mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
17fa36e898
-removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
#ifdef __cplusplus
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extern "C"
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{
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#endif
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#ifndef _FILEOPS
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#define _FILEOPS
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#include <dirent.h>
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#include <unistd.h>
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#include "memory/mem2.hpp"
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typedef void (*progress_callback_t)(int status,int total,void *user_data);
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bool fsop_GetFileSizeBytes(const char *path, size_t *filesize);
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u64 fsop_GetFolderBytes(const char *source);
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u32 fsop_GetFolderKb(const char *source);
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u32 fsop_GetFreeSpaceKb(const char *path);
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bool fsop_CopyFile(const char *source, const char *target, progress_callback_t spinner, void *spinner_data);
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bool fsop_CopyFolder(const char *source, const char *target, progress_callback_t spinner, void *spinner_data);
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void fsop_deleteFolder(const char *source);
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bool fsop_FileExist(const char *fn);
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u8 *fsop_ReadFile(const char *path, u32 *size);
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void fsop_ReadFileLoc(const char *path, const u32 size, void *loc);
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bool fsop_WriteFile(const char *path, const void *mem, const u32 size);
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void fsop_deleteFile(const char *source);
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bool fsop_FolderExist(const char *path);
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bool fsop_MakeFolder(const char *fullpath);
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#endif
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#ifdef __cplusplus
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}
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#endif |