mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
f1d0386b3c
-added possibility to copy gamecube games from usb to sd card, after copy process game will be started (copy takes 5-10 minutes) (issue 12) -added possibility to install gamecube games to usb fat partitions -fixed game name not displayed in delete game dialog -changed naming scheme of partition name in top-right corner in coverflow, now looks like DML [USB1], name depends on view
46 lines
1.0 KiB
C
46 lines
1.0 KiB
C
#ifdef __cplusplus
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extern "C"
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{
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#endif
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#ifndef _FILEOPS
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#define _FILEOPS
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typedef void (*progress_callback_t)(int status,int total,void *user_data);
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typedef struct
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{
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u64 size, bytes; // for operation that uses more than one file
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u32 startms;
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}
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s_fsopmulty;
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typedef struct
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{
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char op[256]; // Calling process can set filename or any other info that fit
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u32 size, bytes;
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s_fsopmulty multy;
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int flag1; // user defined flag
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bool breakop; // allow to stop a long operation
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}
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s_fsop;
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extern s_fsop fsop;
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bool fsop_GetFileSizeBytes (char *path, size_t *filesize);
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u64 fsop_GetFolderBytes (char *source);
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u32 fsop_GetFolderKb (char *source);
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u32 fsop_GetFreeSpaceKb (char *path);
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bool fsop_DirExist (char *path);
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bool fsop_CopyFile (char *source, char *target, progress_callback_t spinner, void *spinner_data);
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int fsop_MakeFolder (char *path);
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bool fsop_CopyFolder (char *source, char *target, progress_callback_t spinner, void *spinner_data);
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#endif
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#ifdef __cplusplus
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}
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#endif |