mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
7bad8c3fd3
- private server - sicksaxis to be able to a ps3 controller in wiiflow - support for the latest nintendont with argsboot - other minor changes that i may or may not change soon. - credit to Abz, Airline38, and anyone else who helped with coding.
124 lines
3.8 KiB
C++
124 lines
3.8 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _GC_HPP_
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#define _GC_HPP_
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#include <gccore.h>
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// DIOS-MIOS
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#define DML_BOOT_PATH "sd:/games/boot.bin"
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typedef struct DML_CFG
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{
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u32 Magicbytes; //0xD1050CF6
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u32 CfgVersion; //0x00000001
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u32 VideoMode;
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u32 Config;
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char GamePath[255];
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char CheatPath[255];
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} DML_CFG;
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enum dmlconfig
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{
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DML_CFG_CHEATS = (1<<0),
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DML_CFG_DEBUGGER = (1<<1),
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DML_CFG_DEBUGWAIT = (1<<2),
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DML_CFG_NMM = (1<<3),
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DML_CFG_NMM_DEBUG = (1<<4),
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DML_CFG_GAME_PATH = (1<<5),
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DML_CFG_CHEAT_PATH = (1<<6),
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DML_CFG_ACTIVITY_LED= (1<<7),
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DML_CFG_PADHOOK = (1<<8),
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DML_CFG_NODISC_CFG1 = (1<<9),
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DML_CFG_FORCE_WIDE = (1<<9), //v2
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DML_CFG_BOOT_DISC = (1<<10),
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DML_CFG_BOOT_DOL = (1<<11), //v1
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DML_CFG_BOOT_DISC2 = (1<<11), //v2
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DML_CFG_NODISC_CFG2 = (1<<12),
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DML_CFG_SCREENSHOT = (1<<13),
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};
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enum dmlvideomode
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{
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DML_VID_DML_AUTO = (0<<16),
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DML_VID_FORCE = (1<<16),
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DML_VID_NONE = (2<<16),
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DML_VID_FORCE_PAL50 = (1<<0),
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DML_VID_FORCE_PAL60 = (1<<1),
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DML_VID_FORCE_NTSC = (1<<2),
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DML_VID_FORCE_PROG = (1<<3),
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DML_VID_PROG_PATCH = (1<<4),
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};
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
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const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
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u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot);
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void DML_Old_SetOptions(const char *GamePath);
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void DML_New_SetBootDiscOption(bool new_dm_cfg);
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void DML_New_WriteOptions();
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// Nintendont
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#include "nin_cfg.h"
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#define NIN_CFG_PATH "nincfg.bin"
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#define NIN_LOADER_PATH "%s:/apps/nintendont/boot.dol"
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//const char *NINversionDate(NIN_LOADER_PATH);
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bool Nintendont_Installed();
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bool Nintendont_GetLoader();
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void Nintendont_BootDisc(u8 NMM, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker);
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void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath, char *NewCheatPath, const char *partition,
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bool cheats, u8 NMM, u8 videomode, u8 videoSetting, bool widescreen, bool usb_hid, bool native_ctl, bool deflicker, bool screenshot, bool NIN_Debugger);
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void Nintendont_WriteOptions();
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// Devolution
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#define DEVO_LOADER_PATH "%s/loader.bin"
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typedef struct global_config
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{
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u32 signature;
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u16 version;
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u16 device_signature;
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u32 memcard_cluster;
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u32 disc1_cluster;
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u32 disc2_cluster;
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u32 options;
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} gconfig;
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// constant value for identification purposes
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#define DEVO_CONFIG_SIG 0x3EF9DB23
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// version may change when future options are added
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#define DEVO_CONFIG_VERSION 0x0110
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// option flags
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#define DEVO_CONFIG_WIFILOG (1<<0)
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#define DEVO_CONFIG_WIDE (1<<1)
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#define DEVO_CONFIG_NOLED (1<<2)
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bool DEVO_Installed(const char *path);
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void DEVO_GetLoader(const char *path);
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void DEVO_SetOptions(const char *isopath, const char *gameID,
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bool memcard_emum, bool widescreen, bool activity_led, bool wifi);
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void DEVO_Boot();
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// General
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void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader);
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void GC_SetLanguage(u8 lang, u8 loader);
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#endif //_GC_HPP_
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