mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 20:26:52 +01:00
154 lines
2.5 KiB
C
154 lines
2.5 KiB
C
/*
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TinyLoad - a simple region free (original) game launcher in 4k
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# This code is licensed to you under the terms of the GNU GPL, version 2;
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# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
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*/
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/* This code comes from HBC's stub which was based on the Twilight Hack code */
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// Copyright 2008-2009 Segher Boessenkool <segher@kernel.crashing.org>
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// Copyright 2008-2009 Andre Heider <dhewg@wiibrew.org>
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// Copyright 2008-2009 Hector Martin <marcan@marcansoft.com>
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#include "ios.h"
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#include "cache.h"
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#include "utils.h"
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#define virt_to_phys(x) ((u32*)(((u32)(x))&0x3FFFFFFF))
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#define phys_to_virt(x) ((u32*)(((u32)(x))|0x80000000))
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// Low-level IPC access.
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static inline u32 iread32(u32 addr)
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{
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u32 x;
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asm volatile("lwz %0,0(%1) ; sync ; isync" : "=r"(x) : "b"(0xc0000000 | addr));
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return x;
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}
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static inline void iwrite32(u32 addr, u32 x)
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{
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asm volatile("stw %0,0(%1) ; eieio" : : "r"(x), "b"(0xc0000000 | addr));
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}
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static u32 _ipc_read(u32 reg) __attribute__((noinline));
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static void _ipc_write(u32 reg, u32 value) __attribute__((noinline));
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static void ipc_bell(u32 w) __attribute__((noinline));
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// inline the 4*, don't inline the 0x0d0 stuff. yes, this saves a few bytes.
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static u32 _ipc_read(u32 reg)
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{
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return iread32(0x0d000000 + reg);
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}
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static void _ipc_write(u32 reg, u32 value)
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{
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iwrite32(0x0d000000 + reg, value);
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}
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static inline u32 ipc_read(u32 reg)
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{
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return _ipc_read(4*reg);
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}
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static inline void ipc_write(u32 reg, u32 value)
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{
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_ipc_write(4*reg, value);
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}
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static void ipc_bell(u32 w)
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{
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ipc_write(1, w);
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}
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static void ios_delay(void) __attribute__((noinline));
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static void ios_delay(void)
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{
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usleep(500);
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}
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static void ipc_wait_ack(void)
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{
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while(!(ipc_read(1) & 0x2))
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;
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ios_delay();
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}
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static void ipc_wait_reply(void)
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{
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while(!(ipc_read(1) & 0x4))
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;
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ios_delay();
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}
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// Mid-level IPC access.
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struct ipc {
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u32 cmd;
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int result;
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int fd;
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u32 arg[5];
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u32 user[8];
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};
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static struct ipc ipc ALIGNED(64);
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static void ipc_send_request(void)
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{
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sync_after_write(&ipc, 0x40);
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ipc_write(0, (u32)virt_to_phys(&ipc));
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ipc_bell(1);
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ipc_wait_ack();
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ipc_bell(2);
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}
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static void ipc_recv_reply(void)
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{
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for (;;)
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{
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u32 reply;
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ipc_wait_reply();
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reply = ipc_read(2);
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ipc_bell(4);
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ipc_bell(8);
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if (((u32*)reply) == virt_to_phys(&ipc))
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break;
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}
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sync_before_read(&ipc, 0x40);
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}
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// High-level IPC access.
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int ios_close(int fd)
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{
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ipc.cmd = 2;
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ipc.fd = fd;
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ipc_send_request();
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ipc_recv_reply();
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return ipc.result;
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}
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void ios_cleanup()
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{
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int fd;
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for (fd = 0; fd != 31; fd++)
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{
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ios_close(fd);
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}
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}
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