WiiFlow_Lite/source/booter/external_booter.hpp
fix94.1 47fe516390 -added new channel boot option to boot the game via apploader
(disabled by default), before it always was used and now its
only done if you select this option, if you disable this option
you can enable video patches and whatever and they finally work
2013-01-05 17:12:13 +00:00

38 lines
1.3 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef EXTERNAL_BOOTER_HPP
#define EXTERNAL_BOOTER_HPP
#ifdef __cplusplus
extern "C" {
#endif
extern u8 configbytes[2];
extern u32 hooktype;
#ifdef __cplusplus
}
#endif
void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode,
int aspectRatio, u32 returnTo, u8 BootType);
void ExternalBooter_ChannelSetup(u64 title, bool dol);
void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID);
void ShutdownBeforeExit(bool KeepPatches = false);
#endif