WiiFlow_Lite/source/banner/BannerWindow.hpp
fix94.1 7f6394fa36 -added custom banner support, to use just place *.bnr files
which either got the ID3 or the ID6 as name into wiiflow/banners
-removed security check for banners since some custom banners are
poorly made and not 100% valid
-on game switching just display blackscreen instead of the old
banner in the time of switching
2012-07-04 13:45:39 +00:00

80 lines
2.1 KiB
C++

/****************************************************************************
* Copyright (C) 2012 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef BANNERWINDOW_HPP_
#define BANNERWINDOW_HPP_
#include <gccore.h>
#include "disc.h"
#include "AnimatedBanner.h"
#include "gui_sound.h"
#include "video.hpp"
#include "channel/banner.h"
#define FAVORITE_STARS 5
class BannerWindow
{
public:
BannerWindow();
void DeleteBanner(bool gamechange = false);
void LoadBanner(Banner *banner, CVideo *vid, u8 *font1, u8 *font2);
int GetSelectedGame() { return gameSelected; }
bool GetZoomSetting() { return AnimZoom; }
void Draw(void);
bool ToogleZoom(void);
protected:
int MainLoop();
void Animate(void);
void ChangeGame(Banner *banner);
void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color);
void ReSetup_GX(void);
static const float fBannerWidth = 608.f;
static const float fBannerHeight = 448.f;
static const float fIconWidth = 128.f;
static const float fIconHeight = 96.f;
CVideo *video;
bool reducedVol;
int returnVal;
int gameSelected;
dir_discHdr dvdheader;
int MaxAnimSteps;
int AnimStep;
float AnimPosX, AnimPosY;
float fAnimScale;
bool AnimZoom;
bool AnimationRunning;
bool changing;
Mtx modelview;
Mtx44 projection;
Vec2f ScreenProps;
AnimatedBanner *gameBanner;
u8 *sysFont1;
u8 *sysFont2;
bool FontLoaded;
};
extern BannerWindow *m_banner;
#endif