mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-12 13:04:27 +01:00
13e65956fe
arcade rom clones are not included in the plugins database files to keep the files short. Any arcade rom clones you have will either not be found or will aquire the same ID and title as the parent rom when the CRC of the clone rom is included in the parent roms list of CRC's. you will need to manually edit both the CRC list file and xml database file to include the rom info on any clone you have in order for them to display the correct title and game info. i would think only a small handfull of your roms would be clones. reload cache may take longer now to create the cached list. I found zipped roms for snes, nes, and others are no problem because even if the filename can't be found the crc does not need to be calculated. it is merely taken from the zip file which already holds the crc. on the other hand, half of my gba roms are unzipped with a gba extension. so my gba list takes 10 seconds or so to make because the crc of the unzipped roms does need to be calculated. mame roms use the filename but if it's a clone then it will calculate the crc of the rom zip file. thus any clones will slow things down unless you add them to the database files mentioned above. I imagine megaCD and PS1 cd games will be slow to reload cache. but at least you only need to do it once or whenever you add or delete a game. wiimpathy's database files use the no intro naming convention. i'm not crazy about it because it moves any leading 'the' to the end preceded by a comma. in this case i use custom titles ini to put the title the way i want.
232 lines
8.7 KiB
C++
232 lines
8.7 KiB
C++
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#include <dirent.h>
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#include <algorithm>
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#include "menu.hpp"
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using namespace std;
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template <class T> static inline T loopNum(T i, T s)
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{
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return (i + s) % s;
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}
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vector<string> languages_available;
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void AddLanguage(char *Path)
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{
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char lng[32];
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memset(lng, 0, 32);
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char *lang_chr = strrchr(Path, '/')+1;
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memcpy(lng, lang_chr, min(31ul, (u32)(strrchr(lang_chr, '.')-lang_chr)));
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languages_available.push_back(lng);
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}
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void CMenu::_hideConfigAdv(bool instant)
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{
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_hideConfigCommon(instant);
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m_btnMgr.hide(m_configAdvLblBootChange, instant);
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m_btnMgr.hide(m_configAdvBtnBootChange, instant);
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m_btnMgr.hide(m_configAdvLblTheme, instant);
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m_btnMgr.hide(m_configAdvLblCurTheme, instant);
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m_btnMgr.hide(m_configAdvBtnCurThemeM, instant);
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m_btnMgr.hide(m_configAdvBtnCurThemeP, instant);
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m_btnMgr.hide(m_configAdvLblLanguage, instant);
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m_btnMgr.hide(m_configAdvLblCurLanguage, instant);
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m_btnMgr.hide(m_configAdvBtnCurLanguageM, instant);
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m_btnMgr.hide(m_configAdvBtnCurLanguageP, instant);
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m_btnMgr.hide(m_configAdvLblCFTheme, instant);
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m_btnMgr.hide(m_configAdvBtnCFTheme, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_configAdvLblUser); ++i)
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if(m_configAdvLblUser[i] != -1)
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m_btnMgr.hide(m_configAdvLblUser[i], instant);
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}
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void CMenu::_showConfigAdv(void)
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{
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_showConfigCommon(m_configAdvBg, 2);
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m_btnMgr.show(m_configAdvLblCurTheme);
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m_btnMgr.show(m_configAdvBtnCurThemeM);
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m_btnMgr.show(m_configAdvBtnCurThemeP);
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m_btnMgr.show(m_configAdvLblTheme);
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m_btnMgr.show(m_configAdvLblBootChange);
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m_btnMgr.show(m_configAdvBtnBootChange);
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m_btnMgr.show(m_configAdvLblLanguage);
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m_btnMgr.show(m_configAdvLblCurLanguage);
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m_btnMgr.show(m_configAdvBtnCurLanguageM);
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m_btnMgr.show(m_configAdvBtnCurLanguageP);
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m_btnMgr.show(m_configAdvLblCFTheme);
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m_btnMgr.show(m_configAdvBtnCFTheme);
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for(u32 i = 0; i < ARRAY_SIZE(m_configAdvLblUser); ++i)
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if(m_configAdvLblUser[i] != -1)
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m_btnMgr.show(m_configAdvLblUser[i]);
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m_btnMgr.setText(m_configAdvLblCurTheme, m_themeName);
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m_btnMgr.setText(m_configAdvLblCurLanguage, m_curLanguage);
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}
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static void listThemes(const char * path, vector<string> &themes)
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{
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DIR *d;
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struct dirent *dir;
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bool def = false;
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themes.clear();
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d = opendir(path);
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if (d != 0)
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{
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dir = readdir(d);
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while (dir != 0)
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{
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string fileName = dir->d_name;
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def = def || (upperCase(fileName) == "DEFAULT.INI");
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if (fileName.size() > 4 && fileName.substr(fileName.size() - 4, 4) == ".ini")
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themes.push_back(fileName.substr(0, fileName.size() - 4));
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dir = readdir(d);
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}
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closedir(d);
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}
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if (!def)
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themes.push_back("Default");
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sort(themes.begin(), themes.end());
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}
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int CMenu::_configAdv(void)
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{
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int change = CONFIG_PAGE_NO_CHANGE;
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vector<string> themes;
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listThemes(m_themeDir.c_str(), themes);
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u32 curTheme = 0;
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for (u32 i = 0; i < themes.size(); ++i)
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if (themes[i] == m_themeName)
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{
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curTheme = i;
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break;
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}
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languages_available.clear();
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languages_available.push_back("Default");
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GetFiles(m_languagesDir.c_str(), stringToVector(".ini", '|'), AddLanguage, false, 0);
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sort(languages_available.begin(), languages_available.end());
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u32 curLang = 0;
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for(u32 i = 0; i < languages_available.size(); ++i)
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{
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if(m_curLanguage == languages_available[i])
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{
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curLang = i;
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break;
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}
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}
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string prevLanguage = m_curLanguage;
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_showConfigAdv();
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while(!m_exit)
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{
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change = _configCommon();
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if (change != CONFIG_PAGE_NO_CHANGE)
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break;
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if (BTN_A_PRESSED)
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{
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if(m_btnMgr.selected(m_configAdvBtnBootChange))
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{
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_hideConfigAdv();
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if(_Boot())
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break; /* Settings changed */
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_showConfigAdv();
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}
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else if(m_btnMgr.selected(m_configAdvBtnCurThemeP) || m_btnMgr.selected(m_configAdvBtnCurThemeM))
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{
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s8 direction = m_btnMgr.selected(m_configAdvBtnCurThemeP) ? 1 : -1;
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curTheme = loopNum(curTheme + direction, (u32)themes.size());
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m_themeName = themes[curTheme];
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m_cfg.setString("GENERAL", "theme", m_themeName);
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_showConfigAdv();
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}
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else if(m_btnMgr.selected(m_configAdvBtnCurLanguageP) || m_btnMgr.selected(m_configAdvBtnCurLanguageM))
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{
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s8 direction = m_btnMgr.selected(m_configAdvBtnCurLanguageP) ? 1 : -1;
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curLang = loopNum(curLang + direction, (u32)languages_available.size());
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m_curLanguage = languages_available[curLang];
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if(!m_loc.load(fmt("%s/%s.ini", m_languagesDir.c_str(), m_curLanguage.c_str())))
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{
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m_curLanguage = "Default";
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m_cfg.setString("GENERAL", "language", m_curLanguage);
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m_loc.unload();
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}
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else
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m_cfg.setString("GENERAL", "language", m_curLanguage);
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_updateText();
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_showConfigAdv();
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}
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else if(m_btnMgr.selected(m_configAdvBtnCFTheme))
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{
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m_refreshGameList = true;
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_hideConfigAdv();
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_cfTheme();
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_showConfigAdv();
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}
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}
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}
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_hideConfigAdv();
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if(m_curLanguage != prevLanguage)
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{
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m_cacheList.Init(m_settingsDir.c_str(), m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str(), m_pluginDataDir.c_str());
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fsop_deleteFolder(m_listCacheDir.c_str());// delete cache lists folder and remake it so all lists update.
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fsop_MakeFolder(m_listCacheDir.c_str());
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m_refreshGameList = true;
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}
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return change;
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}
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void CMenu::_initConfigAdvMenu()
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{
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_addUserLabels(m_configAdvLblUser, ARRAY_SIZE(m_configAdvLblUser), "CONFIG_ADV");
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m_configAdvBg = _texture("CONFIG_ADV/BG", "texture", theme.bg, false);
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m_configAdvLblTheme = _addLabel("CONFIG_ADV/THEME", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_configAdvLblCurTheme = _addLabel("CONFIG_ADV/THEME_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_configAdvBtnCurThemeM = _addPicButton("CONFIG_ADV/THEME_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
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m_configAdvBtnCurThemeP = _addPicButton("CONFIG_ADV/THEME_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
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m_configAdvLblLanguage = _addLabel("CONFIG_ADV/LANGUAGE", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_configAdvLblCurLanguage = _addLabel("CONFIG_ADV/LANGUAGE_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_configAdvBtnCurLanguageM = _addPicButton("CONFIG_ADV/LANGUAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
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m_configAdvBtnCurLanguageP = _addPicButton("CONFIG_ADV/LANGUAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
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m_configAdvLblCFTheme = _addLabel("CONFIG_ADV/CUSTOMIZE_CF", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_configAdvBtnCFTheme = _addButton("CONFIG_ADV/CUSTOMIZE_CF_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
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m_configAdvLblBootChange = _addLabel("CONFIG_ADV/BOOT_CHANGE", theme.lblFont, L"", 20, 305, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_configAdvBtnBootChange = _addButton("CONFIG_ADV/BOOT_CHANGE_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
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_setHideAnim(m_configAdvLblTheme, "CONFIG_ADV/THEME", 50, 0, -2.f, 0.f);
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_setHideAnim(m_configAdvLblCurTheme, "CONFIG_ADV/THEME_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configAdvBtnCurThemeM, "CONFIG_ADV/THEME_MINUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configAdvBtnCurThemeP, "CONFIG_ADV/THEME_PLUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configAdvLblLanguage, "CONFIG_ADV/LANGUAGE", 50, 0, -2.f, 0.f);
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_setHideAnim(m_configAdvLblCurLanguage, "CONFIG_ADV/LANGUAGE_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configAdvBtnCurLanguageM, "CONFIG_ADV/LANGUAGE_MINUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configAdvBtnCurLanguageP, "CONFIG_ADV/LANGUAGE_PLUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configAdvLblCFTheme, "CONFIG_ADV/CUSTOMIZE_CF", 50, 0, -2.f, 0.f);
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_setHideAnim(m_configAdvBtnCFTheme, "CONFIG_ADV/CUSTOMIZE_CF_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configAdvLblBootChange, "CONFIG_ADV/BOOT_CHANGE", 50, 0, -2.f, 0.f);
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_setHideAnim(m_configAdvBtnBootChange, "CONFIG_ADV/BOOT_CHANGE_BTN", -50, 0, 1.f, 0.f);
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_hideConfigAdv(true);
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_textConfigAdv();
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}
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void CMenu::_textConfigAdv(void)
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{
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m_btnMgr.setText(m_configAdvLblTheme, _t("cfga7", L"Theme"));
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m_btnMgr.setText(m_configAdvLblLanguage, _t("cfgc9", L"WiiFlow Language"));// manage wiiflow languages
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//m_btnMgr.setText(m_configAdvBtnLanguage, _t("cfgc5", L"Go"));
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m_btnMgr.setText(m_configAdvLblCFTheme, _t("cfgc4", L"Adjust Coverflow"));
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m_btnMgr.setText(m_configAdvBtnCFTheme, _t("cfgc5", L"Go"));
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m_btnMgr.setText(m_configAdvLblBootChange, _t("cfgc8", L"Startup Settings"));
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m_btnMgr.setText(m_configAdvBtnBootChange, _t("cfgc5", L"Go"));
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}
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