mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
7a3e7db40d
- cleaned up error handling in PNGU.
447 lines
12 KiB
C++
447 lines
12 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <string.h>
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#include <ogc/machine/processor.h>
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#include <ogc/lwp_threads.h>
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// for directory parsing and low-level file I/O
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <dirent.h>
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#include "gc/gc.hpp"
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#include "gui/text.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gecko/gecko.hpp"
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#include "fileOps/fileOps.h"
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#include "homebrew/homebrew.h"
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#include "loader/utils.h"
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#include "loader/disc.h"
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#include "loader/sys.h"
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#include "memory/memory.h"
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#include "memory/mem2.hpp"
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// Languages
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#define SRAM_ENGLISH 0
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#define SRAM_GERMAN 1
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#define SRAM_FRENCH 2
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#define SRAM_SPANISH 3
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#define SRAM_ITALIAN 4
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#define SRAM_DUTCH 5
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extern "C" {
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syssram* __SYS_LockSram();
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u32 __SYS_UnlockSram(u32 write);
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u32 __SYS_SyncSram(void);
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}
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u8 get_wii_language()
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{
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switch (CONF_GetLanguage())
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{
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case CONF_LANG_GERMAN:
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return SRAM_GERMAN;
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case CONF_LANG_FRENCH:
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return SRAM_FRENCH;
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case CONF_LANG_SPANISH:
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return SRAM_SPANISH;
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case CONF_LANG_ITALIAN:
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return SRAM_ITALIAN;
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case CONF_LANG_DUTCH:
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return SRAM_DUTCH;
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default:
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return SRAM_ENGLISH;
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}
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}
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// Nintendont
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NIN_CFG NinCfg;
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bool slippi;
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/* since Nintendont v1.98 argsboot is supported.
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since v3.324 '$$Version:' string was added for loaders to detect.
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since wiiflow lite doesn't support versions less than v3.358
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we will use argsboot and version detection every time. */
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void Nintendont_SetOptions(const char *gamePath, const char *gameID, const char *CheatPath, u8 lang,
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u32 n_cfg, u32 n_vm, s8 vidscale, s8 vidoffset, u8 netprofile)
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{
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memset(&NinCfg, 0, sizeof(NIN_CFG));
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NinCfg.Magicbytes = 0x01070CF6;
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NinCfg.MaxPads = 4;
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/* check nintendont version so we can set the proper config version */
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u32 NIN_cfg_version = NIN_CFG_VERSION;
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char NINVersion[7]= "";
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u32 NINRev = 0;
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const char *dol_path = NULL;
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for(u8 i = SD; i < MAXDEVICES; ++i)
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{
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if(slippi)
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dol_path = fmt(NIN_SLIPPI_PATH, DeviceName[i]);
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else
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dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
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if(!fsop_FileExist(dol_path))
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continue;
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u8 *buffer = NULL;
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u32 filesize = 0;
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const char *str = "$$Version:";
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buffer = fsop_ReadFile(dol_path, &filesize);
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// if buffer is NULL then out of memory - hopefully that doesn't happen and shouldn't
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for(u32 i = 0; i < filesize; i += 32)
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{
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if(memcmp(buffer+i, str, strlen(str)) == 0)
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{
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// get nintendont version (NINVersion) from current position in nintendont boot.dol (buffer)
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snprintf(NINVersion, sizeof(NINVersion), "%s", buffer+i+strlen(str));
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// get revision from version and use it to get NinCfg version
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NINRev = atoi(strchr(NINVersion, '.')+1);
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break;
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}
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}
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MEM2_free(buffer);
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break;
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}
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if(NINRev == 0 || NINRev < 358)
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NIN_cfg_version = 2;// nintendont not found or revision is less than 358 thus too old for wiiflow lite
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else if(NINRev >= 358 && NINRev < 368)
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NIN_cfg_version = 5;
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else if(NINRev >= 368 && NINRev < 424)
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NIN_cfg_version = 6;
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else if(NINRev >= 424 && NINRev < 431)
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NIN_cfg_version = 7;
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else if(NINRev >= 431 && NINRev < 487)
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NIN_cfg_version = 8;
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NinCfg.Version = NIN_cfg_version;
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/* set config options */
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NinCfg.Config = n_cfg;
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/* VideoMode setup */
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NinCfg.VideoMode = n_vm;
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NinCfg.VideoScale = vidscale;
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NinCfg.VideoOffset = vidoffset;
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/* bba network profile */
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NinCfg.NetworkProfile = netprofile;
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/* language setup */
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if(lang == 0)
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lang = get_wii_language();
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else
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lang--;
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switch(lang)
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{
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case SRAM_GERMAN:
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NinCfg.Language = NIN_LAN_GERMAN;
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break;
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case SRAM_FRENCH:
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NinCfg.Language = NIN_LAN_FRENCH;
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break;
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case SRAM_SPANISH:
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NinCfg.Language = NIN_LAN_SPANISH;
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break;
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case SRAM_ITALIAN:
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NinCfg.Language = NIN_LAN_ITALIAN;
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break;
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case SRAM_DUTCH:
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NinCfg.Language = NIN_LAN_DUTCH;
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break;
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default:
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NinCfg.Language = NIN_LAN_ENGLISH;
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break;
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}
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/* MemCard Blocks Setup */
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if(NinCfg.Config & NIN_CFG_MC_MULTI)
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NinCfg.MemCardBlocks = 0x4; //1019 blocks (8MB)
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else
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NinCfg.MemCardBlocks = 0x2; //251 blocks (2MB)
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/* CheatPath Setup */
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if(CheatPath != NULL && (NinCfg.Config & NIN_CFG_CHEATS))
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snprintf(NinCfg.CheatPath, sizeof(NinCfg.CheatPath), strchr(CheatPath, '/'));
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/* GamePath Setup */
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if(strlen(gamePath) == 2 && strcmp(gamePath, "di") == 0)
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strcpy(NinCfg.GamePath, gamePath);
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else
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{
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strncpy(NinCfg.GamePath, strchr(gamePath, '/'), 254);
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if(strstr(NinCfg.GamePath, "boot.bin") != NULL)
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{
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*strrchr(NinCfg.GamePath, '/') = '\0'; //boot.bin
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*(strrchr(NinCfg.GamePath, '/')+1) = '\0'; //sys
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}
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}
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/* GameID Setup */
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memcpy(&NinCfg.GameID, gameID, 4);
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gprintf("Nintendont Game Path: %s, ID: %08x\n", NinCfg.GamePath, NinCfg.GameID);
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gprintf("Writing Arguments\n");
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AddBootArgument((char*)&NinCfg, sizeof(NIN_CFG));
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}
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bool Nintendont_Installed()
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{
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for(u8 i = SD; i < MAXDEVICES; ++i)
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{
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const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
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if(fsop_FileExist(dol_path) == true)
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{
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gprintf("Nintendont found\n");
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return true;
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}
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}
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return false;
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}
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bool Nintendont_GetLoader(bool use_slippi)
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{
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slippi = use_slippi;
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bool ret = false;
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const char *dol_path = NULL;
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for(u8 i = SD; i < MAXDEVICES; ++i)
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{
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if(slippi)
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dol_path = fmt(NIN_SLIPPI_PATH, DeviceName[i]);
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else
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dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
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ret = (LoadHomebrew(dol_path) == 1);
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if(ret == true)
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{
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gprintf("Nintendont loaded: %s\n", dol_path);
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AddBootArgument(dol_path);
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break;
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}
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}
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return ret;
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}
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// Devolution
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u8 *tmp_buffer = NULL;
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u8 *loader_bin = NULL;
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u32 loader_size = 0;
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extern "C" { extern void __exception_closeall(); }
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static gconfig *DEVO_CONFIG = (gconfig*)0x80000020;
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#define DEVO_ENTRY ((entry)loader_bin)
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bool DEVO_Installed(const char *path)
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{
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loader_size = 0;
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bool devo = false;
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fsop_GetFileSizeBytes(fmt(DEVO_LOADER_PATH, path), &loader_size);
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if(loader_size > 0x80) //Size should be more than 128b
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{
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gprintf("Devolution found\n");
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devo = true;
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}
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return devo;
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}
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void DEVO_GetLoader(const char *path)
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{
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loader_size = 0;
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tmp_buffer = fsop_ReadFile(fmt(DEVO_LOADER_PATH, path), &loader_size);
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if(tmp_buffer == NULL)
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gprintf("Devolution: Loader not found!\n");
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}
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void DEVO_SetOptions(const char *isopath, const char *gameID, u8 videomode, u8 lang,
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bool memcard_emu, bool widescreen, bool activity_led, bool wifi)
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{
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struct stat st;
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stat(isopath, &st);
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FILE *f = fopen(isopath, "rb");
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gprintf("Devolution: ISO Header %s\n", isopath);
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fread((u8*)Disc_ID, 1, 32, f);
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fclose(f);
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f = NULL;
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// fill out the Devolution config struct
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memset(DEVO_CONFIG, 0, sizeof(gconfig));
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DEVO_CONFIG->signature = DEVO_CONFIG_SIG;
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DEVO_CONFIG->version = DEVO_CONFIG_VERSION;
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// if wiiflow is using a cIOS the custom disc interface device usbstorage.c will cause st.st_dev to return 'WUMS' instead of 'WUSB'.
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// if wiiflow is using IOS58 usbstorage_libogc interface and st.st_dev will return the proper result 'WUSB'.
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// for sd it always return 'WISD'.
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// only last two letters are returned by DevkitPro 'SD', 'SB' or 'MS'.
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// so we use this little trick to make sure device signature is always set to the proper 2 letter ID.
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DEVO_CONFIG->device_signature = st.st_dev == 'SD' ? 'SD' : 'SB';
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DEVO_CONFIG->disc1_cluster = st.st_ino;
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// Pergame options
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if(wifi)
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DEVO_CONFIG->options |= DEVO_CONFIG_WIFILOG;
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if(widescreen)
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DEVO_CONFIG->options |= DEVO_CONFIG_WIDE;
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if(!activity_led)
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DEVO_CONFIG->options |= DEVO_CONFIG_NOLED;
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// If 2nd iso file tell Devo about it
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char iso2path[256];
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memset(iso2path, 0, sizeof(iso2path));
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strncpy(iso2path, isopath, 255);
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char *ptz = strstr(iso2path, "game.iso");
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if(ptz != NULL)
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{
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memcpy(ptz, "gam1.iso", 8);
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f = fopen(iso2path, "rb");
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if(f == NULL)
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{
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memcpy(ptz, "gam2.iso", 8);
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f = fopen(iso2path, "rb");
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if(f == NULL)
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{
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memcpy(ptz, "disc2.iso", 9);
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f = fopen(iso2path, "rb");
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}
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}
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if(f != NULL)
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{
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gprintf("Devolution: 2nd ISO File for Multi DVD Game %s\n", iso2path);
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stat(iso2path, &st);
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DEVO_CONFIG->disc2_cluster = st.st_ino;
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fclose(f);
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}
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}
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// make sure these directories exist, they are required for Devolution to function correctly
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fsop_MakeFolder(fmt("%s:/apps", DeviceName[currentPartition]));
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fsop_MakeFolder(fmt("%s:/apps/gc_devo", DeviceName[currentPartition]));
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// setup memcard
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int data_fd;
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if(memcard_emu)
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{
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const char *memcard_dir = NULL;
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// find or create a 16MB memcard file for emulation
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// this file can be located anywhere since it's passed by cluster, not name
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// it must be at least 512KB (smallest possible memcard = 59 blocks)
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if(gameID[3] == 'J') //Japanese Memory Card
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memcard_dir = fmt("%s:/apps/gc_devo/memcard_jap.bin", DeviceName[currentPartition]);
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else
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memcard_dir = fmt("%s:/apps/gc_devo/memcard.bin", DeviceName[currentPartition]);
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gprintf("Devolution: Memory Card File %s\n", memcard_dir);
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// check if file doesn't exist
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if(stat(memcard_dir, &st) == -1 || st.st_size < (1<<19))
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{
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// need to enlarge or create it
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data_fd = open(memcard_dir, O_WRONLY|O_CREAT);
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if(data_fd >= 0)
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{
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// try to make it 16MB (largest possible memcard = 2043 blocks)
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gprintf("Devolution: Resizing Memory Card File...\n");
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ftruncate(data_fd, 16<<20);
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if(fstat(data_fd, &st) == -1 || st.st_size < (1<<19))
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{
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// it still isn't big enough. Give up.
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st.st_ino = 0;
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}
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close(data_fd);
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}
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else
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{
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// couldn't open or create the memory card file
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st.st_ino = 0;
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}
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}
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gprintf("Devolution: Memory Card at %08x\n", st.st_ino);
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}
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else
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st.st_ino = 0;
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// set FAT cluster for start of memory card file
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// if this is zero memory card emulation will not be used
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DEVO_CONFIG->memcard_cluster = st.st_ino;
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// flush disc ID and Devolution config out to memory
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DCFlushRange((void*)Disc_ID, 64);
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// GX Render Mode (rmode) and register (rmode_reg)
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GXRModeObj *rmode = VIDEO_GetPreferredMode(0);
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int rmode_reg = 0;// VI_NTSC
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switch (videomode)
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{
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case 1:// PAL50
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rmode = &TVPal528IntDf;
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rmode_reg = 1;// VI_PAL
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break;
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case 2:// PAL60 480i
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rmode = &TVEurgb60Hz480IntDf;
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rmode_reg = 5;// VI_EURGB60
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break;
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case 3:// NTSC 480i
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default:
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rmode = &TVNtsc480IntDf;
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break;
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}
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/* Set video mode register */
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*Video_Mode = rmode_reg;
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DCFlushRange((void*)Video_Mode, 4);
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/* Set video mode */
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if(rmode != NULL)
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VIDEO_Configure(rmode);
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/* Setup video */
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while(VIDEO_GetNextField())
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VIDEO_WaitVSync();
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/* language setup */
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if(lang == 0)
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lang = get_wii_language();
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else
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lang--;
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// sram settins for devo language only
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syssram *sram;
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sram = __SYS_LockSram();
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sram->lang = lang;
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__SYS_UnlockSram(1); // 1 -> write changes
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while(!__SYS_SyncSram())
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usleep(100);
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}
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void DEVO_Boot()
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{
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/* Move our loader into low MEM1 */
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loader_bin = (u8*)MEM1_lo_alloc(loader_size);
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memcpy(loader_bin, tmp_buffer, loader_size);
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DCFlushRange(loader_bin, ALIGN32(loader_size));
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MEM2_free(tmp_buffer);
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gprintf("%s\n", (loader_bin+4));
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/* Boot that binary */
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JumpToEntry(DEVO_ENTRY);
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}
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