mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
0d59191da9
- added 'covers box mode' option to pg 13 of main settings. defaults to ON. set to OFF if you want to use only flat covers. does not apply to sourceflow, homebrew flow, and plugins with box mode set. - fixed text size of category names on right half of categories menu. They were too small. strangely no one noticed or reported it. - cleaned up create game list code a little. - upped to beta 15.
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _LISTGENERATOR_HPP_
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#define _LISTGENERATOR_HPP_
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#include <string>
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#include <vector>
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#include <stdio.h>
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#include "defines.h"
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#include "types.h"
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#include "config/config.hpp"
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#include "loader/wbfs.h"
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#include "loader/disc.h"
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#include "gui/GameTDB.hpp"
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#include "plugin/plugin.hpp"
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using namespace std;
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class ListGenerator : public vector<dir_discHdr>
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{
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public:
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void createSFList(u8 maxBtns, Config &m_sourceMenuCfg, const string& sourceDir);
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void Init(const char *settingsDir, const char *Language, const char *plgnsDataDir);
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void Clear();
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void CreateRomList(Config &platform_cfg, const string& romsDir, const vector<string>& FileTypes, const string& DBName, bool UpdateCache);
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void CreateList(u32 Flow, const string& Path, const vector<string>& FileTypes, const string& DBName, bool UpdateCache);
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u32 Color;
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u32 Magic;
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bool usePluginDBTitles;
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private:
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void OpenConfigs();
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void CloseConfigs();
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string gameTDB_Path;
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string CustomTitlesPath;
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string gameTDB_Language;
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};
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typedef void (*FileAdder)(char *Path);
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void GetFiles(const char *Path, const vector<string>& FileTypes,
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FileAdder AddFile, bool CompareFolders, u32 max_depth = 2, u32 depth = 1);
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extern ListGenerator m_cacheList;
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#endif /*_LISTGENERATOR_HPP_*/
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