mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
47fe516390
(disabled by default), before it always was used and now its only done if you select this option, if you disable this option you can enable video patches and whatever and they finally work
128 lines
3.8 KiB
C++
128 lines
3.8 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gccore.h>
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#include <string.h>
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#include <ogc/machine/processor.h>
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#include <ogc/lwp_threads.h>
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#include <ogc/cache.h>
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#include "external_booter.hpp"
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#include "booter.h"
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#include "Config.h"
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#include "channel/nand.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gecko/wifi_gecko.hpp"
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#include "gui/text.hpp"
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#include "loader/fst.h"
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#include "loader/mload.h"
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#include "loader/wdvd.h"
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#include "loader/sys.h"
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#include "homebrew/homebrew.h"
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#include "memory/mem2.hpp"
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#include "network/http.h"
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#include "plugin/crc32.h"
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/* External WiiFlow Game Booter */
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static the_CFG *BooterConfig = (the_CFG*)0x93100000;
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#define EXT_ADDR ((u8*)0x80B00000)
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#define EXT_ENTRY ((entry)EXT_ADDR)
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extern "C" {
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u8 configbytes[2];
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u32 hooktype;
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};
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extern u8 *code_buf;
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extern u32 code_size;
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extern void *codelist;
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extern u8 *codelistend;
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extern u32 gameconfsize;
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extern u32 *gameconf;
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the_CFG normalCFG;
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void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo, u8 BootType)
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{
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normalCFG.vidMode = vidMode;
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normalCFG.vipatch = vipatch;
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normalCFG.countryString = countryString;
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normalCFG.patchVidMode = patchVidMode;
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normalCFG.aspectRatio = aspectRatio;
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normalCFG.returnTo = returnTo;
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normalCFG.configbytes[0] = configbytes[0];
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normalCFG.configbytes[1] = configbytes[1];
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normalCFG.IOS = CurrentIOS;
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normalCFG.codelist = codelist;
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normalCFG.codelistend = codelistend;
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normalCFG.cheats = code_buf;
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normalCFG.cheatSize = code_size;
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normalCFG.hooktype = hooktype;
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normalCFG.debugger = debuggerselect;
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normalCFG.gameconf = gameconf;
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normalCFG.gameconfsize = gameconfsize;
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normalCFG.BootType = BootType;
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normalCFG.wip_list = get_wip_list();
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normalCFG.wip_count = get_wip_count();
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ShutdownBeforeExit(BootType == TYPE_CHANNEL);
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/* Copy CFG into new memory region */
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memcpy(BooterConfig, &normalCFG, sizeof(the_CFG));
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DCFlushRange(BooterConfig, sizeof(the_CFG));
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/* Copy in booter */
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memcpy(EXT_ADDR, booter, booter_size);
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DCFlushRange(EXT_ADDR, booter_size);
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/* Wii Games will need it */
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net_wc24cleanup();
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/* Boot it */
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JumpToEntry(EXT_ENTRY);
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}
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extern FragList *frag_list;
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extern s32 wbfsDev;
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extern u32 wbfs_part_idx;
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void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID)
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{
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memset(&normalCFG, 0, sizeof(the_CFG));
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normalCFG.GameBootType = dvd ? TYPE_WII_DISC : (wbfs ? TYPE_WII_WBFS : TYPE_WII_WBFS_EXT);
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strncpy(normalCFG.gameID, ID, 6);
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normalCFG.fragments = frag_list;
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normalCFG.wbfsDevice = wbfsDev;
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normalCFG.wbfsPart = wbfs_part_idx;
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}
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void ExternalBooter_ChannelSetup(u64 title, bool dol)
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{
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memset(&normalCFG, 0, sizeof(the_CFG));
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memcpy(&normalCFG.title, &title, sizeof(u64));
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normalCFG.use_dol = dol;
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}
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void ShutdownBeforeExit(bool KeepPatches)
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{
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DeviceHandle.UnMountAll();
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NandHandle.DeInit_ISFS(KeepPatches);
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WDVD_Close();
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Close_Inputs();
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/* Deinit network */
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if(networkInit == true)
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{
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while(net_get_status() == -EBUSY)
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usleep(50);
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WiFiDebugger.Close();
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net_deinit();
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networkInit = false;
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}
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}
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