mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 20:01:55 +01:00
0d59191da9
- added 'covers box mode' option to pg 13 of main settings. defaults to ON. set to OFF if you want to use only flat covers. does not apply to sourceflow, homebrew flow, and plugins with box mode set. - fixed text size of category names on right half of categories menu. They were too small. strangely no one noticed or reported it. - cleaned up create game list code a little. - upped to beta 15.
1083 lines
34 KiB
C++
1083 lines
34 KiB
C++
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#include <fcntl.h>
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#include "menu.hpp"
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#include "types.h"
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#include "booter/external_booter.hpp"
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#include "channel/channel_launcher.h"
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#include "channel/channels.h"
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#include "channel/nand.hpp"
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#include "channel/identify.h"
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#include "devicemounter/DeviceHandler.hpp"
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#include "devicemounter/sdhc.h"
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#include "devicemounter/usbstorage.h"
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#include "gc/gc.hpp"
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#include "homebrew/homebrew.h"
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#include "loader/alt_ios.h"
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#include "loader/wdvd.h"
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#include "loader/playlog.h"
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#include "loader/wbfs.h"
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#include "loader/wip.h"
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#include "loader/frag.h"
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#include "loader/fst.h"
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#include "loader/cios.h"
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#include "loader/nk.h"
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#include "memory/memory.h"
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#include "network/gcard.h"
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static void setLanguage(int l)
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{
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if (l > 0 && l <= 10)
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configbytes[0] = l - 1;
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else
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configbytes[0] = 0xCD;
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}
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static u8 GetRequestedGameIOS(dir_discHdr *hdr)
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{
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u8 IOS = 0;
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DeviceHandle.OpenWBFS(currentPartition);
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wbfs_disc_t *disc = WBFS_OpenDisc((u8*)&hdr->id, hdr->path);
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if(disc != NULL)
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{
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void *titleTMD = NULL;
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u32 tmd_size = wbfs_extract_file(disc, (char*)"TMD", &titleTMD);
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if(titleTMD != NULL)
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{
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if(tmd_size > 0x18B)
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IOS = *((u8*)titleTMD + 0x18B);
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MEM2_free(titleTMD);
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}
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WBFS_CloseDisc(disc);
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}
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WBFS_Close();
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return IOS;
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}
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void CMenu::directlaunch(const char *GameID)// from boot arg for wii game only
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{
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m_directLaunch = true;
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for(currentPartition = SD; currentPartition < USB8; currentPartition++)
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{
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if(!DeviceHandle.IsInserted(currentPartition))
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continue;
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DeviceHandle.OpenWBFS(currentPartition);
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string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
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string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
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m_cacheList.CreateList(COVERFLOW_WII, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, false);
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WBFS_Close();
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for(u32 i = 0; i < m_cacheList.size(); i++)
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{
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if(strncasecmp(GameID, m_cacheList[i].id, 6) == 0)
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{
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_launchWii(&m_cacheList[i], false); // Launch will exit wiiflow
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break;
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}
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}
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}
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error(wfmt(_fmt("errgame1", L"Cannot find the game with ID: %s"), GameID));
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}
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void CMenu::_launchShutdown()
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{
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CoverFlow.clear();
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_showWaitMessage();
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exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
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}
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void CMenu::_launch(const dir_discHdr *hdr)
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{
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dir_discHdr launchHdr;
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memcpy(&launchHdr, hdr, sizeof(dir_discHdr));
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/* Lets boot that shit */
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if(launchHdr.type == TYPE_WII_GAME)
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_launchWii(&launchHdr, false);
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else if(launchHdr.type == TYPE_GC_GAME)
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_launchGC(&launchHdr, false);
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else if(launchHdr.type == TYPE_CHANNEL || launchHdr.type == TYPE_EMUCHANNEL)
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_launchChannel(&launchHdr);
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else if(launchHdr.type == TYPE_PLUGIN)
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_launchPlugin(&launchHdr);
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else if(launchHdr.type == TYPE_HOMEBREW)
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{
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const char *bootpath = fmt("%s/boot.dol", launchHdr.path);
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if(!fsop_FileExist(bootpath))
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bootpath = fmt("%s/boot.elf", launchHdr.path);
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if(fsop_FileExist(bootpath))
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{
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m_cfg.setString(HOMEBREW_DOMAIN, "current_item", strrchr(launchHdr.path, '/') + 1);
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vector<string> arguments = _getMetaXML(bootpath);
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gprintf("launching homebrew app\n");
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_launchHomebrew(bootpath, arguments);
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}
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}
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}
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void CMenu::_launchPlugin(dir_discHdr *hdr)
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{
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/* get dol name and name length for music plugin */
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const char *plugin_dol_name = m_plugin.GetDolName(hdr->settings[0]);
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u8 plugin_dol_len = strlen(plugin_dol_name);
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/* check if music player plugin, if so set wiiflow's bckgrnd music player to play this song or playlist */
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if(plugin_dol_len == 5 && strcasecmp(plugin_dol_name, "music") == 0)
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{
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if(strstr(hdr->path, ".pls") == NULL && strstr(hdr->path, ".m3u") == NULL)
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MusicPlayer.LoadFile(hdr->path, false);
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else
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MusicPlayer.InitPlaylist(m_cfg, hdr->path, currentPartition);// maybe error msg if trouble loading playlist
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return;
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}
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/* get title from hdr */
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u32 title_len_no_ext = 0;
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const char *title = CoverFlow.getFilenameId(hdr);// with extension
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/* get path from hdr */
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// example rom path - dev:/roms/super mario bros.zip
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// example scummvm path - kq1-coco3
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const char *path = NULL;
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if(strchr(hdr->path, ':') != NULL)//it's a rom path
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{
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// if there's extension get length of title without extension
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if(strchr(hdr->path, '.') != NULL)
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title_len_no_ext = strlen(title) - strlen(strrchr(title, '.'));
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// get path
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*strrchr(hdr->path, '/') = '\0'; //cut title off end of path
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path = strchr(hdr->path, '/') + 1; //cut dev:/ off of path
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}
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else // it's a scummvm game
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path = hdr->path;// kq1-coco3
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/* get device */
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const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
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/* get loader */
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// the loader arg was used and added to plugin mods that fix94 made.
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// it was used because postloader 4 also used the wiiflow plugins and the emus needed to know which loader to return to.
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// the wiimednafen plugin mod still requires this loader arg. most others don't use it.
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const char *loader = fmt("%s:/%s/WiiFlowLoader.dol", device, strchr(m_pluginsDir.c_str(), '/') + 1);
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/* set arguments */
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vector<string> arguments = m_plugin.CreateArgs(device, path, title, loader, title_len_no_ext, hdr->settings[0]);
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/* find plugin dol - it does not have to be in dev:/wiiflow/plugins */
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const char *plugin_file = plugin_dol_name; // try full path
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if(strchr(plugin_file, ':') == NULL || !fsop_FileExist(plugin_file)) // if not found try wiiflow plugin folder
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{
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plugin_file = fmt("%s/%s", m_pluginsDir.c_str(), plugin_dol_name);
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if(!fsop_FileExist(plugin_file)) // not found - try device search
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{
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for(u8 i = SD; i < MAXDEVICES; ++i)
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{
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plugin_file = fmt("%s:/%s", DeviceName[i], plugin_dol_name);
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if(fsop_FileExist(plugin_file))
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break;
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}
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}
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}
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/* launch plugin with args */
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gprintf("launching plugin app\n");
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_launchHomebrew(plugin_file, arguments);
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}
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void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
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{
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/* clear coverflow, start wiiflow wait animation, set exit handler */
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_launchShutdown();
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m_gcfg1.save(true);
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m_gcfg2.save(true);
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m_cat.save(true);
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m_cfg.save(true);
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Playlog_Delete();
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/* load boot.dol into memory and load app_booter.bin into memory */
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bool ret = (LoadHomebrew(filepath) && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
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if(ret == false)
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{
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error(_t("errgame14", L"app_booter.bin not found!"));
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_exitWiiflow();
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}
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/* no more error msgs - remove btns and sounds */
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cleanup();
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AddBootArgument(filepath);
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for(u32 i = 0; i < arguments.size(); ++i)
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{
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gprintf("app argument: %s\n", arguments[i].c_str());
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AddBootArgument(arguments[i].c_str());
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}
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loadIOS(58, false);
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ShutdownBeforeExit();// wifi and sd gecko doesnt work anymore after
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BootHomebrew();
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Sys_Exit();
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}
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vector<string> CMenu::_getMetaXML(const char *bootpath)
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{
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char *meta_buf = NULL;
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vector<string> args;
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char meta_path[200];
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char *p;
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char *e, *end;
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struct stat st;
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/* load meta.xml */
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p = strrchr(bootpath, '/');
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snprintf(meta_path, sizeof(meta_path), "%.*smeta.xml", p ? p-bootpath+1 : 0, bootpath);
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if (stat(meta_path, &st) != 0)
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return args;
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if (st.st_size > 64*1024)
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return args;
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meta_buf = (char *) calloc(st.st_size + 1, 1);// +1 so that the buf is 0 terminated
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if (!meta_buf)
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return args;
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int fd = open(meta_path, O_RDONLY);
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if (fd < 0)
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{
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free(meta_buf);
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meta_buf = NULL;
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return args;
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}
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read(fd, meta_buf, st.st_size);
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close(fd);
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/* strip comments */
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p = meta_buf;
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int len;
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while (p && *p)
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{
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p = strstr(p, "<!--");
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if (!p)
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break;
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e = strstr(p, "-->");
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if (!e)
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{
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*p = 0; // terminate
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break;
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}
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e += 3;
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len = strlen(e);
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memmove(p, e, len + 1); // +1 for 0 termination
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}
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/* parse meta */
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if (strstr(meta_buf, "<app") && strstr(meta_buf, "</app>") && strstr(meta_buf, "<arguments>") && strstr(meta_buf, "</arguments>"))
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{
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p = strstr(meta_buf, "<arguments>");
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end = strstr(meta_buf, "</arguments>");
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do
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{
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p = strstr(p, "<arg>");
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if (!p)
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break;
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p += 5; //strlen("<arg>");
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e = strstr(p, "</arg>");
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if (!e)
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break;
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string arg(p, e-p);
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args.push_back(arg);
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p = e + 6;
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}
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while (p < end);
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}
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free(meta_buf);
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meta_buf = NULL;
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return args;
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}
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void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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{
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/* note for a disc boot hdr->id is set to the disc id before _launchGC is called */
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const char *id = hdr->id;
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/* Get loader choice*/
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u8 loader = min(m_gcfg2.getUInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
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loader = (loader == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
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if(disc)
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loader = NINTENDONT;
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/* Check if loader installed */
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if((loader == NINTENDONT && !m_nintendont_installed) || (loader == DEVOLUTION && !m_devo_installed))
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{
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error(_t("errgame11", L"GameCube Loader not found! Can't launch game."));
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return;
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}
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/* clear coverflow, start wiiflow wait animation, set exit handler */
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_launchShutdown();
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m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
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m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
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if(has_enabled_providers() && _initNetwork() == 0)
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add_game_to_card(id);
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/* Get game settings */
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const char *path = NULL;
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if(disc)
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path = "di";
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else
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path = hdr->path;
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u8 GClanguage = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
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GClanguage = (GClanguage == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
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// language selection only works for PAL games. E and J are always set to english.
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if(id[3] == 'E' || id[3] == 'J')
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GClanguage = 1; //=english
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u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
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videoMode = (videoMode == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1u) : videoMode-1;
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bool widescreen = m_gcfg2.getBool(id, "widescreen", false);
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bool activity_led = m_gcfg2.getBool(id, "led", false);
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if(loader == NINTENDONT)
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{
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/* might add here - if not a disc use path to check for disc2.iso - if so then we need to prompt disc 1 or disc 2? */
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u8 emuMC = min(m_gcfg2.getUInt(id, "emu_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
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emuMC = (emuMC == 0) ? m_cfg.getUInt(GC_DOMAIN, "emu_memcard", 1) : emuMC - 1;
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// these 3 settings have global defaults in wfl main config
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bool cc_rumble = m_gcfg2.testOptBool(id, "cc_rumble", m_cfg.getBool(GC_DOMAIN, "cc_rumble", false));
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bool native_ctl = m_gcfg2.testOptBool(id, "native_ctl", m_cfg.getBool(GC_DOMAIN, "native_ctl", false));
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bool wiiu_widescreen = m_gcfg2.testOptBool(id, "wiiu_widescreen", m_cfg.getBool(GC_DOMAIN, "wiiu_widescreen", false));
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bool deflicker = m_gcfg2.getBool(id, "deflicker", false);
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bool tri_arcade = m_gcfg2.getBool(id, "triforce_arcade", false);
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bool ipl = m_gcfg2.getBool(id, "skip_ipl", false);
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bool bba = m_gcfg2.getBool(id, "bba_emu", false);
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bool patch_pal50 = m_gcfg2.getBool(id, "patch_pal50", false);
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bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2);
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bool cheats = m_gcfg2.getBool(id, "cheat", false);
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s8 vidscale = m_gcfg2.getInt(id, "nin_width", 127);
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if(vidscale == 127)
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vidscale = m_cfg.getInt(GC_DOMAIN, "nin_width", 0);
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s8 vidoffset = m_gcfg2.getInt(id, "nin_pos", 127);
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if(vidoffset == 127)
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vidoffset = m_cfg.getInt(GC_DOMAIN, "nin_pos", 0);
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u8 netprofile = 0;
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if(!IsOnWiiU())
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netprofile = m_gcfg2.getUInt(id, "net_profile", 0);
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/* configs no longer needed */
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m_gcfg1.save(true);
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m_gcfg2.save(true);
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m_cat.save(true);
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m_cfg.save(true);
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bool ret = (Nintendont_GetLoader() && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
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if(ret == false)
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{
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error(_t("errgame14", L"app_booter.bin not found!"));
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_exitWiiflow();
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}
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/* no more error msgs - remove btns and sounds */
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cleanup();
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//GameID for Video mode when booting a Disc
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memcpy((u8*)Disc_ID, id, 6);
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DCFlushRange((u8*)Disc_ID, 32);
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/* set nintendont conifg options */
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u32 n_config = 0;
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n_config |= NIN_CFG_AUTO_BOOT;
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if(DeviceHandle.PathToDriveType(path) != SD)
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n_config |= NIN_CFG_USB;
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char CheatPath[256];
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CheatPath[0] = '\0';// set NULL in case cheats are off
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if(cheats)
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{
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n_config |= NIN_CFG_CHEAT_PATH;
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n_config |= NIN_CFG_CHEATS;
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/* Generate Game Cheat path - usb1:/games/title [id]/ */
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char GC_Path[256];
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GC_Path[255] = '\0';
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if(!disc)
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{
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strncpy(GC_Path, path, 255);
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if(strcasestr(path, "boot.bin") != NULL)//usb1:/games/title [id]/sys/boot.bin
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{
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*strrchr(GC_Path, '/') = '\0'; //erase /boot.bin
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*(strrchr(GC_Path, '/')+1) = '\0'; //erase sys folder
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}
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else //usb1:/games/title [id]/game.iso
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*(strrchr(GC_Path, '/')+1) = '\0'; //erase game.iso
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}
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//use wiiflow cheat folder if is a disc or is on same partition as game folder
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if(disc || strncasecmp(m_cheatDir.c_str(), DeviceName[currentPartition], strlen(DeviceName[currentPartition])) == 0)
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snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
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else
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{
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// otherwise copy cheat file from wiiflow cheat folder to Game folder
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char GC_game_dir[strlen(GC_Path) + 11];
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snprintf(GC_game_dir, sizeof(GC_game_dir), "%s%s.gct", GC_Path, id);
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fsop_CopyFile(fmt("%s/%s.gct", m_cheatDir.c_str(), id), GC_game_dir, NULL, NULL);
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//might add err msg here if copy error
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}
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}
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if(NIN_Debugger && IsOnWiiU() == false) //wii only
|
|
n_config |= NIN_CFG_OSREPORT;
|
|
|
|
if(native_ctl && IsOnWiiU() == false) //wii only
|
|
n_config |= NIN_CFG_NATIVE_SI;
|
|
|
|
if(wiiu_widescreen && IsOnWiiU() == true) //wii u vwii only
|
|
n_config |= NIN_CFG_WIIU_WIDE;
|
|
|
|
if(widescreen)
|
|
n_config |= NIN_CFG_FORCE_WIDE;
|
|
|
|
if(activity_led && IsOnWiiU() == false) //wii only
|
|
n_config |= NIN_CFG_LED;
|
|
|
|
if(tri_arcade)
|
|
n_config |= NIN_CFG_ARCADE_MODE;
|
|
|
|
if(cc_rumble)
|
|
n_config |= NIN_CFG_BIT_CC_RUMBLE;
|
|
|
|
if(ipl)
|
|
n_config |= NIN_CFG_SKIP_IPL;
|
|
|
|
if(bba)
|
|
n_config |= NIN_CFG_BBA_EMU;
|
|
|
|
/* set memcard options */
|
|
if(emuMC > 0 || IsOnWiiU() == true) //force memcardemu for wii u vwii
|
|
n_config |= NIN_CFG_MEMCARDEMU;
|
|
|
|
if(emuMC > 1)
|
|
n_config |= NIN_CFG_MC_MULTI;
|
|
|
|
/* set nintendont video options */
|
|
u32 n_videomode = 0;
|
|
|
|
/* if video is not already forced and patch pal50 or deflicker are on then force to game video mode */
|
|
if(videoMode == 0 && (patch_pal50 || deflicker))
|
|
{
|
|
if(id[3] == 'E' || id[3] == 'J')
|
|
videoMode = 2; //NTSC 480i
|
|
else if (CONF_GetEuRGB60() > 0)
|
|
videoMode = 3; //PAL 480i
|
|
else
|
|
videoMode = 1; //PAL 576i
|
|
}
|
|
|
|
/* auto or forced */
|
|
if(videoMode == 0)
|
|
n_videomode |= NIN_VID_AUTO;
|
|
else
|
|
n_videomode |= NIN_VID_FORCE;
|
|
|
|
// patch_pal50 only works on pal50 games forced to mpal, NTSC, or progressive.
|
|
if(patch_pal50)
|
|
n_videomode |= NIN_VID_PATCH_PAL50;
|
|
|
|
// videomode must be forced to set deflicker
|
|
if(deflicker)
|
|
n_videomode |= NIN_VID_FORCE_DF;
|
|
|
|
// progressive only works with NTSC - Nintendont auto forces to NTSC if progressive on
|
|
if(videoMode == 5)
|
|
{
|
|
n_config |= NIN_CFG_FORCE_PROG;
|
|
n_videomode |= NIN_VID_PROG;
|
|
}
|
|
|
|
// rmode and rmode_reg are set by Nintendont
|
|
switch (videoMode)//if 0 nothing is forced
|
|
{
|
|
case 1:// PAL50
|
|
n_videomode |= NIN_VID_FORCE_PAL50;
|
|
break;
|
|
case 2:// PAL60 480i
|
|
n_videomode |= NIN_VID_FORCE_PAL60;
|
|
break;
|
|
case 3:// NTSC 480i
|
|
n_videomode |= NIN_VID_FORCE_NTSC;
|
|
break;
|
|
case 4:// MPAL
|
|
n_videomode |= NIN_VID_FORCE_MPAL;
|
|
break;
|
|
}
|
|
|
|
Nintendont_SetOptions(path, id, CheatPath, GClanguage, n_config, n_videomode, vidscale, vidoffset, netprofile);
|
|
|
|
loadIOS(58, false); //nintendont NEEDS ios58 and AHBPROT disabled
|
|
/* should be a check for error loading IOS58 and AHBPROT disabled */
|
|
ShutdownBeforeExit();
|
|
BootHomebrew(); //regular dol
|
|
}
|
|
else // loader == DEVOLUTION
|
|
{
|
|
// devolution does not allow force video and progressive mode
|
|
// ignore video setting choice and use game region always
|
|
if(id[3] =='E' || id[3] =='J')
|
|
{
|
|
// if game is NTSC then video is based on console video
|
|
if(CONF_GetVideo() == CONF_VIDEO_PAL)
|
|
videoMode = 2; //PAL 480i
|
|
else
|
|
videoMode = 3; //NTSC 480i
|
|
}
|
|
else
|
|
videoMode = 1; //PAL 576i 50hz
|
|
|
|
bool memcard_emu = m_gcfg2.testOptBool(id, "devo_memcard_emu", m_cfg.getBool(GC_DOMAIN, "devo_memcard_emu", false));
|
|
|
|
/* configs no longer needed */
|
|
m_gcfg1.save(true);
|
|
m_gcfg2.save(true);
|
|
m_cat.save(true);
|
|
m_cfg.save(true);
|
|
|
|
/* remove btns and sounds */
|
|
cleanup();
|
|
|
|
DEVO_GetLoader(m_dataDir.c_str());
|
|
DEVO_SetOptions(path, id, videoMode, GClanguage, memcard_emu, widescreen, activity_led, m_use_wifi_gecko);
|
|
|
|
if(AHBPROT_Patched())
|
|
loadIOS(58, false);
|
|
else //use cIOS instead to make sure Devolution works anyways
|
|
loadIOS(mainIOS, false);
|
|
ShutdownBeforeExit();
|
|
DEVO_Boot();
|
|
}
|
|
Sys_Exit();
|
|
}
|
|
|
|
/* used by wii and channel games to load the cIOS to use for the game */
|
|
/* plugins, apps, and gamecube games don't use cIOS */
|
|
int CMenu::_loadGameIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
|
|
{
|
|
gprintf("Game ID %s requested IOS %d.\nUser selected %d\n", id.c_str(), gameIOS, userIOS);
|
|
if(RealNAND_Channels && IOS_GetType(mainIOS) == IOS_TYPE_STUB)
|
|
{
|
|
/* doesn't use cIOS so we don't check userIOS */
|
|
bool ret = loadIOS(gameIOS, false);//load game requested IOS and patch nothing
|
|
_netInit();// needed after IOS change
|
|
if(ret == false)
|
|
{
|
|
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
|
|
return LOAD_IOS_FAILED;
|
|
}
|
|
return LOAD_IOS_SUCCEEDED;
|
|
}
|
|
|
|
if(userIOS)// if IOS is not 'auto' and set to a specific cIOS then set gameIOS to that cIOS if it's installed
|
|
{
|
|
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
|
|
{
|
|
if(itr->second == userIOS || itr->first == userIOS)
|
|
{
|
|
gameIOS = itr->first;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if(gameIOS != 57)// if IOS is 'auto' but gameIOS is not IOS57 then set gameIOS to wiiflow's mainIOS
|
|
gameIOS = mainIOS;// mainIOS is usually 249 unless changed by boot args or changed on startup settings menu
|
|
gprintf("Changed requested IOS to %d.\n", gameIOS);
|
|
|
|
// remap a gameIOS of IOS57 to a cIOS base 57 or if the specific cIOS selected is not installed then
|
|
// remap game IOS to a CIOS with the same base IOS
|
|
if(gameIOS < 0x64)// < 100
|
|
{
|
|
if(_installed_cios.size() <= 0)
|
|
{
|
|
error(_t("errgame2", L"No cIOS found!"));
|
|
Sys_Exit();
|
|
}
|
|
u8 IOS[3];
|
|
IOS[0] = gameIOS;
|
|
IOS[1] = 56;
|
|
IOS[2] = 57;
|
|
bool found = false;
|
|
// compare the base of each cios to the game ios
|
|
// if no match then find the first cios with base 56
|
|
// if no match then find the first cios with base 57
|
|
for(u8 num = 0; num < 3; num++)
|
|
{
|
|
if(found)
|
|
break;
|
|
if(IOS[num] == 0)
|
|
continue;
|
|
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
|
|
{
|
|
if(itr->second == IOS[num] || itr->first == IOS[num])
|
|
{
|
|
gameIOS = itr->first;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(!found)
|
|
return LOAD_IOS_FAILED;
|
|
}
|
|
/* at this point gameIOS is a cIOS */
|
|
if(gameIOS != CurrentIOS.Version)
|
|
{
|
|
gprintf("Reloading IOS into %d\n", gameIOS);
|
|
bool ret = loadIOS(gameIOS, true);// cIOS patch everything
|
|
_netInit();// always seem to do netinit after changing IOS
|
|
if(ret == false)
|
|
{
|
|
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
|
|
return LOAD_IOS_FAILED;
|
|
}
|
|
return LOAD_IOS_SUCCEEDED;
|
|
}
|
|
return LOAD_IOS_NOT_NEEDED;
|
|
}
|
|
|
|
void CMenu::_launchChannel(dir_discHdr *hdr)
|
|
{
|
|
NANDemuView = hdr->type == TYPE_EMUCHANNEL;
|
|
|
|
/* clear coverflow, start wiiflow wait animation, set exit handler */
|
|
_launchShutdown();
|
|
string id = string(hdr->id);
|
|
|
|
/* WII_Launch is used for launching real nand channels */
|
|
bool WII_Launch = (m_gcfg2.getBool(id, "custom", false) && !NANDemuView);
|
|
/* use_dol = true to use the channels dol or false to use the old apploader method to boot channel */
|
|
bool use_dol = !m_gcfg2.getBool(id, "apploader", false);
|
|
|
|
bool vipatch = m_gcfg2.getBool(id, "vipatch", false);
|
|
bool cheat = m_gcfg2.getBool(id, "cheat", false);
|
|
bool countryPatch = m_gcfg2.getBool(id, "country_patch", false);
|
|
|
|
u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
|
|
videoMode = (videoMode == 0) ? min(m_cfg.getUInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1u) : videoMode - 1;
|
|
|
|
int language = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
|
|
language = (language == 0) ? min(m_cfg.getUInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1u) : language;
|
|
|
|
u8 patchVidMode = min(m_gcfg2.getUInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
|
|
int aspectRatio = min(m_gcfg2.getUInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1) - 1;// -1,0,1
|
|
|
|
u32 returnTo = 0;
|
|
const char *rtrn = m_cfg.getString("GENERAL", "returnto").c_str();
|
|
if(strlen(rtrn) == 4)
|
|
returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
|
|
|
|
u8 *cheatFile = NULL;
|
|
u32 cheatSize = 0;
|
|
if(!WII_Launch)
|
|
{
|
|
hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0);
|
|
debuggerselect = m_gcfg2.getInt(id, "debugger", 0);
|
|
if((cheat || debuggerselect == 1) && hooktype == 0)
|
|
hooktype = 1;
|
|
else if(!cheat && debuggerselect != 1)
|
|
hooktype = 0;
|
|
|
|
if(cheat)
|
|
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
|
|
if(has_enabled_providers() && _initNetwork() == 0)
|
|
add_game_to_card(id.c_str());
|
|
}
|
|
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
|
|
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
|
|
|
|
//interesting - there is only a global option for nand emulation - no per game choice
|
|
int emulate_mode = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 1)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
|
|
|
|
int userIOS = m_gcfg2.getInt(id, "ios", 0);
|
|
u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]);
|
|
bool useNK2o = m_gcfg2.getBool(id, "useneek", false);//if not in neek2o and use neek is set
|
|
bool use_led = m_gcfg2.getBool(id, "led", false);
|
|
u32 gameIOS = ChannelHandle.GetRequestedIOS(gameTitle);
|
|
|
|
if(NANDemuView)
|
|
{
|
|
/* copy real NAND sysconf, settings.txt, & RFL_DB.dat if you want to, they are replaced if they already exist */
|
|
NandHandle.PreNandCfg(m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false),
|
|
m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false));
|
|
//m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", false);
|
|
//m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", false);
|
|
}
|
|
|
|
/* configs no longer needed */
|
|
m_gcfg1.save(true);
|
|
m_gcfg2.save(true);
|
|
m_cat.save(true);
|
|
m_cfg.save(true);
|
|
|
|
if(NANDemuView)
|
|
{
|
|
if(useNK2o)
|
|
{
|
|
if(!Load_Neek2o_Kernel())
|
|
{
|
|
error(_t("errneek1", L"Cannot launch neek2o. Verify your neek2o setup"));//kernal.bin not found
|
|
_exitWiiflow();
|
|
}
|
|
else
|
|
{
|
|
const char *nkrtrn = NULL;
|
|
if(IsOnWiiU())
|
|
nkrtrn = "HCVA";// Return to WiiU system channel
|
|
else
|
|
nkrtrn = "NK2O";
|
|
u32 nkreturnTo = nkrtrn[0] << 24 | nkrtrn[1] << 16 | nkrtrn[2] << 8 | nkrtrn[3];
|
|
cleanup();
|
|
ShutdownBeforeExit();
|
|
if(IsOnWiiU())
|
|
Launch_nk(gameTitle, NandHandle.Get_NandPath(), ((u64)(0x00010002) << 32) | (nkreturnTo & 0xFFFFFFFF));
|
|
else
|
|
Launch_nk(gameTitle, NandHandle.Get_NandPath(), ((u64)(0x00010001) << 32) | (nkreturnTo & 0xFFFFFFFF));
|
|
while(1) usleep(500);
|
|
}
|
|
}
|
|
}
|
|
if(WII_Launch == false && ExternalBooter_LoadBins(m_binsDir.c_str()) == false)
|
|
{
|
|
error(_t("errgame15", L"Missing ext_loader.bin or ext_booter.bin!"));
|
|
_exitWiiflow();
|
|
}
|
|
if(_loadGameIOS(gameIOS, userIOS, id, !NANDemuView) == LOAD_IOS_FAILED)//in neek2o this will only load the game IOS not a cIOS
|
|
{
|
|
/* error message already shown */
|
|
_exitWiiflow();
|
|
}
|
|
|
|
if(CurrentIOS.Type == IOS_TYPE_D2X && returnTo != 0)
|
|
{
|
|
if(D2X_PatchReturnTo(returnTo) >= 0)
|
|
memset(&returnTo, 0, sizeof(u32));// not needed - always set to 0 in external booter below
|
|
}
|
|
if(NANDemuView)
|
|
{
|
|
/* Enable our Emu NAND */
|
|
DeviceHandle.UnMountAll();
|
|
if(emulate_mode == 1)
|
|
NandHandle.Set_FullMode(true);
|
|
else
|
|
NandHandle.Set_FullMode(false);
|
|
if(NandHandle.Enable_Emu() < 0)
|
|
{
|
|
NandHandle.Disable_Emu();
|
|
error(_t("errgame5", L"Enabling emu failed!"));
|
|
_exitWiiflow();
|
|
}
|
|
DeviceHandle.MountAll();
|
|
}
|
|
|
|
cleanup();//no more error messages we can now cleanup
|
|
|
|
if(WII_Launch)
|
|
{
|
|
ShutdownBeforeExit();
|
|
WII_Initialize();
|
|
WII_LaunchTitle(gameTitle);
|
|
}
|
|
else
|
|
{
|
|
setLanguage(language);
|
|
ocarina_load_code(cheatFile, cheatSize);
|
|
NandHandle.Patch_AHB(); /* Identify maybe uses it so keep AHBPROT disabled */
|
|
PatchIOS(true, isWiiVC); /* Patch for everything */
|
|
Identify(gameTitle);
|
|
|
|
ExternalBooter_ChannelSetup(gameTitle, use_dol);
|
|
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, 0, TYPE_CHANNEL, use_led);
|
|
}
|
|
Sys_Exit();
|
|
}
|
|
|
|
void CMenu::_launchWii(dir_discHdr *hdr, bool dvd, bool disc_cfg)
|
|
{
|
|
string id(hdr->id);
|
|
string path(hdr->path);
|
|
|
|
if(dvd)
|
|
{
|
|
TempLoadIOS();// switch to cIOS if using IOS58 and not in neek2o
|
|
/* Open Disc */
|
|
if(Disc_Open(true) < 0)
|
|
{
|
|
error(_t("wbfsoperr2", L"Disc_Open failed"));
|
|
Sys_Exit();
|
|
}
|
|
/* Check disc */
|
|
if(Disc_IsWii() < 0)
|
|
{
|
|
if(Disc_IsGC() < 0)
|
|
{
|
|
error(_t("errgame9", L"This is not a Wii or GC disc"));
|
|
Sys_Exit();
|
|
}
|
|
else
|
|
{
|
|
if(!m_nintendont_installed)
|
|
{
|
|
error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc."));
|
|
return;
|
|
}
|
|
/* Read GC disc header */
|
|
Disc_ReadGCHeader(&gc_hdr);
|
|
memcpy(hdr->id, gc_hdr.id, 6);
|
|
hdr->type = TYPE_GC_GAME;
|
|
|
|
/* Launching GC Game */
|
|
if(disc_cfg)
|
|
_gameSettings(hdr, dvd);
|
|
MusicPlayer.Stop();
|
|
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
|
|
if(!disc_cfg)
|
|
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
|
|
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1);
|
|
_launchGC(hdr, dvd);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Read header */
|
|
Disc_ReadHeader(&wii_hdr);
|
|
memcpy(hdr->id, wii_hdr.id, 6);
|
|
id = string((const char*)wii_hdr.id, 6);
|
|
hdr->type = TYPE_WII_GAME;
|
|
if(disc_cfg)
|
|
_gameSettings(hdr, dvd);
|
|
MusicPlayer.Stop();
|
|
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
|
|
if(!disc_cfg)
|
|
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
|
|
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", 1);
|
|
}
|
|
gprintf("Game ID: %s\n", id.c_str());
|
|
}
|
|
|
|
/* clear coverflow, start wiiflow wait animation, set exit handler */
|
|
_launchShutdown();
|
|
bool vipatch = m_gcfg2.getBool(id, "vipatch", false);
|
|
bool countryPatch = m_gcfg2.getBool(id, "country_patch", false);
|
|
bool private_server = m_gcfg2.getBool(id, "private_server", false);
|
|
int fix480pVal = m_gcfg2.getOptBool(id, "fix480p", 2);
|
|
bool fix480p = fix480pVal == 0 ? false : (fix480pVal == 1 ? true : m_cfg.getBool(WII_DOMAIN, "fix480p", false));
|
|
|
|
u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
|
|
videoMode = (videoMode == 0) ? min(m_cfg.getUInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1u) : videoMode-1;
|
|
|
|
int language = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
|
|
language = (language == 0) ? min(m_cfg.getUInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1u) : language;
|
|
|
|
u32 returnTo = 0;
|
|
const char *rtrn = m_cfg.getString("GENERAL", "returnto").c_str();
|
|
/* this if is done in case "returnto" is set to disabled in which case rtrn would point to nothing */
|
|
if(strlen(rtrn) == 4)
|
|
returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
|
|
|
|
int aspectRatio = min(m_gcfg2.getUInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u) - 1;
|
|
u8 patchVidMode = min(m_gcfg2.getUInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
|
|
|
|
u8 emulate_mode = min(m_gcfg2.getUInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
|
|
u8 gameEmuMode = emulate_mode;
|
|
if(emulate_mode == 0)// default then use global
|
|
emulate_mode = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
|
|
else
|
|
emulate_mode--;
|
|
|
|
if(emulate_mode && !dvd)
|
|
{
|
|
int emuPart = _FindEmuPart(SAVES_NAND, true);
|
|
if(emuPart == -1)//if savepartition is unusable
|
|
{
|
|
_hideWaitMessage();
|
|
error(_t("errgame13", L"EmuNAND for gamesave not found! Using real NAND."));
|
|
emulate_mode = 0;
|
|
_showWaitMessage();
|
|
}
|
|
else // partition is good so now check if save exists on savesnand
|
|
{
|
|
bool need_config = false;
|
|
bool need_miis = false;
|
|
const char *emuPath = NandHandle.Get_NandPath();
|
|
|
|
char basepath[MAX_FAT_PATH];
|
|
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath);
|
|
|
|
char testpath[strlen(basepath) + 42];
|
|
|
|
// does not check to see if actual tmd exist just if the folder exist
|
|
if(!_checkSave(id, SAVES_NAND))//if save is not on saves emunand
|
|
{
|
|
/* still use savesnand to create a new save on the savesnand */
|
|
/* make savesnand folders in case they don't already exist */
|
|
NandHandle.CreatePath("%s/import", basepath);
|
|
NandHandle.CreatePath("%s/meta", basepath);
|
|
NandHandle.CreatePath("%s/shared1", basepath);
|
|
NandHandle.CreatePath("%s/shared2", basepath);
|
|
NandHandle.CreatePath("%s/sys", basepath);
|
|
NandHandle.CreatePath("%s/title", basepath);
|
|
NandHandle.CreatePath("%s/ticket", basepath);
|
|
NandHandle.CreatePath("%s/tmp", basepath);
|
|
NandHandle.CreateTitleTMD(hdr);//setup emunand for wii gamesave
|
|
}
|
|
/* check if saves emulation is set to full per this game in case the global defualt is not full */
|
|
if(gameEmuMode == 3)// if is then we need to make sure the savesnand contains mii's and config files
|
|
{
|
|
//check config files
|
|
snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath);
|
|
if(!fsop_FileExist(testpath))
|
|
need_config = true;
|
|
snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath);
|
|
if(!fsop_FileExist(testpath))
|
|
need_config = true;
|
|
// Check Mii's
|
|
snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath);
|
|
if(!fsop_FileExist(testpath))
|
|
need_miis = true;
|
|
|
|
NandHandle.PreNandCfg(need_miis, need_config);//copy to emunand if needed
|
|
}
|
|
}
|
|
}
|
|
else
|
|
emulate_mode = 0;//sets to off if we are using neek2o or launching a DVD game
|
|
|
|
bool use_led = m_gcfg2.getBool(id, "led", false);
|
|
bool cheat = m_gcfg2.getBool(id, "cheat", false);
|
|
debuggerselect = m_gcfg2.getInt(id, "debugger", 0); // debuggerselect is defined in fst.h
|
|
if((id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") && debuggerselect == 1) // Prince of Persia, Rival Swords
|
|
debuggerselect = 0;
|
|
hooktype = (u32)m_gcfg2.getInt(id, "hooktype", 0); // hooktype is defined in patchcode.h
|
|
if((cheat || debuggerselect == 1) && hooktype == 0)
|
|
hooktype = 1;
|
|
else if(!cheat && debuggerselect != 1)
|
|
hooktype = 0;
|
|
|
|
u8 *cheatFile = NULL;
|
|
u8 *gameconfig = NULL;
|
|
u32 cheatSize = 0, gameconfigSize = 0;
|
|
|
|
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
|
|
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
|
|
|
|
if(has_enabled_providers() && _initNetwork() == 0)
|
|
add_game_to_card(id.c_str());
|
|
|
|
setLanguage(language);
|
|
|
|
load_wip_patches((u8 *)m_wipDir.c_str(), (u8 *) &id);
|
|
if(cheat)
|
|
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
|
|
_loadFile(gameconfig, gameconfigSize, m_txtCheatDir.c_str(), "gameconfig.txt");
|
|
|
|
int userIOS = m_gcfg2.getInt(id, "ios", 0);
|
|
int gameIOS = dvd ? userIOS : GetRequestedGameIOS(hdr);
|
|
|
|
m_gcfg1.save(true);
|
|
m_gcfg2.save(true);
|
|
m_cat.save(true);
|
|
m_cfg.save(true);
|
|
|
|
//this is a temp region change of real nand(rn) for gamesave or off or DVD if tempregionrn is set true
|
|
bool patchregion = false;
|
|
if(emulate_mode <= 1 && m_cfg.getBool("GENERAL", "tempregionrn", false))
|
|
{
|
|
gprintf("Temp region change applied\n");
|
|
// change real nand region to game ID[3] region. is reset when you turn wii off.
|
|
patchregion = NandHandle.Do_Region_Change(id, true);
|
|
}
|
|
//load external booter bin file
|
|
if(ExternalBooter_LoadBins(m_binsDir.c_str()) == false)
|
|
{
|
|
error(_t("errgame15", L"Missing ext_loader.bin or ext_booter.bin!"));
|
|
_exitWiiflow();
|
|
}
|
|
if(!dvd)
|
|
{
|
|
if(_loadGameIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED)
|
|
{
|
|
/* error message already shown */
|
|
_exitWiiflow();
|
|
}
|
|
}
|
|
|
|
if(CurrentIOS.Type == IOS_TYPE_D2X)
|
|
{
|
|
if(returnTo != 0 && !m_directLaunch && D2X_PatchReturnTo(returnTo) >= 0)
|
|
memset(&returnTo, 0, sizeof(u32));//set to null to keep external booter from setting it again if using d2x
|
|
if(emulate_mode)
|
|
{
|
|
/* Enable our Emu NAND */
|
|
DeviceHandle.UnMountAll();
|
|
if(emulate_mode == 2)
|
|
NandHandle.Set_FullMode(true);
|
|
else
|
|
NandHandle.Set_FullMode(false);
|
|
if(NandHandle.Enable_Emu() < 0)
|
|
{
|
|
NandHandle.Disable_Emu();
|
|
error(_t("errgame6", L"Enabling emu after reload failed!"));
|
|
Sys_Exit();
|
|
}
|
|
DeviceHandle.MountAll();
|
|
}
|
|
}
|
|
|
|
/* no more error msgs - clear btns and snds */
|
|
cleanup();
|
|
|
|
bool wbfs_partition = false;
|
|
if(!dvd)
|
|
{
|
|
DeviceHandle.OpenWBFS(currentPartition);
|
|
wbfs_partition = (DeviceHandle.GetFSType(currentPartition) == PART_FS_WBFS);
|
|
if(!wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0)
|
|
Sys_Exit();
|
|
WBFS_Close();
|
|
}
|
|
if(cheatFile != NULL)
|
|
{
|
|
ocarina_load_code(cheatFile, cheatSize);
|
|
free(cheatFile);
|
|
}
|
|
if(gameconfig != NULL)
|
|
{
|
|
app_gameconfig_load(id.c_str(), gameconfig, gameconfigSize);
|
|
free(gameconfig);
|
|
}
|
|
|
|
ExternalBooter_WiiGameSetup(wbfs_partition, dvd, patchregion, private_server, fix480p, id.c_str());
|
|
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME, use_led);
|
|
|
|
Sys_Exit();
|
|
}
|
|
|
|
void CMenu::_exitWiiflow()
|
|
{
|
|
//Exit WiiFlow, no game booted...
|
|
cleanup();// cleanup and clear memory
|
|
ShutdownBeforeExit();// unmount devices and close inputs
|
|
Sys_Exit();
|
|
}
|