WiiFlow_Lite/source/memory
fix94.1 88955e9461 -changed the memory management yet again, now just use the mem
which has enough space left instead of fixed memory in most parts
-fixed alot of things about banner playing, now shouldnt randomly
codedump anymore or things like this, also some banner sounds
which did not play before should work fine now
-removed unused code and added better debug prints
-using some fixed voice for game banner and not always a new one
per banner
-fixed DIOS-MIOS cheats for sure now :P
-fixed possible memory allocation bug in wbfs alloc (thanks to
cfg-loader)
-removed MEM2_memalign since it did not work correctly
-fixed a few wrong memset sizes
2012-07-27 17:26:49 +00:00
..
mem2.cpp -changed the memory management yet again, now just use the mem 2012-07-27 17:26:49 +00:00
mem2.hpp -changed the memory management yet again, now just use the mem 2012-07-27 17:26:49 +00:00
mem2alloc.cpp -fixed possible bug in memory allocation (thanks megazig for 2012-07-08 13:35:59 +00:00
mem2alloc.hpp mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
memory.h -writing priiloader magic word into new memory region as well now 2012-07-23 15:29:26 +00:00
smartalloc.cpp -cleaned up mem allocs a bit, also corrected wrong display of 2012-05-18 16:55:04 +00:00
smartptr.hpp -forgot to clear gecko sd file buffer on exit, could make problems 2012-05-19 12:29:24 +00:00