.btnTexPlus);
TexHandle.fromImageFile(theme.btnTexPlusS, fmt("%s/btnpluss.png", m_imgsDir.c_str()));
theme.btnTexPlusS = _texture("GENERAL", "plus_button_texture_selected", theme.btnTexPlusS);
TexHandle.fromImageFile(theme.btnTexMinus, fmt("%s/btnminus.png", m_imgsDir.c_str()));
theme.btnTexMinus = _texture("GENERAL", "minus_button_texture", theme.btnTexMinus);
TexHandle.fromImageFile(theme.btnTexMinusS, fmt("%s/btnminuss.png", m_imgsDir.c_str()));
theme.btnTexMinusS = _texture("GENERAL", "minus_button_texture_selected", theme.btnTexMinusS);
// Default background
TexHandle.fromImageFile(theme.bg, fmt("%s/background.jpg", m_imgsDir.c_str()));
TexHandle.fromImageFile(m_mainBgLQ, fmt("%s/background.jpg", m_imgsDir.c_str()), GX_TF_CMPR, 64, 64);
m_gameBgLQ = m_mainBgLQ;
// Build menus
_initMainMenu();
_initErrorMenu();
_initWad();
_initFTP();
_initWBFSMenu();
_initConfigAdvMenu();
_initConfigSndMenu();
_initConfig4Menu();
_initConfigScreenMenu();
_initConfig3Menu();
_initConfigMenu();
_initGameMenu();
_initDownloadMenu();
_initCodeMenu();
_initAboutMenu();
_initCFThemeMenu();
_initGameSettingsMenu();
_initCheatSettingsMenu();
_initLangSettingsMenu();
_initSourceMenu();
_initCfgSrc();
_initPluginSettingsMenu();
_initCategorySettingsMenu();
_initSystemMenu();
_initGameInfoMenu();
_initNandEmuMenu();
_initHomeAndExitToMenu();
_initCoverBanner();
_initExplorer();
_initBoot();
_initPathsMenu();
_loadCFCfg();
}
typedef struct
{
string ext;
u32 min;
u32 max;
u32 def;
u32 res;
} FontHolder;
SFont CMenu::_font(const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey)
{
string filename;
bool general = strncmp(domain, "GENERAL", 7) == 0;
FontHolder fonts[3] = {{ "_size", 6u, 300u, fontSize, 0 }, { "_line_height", 6u, 300u, lineSpacing, 0 }, { "_weight", 1u, 32u, weight, 0 }};
if(!general)
filename = m_theme.getString(domain, key);
if(filename.empty())
filename = m_theme.getString("GENERAL", genKey, genKey);
bool useDefault = filename == genKey;
for(u32 i = 0; i < 3; i++)
{
string defValue = genKey;
defValue += fonts[i].ext;
string value = key;
value += fonts[i].ext;
if(!general)
fonts[i].res = (u32)m_theme.getInt(domain, value);
if(fonts[i].res <= 0)
fonts[i].res = (u32)m_theme.getInt("GENERAL", defValue);
fonts[i].res = min(max(fonts[i].min, fonts[i].res <= 0 ? fonts[i].def : fonts[i].res), fonts[i].max);
}
/* ONLY return the font if spacing and weight are the same */
std::vector<SFont>::iterator font_itr;
for(font_itr = theme.fontSet.begin(); font_itr != theme.fontSet.end(); ++font_itr)
{
if(strncmp(filename.c_str(), font_itr->name, 127) == 0 && font_itr->fSize == fonts[0].res &&
font_itr->lineSpacing == fonts[1].res && font_itr->weight && fonts[2].res)
break;
}
if (font_itr != theme.fontSet.end()) return *font_itr;
// TTF not found in memory, load it to create a new font
SFont retFont;
if(!useDefault && retFont.fromFile(fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str()), fonts[0].res, fonts[1].res, fonts[2].res, index, filename.c_str()))
{
// Theme Font
theme.fontSet.push_back(retFont);
return retFont;
}
/* Fallback to default font */
if(retFont.fromBuffer(m_base_font, m_base_font_size, fonts[0].res, fonts[1].res, fonts[2].res, index, filename.c_str()))
{
// Default font
theme.fontSet.push_back(retFont);
return retFont;
}
return retFont;
}
vector<TexData> CMenu::_textures(const char *domain, const char *key)
{
vector<TexData> textures;
if (m_theme.loaded())
{
vector<string> filenames = m_theme.getStrings(domain, key);
if (filenames.size() > 0)
{
for (vector<string>::iterator itr = filenames.begin(); itr != filenames.end(); itr++)
{
const string &filename = *itr;
TexSet::iterator i = theme.texSet.find(filename);
if (i != theme.texSet.end())
textures.push_back(i->second);
TexData themetex;
if(TexHandle.fromImageFile(themetex, fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str())) == TE_OK)
{
theme.texSet[filename] = themetex;
textures.push_back(themetex);
}
}
}
}
return textures;
}
TexData CMenu::_texture(const char *domain, const char *key, TexData &def, bool freeDef)
{
string filename;
if(m_theme.loaded())
{
/* Load from theme */
filename = m_theme.getString(domain, key);
if(!filename.empty())
{
TexSet::iterator i = theme.texSet.find(filename);
if(i != theme.texSet.end())
return i->second;
/* Load from image file */
TexData themetex;
if(TexHandle.fromImageFile(themetex, fmt("%s/%s", m_themeDataDir.c_str(), filename.c_str())) == TE_OK)
{
if(freeDef && def.data != NULL)
{
free(def.data);
def.data = NULL;
}
theme.texSet[filename] = themetex;
return themetex;
}
}
}
/* Fallback to default */
theme.texSet[filename] = def;
return def;
}
// Only for loading defaults and GENERAL domains!!
GuiSound *CMenu::_sound(CMenu::SoundSet &soundSet, const char *filename, const u8 * snd, u32 len, const char *name, bool isAllocated)
{
if(filename == NULL || filename[0] == '\0')
filename = name;
CMenu::SoundSet::iterator i = soundSet.find(upperCase(name));
if(i == soundSet.end())
{
if(filename != name && fsop_FileExist(fmt("%s/%s", m_themeDataDir.c_str(), filename)))
{
u32 size = 0;
u8 *mem = fsop_ReadFile(fmt("%s/%s", m_themeDataDir.c_str(), filename), &size);
soundSet[upperCase(filename)] = new GuiSound(mem, size, filename, true);
}
else
soundSet[upperCase(filename)] = new GuiSound(snd, len, filename, isAllocated);
return soundSet[upperCase(filename)];
}
return i->second;
}
//For buttons and labels only!!
GuiSound *CMenu::_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const char *name)
{
const char *filename = m_theme.getString(domain, key).c_str();
if(filename == NULL || filename[0] == '\0')
{
if(strrchr(name, '/') != NULL)
name = strrchr(name, '/') + 1;
return soundSet[upperCase(name)]; // General/Default are already cached!
}
SoundSet::iterator i = soundSet.find(upperCase(filename));
if(i == soundSet.end())
{
if(fsop_FileExist(fmt("%s/%s", m_themeDataDir.c_str(), filename)))
{
u32 size = 0;
u8 *mem = fsop_ReadFile(fmt("%s/%s", m_themeDataDir.c_str(), filename), &size);
soundSet[upperCase(filename)] = new GuiSound(mem, size, filename, true);
}
else
soundSet[upperCase(filename)] = new GuiSound();
return soundSet[upperCase(filename)];
}
return i->second;
}
u16 CMenu::_textStyle(const char *domain, const char *key, u16 def, bool coverflow)
{
u16 textStyle = 0;
string style;
if(coverflow)
style = m_coverflow.getString(domain, key);
else
style = m_theme.getString(domain, key);
if (style.empty()) return def;
if (style.find_first_of("Cc") != string::npos)
textStyle |= FTGX_JUSTIFY_CENTER;
else if (style.find_first_of("Rr") != string::npos)
textStyle |= FTGX_JUSTIFY_RIGHT;
else
textStyle |= FTGX_JUSTIFY_LEFT;
if (style.find_first_of("Mm") != string::npos)
textStyle |= FTGX_ALIGN_MIDDLE;
else if (style.find_first_of("Bb") != string::npos)
textStyle |= FTGX_ALIGN_BOTTOM;
else
textStyle |= FTGX_ALIGN_TOP;
return textStyle;
}
s16 CMenu::_addButton(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color)
{
SButtonTextureSet btnTexSet;
CColor c(color);
c = m_theme.getColor(domain, "color", c);
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
btnTexSet.left = _texture(domain, "texture_left", theme.btnTexL, false);
btnTexSet.right = _texture(domain, "texture_right", theme.btnTexR, false);
btnTexSet.center = _texture(domain, "texture_center", theme.btnTexC, false);
btnTexSet.leftSel = _texture(domain, "texture_left_selected", theme.btnTexLS, false);
btnTexSet.rightSel = _texture(domain, "texture_right_selected", theme.btnTexRS, false);
btnTexSet.centerSel = _texture(domain, "texture_center_selected", theme.btnTexCS, false);
font = _font(domain, "font", BUTTONFONT);
GuiSound *clickSound = _sound(theme.soundSet, domain, "click_sound", theme.clickSound->GetName());
GuiSound *hoverSound = _sound(theme.soundSet, domain, "hover_sound", theme.hoverSound->GetName());
return m_btnMgr.addButton(font, text, x, y, width, height, c, btnTexSet, clickSound, hoverSound);
}
s16 CMenu::_addPicButton(const char *domain, TexData &texNormal, TexData &texSelected, int x, int y, u32 width, u32 height)
{
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
TexData tex1 = _texture(domain, "texture_normal", texNormal, false);
TexData tex2 = _texture(domain, "texture_selected", texSelected, false);
GuiSound *clickSound = _sound(theme.soundSet, domain, "click_sound", theme.clickSound->GetName());
GuiSound *hoverSound = _sound(theme.soundSet, domain, "hover_sound", theme.hoverSound->GetName());
return m_btnMgr.addPicButton(tex1, tex2, x, y, width, height, clickSound, hoverSound);
}
s16 CMenu::_addTitle(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style)
{
CColor c(color);
c = m_theme.getColor(domain, "color", c);
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
font = _font(domain, "font", TITLEFONT);
style = _textStyle(domain, "style", style);
return m_btnMgr.addLabel(font, text, x, y, width, height, c, style);
}
s16 CMenu::_addText(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style)
{
CColor c(color);
c = m_theme.getColor(domain, "color", c);
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
font = _font(domain, "font", TEXTFONT);
style = _textStyle(domain, "style", style);
return m_btnMgr.addLabel(font, text, x, y, width, height, c, style);
}
s16 CMenu::_addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style)
{
CColor c(color);
c = m_theme.getColor(domain, "color", c);
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
font = _font(domain, "font", LABELFONT);
style = _textStyle(domain, "style", style);
return m_btnMgr.addLabel(font, text, x, y, width, height, c, style);
}
s16 CMenu::_addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style, TexData &bg)
{
CColor c(color);
c = m_theme.getColor(domain, "color", c);
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
font = _font(domain, "font", BUTTONFONT);
TexData texBg = _texture(domain, "background_texture", bg, false);
style = _textStyle(domain, "style", style);
return m_btnMgr.addLabel(font, text, x, y, width, height, c, style, texBg);
}
s16 CMenu::_addProgressBar(const char *domain, int x, int y, u32 width, u32 height)
{
SButtonTextureSet btnTexSet;
x = m_theme.getInt(domain, "x", x);
y = m_theme.getInt(domain, "y", y);
width = m_theme.getInt(domain, "width", width);
height = m_theme.getInt(domain, "height", height);
btnTexSet.left = _texture(domain, "texture_left", theme.pbarTexL, false);
btnTexSet.right = _texture(domain, "texture_right", theme.pbarTexR, false);
btnTexSet.center = _texture(domain, "texture_center", theme.pbarTexC, false);
btnTexSet.leftSel = _texture(domain, "texture_left_selected", theme.pbarTexLS, false);
btnTexSet.rightSel = _texture(domain, "texture_right_selected", theme.pbarTexRS, false);
btnTexSet.centerSel = _texture(domain, "texture_center_selected", theme.pbarTexCS, false);
return m_btnMgr.addProgressBar(x, y, width, height, btnTexSet);
}
void CMenu::_setHideAnim(s16 id, const char *domain, int dx, int dy, float scaleX, float scaleY)
{
dx = m_theme.getInt(domain, "effect_x", dx);
dy = m_theme.getInt(domain, "effect_y", dy);
scaleX = m_theme.getFloat(domain, "effect_scale_x", scaleX);
scaleY = m_theme.getFloat(domain, "effect_scale_y", scaleY);
m_btnMgr.hide(id, dx, dy, scaleX, scaleY, true);
}
void CMenu::_addUserLabels(s16 *ids, u32 size, const char *domain)
{
_addUserLabels(ids, 0, size, domain);
}
void CMenu::_addUserLabels(s16 *ids, u32 start, u32 size, const char *domain)
{
for(u32 i = start; i < start + size; ++i)
{
string dom(fmt("%s/USER%i", domain, i + 1));
if (m_theme.hasDomain(dom))
{
TexData emptyTex;
ids[i] = _addLabel(dom.c_str(), theme.lblFont, L"", 40, 200, 64, 64, CColor(0xFFFFFFFF), 0, emptyTex);
_setHideAnim(ids[i], dom.c_str(), -50, 0, 0.f, 0.f);
}
else
ids[i] = -1;
}
}
void CMenu::_initCF(void)
{
Config dump;
const char *domain = _domainFromView();
CoverFlow.clear();
CoverFlow.reserve(m_gameList.size());
bool dumpGameLst = m_cfg.getBool(domain, "dump_list", true);
if(dumpGameLst) dump.load(fmt("%s/" TITLES_DUMP_FILENAME, m_settingsDir.c_str()));
m_gcfg1.load(fmt("%s/" GAME_SETTINGS1_FILENAME, m_settingsDir.c_str()));
const vector<bool> &EnabledPlugins = m_plugin.GetEnabledPlugins(m_cfg, &enabledPluginsCount);
for(vector<dir_discHdr>::iterator element = m_gameList.begin(); element != m_gameList.end(); ++element)
{
char tmp[MAX_FAT_PATH];
memset(tmp, 0, MAX_FAT_PATH);
const char *id = NULL;
u64 chantitle = TITLE_ID(element->settings[0],element->settings[1]);
if(m_sourceflow)
{
char srctmp[63] = "source/";
memcpy(tmp, srctmp, 63);
wcstombs(srctmp, element->title, 63);
strcat(tmp, srctmp);
id = tmp;
}
else if(element->type == TYPE_HOMEBREW)
id = strrchr(element->path, '/') + 1;
else if(element->type == TYPE_PLUGIN)
{
if(strstr(element->path, ":/") != NULL)
{
if(*(strchr(element->path, '/') + 1) != '\0')
strcat(tmp, strchr(element->path, '/') + 1);
else
strcat(tmp, element->path);
if(strchr(tmp, '/') != NULL)
*(strchr(tmp, '/') + 1) = '\0';
}
strcat(tmp, fmt("%ls",element->title));
id = tmp;
}
else
{
if(element->type == TYPE_CHANNEL && chantitle == HBC_108)
strncpy(element->id, "JODI", 6);
id = element->id;
if(element->type == TYPE_GC_GAME && element->settings[0] == 1) /* disc 2 */
{
strcat(tmp, fmt("%.6s_2", element->id));
id = tmp;
}
}
if((!m_favorites || m_gcfg1.getBool("FAVORITES", id, false))
&& (!m_locked || !m_gcfg1.getBool("ADULTONLY", id, false)))
{
string catDomain;
switch(element->type)
{
case TYPE_CHANNEL:
catDomain = "CHANNELS";
break;
case TYPE_HOMEBREW:
case TYPE_SOURCE:
catDomain = "HOMEBREW";
break;
case TYPE_GC_GAME:
catDomain = "GAMECUBE";
break;
case TYPE_WII_GAME:
catDomain = "WII";
break;
default:
catDomain = (m_plugin.GetPluginName(m_plugin.GetPluginPosition(element->settings[0]))).toUTF8();
}
const char *requiredCats = m_cat.getString("GENERAL", "required_categories").c_str();
const char *selectedCats = m_cat.getString("GENERAL", "selected_categories").c_str();
const char *hiddenCats = m_cat.getString("GENERAL", "hidden_categories").c_str();
u8 numReqCats = strlen(requiredCats);
u8 numSelCats = strlen(selectedCats);
u8 numHidCats = strlen(hiddenCats);
if(numReqCats != 0 || numSelCats != 0 || numHidCats != 0) // if all 0 skip checking cats and show all games
{
const char *idCats = m_cat.getString(catDomain, id).c_str();
u8 numIdCats = strlen(idCats);
bool inaCat = false;
bool inHiddenCat = false;
int reqMatch = 0;
if(numIdCats != 0)
{
for(u8 j = 0; j < numIdCats; ++j)
{
int k = (static_cast<int>(idCats[j])) - 32;
if(k <= 0)
continue;
bool match = false;
if(numReqCats != 0)
{
for(u8 l = 0; l < numReqCats; ++l)
{
if(k == (static_cast<int>(requiredCats[l]) - 32))
{
match = true;
reqMatch++;
inaCat = true;
}
}
}
if(match)
continue;
if(numSelCats != 0)
{
for(u8 l = 0; l < numSelCats; ++l)
{
if(k == (static_cast<int>(selectedCats[l]) - 32))
{
match = true;
inaCat = true;
}
}
}
if(match)
continue;
if(numHidCats != 0)
{
for(u8 l = 0; l < numHidCats; ++l)
{
if(k == (static_cast<int>(hiddenCats[l]) - 32))
inHiddenCat = true;
}
}
}
}
//continue; means don't add game to list (don't show)
if(inHiddenCat)
continue;
if(numReqCats != reqMatch)
continue;
if(!inaCat)
{
if(numHidCats == 0)
continue;
else if(numSelCats > 0)
continue;
}
}
int playcount = m_gcfg1.getInt("PLAYCOUNT", id, 0);
unsigned int lastPlayed = m_gcfg1.getUInt("LASTPLAYED", id, 0);
if(dumpGameLst)
dump.setWString(domain, id, element->title);
if(element->type == TYPE_PLUGIN && EnabledPlugins.size() > 0)
{
for(u8 j = 0; j < EnabledPlugins.size(); j++)
{
if(EnabledPlugins.at(j) == true && element->settings[0] == m_plugin.getPluginMagic(j))
{
CoverFlow.addItem(&(*element), playcount, lastPlayed);
break;
}
}
}
else
CoverFlow.addItem(&(*element), playcount, lastPlayed);
}
}
m_gcfg1.unload();
if(dumpGameLst)
{
dump.save(true);
m_cfg.setBool(domain, "dump_list", false);
}
CoverFlow.setBoxMode(m_cfg.getBool("GENERAL", "box_mode", true));
CoverFlow.setCompression(m_cfg.getBool("GENERAL", "allow_texture_compression", true));
CoverFlow.setBufferSize(m_cfg.getInt("GENERAL", "cover_buffer", 20));
CoverFlow.setSorting((Sorting)m_cfg.getInt(domain, "sort", 0));
CoverFlow.setHQcover(m_cfg.getBool("GENERAL", "cover_use_hq", false));
CoverFlow.start(m_imgsDir);
if(!CoverFlow.empty())
{
bool path = m_sourceflow || m_current_view == COVERFLOW_PLUGIN || m_current_view == COVERFLOW_HOMEBREW;
if(m_current_view == COVERFLOW_MAX || !CoverFlow.findId(m_cfg.getString(domain, "current_item").c_str(), true, path))
CoverFlow.defaultLoad();
CoverFlow.startCoverLoader();
}
}
void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
{
if(withCF)
CoverFlow.tick();
m_btnMgr.tick();
m_fa.tick();
m_fa.hideCover() ? CoverFlow.hideCover() : CoverFlow.showCover();
CoverFlow.setFanartPlaying(m_fa.isLoaded());
CoverFlow.setFanartTextColor(m_fa.getTextColor(m_coverflow.getColor("_COVERFLOW", "font_color", CColor(0xFFFFFFFF))));
m_vid.prepare();
m_vid.setup2DProjection(false, true);
_updateBg();
if(CoverFlow.getRenderTex())
CoverFlow.RenderTex();
if(withCF && m_lqBg != NULL)
CoverFlow.makeEffectTexture(m_lqBg);
if(withCF && m_aa > 0)
{
m_vid.setAA(m_aa, true);
for(int i = 0; i < m_aa; ++i)
{
m_vid.prepareAAPass(i);
m_vid.setup2DProjection(false, true);
_drawBg();
m_fa.draw(false);
CoverFlow.draw();
m_vid.setup2DProjection(false, true);
CoverFlow.drawEffect();
if(!m_banner.GetSelectedGame())
CoverFlow.drawText(adjusting);
m_vid.renderAAPass(i);
}
m_vid.setup2DProjection();
m_vid.drawAAScene();
}
else
{
m_vid.setup2DProjection();
_drawBg();
m_fa.draw(false);
if(withCF)
{
CoverFlow.draw();
m_vid.setup2DProjection();
CoverFlow.drawEffect();
if(!m_banner.GetSelectedGame())
CoverFlow.drawText(adjusting);
}
}
if(m_gameSelected)
{
if(m_fa.isLoaded())
m_fa.draw();
else if(m_video_playing)
{
if(movie.Frame != NULL)
{
DrawTexturePos(movie.Frame);
movie.Frame->thread = false;
}
}
else if(m_banner.GetSelectedGame() && (!m_banner.GetInGameSettings() || (m_banner.GetInGameSettings() && m_bnr_settings)))
m_banner.Draw();
}
m_btnMgr.draw();
ScanInput();
// check if we need to start screensaver
if(!m_vid.showingWaitMessage())
{
if(!m_cfg.getBool("GENERAL", "screensaver_disabled", false))
m_vid.screensaver(NoInputTime(), m_cfg.getInt("GENERAL", "screensaver_idle_seconds", 60));
m_vid.render();
}
// check if power button is pressed and exit wiiflow
if(Sys_Exiting())
exitHandler(BUTTON_CALLBACK);
// check if we need to start playing the game/banner sound
if(withCF && m_gameSelected && m_gamesound_changed && !m_soundThrdBusy &&
!m_gameSound.IsPlaying() && MusicPlayer.GetVolume() == 0)
{
CheckGameSoundThread();// stop sound loading thread
m_gameSound.Play(m_bnrSndVol);// play sound
m_gamesound_changed = false;
}
// stop game/banner sound if game no longer selected or new game selected
else if(!m_gameSelected)
m_gameSound.Stop();
// decrease volume to zero if plugin video playing or game/banner sound is loaded and ready to play
// also switch to next song if current song is done
MusicPlayer.Tick(m_video_playing ||
(m_gameSelected && m_gamesound_changed && m_gameSound.IsLoaded()) ||
(m_gameSound.IsPlaying() && !m_gamesound_changed));
// set song title and display it if music info is allowed
if(MusicPlayer.SongChanged() && m_music_info)
{
m_btnMgr.setText(m_mainLblCurMusic, MusicPlayer.GetFileName(), true);
m_btnMgr.show(m_mainLblCurMusic);
MusicPlayer.DisplayTime = time(NULL);
}
// hide song title if it's displaying and been >3 seconds
else if(MusicPlayer.DisplayTime > 0 && time(NULL) - MusicPlayer.DisplayTime > 3)
{
MusicPlayer.DisplayTime = 0;
m_btnMgr.hide(m_mainLblCurMusic);
if(MusicPlayer.OneSong) m_music_info = false;
}
//Take Screenshot
if(WBTN_Z_PRESSED || GBTN_Z_PRESSED)
{
time_t rawtime;
struct tm *timeinfo;
char buffer[80];
time(&rawtime);
timeinfo = localtime(&rawtime);
strftime(buffer,80,"%b-%d-20%y-%Hh%Mm%Ss.png",timeinfo);
gprintf("Screenshot taken and saved to: %s/%s\n", m_screenshotDir.c_str(), buffer);
m_vid.TakeScreenshot(fmt("%s/%s", m_screenshotDir.c_str(), buffer));
if(theme.cameraSound != NULL)
theme.cameraSound->Play(255);
}
#ifdef SHOWMEM
m_btnMgr.setText(m_mem1FreeSize, wfmt(L"Mem1 lo Free:%u, Mem1 Free:%u, Mem2 Free:%u",
MEM1_lo_freesize(), MEM1_freesize(), MEM2_freesize()), true);
#endif
#ifdef SHOWMEMGECKO
mem1 = MEM1_freesize();
mem2 = MEM2_freesize();
if(mem1 != mem1old)
{
mem1old = mem1;
gprintf("Mem1 Free: %u\n", mem1);
}
if(mem2 != mem2old)
{
mem2old = mem2;
gprintf("Mem2 Free: %u\n", mem2);
}
#endif
}
void CMenu::_setBg(const TexData &bgTex, const TexData &bglqTex)
{
/* Not setting same bg again */
if(m_nextBg == &bgTex)
return;
m_lqBg = &bglqTex;
/* before setting new next bg set previous */
if(m_nextBg != NULL)
m_prevBg = m_nextBg;
m_nextBg = &bgTex;
m_bgCrossFade = 0xFF;
}
void CMenu::_updateBg(void)
{
if(m_bgCrossFade == 0)
return;
m_bgCrossFade = max(0, (int)m_bgCrossFade - 14);
Mtx modelViewMtx;
GXTexObj texObj;
GXTexObj texObj2;
/* last pass so remove previous bg */
if(m_bgCrossFade == 0)
m_prevBg = NULL;
GX_ClearVtxDesc();
GX_SetNumTevStages(m_prevBg == NULL ? 1 : 2);
GX_SetNumChans(0);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(m_prevBg == NULL ? 1 : 2);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTevKColor(GX_KCOLOR0, CColor(m_bgCrossFade, 0xFF - m_bgCrossFade, 0, 0));
GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0_R);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_TEXC, GX_CC_ZERO, GX_CC_KONST, GX_CC_ZERO);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetTevKColorSel(GX_TEVSTAGE1, GX_TEV_KCSEL_K0_G);
GX_SetTevColorIn(GX_TEVSTAGE1, GX_CC_TEXC, GX_CC_ZERO, GX_CC_KONST, GX_CC_CPREV);
GX_SetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLORNULL);
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_FALSE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
if(m_nextBg != NULL && m_nextBg->data != NULL)
{
GX_InitTexObj(&texObj, m_nextBg->data, m_nextBg->width, m_nextBg->height, m_nextBg->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
}
if(m_prevBg != NULL && m_prevBg->data != NULL)
{
GX_InitTexObj(&texObj2, m_prevBg->data, m_prevBg->width, m_prevBg->height, m_prevBg->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj2, GX_TEXMAP1);
}
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(0.f, 0.f, 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(640.f, 0.f, 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(640.f, 480.f, 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(0.f, 480.f, 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
GX_SetNumTevStages(1);
m_curBg.width = 640;
m_curBg.height = 480;
m_curBg.format = GX_TF_RGBA8;
m_curBg.maxLOD = 0;
m_vid.renderToTexture(m_curBg, true);
}
void CMenu::_drawBg(void)
{
Mtx modelViewMtx;
GXTexObj texObj;
GX_ClearVtxDesc();
GX_SetNumTevStages(1);
GX_SetNumChans(0);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_FALSE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_InitTexObj(&texObj, m_curBg.data, m_curBg.width, m_curBg.height, m_curBg.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(0.f, 0.f, 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(640.f, 0.f, 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(640.f, 480.f, 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(0.f, 480.f, 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
}
void CMenu::_updateText(void)
{
_textSource();
_textPluginSettings();
_textCategorySettings();
_textCheatSettings();
_textSystem();
_textMain();
_textConfig();
_textConfig3();
_textConfigScreen();
_textConfig4();
_textConfigAdv();
_textConfigSnd();
_textGame();
_textDownload();
_textCode();
_textWBFS();
_textGameSettings();
_textLangSettings();
_textNandEmu();
_textHome();
_textExitTo();
_textBoot();
_textCoverBanner();
_textExplorer();
_textWad();
_textFTP();
}
const wstringEx CMenu::_fmt(const char *key, const wchar_t *def)
{
wstringEx ws = m_loc.getWString(m_curLanguage, key, def);
if (checkFmt(def, ws)) return ws;
return def;
}
bool CMenu::_loadChannelList(void)
{
m_gameList.clear();
string emuPath;//set via _FindEmuPart and used throughout wiiflow code
string cacheDir;//left empty for real nand and not used
int emuPartition = -1; //left at -1 for real nand
NANDemuView = (neek2o() || m_cfg.getBool(CHANNEL_DOMAIN, "emu_nand", false));
if(NANDemuView)
{
emuPartition = _FindEmuPart(emuPath, false);//check if exist & has sysconf, settings.txt, & RFL_DB.dat
//if(emuPartition < 0)
//emuPartition = _FindEmuPart(emuPath, true);//check if exist without those files
if(emuPartition < 0)
return false;// emu nand not found - menu_main will ask user to extract nand, disable emunand, or change partition
/* copy real NAND sysconf, settings.txt, & RFL_DB.dat if you want to, they are replaced if they already exist */
NandHandle.PreNandCfg(m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false),
m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false));
currentPartition = emuPartition;
cacheDir = fmt("%s/%s_channels.db", m_listCacheDir.c_str(), DeviceName[currentPartition]);
}
bool updateCache = m_cfg.getBool(CHANNEL_DOMAIN, "update_cache");//real nand doesn't update because cacheDir is left empty
/* CreateList checks if cacheDir is empty if so then doesn't update/create cache .db file */
vector<string> NullVector;
m_gameList.CreateList(COVERFLOW_CHANNEL, currentPartition, std::string(),
NullVector, cacheDir, updateCache);
m_cfg.remove(CHANNEL_DOMAIN, "update_cache");
return true;
}
bool CMenu::_loadList(void)
{
CoverFlow.clear();
m_gameList.clear();
vector<dir_discHdr> combinedList;
NANDemuView = false;
gprintf("Creating Gamelist\n");
if(m_current_view == COVERFLOW_HOMEBREW)
{
_loadHomebrewList();
gprintf("Games found: %i\n", m_gameList.size());
return m_gameList.size() > 0 ? true : false;
}
if(m_current_view == COVERFLOW_PLUGIN || (m_combined_view && m_cfg.getBool(PLUGIN_DOMAIN, "source")))
{
_loadPluginList();
if(m_combined_view)
for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
combinedList.push_back(*tmp_itr);
}
if(m_current_view == COVERFLOW_WII || (m_combined_view && m_cfg.getBool(WII_DOMAIN, "source")))
{
_loadWiiList();
if(m_combined_view)
for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
combinedList.push_back(*tmp_itr);
}
if(m_current_view == COVERFLOW_CHANNEL || (m_combined_view && m_cfg.getBool(CHANNEL_DOMAIN, "source")))
{
_loadChannelList();
if(m_combined_view)
for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
combinedList.push_back(*tmp_itr);
}
if(m_current_view == COVERFLOW_GAMECUBE || (m_combined_view && m_cfg.getBool(GC_DOMAIN, "source")))
{
_loadGamecubeList();
if(m_combined_view)
for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
combinedList.push_back(*tmp_itr);
}
if(m_combined_view)
{
m_current_view = COVERFLOW_MAX;
m_gameList.clear();
for(vector<dir_discHdr>::iterator tmp_itr = combinedList.begin(); tmp_itr != combinedList.end(); tmp_itr++)
m_gameList.push_back(*tmp_itr);
combinedList.clear();
}
gprintf("Games found: %i\n", m_gameList.size());
return m_gameList.size() > 0 ? true : false;
}
bool CMenu::_loadWiiList(void)
{
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1);
if(!DeviceHandle.IsInserted(currentPartition))
return false;
m_gameList.clear();
DeviceHandle.OpenWBFS(currentPartition);
string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
bool updateCache = m_cfg.getBool(WII_DOMAIN, "update_cache");
m_gameList.CreateList(COVERFLOW_WII, currentPartition, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, updateCache);
WBFS_Close();
m_cfg.remove(WII_DOMAIN, "update_cache");
return true;
}
bool CMenu::_loadHomebrewList()
{
currentPartition = m_cfg.getInt(HOMEBREW_DOMAIN, "partition", SD);
if(!DeviceHandle.IsInserted(currentPartition))
return false;
m_gameList.clear();
string gameDir(fmt(HOMEBREW_DIR, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_homebrew.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
bool updateCache = m_cfg.getBool(HOMEBREW_DOMAIN, "update_cache");
m_gameList.CreateList(COVERFLOW_HOMEBREW, currentPartition, gameDir, stringToVector(".dol|.elf", '|'), cacheDir, updateCache);
m_cfg.remove(HOMEBREW_DOMAIN, "update_cache");
return true;
}
bool CMenu::_loadGamecubeList()
{
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
if(!DeviceHandle.IsInserted(currentPartition))
return false;
m_gameList.clear();
string gameDir(fmt(gc_games_dir, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
bool updateCache = m_cfg.getBool(GC_DOMAIN, "update_cache");
m_gameList.CreateList(COVERFLOW_GAMECUBE, currentPartition, gameDir, stringToVector(".iso|root", '|'), cacheDir, updateCache);
m_cfg.remove(GC_DOMAIN, "update_cache");
return true;
}
bool CMenu::_loadPluginList()
{
currentPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition", SD);
if(!DeviceHandle.IsInserted(currentPartition))
return false;
bool addGamecube = false;
bool addWii = false;
bool addChannel = false;
bool updateCache = m_cfg.getBool(PLUGIN_DOMAIN, "update_cache");
vector<dir_discHdr> pluginList;
for(u8 i = 0; i < m_numPlugins; ++i)
{
m_gameList.clear();
u32 Magic = m_plugin.getPluginMagic(i);
strncpy(m_plugin.PluginMagicWord, fmt("%08x", Magic), 8);
if(!m_cfg.getBool(PLUGIN_ENABLED, m_plugin.PluginMagicWord, true))
continue;
string romDir = m_plugin.GetRomDir(i);
if(romDir.find("scummvm.ini") == string::npos)
{
if(string(m_plugin.PluginMagicWord) == "4e47434d")
{
addGamecube = true;
continue;
}
if(string(m_plugin.PluginMagicWord) == "4e574949")
{
addWii = true;
continue;
}
if(string(m_plugin.PluginMagicWord) == "4e414e44")
{
addChannel = true;
continue;
}
string gameDir(fmt("%s:/%s", DeviceName[currentPartition], m_plugin.GetRomDir(i)));
string cacheDir(fmt("%s/%s_%s.db", m_listCacheDir.c_str(), DeviceName[currentPartition], m_plugin.PluginMagicWord));
vector<string> FileTypes = stringToVector(m_plugin.GetFileTypes(i), '|');
m_gameList.Color = m_plugin.GetCaseColor(i);
m_gameList.Magic = Magic;
m_gameList.CreateList(COVERFLOW_PLUGIN, currentPartition, gameDir, FileTypes, cacheDir, updateCache);
for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
pluginList.push_back(*tmp_itr);
}
else
{
Config scummvm;
vector<dir_discHdr> scummvmList;
scummvm.load(fmt("%s/%s", m_pluginsDir.c_str(), "scummvm.ini"));
scummvmList = m_plugin.ParseScummvmINI(scummvm, DeviceName[currentPartition], Magic);
for(vector<dir_discHdr>::iterator tmp_itr = scummvmList.begin(); tmp_itr != scummvmList.end(); tmp_itr++)
pluginList.push_back(*tmp_itr);
}
}
m_gameList.clear();
if(addGamecube)
{
_loadGamecubeList();
for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
pluginList.push_back(*tmp_itr);
}
if(addWii)
{
_loadWiiList();
for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
pluginList.push_back(*tmp_itr);
}
if(addChannel)
{
_loadChannelList();
for(vector<dir_discHdr>::iterator tmp_itr = m_gameList.begin(); tmp_itr != m_gameList.end(); tmp_itr++)
pluginList.push_back(*tmp_itr);
}
m_gameList.clear();
for(vector<dir_discHdr>::iterator tmp_itr = pluginList.begin(); tmp_itr != pluginList.end(); tmp_itr++)
{
tmp_itr->index = m_gameList.size();
m_gameList.push_back(*tmp_itr);
}
pluginList.clear();
m_cfg.remove(PLUGIN_DOMAIN, "update_cache");
return true;
}
void CMenu::_stopSounds(void)
{
// Fade out sounds
int fade_rate = m_cfg.getInt("GENERAL", "music_fade_rate", 8);
if(!MusicPlayer.IsStopped())
{
while(MusicPlayer.GetVolume() > 0 || m_gameSound.GetVolume() > 0)
{
MusicPlayer.Tick(true);
if(m_gameSound.GetVolume() > 0)
m_gameSound.SetVolume(m_gameSound.GetVolume() < fade_rate ? 0 : m_gameSound.GetVolume() - fade_rate);
VIDEO_WaitVSync();
}
}
m_btnMgr.stopSounds();
CoverFlow.stopSound();
m_gameSound.Stop();
}
bool CMenu::_loadFile(u8 * &buffer, u32 &size, const char *path, const char *file)
{
u32 fileSize = 0;
u8 *fileBuf = fsop_ReadFile(file == NULL ? path : fmt("%s/%s", path, file), &fileSize);
if(fileBuf == NULL)
return false;
if(buffer != NULL)
free(buffer);
buffer = fileBuf;
size = fileSize;
return true;
}
void CMenu::_load_installed_cioses()
{
gprintf("Loading cIOS map\n");
_installed_cios[0] = 1;
for(u8 slot = 200; slot < 254; slot++)
{
u8 base = 1;
if(IOS_D2X(slot, &base))
{
gprintf("Found d2x base %u in slot %u\n", base, slot);
_installed_cios[slot] = base;
}
else if(CustomIOS(IOS_GetType(slot)))
{
gprintf("Found cIOS in slot %u\n", slot);
_installed_cios[slot] = slot;
}
}
}
void CMenu::_hideWaitMessage()
{
m_vid.hideWaitMessage();
}
void CMenu::_showWaitMessage()
{
m_vid.waitMessage(_textures("GENERAL", "waitmessage"), m_theme.getFloat("GENERAL", "waitmessage_delay", 0.f));
}
typedef struct map_entry
{
char filename[8];
u8 sha1[20];
} ATTRIBUTE_PACKED map_entry_t;
void CMenu::loadDefaultFont(void)
{
if(m_base_font != NULL)
return;
u32 size = 0;
bool retry = false;
bool korean = (CONF_GetLanguage() == CONF_LANG_KOREAN);
char ISFS_Filename[32] ATTRIBUTE_ALIGN(32);
// Read content.map from ISFS
strcpy(ISFS_Filename, "/shared1/content.map");
u8 *content = ISFS_GetFile(ISFS_Filename, &size, -1);
if(content == NULL)
return;
u32 items = size / sizeof(map_entry_t);
//gprintf("Open content.map, size %d, items %d\n", size, items);
map_entry_t *cm = (map_entry_t *)content;
retry:
bool kor_font = (korean && !retry) || (!korean && retry);
for(u32 i = 0; i < items; i++)
{
if(m_base_font != NULL && m_wbf1_font != NULL && m_wbf2_font != NULL)
break;
if(memcmp(cm[i].sha1, kor_font ? WIIFONT_HASH_KOR : WIIFONT_HASH, 20) == 0 && m_base_font == NULL)
{
sprintf(ISFS_Filename, "/shared1/%.8s.app", cm[i].filename); //who cares about the few ticks more?
u8 *u8_font_archive = ISFS_GetFile(ISFS_Filename, &size, -1);
if(u8_font_archive != NULL)
{
const u8 *font_file = u8_get_file_by_index(u8_font_archive, 1, &size); // There is only one file in that app
//gprintf("Extracted font: %d\n", size);
m_base_font = (u8*)MEM1_lo_alloc(size);
memcpy(m_base_font, font_file, size);
DCFlushRange(m_base_font, size);
m_base_font_size = size;
free(u8_font_archive);
}
}
else if(memcmp(cm[i].sha1, WFB_HASH, 20) == 0 && m_wbf1_font == NULL && m_wbf2_font == NULL)
{
sprintf(ISFS_Filename, "/shared1/%.8s.app", cm[i].filename); //who cares about the few ticks more?
u8 *u8_font_archive = ISFS_GetFile(ISFS_Filename, &size, -1);
if(u8_font_archive != NULL)
{
const u8 *font_file1 = u8_get_file(u8_font_archive, "wbf1.brfna", &size);
m_wbf1_font = (u8*)MEM1_lo_alloc(size);
memcpy(m_wbf1_font, font_file1, size);
DCFlushRange(m_wbf1_font, size);
const u8 *font_file2 = u8_get_file(u8_font_archive, "wbf2.brfna", &size);
m_wbf2_font = (u8*)MEM1_lo_alloc(size);
memcpy(m_wbf2_font, font_file2, size);
DCFlushRange(m_wbf2_font, size);
free(u8_font_archive);
}
}
}
if(!retry && m_base_font == NULL)
{
retry = true;
goto retry;
}
free(content);
}
void CMenu::_cleanupDefaultFont()
{
MEM1_lo_free(m_base_font);
m_base_font = NULL;
m_base_font_size = 0;
MEM1_lo_free(m_wbf1_font);
m_wbf1_font = NULL;
MEM1_lo_free(m_wbf2_font);
m_wbf2_font = NULL;
}
const char *CMenu::_domainFromView()
{
if(m_sourceflow)
return "SOURCEFLOW";
switch(m_current_view)
{
case COVERFLOW_CHANNEL:
return CHANNEL_DOMAIN;
case COVERFLOW_HOMEBREW:
return HOMEBREW_DOMAIN;
case COVERFLOW_GAMECUBE:
return GC_DOMAIN;
case COVERFLOW_PLUGIN:
return PLUGIN_DOMAIN;
default:
return WII_DOMAIN;
}
return "NULL";
}
void CMenu::UpdateCache(u32 view)
{
if(view == COVERFLOW_MAX)
{
UpdateCache(COVERFLOW_WII);
UpdateCache(COVERFLOW_HOMEBREW);
UpdateCache(COVERFLOW_GAMECUBE);
UpdateCache(COVERFLOW_PLUGIN);
UpdateCache(COVERFLOW_CHANNEL);
return;
}
switch(view)
{
case COVERFLOW_CHANNEL:
m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true);
break;
case COVERFLOW_HOMEBREW:
m_cfg.setBool(HOMEBREW_DOMAIN, "update_cache", true);
break;
case COVERFLOW_GAMECUBE:
m_cfg.setBool(GC_DOMAIN, "update_cache", true);
break;
case COVERFLOW_PLUGIN:
m_cfg.setBool(PLUGIN_DOMAIN, "update_cache", true);
break;
default:
m_cfg.setBool(WII_DOMAIN, "update_cache", true);
}
}
void CMenu::RemoveCover(const char *id)
{
const char *CoverPath = NULL;
if(id == NULL)
return;
CoverPath = fmt("%s/%s.png", m_boxPicDir.c_str(), id);
fsop_deleteFile(CoverPath);
CoverPath = fmt("%s/%s.png", m_picDir.c_str(), id);
fsop_deleteFile(CoverPath);
CoverPath = fmt("%s/%s.wfc", m_cacheDir.c_str(), id);
fsop_deleteFile(CoverPath);
}
void CMenu::TempLoadIOS(int IOS)
{
/* Only temp reload in IOS58 mode */
if(useMainIOS || neek2o() || Sys_DolphinMode())
return;
if(IOS == IOS_TYPE_NORMAL_IOS)
IOS = 58;
else if(IOS == 0)
IOS = mainIOS;
if(CurrentIOS.Version != IOS)
{
loadIOS(IOS, true);
Sys_Init();
Open_Inputs();
for(int chan = WPAD_MAX_WIIMOTES-2; chan >= 0; chan--)
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
_netInit();
}
}
const char *CMenu::getBlankCoverPath(const dir_discHdr *element)
{
const char *blankCoverKey = NULL;
switch(element->type)
{
case TYPE_CHANNEL:
blankCoverKey = "channels";
break;
case TYPE_HOMEBREW:
blankCoverKey = "homebrew";
break;
case TYPE_GC_GAME:
blankCoverKey = "gamecube";
break;
case TYPE_PLUGIN:
strncpy(m_plugin.PluginMagicWord, fmt("%08x", element->settings[0]), 8);
blankCoverKey = m_plugin.PluginMagicWord;
break;
default:
blankCoverKey = "wii";
}
return fmt("%s/%s", m_boxPicDir.c_str(), m_theme.getString("BLANK_COVERS", blankCoverKey, fmt("%s.jpg", blankCoverKey)).c_str());
}
const char *CMenu::getBoxPath(const dir_discHdr *element)
{
if(element->type == TYPE_PLUGIN)
{
const char *tempname = element->path;
if(strchr(element->path, '/') != NULL)
tempname = strrchr(element->path, '/') + 1;
const char *coverFolder = m_plugin.GetCoverFolderName(element->settings[0]);
if(strlen(coverFolder) > 0)
return fmt("%s/%s/%s.png", m_boxPicDir.c_str(), coverFolder, tempname);
else
return fmt("%s/%s.png", m_boxPicDir.c_str(), tempname);
}
else if(element->type == TYPE_HOMEBREW)
return fmt("%s/%s.png", m_boxPicDir.c_str(), strrchr(element->path, '/') + 1);
else if(element->type == TYPE_SOURCE)//sourceflow
{
const char *m_sflowDir = m_cfg.getString("GENERAL", "dir_Source", fmt("%s/source_menu", m_dataDir.c_str())).c_str();
const char *coverImg = strrchr(element->path, '/') + 1;
if(coverImg == NULL || m_cfg.getBool("SOURCEFLOW", "smallbox"))
return NULL;
return fmt("%s/full_covers/%s", m_sflowDir, coverImg);
}
return fmt("%s/%s.png", m_boxPicDir.c_str(), element->id);
}
const char *CMenu::getFrontPath(const dir_discHdr *element)
{
if(element->type == TYPE_PLUGIN)
{
const char *tempname = element->path;
if(strchr(element->path, '/') != NULL)
tempname = strrchr(element->path, '/') + 1;
const char *coverFolder = m_plugin.GetCoverFolderName(element->settings[0]);
if(strlen(coverFolder) > 0)
return fmt("%s/%s/%s.png", m_picDir.c_str(), coverFolder, tempname);
else
return fmt("%s/%s.png", m_picDir.c_str(), tempname);
}
else if(element->type == TYPE_HOMEBREW)
return fmt("%s/icon.png", element->path);
else if(element->type == TYPE_SOURCE)//sourceflow
{
const char *m_sflowDir = m_cfg.getString("GENERAL", "dir_Source", fmt("%s/source_menu", m_dataDir.c_str())).c_str();
const char *coverImg = strrchr(element->path, '/') + 1;
if(coverImg == NULL)
return NULL;
const char *coverPath = fmt("%s/front_covers/%s", m_sflowDir, coverImg);
if(m_cfg.getBool("SOURCEFLOW", "smallbox") || !fsop_FileExist(coverPath))
{
coverPath = fmt("%s/small_covers/%s", m_sflowDir, coverImg);
if(!fsop_FileExist(coverPath))
return element->path;
}
return coverPath;
}
return fmt("%s/%s.png", m_picDir.c_str(), element->id);
}