WiiFlow_Lite/source/menu/menu.hpp
fix94.1 f2355ba238 -made internal update feature working again, wiiflow
needs to be in "apps/wiiflow" for it to work
2012-03-17 20:25:17 +00:00

1001 lines
28 KiB
C++

#ifndef __MENU_HPP
#define __MENU_HPP
//#define SHOWMEM 1
//#define SHOWMEMGECKO
#include "wiiuse/wpad.h"
#include <ogc/pad.h>
#include "safe_vector.hpp"
#include "cachedlist.hpp"
#include <map>
#include "gui_sound.h"
#include "cursor.hpp"
#include "gui.hpp"
#include "coverflow.hpp"
#include "fanart.hpp"
#include "loader/disc.h"
#include "btnmap.h"
#include "banner.h"
#include "channels.h"
#include "gct.h"
#include "DeviceHandler.hpp"
#include "musicplayer.h"
#include "loader/gc_disc.hpp"
//Also in wbfs.h
#define PART_FS_WBFS 0
#define PART_FS_FAT 1
#define PART_FS_NTFS 2
#define PART_FS_EXT 3
extern "C" {extern u8 currentPartition;}
extern bool bootHB;
class CMenu
{
public:
CMenu(CVideo &vid);
~CMenu(void) {cleanup();}
void init(void);
void error(const wstringEx &msg);
int main(void);
void cleanup(bool ios_reload = false);
u32 m_current_view;
private:
struct SZone
{
int x;
int y;
int w;
int h;
bool hide;
};
CVideo &m_vid;
CCursor m_cursor[WPAD_MAX_WIIMOTES];
CButtonsMgr m_btnMgr;
CCoverFlow m_cf;
CFanart m_fa;
CachedList<dir_discHdr> m_gameList;
Config m_cfg;
Config m_loc;
Config m_cat;
Config m_gcfg1;
Config m_gcfg2;
Config m_theme;
Config m_titles;
Config m_version;
Channels m_channels;
safe_vector<std::string> m_homebrewArgs;
SmartBuf m_base_font;
u32 m_base_font_size;
u8 m_aa;
bool m_directLaunch;
bool m_gamelistdump;
bool m_locked;
bool m_favorites;
s16 m_showtimer;
std::string m_curLanguage;
std::string m_curGameId;
std::string m_curChanId;
u8 m_numCFVersions;
std::string m_themeDataDir;
std::string m_appDir;
std::string m_dataDir;
std::string m_picDir;
std::string m_boxPicDir;
std::string m_cpicDir;
std::string m_boxcPicDir;
std::string m_cacheDir;
std::string m_themeDir;
std::string m_musicDir;
std::string m_txtCheatDir;
std::string m_cheatDir;
std::string m_wipDir;
std::string m_videoDir;
std::string m_fanartDir;
std::string m_screenshotDir;
std::string m_settingsDir;
std::string m_languagesDir;
std::string m_listCacheDir;
std::string m_DMLgameDir;
/* Updates */
char m_app_update_drive[6];
const char* m_app_update_url;
const char* m_data_update_url;
std::string m_dol;
std::string m_app_update_zip;
u32 m_app_update_size;
std::string m_data_update_zip;
u32 m_data_update_size;
std::string m_ver;
/* End Updates */
//
STexture m_prevBg;
STexture m_nextBg;
STexture m_curBg;
STexture m_lqBg;
u8 m_bgCrossFade;
//
STexture m_errorBg;
STexture m_mainBg;
STexture m_configBg;
STexture m_config3Bg;
STexture m_configScreenBg;
STexture m_config4Bg;
STexture m_configAdvBg;
STexture m_configSndBg;
STexture m_downloadBg;
STexture m_gameBg;
STexture m_codeBg;
STexture m_aboutBg;
STexture m_systemBg;
STexture m_wbfsBg;
STexture m_gameSettingsBg;
STexture m_gameBgLQ;
STexture m_mainBgLQ;
STexture m_categoryBg;
//
u32 m_errorLblMessage;
u32 m_errorLblIcon;
u32 m_errorLblUser[4];
//Main Coverflow
u32 m_mainBtnConfig;
u32 m_mainBtnInfo;
u32 m_mainBtnFavoritesOn;
u32 m_mainBtnFavoritesOff;
u32 m_mainLblLetter;
#ifdef SHOWMEM
u32 m_mem2FreeSize;
#endif
#ifdef SHOWMEMGECKO
unsigned int mem1old;
unsigned int mem1;
unsigned int mem2old;
unsigned int mem2;
#endif
u32 m_mainLblNotice;
u32 m_mainBtnNext;
u32 m_mainBtnPrev;
u32 m_mainBtnQuit;
u32 m_mainBtnDVD;
u32 m_mainBtnDML;
u32 m_mainBtnUsb;
u32 m_mainBtnChannel;
u32 m_mainBtnHomebrew;
u32 m_mainBtnInit;
u32 m_mainBtnInit2;
u32 m_mainLblInit;
u32 m_mainLblUser[6];
bool m_show_dml;
bool m_new_dml;
bool m_GameTDBLoaded;
//Main Config menus
u32 m_configLblPage;
u32 m_configBtnPageM;
u32 m_configBtnPageP;
u32 m_configBtnBack;
u32 m_configLblTitle;
u32 m_configLblDownload;
u32 m_configBtnDownload;
u32 m_configLblParental;
u32 m_configBtnUnlock;
u32 m_configBtnSetCode;
u32 m_configLblPartitionName;
u32 m_configLblPartition;
u32 m_configBtnPartitionP;
u32 m_configBtnPartitionM;
u32 m_configLblEmulationVal;
u32 m_configLblEmulation;
u32 m_configBtnEmulationM;
u32 m_configBtnEmulationP;
u32 m_configLblUser[4];
u32 m_configAdvLblTheme;
u32 m_configAdvLblCurTheme;
u32 m_configAdvBtnCurThemeM;
u32 m_configAdvBtnCurThemeP;
u32 m_configAdvLblLanguage;
u32 m_configAdvLblCurLanguage;
u32 m_configAdvBtnCurLanguageM;
u32 m_configAdvBtnCurLanguageP;
u32 m_configAdvLblCFTheme;
u32 m_configAdvBtnCFTheme;
u32 m_configAdvLblInstall;
u32 m_configAdvBtnInstall;
u32 m_configAdvLblUser[4];
u32 m_config3LblGameLanguage;
u32 m_config3LblLanguage;
u32 m_config3BtnLanguageP;
u32 m_config3BtnLanguageM;
u32 m_config3LblGameVideo;
u32 m_config3LblVideo;
u32 m_config3BtnVideoP;
u32 m_config3BtnVideoM;
u32 m_config3LblDMLGameLanguage;
u32 m_config3LblDMLLanguage;
u32 m_config3BtnDMLLanguageP;
u32 m_config3BtnDMLLanguageM;
u32 m_config3LblDMLGameVideo;
u32 m_config3LblDMLVideo;
u32 m_config3BtnDMLVideoP;
u32 m_config3BtnDMLVideoM;
u32 m_config3LblOcarina;
u32 m_config3BtnOcarina;
u32 m_config3LblAsyncNet;
u32 m_config3BtnAsyncNet;
u32 m_config3LblUser[4];
u32 m_config4LblReturnTo;
u32 m_config4LblReturnToVal;
u32 m_config4BtnReturnToM;
u32 m_config4BtnReturnToP;
u32 m_config4LblHome;
u32 m_config4BtnHome;
u32 m_config4LblSaveFavMode;
u32 m_config4BtnSaveFavMode;
u32 m_config4LblCategoryOnBoot;
u32 m_config4BtnCategoryOnBoot;
u32 m_config4LblUser[4];
u32 m_configSndLblBnrVol;
u32 m_configSndLblBnrVolVal;
u32 m_configSndBtnBnrVolP;
u32 m_configSndBtnBnrVolM;
u32 m_configSndLblMusicVol;
u32 m_configSndLblMusicVolVal;
u32 m_configSndBtnMusicVolP;
u32 m_configSndBtnMusicVolM;
u32 m_configSndLblGuiVol;
u32 m_configSndLblGuiVolVal;
u32 m_configSndBtnGuiVolP;
u32 m_configSndBtnGuiVolM;
u32 m_configSndLblCFVol;
u32 m_configSndLblCFVolVal;
u32 m_configSndBtnCFVolP;
u32 m_configSndBtnCFVolM;
u32 m_configSndLblUser[4];
u32 m_configScreenLblTVHeight;
u32 m_configScreenLblTVHeightVal;
u32 m_configScreenBtnTVHeightP;
u32 m_configScreenBtnTVHeightM;
u32 m_configScreenLblTVWidth;
u32 m_configScreenLblTVWidthVal;
u32 m_configScreenBtnTVWidthP;
u32 m_configScreenBtnTVWidthM;
u32 m_configScreenLblTVX;
u32 m_configScreenLblTVXVal;
u32 m_configScreenBtnTVXM;
u32 m_configScreenBtnTVXP;
u32 m_configScreenLblTVY;
u32 m_configScreenLblTVYVal;
u32 m_configScreenBtnTVYM;
u32 m_configScreenBtnTVYP;
u32 m_configScreenLblUser[4];
//Download menu
enum CoverPrio
{
C_TYPE_PRIOA = (1<<0),
C_TYPE_PRIOB = (1<<1),
C_TYPE_EN = (1<<2),
C_TYPE_JA = (1<<3),
C_TYPE_FR = (1<<4),
C_TYPE_DE = (1<<5),
C_TYPE_ES = (1<<6),
C_TYPE_IT = (1<<7),
C_TYPE_NL = (1<<8),
C_TYPE_PT = (1<<9),
C_TYPE_RU = (1<<10),
C_TYPE_KO = (1<<11),
C_TYPE_ZHCN = (1<<12),
C_TYPE_AU = (1<<13),
C_TYPE_ONOR = (1<<14),
C_TYPE_ONCU = (1<<15),
};
enum CoverType
{
BOX = 1,
CBOX,
FLAT,
CFLAT,
};
u32 m_downloadPrioVal;
u32 m_downloadLblTitle;
u32 m_downloadPBar;
u32 m_downloadBtnCancel;
u32 m_downloadBtnAll;
u32 m_downloadBtnMissing;
u32 m_downloadBtnGameTDBDownload;
u32 m_downloadLblGameTDBDownload;
u32 m_downloadLblMessage[2];
u32 m_downloadLblCovers;
u32 m_downloadLblGameTDB;
u32 m_downloadLblUser[4];
u32 m_downloadLblCoverPrio;
u32 m_downloadLblPrio;
u32 m_downloadBtnPrioM;
u32 m_downloadBtnPrioP;
u32 m_downloadBtnVersion;
u32 m_downloadLblCoverSet;
u32 m_downloadBtnCoverSet;
u32 m_downloadLblSetTitle;
u32 m_downloadLblRegion;
enum Regions
{
EN = 1,
JA,
FR,
DE,
ES,
IT,
NL,
PT,
RU,
KO,
ZHCN,
AU,
};
u32 m_downloadBtnEN;
u32 m_downloadBtnJA;
u32 m_downloadBtnFR;
u32 m_downloadBtnDE;
u32 m_downloadBtnES;
u32 m_downloadBtnIT;
u32 m_downloadBtnNL;
u32 m_downloadBtnPT;
u32 m_downloadBtnRU;
u32 m_downloadBtnKO;
u32 m_downloadBtnZHCN;
u32 m_downloadBtnAU;
u32 m_downloadBtnENs;
u32 m_downloadBtnJAs;
u32 m_downloadBtnFRs;
u32 m_downloadBtnDEs;
u32 m_downloadBtnESs;
u32 m_downloadBtnITs;
u32 m_downloadBtnNLs;
u32 m_downloadBtnPTs;
u32 m_downloadBtnRUs;
u32 m_downloadBtnKOs;
u32 m_downloadBtnZHCNs;
u32 m_downloadBtnAUs;
u32 m_downloadBtnBack;
static s8 _versionDownloaderInit(CMenu *m);
static s8 _versionTxtDownloaderInit(CMenu *m);
s8 _versionDownloader();
s8 _versionTxtDownloader();
//Game menu
u32 m_gameLblInfo;
u32 m_gameBtnFavoriteOn;
u32 m_gameBtnFavoriteOff;
u32 m_gameBtnAdultOn;
u32 m_gameBtnAdultOff;
u32 m_gameBtnPlay;
u32 m_gameBtnDelete;
u32 m_gameBtnSettings;
u32 m_gameBtnBack;
u32 m_gameLblUser[4];
// Parental code menu
u32 m_codeLblTitle;
u32 m_codeBtnKey[10];
u32 m_codeBtnBack;
u32 m_codeBtnErase;
u32 m_codeLblUser[4];
//About menu
u32 m_aboutLblTitle;
u32 m_aboutLblInfo;
u32 m_aboutLblUser[4];
u32 m_aboutLblIOS;
u32 m_aboutBtnSystem;
//menu_wbfs
u32 m_wbfsLblTitle;
u32 m_wbfsPBar;
u32 m_wbfsBtnBack;
u32 m_wbfsBtnGo;
u32 m_wbfsLblDialog;
u32 m_wbfsLblMessage;
u32 m_wbfsLblUser[4];
//Theme Adjust menus
u32 m_cfThemeBtnAlt;
u32 m_cfThemeBtnSelect;
u32 m_cfThemeBtnWide;
u32 m_cfThemeLblParam;
u32 m_cfThemeBtnParamM;
u32 m_cfThemeBtnParamP;
u32 m_cfThemeBtnCopy;
u32 m_cfThemeBtnPaste;
u32 m_cfThemeBtnSave;
u32 m_cfThemeBtnCancel;
u32 m_cfThemeLblVal[4 * 4];
u32 m_cfThemeBtnValM[4 * 4];
u32 m_cfThemeBtnValP[4 * 4];
u32 m_cfThemeLblValTxt[4];
//Game Settings menus
u32 m_gameSettingsLblPage;
u32 m_gameSettingsBtnPageM;
u32 m_gameSettingsBtnPageP;
u32 m_gameSettingsBtnBack;
u32 m_gameSettingsLblTitle;
u32 m_gameSettingsLblGameLanguage;
u32 m_gameSettingsLblLanguage;
u32 m_gameSettingsBtnLanguageP;
u32 m_gameSettingsBtnLanguageM;
u32 m_gameSettingsLblGameVideo;
u32 m_gameSettingsLblVideo;
u32 m_gameSettingsBtnVideoP;
u32 m_gameSettingsBtnVideoM;
u32 m_gameSettingsLblDMLGameVideo;
u32 m_gameSettingsLblDMLVideo;
u32 m_gameSettingsBtnDMLVideoP;
u32 m_gameSettingsBtnDMLVideoM;
u32 m_gameSettingsLblGClanguageVal;
u32 m_gameSettingsLblGClanguage;
u32 m_gameSettingsBtnGClanguageP;
u32 m_gameSettingsBtnGClanguageM;
u32 m_gameSettingsLblIOSreloadBlock;
u32 m_gameSettingsBtnIOSreloadBlock;
u32 m_gameSettingsLblAspectRatio;
u32 m_gameSettingsLblAspectRatioVal;
u32 m_gameSettingsBtnAspectRatioP;
u32 m_gameSettingsBtnAspectRatioM;
u32 m_gameSettingsLblNMM;
u32 m_gameSettingsLblNMM_Val;
u32 m_gameSettingsBtnNMM_P;
u32 m_gameSettingsBtnNMM_M;
u32 m_gameSettingsLblNoDVD;
u32 m_gameSettingsLblNoDVD_Val;
u32 m_gameSettingsBtnNoDVD_P;
u32 m_gameSettingsBtnNoDVD_M;
u32 m_gameSettingsLblCustom;
u32 m_gameSettingsBtnCustom;
u32 m_gameSettingsLblOcarina;
u32 m_gameSettingsBtnOcarina;
u32 m_gameSettingsLblVipatch;
u32 m_gameSettingsBtnVipatch;
u32 m_gameSettingsLblCountryPatch;
u32 m_gameSettingsBtnCountryPatch;
u32 m_gameSettingsLblCover;
u32 m_gameSettingsBtnCover;
u32 m_gameSettingsLblPatchVidModes;
u32 m_gameSettingsLblPatchVidModesVal;
u32 m_gameSettingsBtnPatchVidModesM;
u32 m_gameSettingsBtnPatchVidModesP;
u32 m_gameSettingsLblUser[3 * 2];
u32 m_gameSettingsLblHooktype;
u32 m_gameSettingsLblHooktypeVal;
u32 m_gameSettingsBtnHooktypeM;
u32 m_gameSettingsBtnHooktypeP;
u32 m_gameSettingsLblEmulationVal;
u32 m_gameSettingsBtnEmulationP;
u32 m_gameSettingsBtnEmulationM;
u32 m_gameSettingsLblEmulation;
u32 m_gameSettingsLblDebugger;
u32 m_gameSettingsLblDebuggerV;
u32 m_gameSettingsBtnDebuggerP;
u32 m_gameSettingsBtnDebuggerM;
u32 m_gameSettingsLblCheat;
u32 m_gameSettingsBtnCheat;
u32 m_gameSettingsLblCategoryMain;
u32 m_gameSettingsBtnCategoryMain;
u32 m_gameSettingsLblCategory[12];
u32 m_gameSettingsBtnCategory[12];
u32 m_gameCategoryPage;
u32 m_gameSettingsPage;
u32 m_gameSettingsLblGameIOS;
u32 m_gameSettingsLblIOS;
u32 m_gameSettingsBtnIOSP;
u32 m_gameSettingsBtnIOSM;
// System Menu
u32 m_systemBtnBack;
u32 m_systemLblTitle;
u32 m_systemLblVersionTxt;
u32 m_systemLblVersion;
u32 m_systemLblVersionRev;
u32 m_systemLblUser[4];
u32 m_systemBtnDownload;
u32 m_systemLblInfo;
u32 m_systemLblVerSelectVal;
u32 m_systemBtnVerSelectM;
u32 m_systemBtnVerSelectP;
//Cheat menu
u32 m_cheatBtnBack;
u32 m_cheatBtnApply;
u32 m_cheatBtnDownload;
u32 m_cheatLblTitle;
u32 m_cheatLblPage;
u32 m_cheatBtnPageM;
u32 m_cheatBtnPageP;
u32 m_cheatLblItem[4];
u32 m_cheatBtnItem[4];
u32 m_cheatSettingsPage;
u32 m_cheatLblUser[4];
STexture m_cheatBg;
GCTCheats m_cheatfile;
// Gameinfo menu
u32 m_gameinfoLblTitle;
u32 m_gameinfoLblID;
u32 m_gameinfoLblSynopsis;
u32 m_gameinfoLblDev;
u32 m_gameinfoLblRegion;
u32 m_gameinfoLblPublisher;
u32 m_gameinfoLblRlsdate;
u32 m_gameinfoLblGenre;
u32 m_gameinfoLblRating;
u32 m_gameinfoLblWifiplayers;
u32 m_gameinfoLblUser[5];
u32 m_gameinfoLblControlsReq[4];
u32 m_gameinfoLblControls[4];
STexture m_gameinfoBg;
STexture m_rating;
STexture m_wifi;
STexture m_controlsreq[4];
STexture m_controls[4];
// Category menu
u32 m_categoryBtn[12];
u32 m_categoryBtnBack;
u32 m_categoryLblUser[4];
u8 m_max_categories;
u8 m_category;
// Zones
SZone m_mainPrevZone;
SZone m_mainNextZone;
SZone m_mainButtonsZone;
SZone m_mainButtonsZone2;
SZone m_mainButtonsZone3;
SZone m_gameButtonsZone;
bool m_reload;
bool m_initialCoverStatusComplete;
WPADData *wd[WPAD_MAX_WIIMOTES];
void LeftStick();
u8 pointerhidedelay[WPAD_MAX_WIIMOTES];
u16 stickPointer_x[WPAD_MAX_WIIMOTES];
u16 stickPointer_y[WPAD_MAX_WIIMOTES];
u8 m_wpadLeftDelay;
u8 m_wpadDownDelay;
u8 m_wpadRightDelay;
u8 m_wpadUpDelay;
u8 m_wpadADelay;
//u8 m_wpadBDelay;
u8 m_padLeftDelay;
u8 m_padDownDelay;
u8 m_padRightDelay;
u8 m_padUpDelay;
u8 m_padADelay;
//u8 m_padBDelay;
u32 wii_btnsPressed;
u32 wii_btnsHeld;
u32 gc_btnsPressed;
u32 gc_btnsHeld;
bool m_show_pointer[WPAD_MAX_WIIMOTES];
float left_stick_angle[WPAD_MAX_WIIMOTES];
float left_stick_mag[WPAD_MAX_WIIMOTES];
float right_stick_angle[WPAD_MAX_WIIMOTES];
float right_stick_mag[WPAD_MAX_WIIMOTES];
float wmote_roll[WPAD_MAX_WIIMOTES];
s32 right_stick_skip[WPAD_MAX_WIIMOTES];
s32 wmote_roll_skip[WPAD_MAX_WIIMOTES];
bool enable_wmote_roll;
void SetupInput(void);
void ScanInput(void);
void ButtonsPressed(void);
void ButtonsHeld(void);
bool lStick_Up(void);
bool lStick_Right(void);
bool lStick_Down(void);
bool lStick_Left(void);
bool rStick_Up(void);
bool rStick_Right(void);
bool rStick_Down(void);
bool rStick_Left(void);
bool wRoll_Left(void);
bool wRoll_Right(void);
bool wii_btnRepeat(s64 btn);
bool gc_btnRepeat(s64 btn);
bool WPadIR_Valid(int chan);
bool WPadIR_ANY(void);
void ShowZone(SZone zone, bool &showZone);
void ShowMainZone(void);
void ShowMainZone2(void);
void ShowMainZone3(void);
void ShowPrevZone(void);
void ShowNextZone(void);
void ShowGameZone(void);
bool m_show_zone_main;
bool m_show_zone_main2;
bool m_show_zone_main3;
bool m_show_zone_prev;
bool m_show_zone_next;
bool m_show_zone_game;
volatile bool m_exit;
volatile bool m_disable_exit;
volatile bool m_networkInit;
volatile bool m_thrdStop;
volatile bool m_thrdWorking;
volatile bool m_thrdNetwork;
float m_thrdStep;
float m_thrdStepLen;
std::string m_coverDLGameId;
mutex_t m_mutex;
wstringEx m_thrdMessage;
volatile float m_thrdProgress;
volatile bool m_thrdMessageAdded;
volatile bool m_gameSelected;
GuiSound m_gameSound;
SmartGuiSound m_cameraSound;
dir_discHdr *m_gameSoundHdr;
lwp_t m_gameSoundThread;
bool m_gamesound_changed;
u8 m_bnrSndVol;
bool m_video_playing;
private:
enum WBFS_OP { WO_ADD_GAME, WO_REMOVE_GAME, WO_FORMAT, WO_COPY_GAME };
typedef std::pair<std::string, u32> FontDesc;
typedef std::map<FontDesc, SFont> FontSet;
typedef std::map<std::string, STexture> TexSet;
typedef std::map<std::string, SmartGuiSound > SoundSet;
struct SThemeData
{
TexSet texSet;
FontSet fontSet;
SoundSet soundSet;
SFont btnFont;
SFont lblFont;
SFont titleFont;
SFont txtFont;
CColor btnFontColor;
CColor lblFontColor;
CColor txtFontColor;
CColor titleFontColor;
CColor selubtnFontColor;
CColor selsbtnFontColor;
STexture bg;
STexture btnTexL;
STexture btnTexR;
STexture btnTexC;
STexture btnTexLS;
STexture btnTexRS;
STexture btnTexCS;
STexture btnTexLH;
STexture btnTexRH;
STexture btnTexCH;
STexture btnTexLSH;
STexture btnTexRSH;
STexture btnTexCSH;
STexture btnAUOn;
STexture btnAUOns;
STexture btnAUOff;
STexture btnAUOffs;
STexture btnENOn;
STexture btnENOns;
STexture btnENOff;
STexture btnENOffs;
STexture btnJAOn;
STexture btnJAOns;
STexture btnJAOff;
STexture btnJAOffs;
STexture btnFROn;
STexture btnFROns;
STexture btnFROff;
STexture btnFROffs;
STexture btnDEOn;
STexture btnDEOns;
STexture btnDEOff;
STexture btnDEOffs;
STexture btnESOn;
STexture btnESOns;
STexture btnESOff;
STexture btnESOffs;
STexture btnITOn;
STexture btnITOns;
STexture btnITOff;
STexture btnITOffs;
STexture btnNLOn;
STexture btnNLOns;
STexture btnNLOff;
STexture btnNLOffs;
STexture btnPTOn;
STexture btnPTOns;
STexture btnPTOff;
STexture btnPTOffs;
STexture btnRUOn;
STexture btnRUOns;
STexture btnRUOff;
STexture btnRUOffs;
STexture btnKOOn;
STexture btnKOOns;
STexture btnKOOff;
STexture btnKOOffs;
STexture btnZHCNOn;
STexture btnZHCNOns;
STexture btnZHCNOff;
STexture btnZHCNOffs;
STexture pbarTexL;
STexture pbarTexR;
STexture pbarTexC;
STexture pbarTexLS;
STexture pbarTexRS;
STexture pbarTexCS;
STexture btnTexPlus;
STexture btnTexPlusS;
STexture btnTexMinus;
STexture btnTexMinusS;
SmartGuiSound clickSound;
SmartGuiSound hoverSound;
SmartGuiSound cameraSound;
};
struct SCFParamDesc
{
enum { PDT_EMPTY, PDT_FLOAT, PDT_V3D, PDT_COLOR, PDT_BOOL, PDT_INT, PDT_TXTSTYLE } paramType[4];
enum { PDD_BOTH, PDD_NORMAL, PDD_SELECTED } domain;
bool scrnFmt;
const char name[32];
const char valName[4][64];
const char key[4][48];
float step[4];
float minMaxVal[4][2];
};
//
bool _loadChannelList(void);
bool _loadList(void);
bool _loadHomebrewList(void);
bool _loadDmlList(void);
bool _loadGameList(void);
void _initCF(void);
//
void _initMainMenu(SThemeData &theme);
void _initErrorMenu(SThemeData &theme);
void _initConfigMenu(SThemeData &theme);
void _initConfigAdvMenu(SThemeData &theme);
void _initConfig3Menu(SThemeData &theme);
void _initConfig4Menu(SThemeData &theme);
void _initConfigSndMenu(SThemeData &theme);
void _initConfigScreenMenu(SThemeData &theme);
void _initGameMenu(SThemeData &theme);
void _initDownloadMenu(SThemeData &theme);
void _initCodeMenu(SThemeData &theme);
void _initAboutMenu(SThemeData &theme);
void _initWBFSMenu(SThemeData &theme);
void _initCFThemeMenu(SThemeData &theme);
void _initGameSettingsMenu(SThemeData &theme);
void _initCheatSettingsMenu(SThemeData &theme);
void _initCheatButtons();
void _initCategorySettingsMenu(SThemeData &theme);
void _initSystemMenu(SThemeData &theme);
void _initGameInfoMenu(SThemeData &theme);
//
void _textCategorySettings(void);
void _textCheatSettings(void);
void _textSystem(void);
void _textMain(void);
void _textError(void);
void _textYesNo(void);
void _textConfig(void);
void _textConfig3(void);
void _textConfigScreen(void);
void _textConfig4(void);
void _textConfigAdv(void);
void _textConfigSnd(void);
void _textGame(void);
void _textDownload(void);
void _textCode(void);
void _textAbout(void);
void _textWBFS(void);
void _textGameSettings(void);
void _textGameInfo(void);
//
void _hideCheatSettings(bool instant = false);
void _hideError(bool instant = false);
void _hideMain(bool instant = false);
void _hideConfig(bool instant = false);
void _hideConfig3(bool instant = false);
void _hideConfigScreen(bool instant = false);
void _hideConfig4(bool instant = false);
void _hideConfigAdv(bool instant = false);
void _hideConfigSnd(bool instant = false);
void _hideGame(bool instant = false);
void _hideDownload(bool instant = false);
void _hideSettings(bool instant = false);
void _hideCode(bool instant = false);
void _hideAbout(bool instant = false);
void _hideWBFS(bool instant = false);
void _hideCFTheme(bool instant = false);
void _hideGameSettings(bool instant = false);
void _hideCategorySettings(bool instant = false);
void _hideSystem(bool instant = false);
void _hideGameInfo(bool instant = false);
void _hideCheatDownload(bool instant = false);
//
void _showError(void);
void _showMain(void);
void _showConfig(void);
void _showConfig3(void);
void _showConfigScreen(void);
void _showConfig4(void);
void _showConfigAdv(void);
void _showConfigSnd(void);
void _enableNandEmu(bool fromconfig);
void _showGame(void);
void _showDownload(void);
void _showSettings();
void _showCode(void);
void _showAbout(void);
void _showCategorySettings(void);
void _showCheatSettings(void);
void _showSystem(void);
void _showGameInfo(void);
void _showWBFS(WBFS_OP op);
void _showCFTheme(u32 curParam, int version, bool wide);
void _showGameSettings(void);
void _showCheatDownload(void);
void _setBg(const STexture &tex, const STexture &lqTex);
void _updateBg(void);
void _drawBg(void);
void _updateText(void);
//
void _config(int page);
int _config1(void);
int _config3(void);
int _configScreen(void);
int _config4(void);
int _configAdv(void);
int _configSnd(void);
void _game(bool launch = false);
void _download(std::string gameId = std::string());
bool _code(char code[4], bool erase = false);
void _about(void);
bool _wbfsOp(WBFS_OP op);
void _cfTheme(void);
void _system(void);
void _gameinfo(void);
void _gameSettings(void);
void _CheatSettings();
void _CategorySettings();
//
void _mainLoopCommon(bool withCF = false, bool blockReboot = false, bool adjusting = false);
//
safe_vector<dir_discHdr> _searchGamesByID(const char *gameId);
/* safe_vector<dir_discHdr> _searchGamesByTitle(wchar_t letter);
safe_vector<dir_discHdr> _searchGamesByType(const char type);
safe_vector<dir_discHdr> _searchGamesByRegion(const char region); */
public:
void _directlaunch(const std::string &id);
private:
bool _loadFile(SmartBuf &buffer, u32 &size, const char *path, const char *file);
void _launch(dir_discHdr *hdr);
void _launchGame(dir_discHdr *hdr, bool dvd);
void _launchChannel(dir_discHdr *hdr);
void _launchHomebrew(const char *filepath, safe_vector<std::string> arguments);
void _launchGC(dir_discHdr *hdr, bool DML);
void _setAA(int aa);
void _loadCFCfg(SThemeData &theme);
void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false);
Vector3D _getCFV3D(const std::string &domain, const std::string &key, const Vector3D &def, bool otherScrnFmt = false);
int _getCFInt(const std::string &domain, const std::string &key, int def, bool otherScrnFmt = false);
float _getCFFloat(const std::string &domain, const std::string &key, float def, bool otherScrnFmt = false);
void _cfParam(bool inc, int i, const SCFParamDesc &p, int cfVersion, bool wide);
void _buildMenus(void);
void _loadDefaultFont(bool korean);
void _cleanupDefaultFont();
const char *_domainFromView(void);
void UpdateCache(u32 view = COVERFLOW_MAX);
bool MIOSisDML();
void RemoveCover( char * id );
SFont _font(CMenu::FontSet &fontSet, const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
STexture _texture(TexSet &texSet, const char *domain, const char *key, STexture def);
safe_vector<STexture> _textures(TexSet &texSet, const char *domain, const char *key);
void _showWaitMessage();
public:
void _hideWaitMessage();
private:
SmartGuiSound _sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const u8 * snd, u32 len, string name, bool isAllocated);
SmartGuiSound _sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, string name);
u16 _textStyle(const char *domain, const char *key, u16 def);
u32 _addButton(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color);
u32 _addSelButton(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color);
u32 _addPicButton(SThemeData &theme, const char *domain, STexture &texNormal, STexture &texSelected, int x, int y, u32 width, u32 height);
u32 _addTitle(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style);
u32 _addText(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style);
u32 _addLabel(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style);
u32 _addLabel(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style, STexture &bg);
u32 _addProgressBar(SThemeData &theme, const char *domain, int x, int y, u32 width, u32 height);
void _setHideAnim(u32 id, const char *domain, int dx, int dy, float scaleX, float scaleY);
void _addUserLabels(CMenu::SThemeData &theme, u32 *ids, u32 size, const char *domain);
void _addUserLabels(CMenu::SThemeData &theme, u32 *ids, u32 start, u32 size, const char *domain);
//
const wstringEx _t(const char *key, const wchar_t *def = L"") { return m_loc.getWString(m_curLanguage, key, def); }
const wstringEx _fmt(const char *key, const wchar_t *def);
wstringEx _getNoticeTranslation(int sorting, wstringEx curLetter);
//
void _setThrdMsg(const wstringEx &msg, float progress);
int _coverDownloader(bool missingOnly);
static int _coverDownloaderAll(CMenu *m);
static int _coverDownloaderMissing(CMenu *m);
static bool _downloadProgress(void *obj, int size, int position);
static int _gametdbDownloader(CMenu *m);
int _gametdbDownloaderAsync();
static s32 _networkComplete(s32 result, void *usrData);
void _initAsyncNetwork();
bool _isNetworkAvailable();
int _initNetwork();
void _deinitNetwork();
static int GetCoverStatusAsync(CMenu *m);
void LoadView(void);
void _getGrabStatus(void);
static void _addDiscProgress(int status, int total, void *user_data);
static void _Messenger(int message, int info, char *cinfo, void *user_data);
static int _gameInstaller(void *obj);
static int _GCgameInstaller(void *obj);
static int _GCcopyGame(void *obj);
float m_progress;
wstringEx _optBoolToString(int b);
void _stopSounds(void);
static u32 _downloadCheatFileAsync(void *obj);
void _playGameSound(void);
void CheckGameSoundThread(void);
void CheckThreads(void);
static void _gameSoundThread(CMenu *m);
static void _load_installed_cioses();
//
struct SOption { const char id[10]; const wchar_t text[16]; };
static const string _translations[23];
static const SOption _languages[11];
static const SOption _videoModes[7];
static const SOption _GlobalDMLvideoModes[3];
static const SOption _GlobalGClanguages[7];
static const SOption _DMLvideoModes[4];
static const SOption _GClanguages[8];
static const SOption _NandEmu[3];
static const SOption _SaveEmu[5];
static const SOption _GlobalSaveEmu[4];
static const SOption _AspectRatio[3];
static const SOption _NMM[4];
static const SOption _NoDVD[3];
static const SOption _vidModePatch[4];
static const SOption _hooktype[8];
static const SOption _exitTo[6];
static std::map<u8, u8> _installed_cios;
typedef std::map<u8, u8>::iterator CIOSItr;
static int _version[9];
static const SCFParamDesc _cfParams[];
static const int _nbCfgPages;
};
#define ARRAY_SIZE(a) (sizeof a / sizeof a[0])
#endif // !defined(__MENU_HPP)