mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
88955e9461
which has enough space left instead of fixed memory in most parts -fixed alot of things about banner playing, now shouldnt randomly codedump anymore or things like this, also some banner sounds which did not play before should work fine now -removed unused code and added better debug prints -using some fixed voice for game banner and not always a new one per banner -fixed DIOS-MIOS cheats for sure now :P -fixed possible memory allocation bug in wbfs alloc (thanks to cfg-loader) -removed MEM2_memalign since it did not work correctly -fixed a few wrong memset sizes
45 lines
752 B
C
45 lines
752 B
C
#include <ogcsys.h>
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#include <locale.h>
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#include <ogc/isfs.h>
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#include <malloc.h>
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#include "utils.h"
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#include "fs.h"
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u8 *ISFS_GetFile(u8 *path, u32 *size, s32 length)
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{
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*size = 0;
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s32 fd = ISFS_Open((const char *)path, ISFS_OPEN_READ);
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u8 *buf = NULL;
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static fstats stats ATTRIBUTE_ALIGN(32);
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if(fd >= 0)
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{
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if(ISFS_GetFileStats(fd, &stats) >= 0)
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{
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if(length <= 0)
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length = stats.file_length;
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if(length > 0)
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buf = (u8 *)memalign(32, ALIGN32(length));
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if(buf)
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{
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*size = stats.file_length;
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if(ISFS_Read(fd, (char*)buf, length) != length)
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{
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*size = 0;
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free(buf);
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}
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}
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}
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ISFS_Close(fd);
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}
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if (*size > 0)
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{
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DCFlushRange(buf, *size);
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ICInvalidateRange(buf, *size);
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}
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return buf;
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}
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