mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 23:24:18 +01:00
a36fab3cdd
-made wait animation faster -removed a few unneeded lines in the wait message code -fixed booting wii games from disc -fixed possible bug in wii game launching in general -gecko output again on wii game booting -converted alot of spaces to tabs, fitting the general wiiflow coding style -general cleaning up things
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef SOUNDHANDLER_H_
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#define SOUNDHANDLER_H_
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#include <vector>
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#include <gccore.h>
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#include "SoundDecoder.hpp"
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#define MAX_DECODERS 16
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class SoundHandler
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{
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public:
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static SoundHandler * Instance();
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static void DestroyInstance();
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void AddDecoder(int voice, const char * filepath);
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void AddDecoder(int voice, const u8 * snd, int len);
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void RemoveDecoder(int voice);
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void DestroyDecoder(SoundDecoder * decoder);
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SoundDecoder * Decoder(int i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]); };
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void ThreadSignal() { LWP_ThreadSignal(ThreadQueue); };
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bool IsDecoding() { return Decoding; };
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protected:
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SoundHandler();
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~SoundHandler();
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static void * UpdateThread(void *arg);
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void InternalSoundUpdates();
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void ClearDecoderList();
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SoundDecoder * GetSoundDecoder(const char * filepath);
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SoundDecoder * GetSoundDecoder(const u8 * sound, int length);
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static SoundHandler * instance;
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u8 * ThreadStack;
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lwp_t SoundThread;
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lwpq_t ThreadQueue;
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bool Decoding;
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bool ExitRequested;
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SoundDecoder * DecoderList[MAX_DECODERS];
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};
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#endif
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