mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
0e4ab68f4a
* Fixed game installer for Wii games on partitions with sector size other than 512 * Fixed removing Wii games (issue: 41) * Cleaned up some useless stuff
261 lines
5.6 KiB
C
261 lines
5.6 KiB
C
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// WBFS FAT by oggzee
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#include <stdio.h>
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#include <unistd.h>
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#include <malloc.h>
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#include <ogcsys.h>
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#include <dirent.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <sys/statvfs.h>
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#include <ctype.h>
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#include "libwbfs/libwbfs.h"
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#include "sdhc.h"
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#include "usbstorage.h"
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#include "wbfs.h"
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#include "wdvd.h"
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#include "splits.h"
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#include "wbfs_ext.h"
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#include "utils.h"
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#include "disc.h"
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#include "gecko.h"
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#define MAX_FAT_PATH 1024
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#define TITLE_LEN 64
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extern u32 sector_size;
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char wbfs_fs_drive[16];
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char wbfs_ext_dir[16] = "/wbfs";
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char invalid_path[] = "/\\:|<>?*\"'";
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split_info_t split;
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struct statvfs wbfs_ext_vfs;
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s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 len, void *iobuf);
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#define STRCOPY(DEST,SRC) strcopy(DEST,SRC,sizeof(DEST))
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char* strcopy(char *dest, const char *src, int size)
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{
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strncpy(dest,src,size);
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dest[size-1] = 0;
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return dest;
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}
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wbfs_disc_t* WBFS_Ext_OpenDisc(u8 *discid, char *fname)
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{
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if (strcasecmp(strrchr(fname,'.'), ".iso") == 0)
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{
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// .iso file
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// create a fake wbfs_disc
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int fd = open(fname, O_RDONLY);
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if (fd == -1) return NULL;
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wbfs_disc_t *iso_file = calloc(sizeof(wbfs_disc_t),1);
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if (iso_file == NULL)
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return NULL;
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// mark with a special wbfs_part
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wbfs_iso_file.wbfs_sec_sz = sector_size;
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iso_file->p = &wbfs_iso_file;
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iso_file->header = (void*)fd;
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return iso_file;
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}
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wbfs_t *part = WBFS_Ext_OpenPart(fname);
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if(!part)
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return NULL;
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return wbfs_open_disc(part, discid);
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}
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void WBFS_Ext_CloseDisc(wbfs_disc_t* disc)
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{
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if (!disc) return;
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wbfs_t *part = disc->p;
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// is this really a .iso file?
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if (part == &wbfs_iso_file)
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{
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close((int)disc->header);
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SAFE_FREE(disc);
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return;
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}
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wbfs_close_disc(disc);
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WBFS_Ext_ClosePart(part);
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}
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s32 WBFS_Ext_DiskSpace(f32 *used, f32 *free)
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{
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*used = 0;
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*free = 0;
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static int wbfs_ext_vfs_have = 0, wbfs_ext_vfs_lba = 0, wbfs_ext_vfs_dev = 0;
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// statvfs is slow, so cache values
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if (!wbfs_ext_vfs_have || wbfs_ext_vfs_lba != wbfs_part_lba || wbfs_ext_vfs_dev != wbfsDev )
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{
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if(statvfs(wbfs_fs_drive, &wbfs_ext_vfs))
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return 0;
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wbfs_ext_vfs_have = 1;
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wbfs_ext_vfs_lba = wbfs_part_lba;
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wbfs_ext_vfs_dev = wbfsDev;
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}
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/* FS size in GB */
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f32 size = (f32)wbfs_ext_vfs.f_frsize * (f32)wbfs_ext_vfs.f_blocks / GB_SIZE;
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*free = (f32)wbfs_ext_vfs.f_frsize * (f32)wbfs_ext_vfs.f_bfree / GB_SIZE;
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*used = size - *free;
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return 0;
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}
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static int nop_read_sector(void *_fp,u32 lba,u32 count,void*buf)
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{
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return 0;
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}
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static int nop_write_sector(void *_fp,u32 lba,u32 count,void*buf)
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{
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return 0;
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}
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wbfs_t* WBFS_Ext_OpenPart(char *fname)
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{
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if(split_open(&split, fname) < 0)
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return NULL;
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wbfs_set_force_mode(1);
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wbfs_t *part = wbfs_open_partition(split_read_sector, nop_write_sector, //readonly //split_write_sector,
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&split, sector_size, split.total_sec, 0, 0);
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wbfs_set_force_mode(0);
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if (!part)
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split_close(&split);
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return part;
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}
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void WBFS_Ext_ClosePart(wbfs_t* part)
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{
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if (!part) return;
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split_info_t *s = (split_info_t*)part->callback_data;
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wbfs_close(part);
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if (s) split_close(s);
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}
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s32 WBFS_Ext_RemoveGame(u8 *discid, char *gamepath)
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{
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DIR *dir_iter;
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struct dirent *ent;
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char file[MAX_FAT_PATH];
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char folder[MAX_FAT_PATH];
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STRCOPY(folder, gamepath);
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char *p = strrchr(folder, '/');
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if (p) *p = 0;
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dir_iter = opendir(folder);
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if (!dir_iter) return 0;
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while ((ent = readdir(dir_iter)) != NULL)
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{
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if (ent->d_name[0] == '.') continue;
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snprintf(file, sizeof(file), "%s/%s", folder, ent->d_name);
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//if(discid != NULL && strstr(file, (char*)discid) != NULL)
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remove(file);
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}
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closedir(dir_iter);
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//if(strlen(folder) > 11)
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unlink(folder);
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return 0;
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}
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s32 WBFS_Ext_AddGame(progress_callback_t spinner, void *spinner_data)
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{
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struct discHdr header ATTRIBUTE_ALIGN(32);
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char *illegal = "\"*/:<>?\\|";
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char *cp;
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char *cleantitle;
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char folder[MAX_FAT_PATH];
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bzero(folder, MAX_FAT_PATH);
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char gamepath[MAX_FAT_PATH];
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bzero(gamepath, MAX_FAT_PATH);
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Disc_ReadHeader(&header);
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asprintf(&cleantitle, header.title);
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for (cp = strpbrk(cleantitle, illegal); cp; cp = strpbrk(cp, illegal))
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*cp = '_';
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snprintf(folder, sizeof(folder), "%s%s/%s [%s]", wbfs_fs_drive, wbfs_ext_dir, cleantitle, header.id);
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free(cleantitle);
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makedir((char *)folder);
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snprintf(gamepath, sizeof(gamepath), "%s/%s.wbfs", folder, header.id);
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u64 size = (u64)143432*2*0x8000ULL;
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u32 n_sector = size / 512;
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if(split_create(&split, gamepath, OPT_split_size, size, true))
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return -1;
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//force create first file
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u32 scnt = 0;
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if (split_get_file(&split, 0, &scnt, 0) < 0)
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{
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split_close(&split);
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return -1;
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}
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wbfs_t *part = wbfs_open_partition(split_read_sector, split_write_sector,
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&split, 512, n_sector, 0, 1);
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if (!part)
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{
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split_close(&split);
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return -1;
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}
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extern wbfs_t *hdd;
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wbfs_t *old_hdd = hdd;
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hdd = part; // used by spinner
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s32 ret = wbfs_add_disc(part, __WBFS_ReadDVD, NULL, spinner, spinner_data, ONLY_GAME_PARTITION, 0);
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hdd = old_hdd;
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if(ret == 0) wbfs_trim(part);
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WBFS_Ext_ClosePart(part);
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if(ret < 0) WBFS_Ext_RemoveGame(NULL, gamepath);
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return ret < 0 ? ret : 0;
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}
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s32 WBFS_Ext_DVD_Size(u64 *comp_size, u64 *real_size)
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{
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u64 size = (u64)143432*2*0x8000ULL;
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u32 n_sector = size / 512;
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// init a temporary dummy part
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// as a placeholder for wbfs_size_disc
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wbfs_t *part = wbfs_open_partition(
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nop_read_sector, nop_write_sector,
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NULL, sector_size, n_sector, 0, 1);
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if (!part) return -1;
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u32 comp_sec = 0, last_sec = 0;
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s32 ret = wbfs_size_disc(part, __WBFS_ReadDVD, NULL, ONLY_GAME_PARTITION, &comp_sec, &last_sec);
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wbfs_close(part);
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if (ret < 0) return ret;
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*comp_size = (u64)(part->wii_sec_sz) * comp_sec;
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*real_size = (u64)(part->wii_sec_sz) * last_sec;
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return 0;
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}
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