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https://github.com/Fledge68/WiiFlow_Lite.git
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a768c2a76a
contains a regular expression, files can be excluded from the games list again. A typical use case is the exclusion of all disks except the first one in multidisk games.
62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _LISTGENERATOR_HPP_
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#define _LISTGENERATOR_HPP_
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#include <string>
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#include <vector>
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#include <stdio.h>
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#include "defines.h"
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#include "types.h"
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#include "config/config.hpp"
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#include "loader/wbfs.h"
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#include "loader/disc.h"
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#include "gui/GameTDB.hpp"
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#include "plugin/plugin.hpp"
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#define CONFIG_FILENAME_SKIP_DOMAIN "PLUGINS"
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#define CONFIG_FILENAME_SKIP_KEY "filename_skip_regex"
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#define CONFIG_FILENAME_SKIP_DEFAULT "((dis[ck]|tape|side|track)[ _-]?[b-z2-9])"
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class ListGenerator : public std::vector<dir_discHdr>
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{
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public:
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void createSFList(u8 maxBtns, Config &m_sourceMenuCfg, const string& sourceDir);
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void Init(const char *settingsDir, const char *Language, const char *plgnsDataDir, const std::string& fileNameSkipPattern);
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void Clear();
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void ParseScummvmINI(Config &ini, const char *Device, const char *datadir, const char *platform, const string& DBName, bool UpdateCache);
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void CreateRomList(Config &platform_cfg, const string& romsDir, const vector<string>& FileTypes, const string& DBName, bool UpdateCache);
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void CreateList(u32 Flow, const string& Path, const vector<string>& FileTypes, const string& DBName, bool UpdateCache);
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u32 Color;
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u32 Magic;
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bool usePluginDBTitles;
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private:
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void OpenConfigs();
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void CloseConfigs();
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string gameTDB_Path;
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string CustomTitlesPath;
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string gameTDB_Language;
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};
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typedef void (*FileAdder)(char *Path);
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void GetFiles(const char *Path, const std::vector<string>& FileTypes,
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FileAdder AddFile, bool CompareFolders, u32 max_depth = 2, u32 depth = 1);
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extern ListGenerator m_cacheList;
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#endif /*_LISTGENERATOR_HPP_*/
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