mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
71064e3f77
-moved this stupid now hide wait message debug print to less annoying place -wiiflow wants the dsp shutdown back, so I'll leave it in -we shouldnt try to alloc mem1 after running apploader, just some good advice before booting a game, should prevent codedumps -sd file buffer can be mem1 too, we have enough left -set mem2 usage to 49mb, thats everything we get anyways -banner sounds should load faster now, also banner sound in emulator coverflow when switching game should work again -forcing check wait thread now on boot, not that the thread is still working without noticing ;)
25 lines
343 B
C
25 lines
343 B
C
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#ifndef _GECKO_H_
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#define _GECKO_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool geckoinit;
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extern bool bufferMessages;
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extern bool WriteToSD;
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//use this just like printf();
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void gprintf(const char *format, ...);
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void ghexdump(void *d, int len);
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bool InitGecko();
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void ClearLogBuffer();
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#ifdef __cplusplus
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}
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#endif
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#endif
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