WiiFlow_Lite/source/types.h
fix94.1 0129ca9053 -changed the coverflow cover loader, now it should not run
out of memory anymore, but therefore some coverflow views will
may take longer to load covers
-made that cover case color check easier and faster
2013-01-13 15:45:05 +00:00

55 lines
810 B
C

#ifndef _TYPES_H_
#define _TYPES_H_
#ifdef __cplusplus
extern "C" {
#endif
enum {
COVERFLOW_USB = 0,
COVERFLOW_DML,
COVERFLOW_CHANNEL,
COVERFLOW_PLUGIN,
COVERFLOW_HOMEBREW,
COVERFLOW_MAX
};
enum
{
TYPE_WII_DISC = 0,
TYPE_WII_WBFS,
TYPE_WII_WBFS_EXT,
};
enum
{
TYPE_WII_GAME = 0,
TYPE_GC_GAME,
TYPE_CHANNEL,
TYPE_PLUGIN,
TYPE_HOMEBREW,
TYPE_END
};
#define NoGameID(x) (x == TYPE_PLUGIN || x == TYPE_HOMEBREW)
enum
{
IOS_TYPE_D2X = 0,
IOS_TYPE_WANIN,
IOS_TYPE_HERMES,
IOS_TYPE_KWIIRK,
IOS_TYPE_NEEK2O,
IOS_TYPE_NORMAL_IOS,
IOS_TYPE_STUB,
};
#define CustomIOS(x) (x != IOS_TYPE_NORMAL_IOS && x != IOS_TYPE_STUB)
#define ValidColor(x) (x == 0xFFFFFF || x == 0xFF0000 || x == 0x000000 || \
x == 0xFCFF00 || x == 0x01A300 || x == 0x00E360)
#ifdef __cplusplus
}
#endif
#endif