WiiFlow_Lite/source/main.cpp
Fledge68 7bf04b023d - set wiiflow to default to using cIOS. if you want to use IOS58 go to startup settings and set force load cios to 'no'.
- #92 doubled the length of char wfcTitle[] to 128 for long plugin rom titles. fixes possible rom covers not showing do to their title being longer than 64.
- #93 added .gcm as a extension for gamecube ISO's.
- fixed hiding homebrew icon via homebrew settings option.
2019-04-29 08:14:54 -05:00

229 lines
6.7 KiB
C++

#include <ogc/system.h>
#include <unistd.h>
#include <sys/stat.h>
#include "defines.h"
#include "booter/external_booter.hpp"
#include "channel/nand.hpp"
#include "channel/nand_save.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "gecko/gecko.hpp"
#include "gui/video.hpp"
#include "gui/text.hpp"
#include "homebrew/homebrew.h"
#include "loader/alt_ios_gen.h"
#include "loader/wdvd.h"
#include "loader/alt_ios.h"
#include "loader/sys.h"
#include "loader/wbfs.h"
#include "loader/cios.h"
#include "loader/nk.h"
#include "menu/menu.hpp"
#include "memory/memory.h"
bool isWiiVC = false;
bool useMainIOS = true;
volatile bool NANDemuView = false;
volatile bool networkInit = false;
/* quick check if we will be using a USB device. */
/* if not then we can skip the 20 second cycle trying to connect a USB device. */
/* this is nice for SD only users */
bool isUsingUSB() {
if(isWiiVC)
return false;
/* First check if the app path exists on the SD card, if not then we're using USB */
struct stat dummy;
string appPath = fmt("%s:/%s", DeviceName[SD], APPS_DIR);
if(DeviceHandle.IsInserted(SD) && DeviceHandle.GetFSType(SD) != PART_FS_WBFS && stat(appPath.c_str(), &dummy) != 0)
{
// No app path exists on SD card, so assuming we're using USB.
return true;
}
/* Check that the config file exists, or we can't do the following checks */
string configPath = fmt("%s/" CFG_FILENAME, appPath.c_str());
if(stat(configPath.c_str(), &dummy) != 0)
{
// The app path is on SD but no config file exists, so assuming we might need USB.
return true;
}
/* Load the config file */
Config m_cfg;// = new Config();
if(!m_cfg.load(configPath.c_str()))
{
// The app path is on SD and a config file exists, but we can't load it, so assuming we might need USB.
return true;
}
/* if sd_only is false, then we're using USB */
if(!m_cfg.getBool("general", "sd_only", true))
{
// sd_only is false, so assuming we're using USB.
return true;
}
/* If any of the sections have partition set > 0, we're on USB */
const char *domains[] = {WII_DOMAIN, GC_DOMAIN, CHANNEL_DOMAIN, PLUGIN_DOMAIN, HOMEBREW_DOMAIN};
for(int i = 0; i < 5; i++)
{
if(!m_cfg.getBool(domains[i], "disable", false) && m_cfg.getInt(domains[i], "partition", SD) != SD)
{
// a domain is enabled and partition is not SD, so assuming we're using USB.
return true;
}
}
gprintf("using SD only, no need for USB mounting.\n");
return false;
}
int main(int argc, char **argv)
{
MEM_init(); //Inits both mem1lo and mem2
mainIOS = DOL_MAIN_IOS;// 249
__exception_setreload(10);
Gecko_Init(); //USB Gecko and SD/WiFi buffer
gprintf(" \nWelcome to %s %s!\nThis is the debug output.\n", APP_NAME, APP_VERSION);
bool iosOK = true;
char *gameid = NULL;
bool showFlashImg = true;
bool wait_loop = false;
char wait_dir[256];
memset(&wait_dir, 0, sizeof(wait_dir));
for(u8 i = 0; i < argc; i++)
{
if(argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
{
while(argv[i][0] && !isdigit(argv[i][0]))
argv[i]++;
if(atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
mainIOS = atoi(argv[i]);
}
else if(strcasestr(argv[i], "waitdir=") != NULL)
{
char *ptr = strcasestr(argv[i], "waitdir=");
strncpy(wait_dir, ptr+strlen("waitdir="), sizeof(wait_dir) - 1);
}
else if(strcasestr(argv[i], "Waitloop") != NULL)
wait_loop = true;
else if(strcasestr(argv[i], "noflash") != NULL)
showFlashImg = false;
else if(strlen(argv[i]) == 6)
{
gameid = argv[i];
for(u8 i = 0; i < 5; i++)
{
if(!isalnum(gameid[i]))
gameid = NULL;
}
}
}
/* Init video */
m_vid.init();
if(showFlashImg)
m_vid.startImage();
/* check if WiiVC */
WiiDRC_Init();
isWiiVC = WiiDRC_Inited();
if(IsOnWiiU())
{
gprintf("WiiU\n");
if(isWiiVC)
gprintf("WiiVC\n");
else
gprintf("vWii Mode\n");
}
else
gprintf("Real Wii\n");
gprintf("AHBPROT disabled = %s\n", AHBPROT_Patched() ? "yes" : "no");
/* Init device partition handlers */
DeviceHandle.Init();
/* Init NAND handlers */
NandHandle.Init();
if(isWiiVC)
{
NandHandle.Init_ISFS();
IOS_GetCurrentIOSInfo();
DeviceHandle.SetModes();
}
else
{
NandHandle.LoadDefaultIOS(); /* safe reload to preferred IOS */
/* load and check wiiflow save for possible new IOS and Port settings */
if(InternalSave.CheckSave())
InternalSave.LoadSettings();
/* Handle (c)IOS Loading */
if(useMainIOS && CustomIOS(IOS_GetType(mainIOS))) /* Requested */
iosOK = loadIOS(mainIOS, false) && CustomIOS(CurrentIOS.Type);// reload to cIOS (249 by default)
else
gprintf("Using IOS58\n");// stay on IOS58. no reload to cIOS
}
/* sys inits */
Sys_Init();// set reset and power button callbacks
Sys_ExitTo(EXIT_TO_HBC);// set exit to in case of failed launch
/* mount SD */
DeviceHandle.MountSD();// mount SD before calling isUsingUSB() duh!
/* mount USB if needed */
DeviceHandle.SetMountUSB(isUsingUSB());
DeviceHandle.MountAllUSB();// only mounts any USB if isUsingUSB()
/* init wait images and show wait animation */
m_vid.setCustomWaitImgs(wait_dir, wait_loop);
m_vid.waitMessage(0.15f);
/* init controllers for input */
Open_Inputs();// WPAD_SetVRes() is called later in mainMenu.init() during cursor init which gets the theme pointer images
/* init configs, folders, coverflow, gui and more */
if(mainMenu.init())
{
if(CurrentIOS.Version != mainIOS)
{
if(useMainIOS || !DeviceHandle.UsablePartitionMounted())// if useMainIOS or there's isn't a FAT or NTFS partition
{
useMainIOS = false;
mainMenu.TempLoadIOS();
iosOK = CustomIOS(CurrentIOS.Type);
}
}
if(CurrentIOS.Version == mainIOS)
useMainIOS = true; //Needed for later checks
if(!iosOK)
mainMenu.terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
else if(!DeviceHandle.UsablePartitionMounted())
mainMenu.terror("errboot2", L"Could not find a device to save configuration files on!");
else if(WDVD_Init() < 0)
mainMenu.terror("errboot3", L"Could not initialize the DIP module!");
else // alls good lets start wiiflow
{
if(!isWiiVC)
writeStub();// copy return stub to memory
if(gameid != NULL && strlen(gameid) == 6)// if argv game ID then launch it
mainMenu.directlaunch(gameid);
else
mainMenu.main();// start wiiflow with main menu displayed
}
//Exit WiiFlow, no game booted...
mainMenu.cleanup();// removes all sounds, fonts, images, coverflow, plugin stuff, source menu and clear memory
}
ShutdownBeforeExit();// unmount devices and close inputs
Sys_Exit();
return 0;
}