mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 20:01:55 +01:00
7bad8c3fd3
- private server - sicksaxis to be able to a ps3 controller in wiiflow - support for the latest nintendont with argsboot - other minor changes that i may or may not change soon. - credit to Abz, Airline38, and anyone else who helped with coding.
114 lines
2.6 KiB
C
114 lines
2.6 KiB
C
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// A simple wrapper for libsicksaxis, to make it resemble WPAD/PAD more closely.
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// Written by daxtsu/thedax. I'm releasing this code into the public domain, so do whatever you want with it.
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#include <sicksaxis.h>
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#include "sicksaxis-wrapper.h"
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static DS3 first;
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static bool psPressed = false;
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bool DS3_Init()
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{
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USB_Initialize();
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if (ss_init() < 0)
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{
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return false;
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}
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ss_initialize(&first);
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return true;
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}
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void DS3_Rumble()
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{
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if (first.connected && psPressed)
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{
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ss_set_rumble(&first, 2, 255, 2, 255);
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}
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}
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void DS3_Cleanup()
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{
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psPressed = false;
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ss_close(&first);
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USB_Deinitialize();
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}
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unsigned int DS3_ButtonsDown()
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{
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if (!ss_is_connected(&first) || !psPressed)
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return 0;
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DS3 *controller;
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controller = &first;
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unsigned int pressed = 0;
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pressed |= controller->pad.buttons.PS ? DS3_BUTTON_PS : 0;
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pressed |= controller->pad.buttons.start ? DS3_BUTTON_START : 0;
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pressed |= controller->pad.buttons.select ? DS3_BUTTON_SELECT : 0;
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pressed |= controller->pad.buttons.triangle ? DS3_BUTTON_TRIANGLE : 0;
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pressed |= controller->pad.buttons.circle ? DS3_BUTTON_CIRCLE : 0;
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pressed |= controller->pad.buttons.cross ? DS3_BUTTON_CROSS : 0;
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pressed |= controller->pad.buttons.square ? DS3_BUTTON_SQUARE : 0;
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pressed |= controller->pad.buttons.up ? DS3_BUTTON_UP : 0;
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pressed |= controller->pad.buttons.right ? DS3_BUTTON_RIGHT : 0;
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pressed |= controller->pad.buttons.down ? DS3_BUTTON_DOWN : 0;
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pressed |= controller->pad.buttons.left ? DS3_BUTTON_LEFT : 0;
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pressed |= controller->pad.buttons.L1 ? DS3_BUTTON_L1 : 0;
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pressed |= controller->pad.buttons.L2 ? DS3_BUTTON_L2 : 0;
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pressed |= controller->pad.buttons.L3 ? DS3_BUTTON_L3 : 0;
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pressed |= controller->pad.buttons.R1 ? DS3_BUTTON_R1 : 0;
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pressed |= controller->pad.buttons.R2 ? DS3_BUTTON_R2 : 0;
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pressed |= controller->pad.buttons.R3 ? DS3_BUTTON_R3 : 0;
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return pressed;
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}
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bool DS3_Connected()
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{
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return first.connected > 0 && psPressed;
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}
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void DS3_ScanPads()
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{
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if (!ss_is_connected(&first))
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{
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psPressed = false;
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ss_initialize(&first);
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if (ss_open(&first) > 0)
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{
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ss_start_reading(&first);
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ss_set_led(&first, 0);
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}
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}
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else if (first.pad.buttons.PS && !psPressed)
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{
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psPressed = true;
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ss_set_led(&first, 1);
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}
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}
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int DS3_StickX()
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{
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return psPressed? first.pad.left_analog.x - 128 : 0;
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}
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int DS3_SubStickX()
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{
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return psPressed? first.pad.right_analog.x - 128 : 0;
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}
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int DS3_StickY()
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{
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return psPressed? first.pad.left_analog.y - 128 : 0;
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}
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int DS3_SubStickY()
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{
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return psPressed? first.pad.right_analog.y - 128 : 0;
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}
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