mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 19:31:58 +01:00
30048fbd4e
-had to remove wii drive light flashing during wait animation. even though i added NULL to nanosleep() it caused wiiflow lite to freeze right when the wait animation was to start. when i removed it everything works fine. besides the wii u doesn't have a disc slot light. -note - strangely going from ppc r30 to r32 wiiflow lite boot.dol grew about 24k. also somehow ext_booter.bin is now marked as changed but i don't know what's different.
261 lines
7.6 KiB
C++
261 lines
7.6 KiB
C++
/*
|
|
Copyright (c) 2010 - Wii Banner Player Project
|
|
Copyright (c) 2012 - Dimok
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
|
|
#include <math.h>
|
|
#include "Animator.h"
|
|
#include "Layout.h"
|
|
|
|
// load keyframes from a brlan file
|
|
u32 Animator::LoadAnimators(const RLAN_Header *header, Layout& layout, u8 key_set)
|
|
{
|
|
u32 frame_count = 0;
|
|
|
|
if (!header || header->magic != MAGIC_ANIMATION || header->endian != 0xFEFF || header->version != 0x0008)
|
|
return 0; // bad header
|
|
|
|
// first section
|
|
const u8 *position = ((const u8 *) header) + header->offset;
|
|
|
|
for(u32 i = 0; i < header->section_count; ++i)
|
|
{
|
|
section_t *section = (section_t *) position;
|
|
position += section->size;
|
|
|
|
if (section->magic == MAGIC_PANE_ANIMATION_INFO)
|
|
{
|
|
const PAI1_Header *pai = (const PAI1_Header *) section;
|
|
u16 animator_count = pai->animator_count;
|
|
frame_count += pai->frame_count;
|
|
|
|
// read animation file names
|
|
const u32 *nameOffsets = (const u32 *)(pai + 1);
|
|
for(u32 i = 0; i < pai->file_count; i++)
|
|
{
|
|
const char* name = (((const char *) nameOffsets) + nameOffsets[i]);
|
|
layout.AddPalette(name, key_set);
|
|
}
|
|
|
|
const u32 *offsets = (const u32 *) (((const u8 *)section) + pai->entry_offset);
|
|
// read each animator
|
|
for(u32 n = 0; n < animator_count; n++)
|
|
{
|
|
const AnimatorHeader *animHdr = (const AnimatorHeader *) (((const u8 *)section) + offsets[n]);
|
|
std::string anim_name(animHdr->name, 0, 20);
|
|
|
|
Animator* animator = animHdr->is_material ?
|
|
(Animator*) layout.FindMaterial(anim_name) :
|
|
(Animator*) layout.FindPane(anim_name);
|
|
|
|
if (animator)
|
|
animator->LoadKeyFrames((const u8 *) animHdr, animHdr->tag_count, sizeof(AnimatorHeader), key_set);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gprintf("Unknown: %c%c%c%c\n", position[0], position[1], position[2], position[3]);
|
|
}
|
|
}
|
|
|
|
return frame_count;
|
|
}
|
|
|
|
void Animator::LoadKeyFrames(const u8 *file, u8 tag_count, u32 offset, u8 key_set)
|
|
{
|
|
const u32 *tag_offsets = (const u32 *) (file + offset);
|
|
|
|
for(u32 tag = 0; tag < tag_count; tag++)
|
|
{
|
|
const Anim_Header *animHdr = (const Anim_Header *) (file + tag_offsets[tag]);
|
|
|
|
u32 animation_type = animHdr->animation_type;
|
|
u8 frame_count = animHdr->frame_count;
|
|
|
|
const u32 *frame_offsets = (const u32 *) (animHdr + 1);
|
|
|
|
for(u32 frame = 0; frame < frame_count; frame++)
|
|
{
|
|
const KeyFrame_Header *keyFrame = (const KeyFrame_Header *)(((const u8 *) animHdr) + frame_offsets[frame]);
|
|
const KeyType frame_type(static_cast<AnimationType>(animation_type), keyFrame->index, keyFrame->target);
|
|
|
|
switch (keyFrame->data_type)
|
|
{
|
|
// step key frame
|
|
case 0x01:
|
|
keys[key_set].step_keys[frame_type].Load((const u8 *) (keyFrame+1), keyFrame->key_count);
|
|
break;
|
|
|
|
// hermite key frame
|
|
case 0x02:
|
|
keys[key_set].hermite_keys[frame_type].Load((const u8 *) (keyFrame+1), keyFrame->key_count);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Animator::SetFrame(FrameNumber frame_number, u8 key_set)
|
|
{
|
|
std::map<KeyType, HermiteKeyHandler>::iterator itr;
|
|
for(itr = keys[key_set].hermite_keys.begin(); itr != keys[key_set].hermite_keys.end(); itr++)
|
|
{
|
|
const KeyType& frame_type = itr->first;
|
|
const float frame_value = itr->second.GetFrame(frame_number);
|
|
|
|
ProcessHermiteKey(frame_type, frame_value);
|
|
}
|
|
|
|
std::map<KeyType, StepKeyHandler>::iterator itr2;
|
|
for(itr2 = keys[key_set].step_keys.begin(); itr2 != keys[key_set].step_keys.end(); itr2++)
|
|
{
|
|
const KeyType& frame_type = itr2->first;
|
|
StepKeyHandler::KeyData const frame_data = itr2->second.GetFrame(frame_number);
|
|
|
|
ProcessStepKey(frame_type, frame_data);
|
|
}
|
|
}
|
|
|
|
void StepKeyHandler::Load(const u8 *file, u16 count)
|
|
{
|
|
while (count--)
|
|
{
|
|
FrameNumber frame;
|
|
frame = *((FrameNumber *) file);
|
|
file += 4;
|
|
|
|
KeyData& data = keys[frame];
|
|
data.data1 = *file;
|
|
file++;
|
|
data.data2 = *file;
|
|
file++;
|
|
|
|
file += 2;
|
|
}
|
|
}
|
|
|
|
void HermiteKeyHandler::Load(const u8 *file, u16 count)
|
|
{
|
|
while (count--)
|
|
{
|
|
std::pair<FrameNumber, KeyData> pair;
|
|
|
|
// read the frame number, value and slope
|
|
pair.first = *((FrameNumber *) file);
|
|
file += 4;
|
|
pair.second.value = *((float *) file);
|
|
file += 4;
|
|
pair.second.slope = *((float *) file);
|
|
file += 4;
|
|
|
|
keys.insert(pair);
|
|
|
|
//std::cout << "\t\t\t" "frame: " << frame << ' ' << keys[frame] << '\n';
|
|
}
|
|
}
|
|
|
|
StepKeyHandler::KeyData StepKeyHandler::GetFrame(FrameNumber frame_number) const
|
|
{
|
|
// assuming not empty, a safe assumption currently
|
|
|
|
// find the current frame, or the one after it
|
|
std::map<FrameNumber, KeyData>::const_iterator frame_it = keys.lower_bound(frame_number);
|
|
|
|
// current frame is higher than any keyframe, use the last keyframe
|
|
if (keys.end() == frame_it)
|
|
--frame_it;
|
|
|
|
// if this is after the current frame and not the first keyframe, use the previous one
|
|
if (frame_number < frame_it->first && keys.begin() != frame_it)
|
|
--frame_it;
|
|
|
|
return frame_it->second;
|
|
}
|
|
|
|
float HermiteKeyHandler::GetFrame(FrameNumber frame_number) const
|
|
{
|
|
// assuming not empty, a safe assumption currently
|
|
|
|
// find the current keyframe, or the one after it
|
|
std::multimap<FrameNumber, KeyData>::const_iterator next = keys.lower_bound(frame_number);
|
|
|
|
// current frame is higher than any keyframe, use the last keyframe
|
|
if (keys.end() == next)
|
|
--next;
|
|
|
|
std::multimap<FrameNumber, KeyData>::const_iterator prev = next;
|
|
|
|
// if this is after the current frame and not the first keyframe, use the previous one
|
|
if (frame_number < prev->first && keys.begin() != prev)
|
|
--prev;
|
|
|
|
const float nf = next->first - prev->first;
|
|
if (fabs(nf) < 0.01)
|
|
{
|
|
// same frame numbers, just return the first's value
|
|
return prev->second.value;
|
|
}
|
|
else
|
|
{
|
|
// different frames, blend them together
|
|
// this is a "Cubic Hermite spline" apparently
|
|
|
|
frame_number = (frame_number < prev->first) ? prev->first :
|
|
((frame_number > next->first) ? next->first : frame_number);
|
|
|
|
const float t = (frame_number - prev->first) / nf;
|
|
|
|
// old curve-less code
|
|
//return prev->second.value + (next->second.value - prev->second.value) * t;
|
|
|
|
// curvy code from marcan, :p
|
|
return
|
|
prev->second.slope * nf * (t + pow(t, 3) - 2 * pow(t, 2)) +
|
|
next->second.slope * nf * (pow(t, 3) - pow(t, 2)) +
|
|
prev->second.value * (1 + (2 * pow(t, 3) - 3 * pow(t, 2))) +
|
|
next->second.value * (-2 * pow(t, 3) + 3 * pow(t, 2));
|
|
}
|
|
}
|
|
|
|
void Animator::ProcessHermiteKey(const KeyType& type, float value)
|
|
{
|
|
// std::cout << "unhandled key (" << GetName() << "): type: " << FourCC(type.type)
|
|
// << " index: " << (int)type.index
|
|
// << " target: " << (int)type.target
|
|
// << " value: " << value
|
|
// << '\n';
|
|
gprintf("Animator::ProcessHermiteKey, type.index: %d, value: %f\n", type.index, value);
|
|
}
|
|
|
|
void Animator::ProcessStepKey(const KeyType& type, StepKeyHandler::KeyData data)
|
|
{
|
|
// std::cout << "unhandled key (" << GetName() << "): type: " << FourCC(type.type)
|
|
// << " index: " << (int)type.index
|
|
// << " target: " << (int)type.target
|
|
// << " data:" << (int)data.data1 << " " << (int)data.data2
|
|
// << '\n';
|
|
gprintf("Animator::ProcessStepKey, type.index: %d, data: %d %d", type.index, data.data1, data.data2);
|
|
}
|