WiiFlow_Lite/source/gc/gc.hpp
fledge68 7bad8c3fd3 * Added Abz's 1076 mod patch with code cleanup by me. His patch includes:
- private server
- sicksaxis to be able to a ps3 controller in wiiflow
- support for the latest nintendont with argsboot
- other minor changes that i may or may not change soon.
- credit to Abz, Airline38, and anyone else who helped with coding.
2016-04-02 15:46:06 +00:00

124 lines
3.8 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _GC_HPP_
#define _GC_HPP_
#include <gccore.h>
// DIOS-MIOS
#define DML_BOOT_PATH "sd:/games/boot.bin"
typedef struct DML_CFG
{
u32 Magicbytes; //0xD1050CF6
u32 CfgVersion; //0x00000001
u32 VideoMode;
u32 Config;
char GamePath[255];
char CheatPath[255];
} DML_CFG;
enum dmlconfig
{
DML_CFG_CHEATS = (1<<0),
DML_CFG_DEBUGGER = (1<<1),
DML_CFG_DEBUGWAIT = (1<<2),
DML_CFG_NMM = (1<<3),
DML_CFG_NMM_DEBUG = (1<<4),
DML_CFG_GAME_PATH = (1<<5),
DML_CFG_CHEAT_PATH = (1<<6),
DML_CFG_ACTIVITY_LED= (1<<7),
DML_CFG_PADHOOK = (1<<8),
DML_CFG_NODISC_CFG1 = (1<<9),
DML_CFG_FORCE_WIDE = (1<<9), //v2
DML_CFG_BOOT_DISC = (1<<10),
DML_CFG_BOOT_DOL = (1<<11), //v1
DML_CFG_BOOT_DISC2 = (1<<11), //v2
DML_CFG_NODISC_CFG2 = (1<<12),
DML_CFG_SCREENSHOT = (1<<13),
};
enum dmlvideomode
{
DML_VID_DML_AUTO = (0<<16),
DML_VID_FORCE = (1<<16),
DML_VID_NONE = (2<<16),
DML_VID_FORCE_PAL50 = (1<<0),
DML_VID_FORCE_PAL60 = (1<<1),
DML_VID_FORCE_NTSC = (1<<2),
DML_VID_FORCE_PROG = (1<<3),
DML_VID_PROG_PATCH = (1<<4),
};
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot);
void DML_Old_SetOptions(const char *GamePath);
void DML_New_SetBootDiscOption(bool new_dm_cfg);
void DML_New_WriteOptions();
// Nintendont
#include "nin_cfg.h"
#define NIN_CFG_PATH "nincfg.bin"
#define NIN_LOADER_PATH "%s:/apps/nintendont/boot.dol"
//const char *NINversionDate(NIN_LOADER_PATH);
bool Nintendont_Installed();
bool Nintendont_GetLoader();
void Nintendont_BootDisc(u8 NMM, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker);
void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath, char *NewCheatPath, const char *partition,
bool cheats, u8 NMM, u8 videomode, u8 videoSetting, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool screenshot, bool NIN_Debugger);
void Nintendont_WriteOptions();
// Devolution
#define DEVO_LOADER_PATH "%s/loader.bin"
typedef struct global_config
{
u32 signature;
u16 version;
u16 device_signature;
u32 memcard_cluster;
u32 disc1_cluster;
u32 disc2_cluster;
u32 options;
} gconfig;
// constant value for identification purposes
#define DEVO_CONFIG_SIG 0x3EF9DB23
// version may change when future options are added
#define DEVO_CONFIG_VERSION 0x0110
// option flags
#define DEVO_CONFIG_WIFILOG (1<<0)
#define DEVO_CONFIG_WIDE (1<<1)
#define DEVO_CONFIG_NOLED (1<<2)
bool DEVO_Installed(const char *path);
void DEVO_GetLoader(const char *path);
void DEVO_SetOptions(const char *isopath, const char *gameID,
bool memcard_emum, bool widescreen, bool activity_led, bool wifi);
void DEVO_Boot();
// General
void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader);
void GC_SetLanguage(u8 lang, u8 loader);
#endif //_GC_HPP_