mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
17fa36e898
-removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
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#include "menu.hpp"
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s16 m_errorLblMessage;
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s16 m_errorLblIcon;
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s16 m_errorLblUser[4];
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void CMenu::error(const wstringEx &msg)
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{
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SetupInput();
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_hideAbout();
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_hideCode();
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_hideConfig();
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_hideConfigAdv();
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_hideConfig3();
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_hideConfig4();
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_hideConfigScreen();
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_hideConfigSnd();
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_hideDownload();
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_hideGame();
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_hideMain();
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_hideWBFS();
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_hideCFTheme();
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_hideCategorySettings();
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_hideSystem();
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_hideGameInfo();
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_hideCheatDownload();
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_hideGameSettings();
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_hideSource();
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_hideWaitMessage();
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m_btnMgr.setText(m_errorLblMessage, msg, true);
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_showError();
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gprintf(msg.toUTF8().c_str());
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do
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{
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_mainLoopCommon();
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} while (!m_exit && !BTN_B_PRESSED && !BTN_A_PRESSED && !BTN_HOME_PRESSED);
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_hideError(false);
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}
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void CMenu::_hideError(bool instant)
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{
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m_btnMgr.hide(m_errorLblIcon, instant);
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m_btnMgr.hide(m_errorLblMessage, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_errorLblUser); ++i)
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if(m_errorLblUser[i] != -1)
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m_btnMgr.hide(m_errorLblUser[i], instant);
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}
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void CMenu::_showError(void)
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{
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_setBg(m_errorBg, m_errorBg);
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m_btnMgr.show(m_errorLblMessage);
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m_btnMgr.show(m_errorLblIcon);
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for(u8 i = 0; i < ARRAY_SIZE(m_errorLblUser); ++i)
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if(m_errorLblUser[i] != -1)
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m_btnMgr.show(m_errorLblUser[i]);
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}
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void CMenu::_initErrorMenu()
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{
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TexData texIcon;
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TexHandle.fromImageFile(texIcon, fmt("%s/error.png", m_imgsDir.c_str()));
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_addUserLabels(m_errorLblUser, ARRAY_SIZE(m_errorLblUser), "ERROR");
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m_errorBg = _texture("ERROR/BG", "texture", theme.bg, false);
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m_errorLblMessage = _addLabel("ERROR/MESSAGE", theme.lblFont, L"", 112, 20, 500, 440, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_errorLblIcon = _addLabel("ERROR/ICON", theme.lblFont, L"", 40, 200, 64, 64, theme.lblFontColor, 0, texIcon);
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//
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_setHideAnim(m_errorLblMessage, "ERROR/MESSAGE", 0, 0, 0.f, 0.f);
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_setHideAnim(m_errorLblIcon, "ERROR/ICON", -50, 0, 0.f, 0.f);
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//
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_hideError(true);
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_textError();
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}
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void CMenu::_textError(void)
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{
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}
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