mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
6963b0c637
the problem of the lagging wait message (since the wait message doesnt take much wii power wiiflows speed should be the same) -set down wait message stack and also removed the reallocation of the stack again and again on every display of it -added security check that the wait message thread is finished before removing the thread (should prevent freezes) -removed a few more unneeded lines of code
140 lines
3.1 KiB
C++
140 lines
3.1 KiB
C++
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#include <ogc/system.h>
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#include <unistd.h>
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#include "defines.h"
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#include "svnrev.h"
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#include "channel/nand.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gecko/gecko.h"
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#include "gecko/wifi_gecko.h"
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#include "gui/video.hpp"
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#include "gui/text.hpp"
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#include "homebrew/homebrew.h"
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#include "loader/disc.h"
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#include "loader/alt_ios.h"
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#include "loader/sys.h"
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#include "loader/wbfs.h"
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#include "loader/cios.h"
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#include "menu/menu.hpp"
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CMenu *mainMenu;
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extern "C"
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{
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extern void __exception_setreload(int t);
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extern int mainIOS;
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}
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int main(int argc, char **argv)
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{
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__exception_setreload(5);
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InitGecko();
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// Init video
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CVideo vid;
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vid.init();
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MEM2_init(47); //Should be safe to use
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vid.waitMessage(0.1f);
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AllocSDGeckoBuffer();
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gprintf(" \nWelcome to %s (%s-r%s)!\nThis is the debug output.\n", APP_NAME, APP_VERSION, SVN_REV);
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char *gameid = NULL;
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bool Emulator_boot = false;
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for (int i = 0; i < argc; i++)
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{
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if (argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
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{
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while(argv[i][0] && !isdigit(argv[i][0])) argv[i]++;
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if (atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
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mainIOS = atoi(argv[i]);
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}
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else if (strlen(argv[i]) == 6)
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{
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gameid = argv[i];
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for (int i=0; i < 5; i++)
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if (!isalnum(gameid[i]))
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gameid = NULL;
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}
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else if (argv[i] != NULL && strcasestr(argv[i], "EMULATOR_MAGIC") != NULL)
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Emulator_boot = true;
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}
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#ifndef DOLPHIN
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// Load Custom IOS
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gprintf("Loading cIOS: %d\n", mainIOS);
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bool iosOK = loadIOS(mainIOS, false, false);
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iosOK = iosOK && CurrentIOS.Type != IOS_TYPE_NO_CIOS;
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#else
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bool iosOK = true;
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#endif
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// Init
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Sys_Init();
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Sys_ExitTo(EXIT_TO_HBC);
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int ret = 1;
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while(ret == 1)
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{
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Open_Inputs(); //(re)init wiimote
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#ifndef DOLPHIN
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const DISC_INTERFACE *handle = DeviceHandler::GetUSB0Interface();
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bool deviceAvailable = false;
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u8 timeout = 0;
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DeviceHandler::Instance()->MountSD();
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while(!deviceAvailable && timeout++ != 20)
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{
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deviceAvailable = (handle->startup() && handle->isInserted());
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if(deviceAvailable)
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break;
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usleep(50000);
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}
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DeviceHandler::Instance()->MountAllUSB();
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if(DeviceHandler::Instance()->IsInserted(SD))
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deviceAvailable = true;
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#else
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bool deviceAvailable = true;
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DeviceHandler::Instance()->MountAll();
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#endif
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bool dipOK = Disc_Init() >= 0;
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mainMenu = new CMenu(vid);
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mainMenu->init();
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if(!iosOK)
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{
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mainMenu->terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
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break;
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}
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else if(!deviceAvailable)
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{
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mainMenu->terror("errboot2", L"Could not find a device to save configuration files on!");
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break;
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}
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else if(!dipOK)
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{
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mainMenu->terror("errboot3", L"Could not initialize the DIP module!");
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break;
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}
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else if(gameid != NULL && strlen(gameid) == 6)
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mainMenu->directlaunch(gameid);
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else
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{
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if(Emulator_boot)
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mainMenu->m_Emulator_boot = true;
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ret = mainMenu->main();
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}
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}
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mainMenu->cleanup();
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#ifndef DOLPHIN
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ISFS_Deinitialize();
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#endif
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Sys_Exit();
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exit(1);
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return 0;
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}
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