mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
7f6394fa36
which either got the ID3 or the ID6 as name into wiiflow/banners -removed security check for banners since some custom banners are poorly made and not 100% valid -on game switching just display blackscreen instead of the old banner in the time of switching
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef BANNERWINDOW_HPP_
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#define BANNERWINDOW_HPP_
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#include <gccore.h>
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#include "disc.h"
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#include "AnimatedBanner.h"
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#include "gui_sound.h"
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#include "video.hpp"
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#include "channel/banner.h"
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#define FAVORITE_STARS 5
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class BannerWindow
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{
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public:
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BannerWindow();
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void DeleteBanner(bool gamechange = false);
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void LoadBanner(Banner *banner, CVideo *vid, u8 *font1, u8 *font2);
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int GetSelectedGame() { return gameSelected; }
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bool GetZoomSetting() { return AnimZoom; }
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void Draw(void);
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bool ToogleZoom(void);
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protected:
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int MainLoop();
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void Animate(void);
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void ChangeGame(Banner *banner);
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void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color);
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void ReSetup_GX(void);
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static const float fBannerWidth = 608.f;
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static const float fBannerHeight = 448.f;
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static const float fIconWidth = 128.f;
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static const float fIconHeight = 96.f;
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CVideo *video;
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bool reducedVol;
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int returnVal;
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int gameSelected;
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dir_discHdr dvdheader;
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int MaxAnimSteps;
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int AnimStep;
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float AnimPosX, AnimPosY;
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float fAnimScale;
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bool AnimZoom;
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bool AnimationRunning;
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bool changing;
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Mtx modelview;
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Mtx44 projection;
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Vec2f ScreenProps;
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AnimatedBanner *gameBanner;
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u8 *sysFont1;
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u8 *sysFont2;
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bool FontLoaded;
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};
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extern BannerWindow *m_banner;
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#endif
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