mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
6e4f75359b
* Fixed GameTDB * Fixed cover colors the right way * Added GameTDB support to Gamecube game headers * Fixed a bug were gameconfig in COVERFLOW_USB only showed 1 config page after gameconfig in COVERFLOW_DML was entered * Fixed text label for Video modus in DML gameconfig * Some other minor bug fixes, cleanups and changes to gain more stability NOTE: However FIX94 reverted some changes they shouldn't make you can see most changes I made for now are minor changes. I'll have to check more, but so far great job guys!
136 lines
3.7 KiB
C++
136 lines
3.7 KiB
C++
#include "cachedlist.hpp"
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#include <typeinfo>
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template <class T>
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void CachedList<T>::Load(string path, string containing) /* Load All */
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{
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gprintf("\nLoading files containing %s in %s\n", containing.c_str(), path.c_str());
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m_loaded = false;
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m_database = sfmt("%s/%s.db", m_cacheDir.c_str(), (make_db_name(path)).c_str());
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gprintf("Database file: %s\n", m_database.c_str());
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m_wbfsFS = strncasecmp(DeviceHandler::Instance()->PathToFSName(path.c_str()), "WBFS", 4) == 0;
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bool update_games = false;
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bool update_homebrew = false;
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if(!m_wbfsFS)
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{
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update_games = strcasestr(path.c_str(), "wbfs") != NULL && force_update[COVERFLOW_USB];
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update_homebrew = strcasestr(path.c_str(), "apps") != NULL && force_update[COVERFLOW_HOMEBREW];
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if(update_games || update_homebrew)
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remove(m_database.c_str());
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struct stat filestat, cache;
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gprintf("%s\n", path.c_str());
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if(stat(path.c_str(), &filestat) == -1) return;
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bool update_lang = m_lastLanguage != m_curLanguage;
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bool noDB = stat(m_database.c_str(), &cache) == -1;
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bool mtimes = filestat.st_mtime > cache.st_mtime;
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m_update = update_lang || noDB || mtimes;
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if(m_update) gprintf("Cache is being updated because %s\n", update_lang ? "languages are different!" : noDB ? "a database was not found!" : "the WBFS folder was modified!");
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}
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if(update_games) force_update[COVERFLOW_USB] = false;
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if(update_homebrew) force_update[COVERFLOW_HOMEBREW] = false;
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bool music = typeid(T) == typeid(std::string);
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if(m_update || m_wbfsFS || music)
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{
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gprintf("Calling list to update filelist\n");
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safe_vector<string> pathlist;
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list.GetPaths(pathlist, containing, path, m_wbfsFS);
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list.GetHeaders(pathlist, *this, m_settingsDir, m_curLanguage);
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path.append("/touch.db");
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FILE *file = fopen(path.c_str(), "wb");
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fclose(file);
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remove(path.c_str());
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m_loaded = true;
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m_update = false;
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m_lastLanguage = m_curLanguage;
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if(!music && pathlist.size() > 0)
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{
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Save();
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pathlist.clear();
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}
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}
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else
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CCache<T>(*this, m_database, LOAD);
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m_lastLanguage = m_curLanguage;
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m_update = false;
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m_loaded = true;
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}
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template<>
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void CachedList<dir_discHdr>::LoadChannels(string path, u32 channelType) /* Load All */
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{
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m_loaded = false;
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m_update = true;
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bool emu = !path.empty();
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if(emu)
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{
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m_database = sfmt("%s/%s.db", m_cacheDir.c_str(), make_db_name(sfmt("%s/emu", path.c_str())).c_str());
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size_t find = m_database.find("//");
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if(find != string::npos)
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m_database.replace(find, 2, "/");
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if(force_update[COVERFLOW_CHANNEL])
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remove(m_database.c_str());
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//gprintf("%s\n", m_database.c_str());
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struct stat filestat, cache;
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string newpath = sfmt("%s%s", path.c_str(), "title");
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if(stat(newpath.c_str(), &filestat) == -1) return;
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m_update = force_update[COVERFLOW_CHANNEL] || m_lastchannelLang != m_channelLang || stat(m_database.c_str(), &cache) == -1 || filestat.st_mtime > cache.st_mtime;
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}
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force_update[COVERFLOW_CHANNEL] = false;
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if(m_update)
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{
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list.GetChannels(*this, m_settingsDir, channelType, m_channelLang);
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m_loaded = true;
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m_update = false;
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m_lastchannelLang = m_channelLang;
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if(this->size() > 0 && emu) Save();
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}
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else
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CCache<dir_discHdr>(*this, m_database, LOAD);
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m_loaded = true;
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}
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template <class T>
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string CachedList<T>::make_db_name(string path)
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{
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string buffer = path;
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size_t find = buffer.find(":/");
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if(find != string::npos)
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buffer.replace(find, 2, "_");
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find = buffer.find("/");
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while(find != string::npos)
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{
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buffer[find] = '_';
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find = buffer.find("/");
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}
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return buffer;
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}
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template class CachedList<string>;
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template class CachedList<dir_discHdr>;
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